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Sab669
Sep 24, 2009

Happy Noodle Boy posted:

Gonna make a rule that you die if you stop moving

That reminds me of this movie I saw where this bus had to speed around the city, keeping its speed over 50. And if it's speed dropped it would explode! I think it was called The Bus That Couldn't Slow Down?

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Infidelicious
Apr 9, 2013

Kinda bummed BF2 isn't in I guess this is their games as a service hook though.

Really hope 2142 makes it in eventually, mechs fighting prop airplanes would be great.

Happy Noodle Boy
Jul 3, 2002


Sab669 posted:

That reminds me of this movie I saw where this bus had to speed around the city, keeping its speed over 50. And if it's speed dropped it would explode! I think it was called The Bus That Couldn't Slow Down?

Close it’s actually called Crank and Crank 2: High Voltage.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Article deleted, guess it got posted early by mistake

quote:

Battlefield Portal is a highly customizable and community-driven experience created by Ripple Effect Studios. Through this mode, players can not only build and share their own custom game modes, but all players will also be able to browse and play these modes right from the game. The main Portal menu will have three options, one for DICE-created experiences, a second for Community-generated modes curated by DICE which rotate periodically, and then the editor itself.

Ripple Effect Studios General Manager Christian Grass confirmed that in addition to all of the Battlefield 2042 content being available, Portal includes content from three classic games in the franchise: Battlefield 1942, Battlefield Bad Company 2, and Battlefield 3. Along with specific weapons, vehicles, and gadgets, Portal brings back six classic Battlefield maps, available to use in these custom matches. The list includes Caspian Border and Noshahr Canals from Battlefield 3, Battle of the Bulge and El Alamein from Battlefield 1942, and Arica Harbor and Valparaiso from Bad Company 2.Better yet, all assets from these maps have been rebuilt from the ground up in the Frostbite engine and reimagined for modern technology. The map layouts themselves remain as close as possible to how fans remember them, but for the older maps from Battlefield 1942, destruction physics have been added.When building content in the Portal editor, players have unprecedented control. Senior Design Director Justin Wiebe provided an early look at the process. Starting off, players select the game mode they want to center their experience around and this includes modes like Rush which isn't featured in the main Battlefield 2042 game. In addition, players have the option to center each team on a specific Battlefield game, meaning WW2 soldiers can go up against the new Battlefield 2042 specialists if the player wants. However, teams themselves can't be mismatched with different era soldiers.

Weapons, gadgets, and vehicles can also be customized, letting players dictate which ones are available by enabling or disabling over 100 options. One thing Wiebe made clear is that weapons and vehicles won't be balanced, so naturally, WW2-style content may not be as effective when going up against futuristic tech from Battlefield 2042. However, players have plenty of options for adding their own balance to the game mode by customizing settings like increasing the damage on WW2 weapons or giving more players to the 1942 team.These more granular details are added is through the final piece of Portal, the Rules Editor. This is likely going to be a little intimidating for those not familiar with programming, as it utilizes a very impressive visual scripting editor, allowing users to input their own logic and custom rules. During the demo, Wiebe added logic that healed players after earning a kill as well as swapping the team's weapons in a Gun Game style mode. While the programming may seem overwhelming at first, Grass did confirm that the studio would be producing tutorial-style content and videos to help get all players up to speed if they want.

In addition to publishing their experiences, players can even share the custom logic they've created with the community. From a development perspective, this could really help those who are stuck at a certain part, overcome some hurdle, or perhaps those wanting to develop a game mode with a group. Better yet, every time a change is made to the logic file, the original version isn't overwritten. Instead, it is saved as a new file to be shared, making sure the original version is left untouched.

Grass finished up by revealing that Battlefield Portal will be included in the live-service plans after launch. Content will continue to be added over time and as new content comes to the main Battlefield 2042, it will be available in Portal as well. Most importantly, DICE plans to keep a close eye on community feedback to help shape the future of Portal. If the community feels strongly enough about something, like adding even more content from other Battlefield games, the studio will likely consider it.All in all, the lifespan of Battlefield 2042 appears nearly infinite thanks to this major community feature. While Battlefield 2042 won't have a Battle Royale at launch, perhaps some aspiring player will go ahead and create something along those lines using Portal. At this point, only imagination is the limit.Now all that's left is for EA and DICE to reveal the game's last mysterious mode known as Hazard Zone. According to members of the development team, this mode will be revealed closer to launch, though they teased that it's quite different from the All-Out War side of the Battlefield 2042 experience. Instead of massive maps with tons of players on each side, Hazard Zone places a focus on tight, squad-based action. Unfortunately, no more was said about the game mode but with only a couple of months left before launch, players won't have to wait too much longer for answers.

Inspector Hound
Jul 14, 2003

I'm a little sad, the campaign in 4 was awesome

Burn that motherfucker

Maps from the old games sounds cool, I bet some BC2 map becomes the new metro

Kibayasu
Mar 28, 2010

Infidelicious posted:

Kinda bummed BF2 isn't in I guess this is their games as a service hook though.

Really hope 2142 makes it in eventually, mechs fighting prop airplanes would be great.

I’m guessing those games were used because they were all made in Frostbite previously. And before anybody goes :crossarms: at that remember Battlefield 1943?

If there are only 2 maps from each that isn’t as much as I’d hoped but maybe the mixing of everything else can make up for that.

explosivo
May 23, 2004

Fueled by Satan

No wake island? :mad:

D-Pad
Jun 28, 2006

They picked Battle of the Bulge over Wake? loving travesty. I do hope we get a faithful Desert Combat recreation for El Alamein though.

Live At Five!
Feb 15, 2008
So they aren't showing off hazard zone today? That's a bummer

Infidelicious
Apr 9, 2013

Kibayasu posted:

I’m guessing those games were used because they were all made in Frostbite previously. And before anybody goes :crossarms: at that remember Battlefield 1943?

If there are only 2 maps from each that isn’t as much as I’d hoped but maybe the mixing of everything else can make up for that.

Well that means Sharqui Peninsula, Gulf of Oman and Strike at Karkand are a distinct possibility, since they were in a bf3 / 4 DLC.

eonwe
Aug 11, 2008



Lipstick Apathy

jisforjosh posted:

Article deleted, guess it got posted early by mistake

thats actually sick

Orv
May 4, 2011

Live At Five! posted:

So they aren't showing off hazard zone today? That's a bummer

Where'd it say that?

codo27
Apr 21, 2008

Orv posted:

Where'd it say that?

Hazard Zone. According to members of the development team, this mode will be revealed closer to launch,

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"



and take this with a grain of salt

Orv
May 4, 2011

codo27 posted:

Hazard Zone. According to members of the development team, this mode will be revealed closer to launch,

Damnit.

Malloc Voidstar
May 7, 2007

Fuck the cowboys. Unf. Fuck em hard.

explosivo posted:

No wake island? :mad:
I feel like it's inevitable to get Wake at some point

Warad
Aug 10, 2019



Please just let me get my MG3 back.

Philman
Jan 20, 2004

100 season tires!

codo27
Apr 21, 2008

What seasons though. I need summers and winters for my car right now.

Just looking at pricing and realizing its coming out 3 days before my birthday so I'm goooddddddd

Inspector Hound
Jul 14, 2003

Warad posted:

Please just let me get my MG3 back.

More 200 round magazines, no belt poo poo

Live At Five!
Feb 15, 2008
I'd be impressed if they manage to add 2 maps to the base game plus 2 portal maps each season. I can't imagine how much space this game will eventually take up on my hard drive.

Inspector Hound
Jul 14, 2003

Live At Five! posted:

I'd be impressed if they manage to add 2 maps to the base game plus 2 portal maps each season. I can't imagine how much space this game will eventually take up on my hard drive.

I'll almost certainly play this more than COD, which seemed like it was wanting like 40 more gigs practically every couple days by the time I deleted it

codo27
Apr 21, 2008

Live At Five! posted:

I'd be impressed if they manage to add 2 maps to the base game plus 2 portal maps each season. I can't imagine how much space this game will eventually take up on my hard drive.

If it is in fact a hdd and not a solid state, you can look forward to 3 week loading times per map

Fart Car '97
Jul 23, 2003

Wake is not in there because they probably plan on continuing the tradition of adding it as DLC later, and it would be redundant to develop it for the hub and for 2042 separately when they could just make it for 2042 and make it accessible in the hub

Blue Raider
Sep 2, 2006

All of this seems pretty ambitious for a developer that can’t figure out how to institute anti cheats effectively or even get their own engine to work sometimes.

I really hope the game’s good, but I’ll believe all that bullshit when I see it.

Warad
Aug 10, 2019



I am curious that they picked Bulge out of 1942, El Alamein is obvious but i don't remember Bulge being that popular over stuff like Bocage, Omaha or Caen when it showed up at least Euro map wise.

Of course none were as popular as anything Pacific, Wake is coming obviously but I wonder if they'll lift Guadalcanal out for the Portal, that was really the only map missing out of BF5. (though that said I can see them revamping 5's Iwo Jima for that)

Crazyeyes24
Sep 14, 2014

Your good vision is your fatal weakness!
I want this to live long enough to fight 2142 cloaked carbine scouts with a goddamn Sherman.

ScootsMcSkirt
Oct 29, 2013

wont these old maps feel incredibly cramped with 128 players?

Live At Five!
Feb 15, 2008

codo27 posted:

If it is in fact a hdd and not a solid state, you can look forward to 3 week loading times per map

I'm on Series X so it is solid state but only 880 gigs

priznat
Jul 7, 2009

Let's get drunk and kiss each other all night.

ScootsMcSkirt posted:

wont these old maps feel incredibly cramped with 128 players?

El Alamein will still be positively roomy at least!

Warad
Aug 10, 2019



I'm sure they're practically new maps, they're just probably going have the general layout and aesthetic that make them RECOGNIZABLE as Arica or El Alamein but 5x or so more the size.

(Though it would be hilarious to see them try to fit 128 people in something like Berlin from 1942 or Bazaar in their original layouts. :getin: )

ScootsMcSkirt
Oct 29, 2013

priznat posted:

El Alamein will still be positively roomy at least!

just remembered that the BC2 maps were designed for 24/32 players

really hoping theyre gonna expand them or those will be massive clusterfucks

tho it would be :dice: as gently caress to just slightly update the aesthetics of the maps but leave the layout untouched

Blue Raider
Sep 2, 2006


The perfect player count. We'll never see its like again.

Au Revoir Shosanna
Feb 17, 2011

i support this government and/or service
i imagine half the reason the old maps are getting branded as part of the portal instead of the main game is so there's less expectation that they'll actually be playable with 128 players

my guess is most of the portal servers will be running 64 players or less

codo27
Apr 21, 2008

They don't have to allow 128 players in those maps.

I remember when i learned the unreal editor as a kid and made a map with no plan or flow and just kept expanding with different ideas until I had this thing you'd need about 64 players for it to be any good (16 being the limit at the time)

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"
Remember when the Steam listing briefly had a level editor? Wondering if that was this and they just didn't know how to list it




MODS

Title change to countdown to a countdown

jisforjosh fucked around with this message at 18:02 on Jul 22, 2021

DekeThornton
Sep 2, 2011

Be friends!

Sab669 posted:

Battlefield games have a campaign? 🤨



The disrespect!

https://www.youtube.com/watch?v=3MYgyIQOQmI

Blue Raider
Sep 2, 2006

I seem to remember the campaign for 3 being alright too. Rose-colored glasses maybe.

Inspector Hound
Jul 14, 2003

Blue Raider posted:

I seem to remember the campaign for 3 being alright too. Rose-colored glasses maybe.

3 and 4 were both cool, the little I played of BF1 was a slog

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Clavavisage
Nov 12, 2011
Was it bf3 that had the coop campaign levels where you could fall through the floor or get trapped behind walls?

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