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Do we know if saves will transfer to the directors cut on PS5? PS4 to PS5 isn't exactly a completely known quantity overall. On the one hand I want to transfer all my work, on the other... the idea of having an excuse to replay the game sounds pretty good...
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# ? Jul 18, 2021 00:06 |
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# ? Apr 24, 2024 11:56 |
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Akuma posted:Do we know if saves will transfer to the directors cut on PS5? PS4 to PS5 isn't exactly a completely known quantity overall. It's been definitely confirmed. They made a big deal about it at the feature reveal.
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# ? Jul 18, 2021 01:15 |
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Director's Cut contains Kojima's Transfarring™ technology.
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# ? Jul 18, 2021 06:02 |
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so are the hidden preppers in the southwest as much of a complete pain in the rear end to find and get on the network as the First Prepper was, because that was an Ordeal, postgame equipment or not
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# ? Jul 18, 2021 19:49 |
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Ciaphas posted:so are the hidden preppers in the southwest as much of a complete pain in the rear end to find and get on the network as the First Prepper was, because that was an Ordeal, postgame equipment or not this type of question is why we have the emote
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# ? Jul 18, 2021 19:54 |
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aw gently caress me i shoulda known not to ask a cursed question like saying "how hard could it be" or "this road in SnowRunner seems safe and not muddy"
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# ? Jul 18, 2021 19:54 |
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Ciaphas posted:so are the hidden preppers in the southwest as much of a complete pain in the rear end to find and get on the network as the First Prepper was, because that was an Ordeal, postgame equipment or not No, the First Prepper was the most annoying by far.
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# ? Jul 18, 2021 19:56 |
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Ciaphas posted:so are the hidden preppers in the southwest as much of a complete pain in the rear end to find and get on the network as the First Prepper was, because that was an Ordeal, postgame equipment or not Honestly they're not too bad. It's been a while since I've played but from what I remember you can get a pretty good loop going between them and if you set up zip lines correctly it's stupid easy to go from one to the other.
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# ? Jul 18, 2021 20:08 |
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Valtonen posted:The (eventuall, actual) ending is Good though. Like Good Good. Wafflecopper posted:you could turn the difficulty down for the bosses Ok I went back and finished it after turning down to Normal to make it less annoying. Sorry for griping in the thread, I had ragequit after three attempts to make the final run back to Capital Knot with not-enough supplies on Hard. The chiral outage and forced bossfights just felt like the game I liked had been taken out of my hands. On my last attempt, I was on a bike when the first of the forced encounters started, and Sam dived off the bike into the tar in a canned animation, damaging the delivery cargo. Alt f4 Story thoughts: – I know as well as anyone that this is Hideo's thing but now that I am older and have things to do besides play video games, I really prefer games not have hours of maudlin cutscenes – The whole cast did a great job considering the script. Margaret Qualley and Emily O'Brien (v.o. for Amelie) were standouts imo, they really sold some weird lines – Cliff's last segment was the one really fulfilling part of the conclusion and was an inspired turn for that character, and the memory sequence where all of a sudden he's talking to Sam was good – The EE stuff was incomprehensible and bored me out of my mind. Didn't care about Amelie/Bridget at all Gameplay thoughts: – The basic gameplay of planning, preparing for, and executing delivery runs in the face of dynamic environmental hazards is really good poo poo, and I wish that this game wasn't taken away from me for the last five hours of gameplay – The passive social network/strand connection aspect is one of my favorite ideas in gaming of the last few years and the execution was good – The visual design, sound design, and overall atmosphere is excellent, and I loved the small immersive touches like letting Sam sit and rest while I got up to get some water instead of just pausing the game, etc. – I agree that this game could've just not had combat at all, or just close combat against MULEs. The movement system and controls were not designed for run-and-gun combat and it just was not fun – Boss fights were boring and frustrating. We know Kojima knows how to design interesting boss fights, like look at MGS3 where each boss has a specific atmosphere and set of mechanics to exploit, why is every boss in DS (beside Higgs which was ok) just a thing you shoot for 5 minutes – BTs would've been cooler if each encounter were a single scary invisible miniboss with different sets of behaviors/traits that you had to figure out to either defeat or evade it, kind of thinking of the Shadow of Mordor nemesis system here. As it is, there are no really engaging or interesting aspects of interacting with BTs Nitevision fucked around with this message at 20:22 on Jul 18, 2021 |
# ? Jul 18, 2021 20:20 |
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Oh one more thought: Why do lethal weapons exist at all lmao. Why do they even let me print those?
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# ? Jul 18, 2021 20:27 |
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Nitevision posted:Oh one more thought: Why do lethal weapons exist at all lmao. Why do they even let me print those? Pretty sure lethal weapons deal more dmg to BTs if you first weaken them with hematic grenades. It's a lesser known trick that's only explained in a short tutorial message
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# ? Jul 18, 2021 20:56 |
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Cowman posted:Honestly they're not too bad. It's been a while since I've played but from what I remember you can get a pretty good loop going between them and if you set up zip lines correctly it's stupid easy to go from one to the other. once you have the ziplines set up, you could get the three of them up to at least 4 stars just doing premium deliveries between them (especially since a lot of their requests have special conditions like timed or fragile that give more likes on delivery) WaltherFeng posted:Pretty sure lethal weapons deal more dmg to BTs if you first weaken them with hematic grenades. you can also create a cloud of blood by throwing a hematic grenade, and then fire bullets through the cloud to coat them with blood
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# ? Jul 18, 2021 23:05 |
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You could also use them to kill people more easily. You know, like people do. And live with the consequences. It would undercut the message a bit if they weren't in there.
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# ? Jul 18, 2021 23:34 |
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Lethal rounds are great if only for the first time you kill a man and realize what that actually means in gameplay terms. It's a brilliant merging of gameplay and story that only video games can achieve.
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# ? Jul 19, 2021 00:08 |
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Word I get that they have a narrative role in the game's world but why can I print them out in my employer's office? Is anyone at Bridges/UCA like "hey it's okay to blast someone occasionally if you have to, voidouts aren't a big deal"? Maybe I forgot
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# ? Jul 19, 2021 00:47 |
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Edit: wrong thread.
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# ? Jul 19, 2021 01:04 |
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They should have allowed you to print a lethal weapon. Once. After that, Die-Hardman calls you and chews you out for doing it, and removes the lethal weapons from your crafting menu.
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# ? Jul 19, 2021 04:49 |
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I mean the Bridges MO is the ends justify the means so they're the kind of org that absolutely would let their superstar print guns if they thought it would achieve their aims. Just burn the bodies it'll be fine. I mean their entire infrastructure is built on slave babies
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# ? Jul 19, 2021 09:35 |
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Philippe posted:They should have allowed you to print a lethal weapon. Once. After that, Die-Hardman calls you and chews you out for doing it, and removes the lethal weapons from your crafting menu. Even funnier if there was a delay before he finds out, like 20 minutes. Then the secret strategy is to get all the materials and print a bunch in one go to make Sam's locker gun hoard.
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# ? Jul 19, 2021 13:15 |
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holy cow the veteran porter sucks is that adjacent square area to his west also his territory or is there one more prepper I'm missing? I've been all over that drat block looking for (and failing to find) lost cargo for that rear end in a top hat
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# ? Jul 24, 2021 17:59 |
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Ciaphas posted:holy cow the veteran porter sucks I remember you have to progress in the story before his loose cargo unlocks. It's stupid
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# ? Jul 24, 2021 18:03 |
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I'm in the postgame and found a bit of cargo, but not enough to even hit half of one star Ran 'round to the paleontologist, geologist, evo-devo, heartman's lab, and poo poo even routed my zips between the paleo and around to the south to the timefall farm and thence to south knot, just in case. never found more cargo, or anyone with orders to the fucker even did the rest and get emails thing, he sent me one mail then shut the hell up i'm gonna go play snowrunner
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# ? Jul 24, 2021 18:04 |
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Ciaphas posted:holy cow the veteran porter sucks I think that is all his territory - just to the west of him are the Geologist and Paleontologist, both of whom will be filled in by story progress, so if you've still got a blank spot it's just the Veteran Porter.
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# ? Jul 24, 2021 23:27 |
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Ciaphas posted:never found anyone with orders to the fucker I forget if this applicable or not to the Veteran Porter unlock, but the game doesn't display everyone's orders at once. In order to get the orders that aren't on the screen, you have to accept 10 orders, get to the equipment fabrication screen, then back up a couple of screens I think, and then the game starts showing you past the top ten. I know the timefall guy has a lot of orders, so the Veteran Porter's was probably buried.
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# ? Jul 25, 2021 02:54 |
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oh my god is that how it works??? i'll check it out later, thanks!!
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# ? Jul 25, 2021 03:04 |
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night slime posted:I forget if this applicable or not to the Veteran Porter unlock, but the game doesn't display everyone's orders at once. In order to get the orders that aren't on the screen, you have to accept 10 orders, get to the equipment fabrication screen, then back up a couple of screens I think, and then the game starts showing you past the top ten. I know the timefall guy has a lot of orders, so the Veteran Porter's was probably buried. pretty sure you can also just scroll down the list
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# ? Jul 25, 2021 04:05 |
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I dunno if they patched it on PC but PS4 only ever displays 10 as "available"
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# ? Jul 25, 2021 04:50 |
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Huh, weird. It's been a while since I played but I definitely remember doing them without jumping through all those hoops on PC, although the UI sure didn't go out of its way to let you know they're there
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# ? Jul 25, 2021 04:54 |
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night slime posted:I dunno if they patched it on PC but PS4 only ever displays 10 as "available" On PC you can see more than 10 deliveries at once. The list just scrolls. Philippe fucked around with this message at 13:24 on Jul 26, 2021 |
# ? Jul 25, 2021 05:11 |
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yeah, didn't help me - South Knot and the Timefall Farm just plain don't have any orders for the fuckhead at all. (edit) After going to Timefall Farm, then the Veteran Porter and back, the farm had a single order for him. Wut? hopefully this gets him the star (e) well thank christ for that Ciaphas fucked around with this message at 14:41 on Jul 25, 2021 |
# ? Jul 25, 2021 14:19 |
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Today I did some experimentation with the Gravity Gloves. It turns out that the two LCD displays on one of the gloves actually mean something! The hearts show how much blood you have (not counting bloodbags), and the teal numbers reflect how full your battery is. In this image, I had unequipped all my blood bags and gotten rid of half my blood supply by throwing grenades. There are only one and a half hearts in this image. In this image I had sprinted away a bunch of my electricity, and the battery is drained. Thus, the numbers have changed from 139 (which is a full battery plus an extra backpack battery) to 110.
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# ? Jul 26, 2021 13:29 |
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Landing thrusters! Buddy Bot can take you to a destination while you take in the scenery! New music! Sneaking missions! Ultra extreme ramps with tricks! Racing VS ghosts of other players! A weird dark upside-down crab whale room! https://www.youtube.com/watch?v=B6Yoozt03sc
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# ? Aug 25, 2021 21:20 |
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It's great to see more of how the cargo cannon works. Get to play Lunar Lander with your deliveries 🤩
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# ? Aug 26, 2021 16:46 |
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I tried to get the blood/pee grenades once and picked the waterfall spot to jump off and started getting an actual fear of heights sensation somehow. It's good to see the boosters will let you get that without dying
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# ? Aug 26, 2021 16:53 |
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ULTRA EXTREME
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# ? Aug 26, 2021 17:38 |
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Well this sure would be a thing https://twitter.com/eurogamer/status/1431982317338300420?s=20
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# ? Aug 29, 2021 15:58 |
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Game of the year 2019 deserves a sequel imo
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# ? Aug 29, 2021 16:29 |
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I'm really more a fan of the one and done these days. Reuse your technology in a new game but let the world, characters, and story stand on their own.
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# ? Aug 29, 2021 16:44 |
I question how they'd continue the story, but Kojima is no stranger to complete tonal and locational switches, often with deliberate jarring effects. If true, I'm all for it. .. Did the Death Stranding happen on alien planets? Presumably it did, right?
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# ? Aug 29, 2021 16:46 |
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# ? Apr 24, 2024 11:56 |
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You don’t need other planets, we’ve still got multiple continents left to deliver packages on.
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# ? Aug 29, 2021 16:53 |