|
FD used to cover left and right at the same time in Xrd, iirc. Not sure if it still works that way in Strive.
|
# ? Jul 24, 2021 07:55 |
|
|
# ? Apr 28, 2024 00:17 |
|
I mean it's called faultless defense, duh. Not blocking everything sounds like a fault to me!
|
# ? Jul 24, 2021 08:05 |
|
Jack Trades posted:FD used to cover left and right at the same time in Xrd, iirc. Not sure if it still works that way in Strive. i don't remember that... how would it work anyway you can only fd when you're holding back ie blocking the right way
|
# ? Jul 24, 2021 08:39 |
|
b_d posted:i don't remember that... how would it work anyway you can only fd when you're holding back ie blocking the right way I might be full of poo poo. Maybe I was actually thinking of Blitz.
|
# ? Jul 24, 2021 08:42 |
|
|
# ? Jul 24, 2021 10:02 |
|
hello I'd like to lodge a complaint that Gio's reversal super will clash with Nago's normals instead of connecting against their hurtbox and result in Nago being able to cancel from the clash into his super and blow me up.
|
# ? Jul 24, 2021 13:28 |
|
Skypie posted:hello I'd like to lodge a complaint that Gio's reversal super will clash with Nago's normals instead of connecting against their hurtbox and result in Nago being able to cancel from the clash into his super and blow me up. You're probably talking about Nago's 5H. The thing is, it doesn't have a hurtbox.
|
# ? Jul 24, 2021 14:10 |
|
Jack Trades posted:FD used to cover left and right at the same time in Xrd, iirc. Not sure if it still works that way in Strive. Jump back FD used to have some crossup protection I think. At least you could beat every meterless variant of Faust door with it.
|
# ? Jul 24, 2021 15:14 |
|
Glagha posted:The faultless defense blocking high and low thing seems to be a very common point of confusion because I was running sets with someone who thought the same thing while I was critiquing his play. I spent an entire match against an I-No where basically all I did was 6P. Good to know re: STBT tho! FunkyFjord posted:As an I-no player, Gio's sweep is really good. Also you can grab us out of Stroke. I can grab you out of heavy Stroke, not slash Stroke. And every single time I've tried anyway I failed, either because it was slash, because I mistimed it, or because I blocked low/high/incorrectly. Veev posted:
It is very good, but also very slow and easy to react to. In order to use it effectively, it should really be gatlinged into from 5K, 2K, or cS. I'm used to doing it from 5K though, which reminds me to practice 2K/cS -> 2D, actually.
|
# ? Jul 24, 2021 15:29 |
|
Pollyanna posted:It is very good, but also very slow and easy to react to. It has 17f startup, that's not reactable at all.
|
# ? Jul 24, 2021 15:35 |
|
Well, I assume the reaction is seeing gio poke with it from a distance and reacting quick enough to counter poke which is a more generous window. But I dunno yeah you can get away with throwing the sweep out in neutral, i-no can probably dash over it but unless she makes a read I think you're probably okay
|
# ? Jul 24, 2021 16:16 |
|
Yoinking people out of the air with heat knuckle is very fun especially on round ending hard reads.
|
# ? Jul 24, 2021 16:20 |
|
I like it on round opening hard reads. Locking the opponent into a cutscene .2 seconds into the match is very satisfying
|
# ? Jul 24, 2021 16:22 |
|
not quite as good as round start kara buster.
|
# ? Jul 24, 2021 16:28 |
|
Pollyanna posted:I can grab you out of heavy Stroke, not slash Stroke. And every single time I've tried anyway I failed, either because it was slash, because I mistimed it, or because I blocked low/high/incorrectly. But thats my plus stroke. Agreed though, I think the only times I've had it happen is on a read or when a low tier Sol screwed up an input.
|
# ? Jul 24, 2021 16:30 |
|
b_d posted:not quite as good as round start kara buster. But round start heat knuckle actually works
|
# ? Jul 24, 2021 18:03 |
|
Glagha posted:But round start heat knuckle actually works Kara buster is only 8f startup and absolutely reaches at round start. If the opponent pushes a slower normal you'll grab the hell outta them, and most normals long enough to reach at round start are >8f.
|
# ? Jul 24, 2021 18:31 |
|
I know it can reach but the situation where it actually works is a lot less common than "jump back"
|
# ? Jul 24, 2021 18:37 |
|
I imagine that most people just back BECAUSE kara buster reaches.
|
# ? Jul 24, 2021 20:23 |
|
Jack Trades posted:I imagine that most people just back BECAUSE kara buster reaches. That's certainly why I do it! My buddy scooped me with kara buster the very first round we played together and I plan to never let that happen again. It was quite a shock at the time that it reaches.
|
# ? Jul 24, 2021 20:39 |
|
Spent a couple hours playing Accent Core +R with friends last night and as a May player, I want Applause for the Victim back. Arisugawa Sparkle is like a pale shadow of what Applause for the Victim once was.
|
# ? Jul 24, 2021 21:36 |
|
unimportantguy posted:Spent a couple hours playing Accent Core +R with friends last night and as a May player, I want Applause for the Victim back. Arisugawa Sparkle is like a pale shadow of what Applause for the Victim once was. This is why I can't play May in Strive. Where are my bouncy balls, ArcSys? Edit: Oh, wait. Applause for the Victim were the hoops, right? Bring them back in StriveRd. Fill the screen with dolphins. wologar fucked around with this message at 22:00 on Jul 24, 2021 |
# ? Jul 24, 2021 21:56 |
|
So am I just expected to be familiar with each potential opponent's blockstrings and other attacks? Cause not knowing when their poo poo is finished and not knowing what's high and low (despite the feet-in-air rule) is currently tripping me up. loving stop attacking, Axl
|
# ? Jul 25, 2021 00:40 |
|
Pollyanna posted:So am I just expected to be familiar with each potential opponent's blockstrings and other attacks? Cause not knowing when their poo poo is finished and not knowing what's high and low (despite the feet-in-air rule) is currently tripping me up. loving stop attacking, Axl As a general rule overheads are slower than lows so block low by default and watch for the slow-moving overhead attacks with the big glow effects.
|
# ? Jul 25, 2021 00:44 |
|
Most important is to know which specific moves you can act after and which ones you can't first. Then you can start figuring out what moves lead into what, particularly which moves lead into particularly nasty strings at a given range and which ones don't.
|
# ? Jul 25, 2021 00:45 |
|
It's hard work blocking in the corner trying to figure out your opponent's openings. But I do it because I'm too lazy to look up frame data.
|
# ? Jul 25, 2021 02:13 |
|
With how much Gio can get off a 2D with dash momentum I definitely like using it raw in neutral.
|
# ? Jul 25, 2021 02:53 |
|
If I ever get stuck in the corner again I'm going to poo poo myself to sleep. You have to be frame goddamn perfect to get out.
|
# ? Jul 25, 2021 03:14 |
|
You don't, they'll run out of steam eventually but better players will know how to tack more moves on at the end and then there's delays to worry about tripping you up when you do try to get out of a false string or think they might be ending a true string. Mind games strong. And, uh, Pollyanna posted:So am I just expected to be familiar with each potential opponent's blockstrings and other attacks? Cause not knowing when their poo poo is finished and not knowing what's high and low (despite the feet-in-air rule) is currently tripping me up. loving stop attacking, Axl ya kinda, learning the smell of the game is part of fighting games. There's a reason everyone says Smash games are way different, for example. Just judging by your posts, though, you're definitely improving.
|
# ? Jul 25, 2021 03:20 |
|
As Gio, I like to keep the pressure on in the corner and end with a 214K. It's -4 on block so it kinda resets but most people seem to either react slowly to it or not at all so I get to keep throwing out moves. Eventually I can then delay any follow-up and get a huge counterhit when they think I'm done. You can kinda frame trap people with her DP here too but I'm extremely bad at DP motions so I usually just wind up throwing out f.S instead
|
# ? Jul 25, 2021 03:55 |
|
Gio's corner pressure for me is basically a mix of Sol Poente for overheads and 2K/2S/2D for lows, with mids thrown around. It eventually works, unless the opponent manages to read frames and counterhit me.
|
# ? Jul 25, 2021 04:34 |
|
To an extent at higher level play it does require you to kinda know the matchup. Like it's really hard to fight Potemkin if you don't know he can go for a throw for half your life off of any blocked garuda or c.S. If you're not aware that the throw attempt is possible there's no way to react to it or be aware it's a threat except to be thrown. There is some trial and error learning in this game
|
# ? Jul 25, 2021 05:22 |
|
You don't have to know all the details of every button in their moveset or in their blockstring. But if you ever want to get out of the corner other than by randomly mashing super/dp you do have to know "ok after THIS move their turn is over and I can press buttons or jump", and "if they cancel into THAT special they get to restart their block pressure again and loop infinitely unless I react and stuff it with a 6p or something" (this includes stuff like Sol Poente or H Totsugeki).
|
# ? Jul 25, 2021 05:38 |
|
mycot posted:It's a little weird but it's almost a Guilty Gear feature at this point. I-No's signature power in the plot is time travel and you would never know. Haehyun didn't have any attacks that scream "I'm a robot" despite her completely insane character concept, etc. It's about time they added an insane "I'm a robot" character to Guilty Gear
|
# ? Jul 25, 2021 05:47 |
|
Mechafunkzilla posted:It's about time they added an insane "I'm a robot" character to Guilty Gear Robo Ky is gone, you can't get him back
|
# ? Jul 25, 2021 05:48 |
|
Anyway Goldlewis is gonna feel really weird because nobody will have any muscle memory for half circles that aren't 41236 or 63214
|
# ? Jul 25, 2021 05:49 |
|
Really i think the mixup game is strongest when neither player knows what move is coming out
|
# ? Jul 25, 2021 05:54 |
|
Mechafunkzilla posted:It's about time they added an insane "I'm a robot" character to Guilty Gear Robo-Ky alre- Tae posted:Robo Ky is gone, you can't get him back dangit.
|
# ? Jul 25, 2021 06:31 |
|
(Edit: I literally already made a post about this. I’m going senile.)
|
# ? Jul 25, 2021 06:47 |
|
|
# ? Apr 28, 2024 00:17 |
|
Tae posted:Robo Ky is gone, you can't get him back It's Robo May's turn now!
|
# ? Jul 25, 2021 07:08 |