|
Tin Tim posted:When I first discovered the HUB I thought that it was neat even if the quests were real basic. Then they sent me to recover something from a collapsed building and it turned out to be miles and miles away deep in the heart of a giant city. How about no? Labs are some of the oldest dungeons in the game. They're procedurally generated and many aspects of them are still hardcoded and not defined in JSON.
|
# ? Jul 14, 2021 22:06 |
|
|
# ? Apr 24, 2024 08:47 |
|
Honestly, a lot of the stuff you'd want to stockpile you don't actually need that much of. Any time I finally abandon a character file I end up with a mountain of drugs, electronic parts, spare guns/launchers, rags, batteries, and miscellaneous crafting parts. In fact, reviewing the materials I have left over at the end of a character generally helps me figure out what I don't need to loot quite so much of next time.
|
# ? Jul 14, 2021 23:48 |
|
That’s part of why I’m trying this Wayfarer+Nomad run. Limiting myself to whatever I can carry plus a single 150L shopping cart is making for a very different experience. Also why I’m struggling for “purpose”, as usually assembling a deathmobile base is the big goal. That said, moving around long distance is proving so awkward and tedious that I’m thinking of debugging to remove Wayfarer and building myself a simple dirt bike or similar small vehicle (still with only ~150L storage) and using that. (Edit: are there any places where off-road motorbikes tend to spawn? Car dealerships? Bicycle stores?) Unrelated but sawing off barrels really sucks now doesn’t it? I found a double barre shotgun and was excited to craft a sawn-off as a reliable “oh poo poo” sidearm. But apparently some point the craft recipe was removed and instead you use a hacksaw, toolbox, or similar to apply an unremovable mod to the gun. A mod that barely reduces its weight or length. The double barrel shotgun went from a hair under 3L to about 2.7L. The old sawn off was I think 1.5L? Small enough to put in an XL holster. Galaga Galaxian fucked around with this message at 00:20 on Jul 15, 2021 |
# ? Jul 15, 2021 00:14 |
|
I really wish there was a fast travel system. Magiclysm has a teleporter you can construct and warp to with the right spell, but spells always felt super rare and I've climbed about 6 wizard towers in my current game only to find 3 scrolls, so the odds you luck into the teleport spell isn't great. With as expansive as the game world gets an accessible warp system would be a godsend. Actually, spell progression seems really weird in general. Even in characters who I gave starting perks for extra mana, and who focused on spellcasting (as much as is possible, anyway) I don't think I ever got a spell over level 2, maybe 3. Many go to 10 or 20. Actually casting them gives practically no experience, and in the time it takes you to level up a single spell a marginal amount (generally 1 level) you could probably just level up any normal skill from reading, sometimes twice. Time is a resource so it's not like you can just spend weeks on end just studying one spell, either. Feels like it needs some kind of rebalance, or maybe I'm just doing it wrong.
|
# ? Jul 15, 2021 00:32 |
|
Spell experience is influenced by intelligence and focus, so cast all your int buffs before training and do it when you've got 100+ focus. Also look for magic schools if you want spells, they usually have a bunch of books in a library plus some magic items. You're right that Magiclysm's balance is all over the place though, it's why I stopped using it. Pretty much everything is either completely useless or destroys everything in the base game and even internal balance is pretty much non-existent. Like there's a level 5 spell for each stat that gives +4 to it for a moderate duration, then there's a level 4 spell that's cheaper and lasts longer and gives +4 to dex and int and +20 speed. The balance issue ruins the "picking one school locks out another" system too since there's basically a correct and very obvious choice if you're just going for power rather than a theme.
|
# ? Jul 15, 2021 02:10 |
|
Inglonias posted:Labs are some of the oldest dungeons in the game. They're procedurally generated and many aspects of them are still hardcoded and not defined in JSON. Vib Rib posted:Honestly, a lot of the stuff you'd want to stockpile you don't actually need that much of. Galaga Galaxian posted:Limiting myself to whatever I can carry plus a single 150L shopping cart is making for a very different experience.
|
# ? Jul 15, 2021 02:42 |
|
Me eventually turning a Hippie Van into a post-apocalypse mini-RV is pretty much an inevitability any time I get into this game, isn't it? The Groover Mk3.
|
# ? Jul 19, 2021 19:11 |
|
Galaga Galaxian posted:Me eventually turning a Hippie Van into a post-apocalypse mini-RV is pretty much an inevitability any time I get into this game, isn't it? Same but coring out a MBT and basically making a mobile house.
|
# ? Jul 19, 2021 19:18 |
|
Vib Rib posted:I really wish there was a fast travel system. Are you using the auto-move? Double tap shift+W on the overmap. Works pretty well for long distance between cities. Using the autotravel (look in the keybinding menu) also helps a lot when manually walking through dense tiles such as forests. Makes moving around without a vehicle super easy.
|
# ? Jul 19, 2021 19:24 |
|
SpacePope posted:Are you using the auto-move? Double tap shift+W on the overmap. Works pretty well for long distance between cities. Using the autotravel (look in the keybinding menu) also helps a lot when manually walking through dense tiles such as forests. Makes moving around without a vehicle super easy. Yeah it's kind of ironic that traveling on foot is faster than using a vehicle (in real time). I mean the fast travel does technically work while driving but the pathfinding just uses roads and stops if anything is directly in the one straight path it chose, so not very useful.
|
# ? Jul 19, 2021 19:30 |
|
There's some big improvements coming to the autodrive : https://github.com/CleverRaven/Cataclysm-DDA/pull/49772
SpacePope fucked around with this message at 19:43 on Jul 19, 2021 |
# ? Jul 19, 2021 19:34 |
|
PS Bright Nights is good. Very good. Forget the dark days.
|
# ? Jul 19, 2021 20:28 |
|
Galaga Galaxian posted:PS Bright Nights is good. Very good. Forget the dark days. There is basically no reason to actually play dark days outside maaaaybe the pocket/container system (which will likely eventually be brought into BN in some form once that jankiness is worked out) or some sort of weird game purity thing.
|
# ? Jul 19, 2021 21:20 |
|
Agreed, bright nights rules
|
# ? Jul 19, 2021 21:29 |
|
Telsa Cola posted:There is basically no reason to actually play dark days outside maaaaybe the pocket/container system (which will likely eventually be brought into BN in some form once that jankiness is worked out) or some sort of weird game purity thing. IIRC Someone is actually working on some kinda system on the BN Discord.
|
# ? Jul 19, 2021 22:57 |
|
I'm a big fan of the local electric grid system, looking forward to the day I can power a home base and crafting systems without needing to make a fake vehicle there.
|
# ? Jul 20, 2021 02:15 |
|
I forgot how frustrating summer heat can be. Wearing gear that is 15 warmth tops, still getting a -12% overheating penalty. Hit the thermometer on my diver's watch. Ambient temperature: 60F. Painstakingly gather a much inferior set of gear that is mostly 5 warmth, still overheating. I'll just stick to my normal stuff then!
|
# ? Jul 20, 2021 03:54 |
|
Galaga Galaxian posted:I forgot how frustrating summer heat can be. Wearing gear that is 15 warmth tops, still getting a -12% overheating penalty. Hit the thermometer on my diver's watch. Ambient temperature: 60F. i just attribute it to new englanders being babies when it comes to heat. still extremely silly though. i basically just run around with some kevlar reinforced longsleeves and cargo pants in the summer.
|
# ? Jul 20, 2021 04:29 |
|
the right way to beat the heat is to master the blade and run around stark naked with nothing but your unbreakable Hanzo-steel katana
|
# ? Jul 20, 2021 04:50 |
|
Famously scorching New England, where it gets so hot you can't even wear a backpack without overheating.
|
# ? Jul 20, 2021 06:57 |
|
60F in late July in New England??? *taps diver watch* *dial moves to 59F*
|
# ? Jul 20, 2021 07:03 |
|
Telsa Cola posted:Same but coring out a MBT and basically making a mobile house. I tend to use an APC. Lighter and easier to find.
|
# ? Jul 20, 2021 07:55 |
|
Heavily armored death mobiles are kinda boring. I mostly use my Grover as a mobile base, parking it outside towns and then wandering in on foot or in a small loot cart to do poo poo. The 50cal is half for show and half for sudden roadside ohshit. Btw are vehicles mounted to a bike rack considered part of the parent vehicle for the purposes of power charging? Tempted to make what is basically an electrical mobility scooter.
|
# ? Jul 20, 2021 10:27 |
|
Vib Rib posted:I'm a big fan of the local electric grid system, looking forward to the day I can power a home base and crafting systems without needing to make a fake vehicle there. It'll be great, assuming a reason to have a base in the first place comes along with it.
|
# ? Jul 20, 2021 17:21 |
|
Cataclysm (both branches) have had a “Bordered” scenario added that puts a 20square thick wall of durable material around the initial map sector (aka roughly the area that would be revealed by the debug map reveal function), I kinda want to try to make a world using this that is basically a single giant MegaCity and try to escape/survive it. Escape from Z-York.
|
# ? Jul 20, 2021 20:17 |
|
Ooh I like the sound of that
|
# ? Jul 20, 2021 23:34 |
|
The wall extends deep and high on the Z levels too. The intent is to trap you in the initial area. Though you can dig through eventually with a pickaxe/jackhammer/explosives, but that is considered against the “spirit of the rules”.
|
# ? Jul 20, 2021 23:36 |
|
I wish you could have a pocket base. Or a Magiclysm spell that casts town portal back to your base. Building a base is fun and cool but until we get some kind of easy accessibility or genuine fast travel (autopilot doesn't really count, at least as yet) then it feels like wasted effort. A 1 map tile pocket dimension would be a cool spell to keep around.
|
# ? Jul 21, 2021 00:24 |
|
The only escape method I will accept is a deathmobile fast enough and heavy enough to smash through in one hit.
|
# ? Jul 21, 2021 02:28 |
|
After skimming some bookshelves and seeing yet another copy of "101 Wrestling Moves" I am reminded how disappointed I am that "Pro Wrestling" isn't a martial art style. Though I'm not sure what it would contain.
|
# ? Jul 21, 2021 10:22 |
|
Vib Rib posted:I wish you could have a pocket base. Or a Magiclysm spell that casts town portal back to your base. Magiclysm does indeed have a portal system! You can build a "Translocator Gate" through the construction menu and if you find the "Translocate Self" spell you can warp to any constructed/activated gate! Just gotta stock up on teleporters to build gates on site If you choose the start that's something like "Wizard's Basement" (the description mentions your master "having an accident") that starts you in a basement with the spellbook and a pre-built gate behind a secret door. Doomsayer fucked around with this message at 11:34 on Jul 21, 2021 |
# ? Jul 21, 2021 10:53 |
|
The Lone Badger posted:The only escape method I will accept is a deathmobile fast enough and heavy enough to smash through in one hit.
|
# ? Jul 21, 2021 10:59 |
|
Doomsayer posted:Magiclysm does indeed have a portal system! You can build a "Translocator Gate" through the construction menu and if you find the "Translocate Self" spell you can warp to any constructed/activated gate! Just gotta stock up on teleporters to build gates on site If you choose the start that's something like "Wizard's Basement" (the description mentions your master "having an accident") that starts you in a basement with the spellbook and a pre-built gate behind a secret door. It does also mean you can just piggyback that code onto a much cheaper item or furniture, though! Friend of mine made a mod where you can turn any medium or large boulder into a teleport location for pretty minimal cost just so there's some kind of accessible system in case you don't luck into that gate spell. Probably not up to date anymore though.
|
# ? Jul 21, 2021 12:59 |
|
Tin Tim posted:Might get disappointed on that front. I skimmed through one playthrough where Vorm built a huge vehicle with cells for captured creatures on the inside and in the end they floored it straight down the road into a city. Depsite being the biggest vehicle I've ever seen in the game it shattered kinda right away and the game had a seizure before the death screen finally came I lost an end game god character to a brute entering my vehicle through a diagonal opening (was running over a bunch of zombies and got turned). The brute punched me out of my seat and into the back wall of the cab which was moving fast enough to kill me on impact.
|
# ? Jul 21, 2021 14:55 |
|
That’s why the absurdist death mobiles have double-thick hulls!
|
# ? Jul 21, 2021 16:11 |
|
Man it sure is convenient that an entire mob of powerful zombies just kinda caught on fire and died across from that hospital. Now I can't wait to finally start clearing it..... out... I guess that's where all that fire came from.
|
# ? Jul 22, 2021 17:29 |
|
goatsestretchgoals posted:I lost an end game god character to a brute entering my vehicle through a diagonal opening (was running over a bunch of zombies and got turned). The brute punched me out of my seat and into the back wall of the cab which was moving fast enough to kill me on impact. I don't think that's possible anymore?
|
# ? Jul 25, 2021 04:05 |
|
Was turning my SUV just a minute ago and a zombie child made a diagonal into my car and just sat next to me as I rampaged through town. On another note, I haven't found a single tailor's kit on my current playthrough. Made a bone needle and all that but the complete and total lack of tailor's kits has been incredibly weird. Like the entire city having not a single one. Mod/experimental build wackiness maybe?
|
# ? Jul 25, 2021 05:07 |
|
Rattus Maximus posted:Was turning my SUV just a minute ago and a zombie child made a diagonal into my car and just sat next to me as I rampaged through town.
|
# ? Jul 25, 2021 06:10 |
|
|
# ? Apr 24, 2024 08:47 |
|
Lol that was one of the one things where someone ever managed to get kevan to accept realism that made things LESS tedius instead of more, now he's rolling it back?
|
# ? Jul 25, 2021 10:30 |