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Just 6P the lobby system
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# ? Aug 1, 2021 19:38 |
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# ? Apr 28, 2024 07:24 |
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Hyper Crab Tank posted:You'd better believe I start superjumping the moment I get into a match with an Axl, it's the only way to get close to the man.
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# ? Aug 1, 2021 19:49 |
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Hey, if I have to air block one of those then that still drops me right into kamuriyuki range. Although like half the Axls I run into seem more than happy to run right into melee range anyway, which is a bit of a surprise, if not an unwelcome one.
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# ? Aug 1, 2021 20:11 |
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just starting learning pot to go alongside Nago/Zato (I like unique playstyles I guess), can someone give me some general tips? I'm decent at spamming hammerfall constantly, but I need to learn some better combos that I can pull off regularly. why do I whiff my buster so much?
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# ? Aug 1, 2021 20:24 |
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He looks so happy to see me trying to approach.
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# ? Aug 1, 2021 20:32 |
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unimportantguy posted:Yeah the floors are hosed. 1- 3 are from all accounts a complete ghost town and 8-10 are crammed full of a full range from "literally doesn't know how to play" up to "best in the world." Separating Celestial players out and barring them from floor 10 would be a start, but they really need to do something about filling out the lower floors. Maybe get rid of that dumb "can't go down more than two floors" rule for starters. Please don't lock us out of 10. That limits our options for learning new characters to the park and celestial. ex post facho posted:just starting learning pot to go alongside Nago/Zato (I like unique playstyles I guess), can someone give me some general tips? I'm decent at spamming hammerfall constantly, but I need to learn some better combos that I can pull off regularly. why do I whiff my buster so much? Hammerfall? The dashing punch? That's an easy punish on block when Pot has no meter. Gives lots of characters a free knockdown. From what I gather, Pot Buster is not Pot's number 1 goal. It's his "caught you slipping" or "conditioned you to down back" move. I didn't really start getting hit with it until Celestial floor, but I'm not a Pot player. I usually get hosed by Garuda more than anything else. Corner Garuda loops are ridiculous, and apparently meaty Garuda BRC forward pot buster is guaranteed. That's something celestial Pot's have been destroying me with this past week. Meaty Garuda forces an incredibly strong meterless strike/throw mixup, too. Your opponent has to jump to escape a buster (I think it's a kara buster, but again I don't play him) and a low will catch jumps. J2DK fucked around with this message at 20:44 on Aug 1, 2021 |
# ? Aug 1, 2021 20:34 |
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The easiest way to get risk-free Potemkin Buster opportunities is probably Garuda Impact, that thing is ludicrously plus on block, very meaty and if they get hit by it you can just walk up to them and do it more or less.
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# ? Aug 1, 2021 20:40 |
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Pollyanna posted:Unable to queue for a new match due to the maximum number of simultaneous matches has already been reached. In my experience, waiting for the signal loading icon thing to stop helps with this not happening.
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# ? Aug 1, 2021 21:25 |
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ex post facho posted:just starting learning pot to go alongside Nago/Zato (I like unique playstyles I guess), can someone give me some general tips? I'm decent at spamming hammerfall constantly, but I need to learn some better combos that I can pull off regularly. why do I whiff my buster so much? This is a nice little guide for pot that got me started https://youtu.be/RNlqLUrmNds
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# ? Aug 1, 2021 22:24 |
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J2DK posted:Please don't lock us out of 10. That limits our options for learning new characters to the park and celestial. Garuda (hit) into pot buster is guaranteed without any RC and without needing a meaty. He can also get guaranteed buster off of the CH 2S stagger-stun, and it he can delay it after c.S to frametrap and fish for counterhits. It's impossible to guarantee a command grab off of any block pressure though since you can always hold up frame 1 after blockstun ends. If you're not in the corner you can reversal backdash against meaty garuda. Garuda will hit you out of the backdash which does a small chunk of damage but also sends you flying fullscreen so he can't mix afterwards. Up to you whether it's worth paying that health tax to avoid a potential buster mixup (or 2K 2D into another meaty garuda). RPATDO_LAMD fucked around with this message at 22:47 on Aug 1, 2021 |
# ? Aug 1, 2021 22:43 |
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J2DK posted:I usually get hosed by Garuda more than anything else. Corner Garuda loops are ridiculous, and apparently meaty Garuda BRC forward pot buster is guaranteed. this isn't possible, you're ungrabbable during guard crush and prejump so holding up will work here. however, meaty garuda -> garuda is a block string. ex post facho posted:why do I whiff my buster so much? assuming you're in range, the opponent is maybe in blockstun or hitstun or just got out of it. you have 5 frames of throw invulnerability after recovering from all three of those states (edit: meant knockdown as well. that's the third one). (not guard crush though!) big deal fucked around with this message at 23:11 on Aug 1, 2021 |
# ? Aug 1, 2021 22:57 |
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ex post facho posted:just starting learning pot to go alongside Nago/Zato (I like unique playstyles I guess), can someone give me some general tips? I'm decent at spamming hammerfall constantly, but I need to learn some better combos that I can pull off regularly. why do I whiff my buster so much? Don't spam hammerfall, you're minus a billion on block and when people wake up and realize they're holding a controller in their hands, they WILL eat you alive if you just let them block that. Only let the full attack rip if you're certain you're going to hit, or if you have meter to cancel because you can get pressure going if you hammerfall into someone and cancel while they're blocking. For combos look at the Dustloop page, but Potemkin combos are all pretty short and sweet. Basically just like f.S, 5HS if you catch people at range, 5K, 2D, Hammerfall Break or Megafist for up close low knockdown situations, either for wakeup pressure or just raw damage. Up close you can do c.S/2S, 2H, Megafist/Heat Knuckle. Honestly depending how low of a floor you're on you can basically just do 5K, 2D, Hammerfall repeatedly until they learn to block low on wakeup. That's usually fun. As for whiffing potemkin buster, that's usually because you haven't trained your opponent to fear getting punched in the face. Everyone knows Potemkin can Buster them. Everyone knows it does a billion damage. If you're in buster range, no one is going to want to stay there and take it, so they'll jump, and if someone's just holding up back you'll never buster them. You have to punch them in the face when they try to jump out to MAKE them stop jumping. Keep bashing their teeth in every time they try to escape until they learn to just sit there and block, and once they're afraid to push buttons or jump, THEN you throw them. Either that or you're doing it too early, people are unthrowable for 5 frames after blockstun or wakeup from knockdown. For strategy stuff, backwards megafist is a great way to get out of pressure sometimes. If a May keeps doing TOTSUGEKI, or someone's just running at you or someone's leaving a gap in their pressure, you can megafist back and they'll run into it. If you get a counterhit you can launch them with 2H and do whatever your favorite followup is. Whenever you knock someone down at close range, do a garuda impact on them as they get up and they'll be forced to block it, and then they're stuck there in block stun for a year and you can do whatever you want to them. They don't even have throw protection off that so if you time it right you can buster them immediately after coming out of blockstun, and in the corner they land in front of your feet and you can just do it again. Basically your game plan is to use your giant long arms to make people scared to approach you or push buttons in your presence, you knock them down, get on top of them, and force scary strike/buster mixups on them. Edit: Also 5P is a good anti air for people just airdashing in at you and it's really, really fun to go 5P, 5P, heat knuckle on someone doing the same air approach over and over again. J2DK posted:I usually get hosed by Garuda more than anything else. Corner Garuda loops are ridiculous, and apparently meaty Garuda BRC forward pot buster is guaranteed. That's something celestial Pot's have been destroying me with this past week. Meaty Garuda forces an incredibly strong meterless strike/throw mixup, too. Your opponent has to jump to escape a buster (I think it's a kara buster, but again I don't play him) and a low will catch jumps. Yeah that's not guaranteed, but garuda BRC poo poo IS extremely scary because it means pot can use 5D and get a true combo so you now have a full on high/low/throw mixup which is terrifying. Glagha fucked around with this message at 01:04 on Aug 2, 2021 |
# ? Aug 2, 2021 01:01 |
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Bad Parenting posted:This is a nice little guide for pot that got me started Thanks, definitely helpful to realize how powerful the cS -> S starter is
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# ? Aug 2, 2021 01:31 |
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I cant wait for like 3 years from now when theres no more feelings to be hurt and i get a wifi indicator on the challenger screen
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# ? Aug 2, 2021 01:55 |
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I'd also add, learn which jumpins you can reliably 2H (ie- Gio's 214S in her typical blockstring) because if it connects there's a very easy damaging followup in Heat Knuckle. Dunno if 6P leads to better followups compared to 2H, tho. Char fucked around with this message at 02:20 on Aug 2, 2021 |
# ? Aug 2, 2021 02:16 |
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I'm considering just staying on 8 so I can get used to the insane Millias without getting distracted by less skilled players. I just knocked this rank 8 Leo down to 7 as a 7 i'm sorry man
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# ? Aug 2, 2021 02:21 |
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2H leads to way better rewards than 6P but it's massively slower so i wouldn't advise using it on reaction to things. in fact 5P is often a handier anti-air than 6P edit whoops it's only 2 frames slower than 6P. but it doesn't have the upper body invul which means you'll get counterhit a lot attempting it where you wouldn't with 6P big deal fucked around with this message at 02:33 on Aug 2, 2021 |
# ? Aug 2, 2021 02:25 |
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2H also has shorter horizontal range and is worse on whiff, so if you try to read a jumpin with it and mess up it's easier for a grounded opponent to punish you. And yeah you can combo 5p 5p heat knuckle as an antiair.
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# ? Aug 2, 2021 02:51 |
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Are replays still broken? Trying to observe the matchup between Ramlethal and Millia and everything just sorta devolves into smacking the air.
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# ? Aug 2, 2021 02:57 |
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Yeah poo poo's hosed. I've been able to get some replays to work by just restarting the game after every couple sets but even them some matches just come out wrong. It's a pain because I can't review my performance easily.
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# ? Aug 2, 2021 03:07 |
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I mean there haven't been any patches since the 1.07 patch with Goldlewis. Those replays aren't just gonna unfuck themselves without some arcsys meddling.
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# ? Aug 2, 2021 03:08 |
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Finally started playing this ranked and I've leveled out at floor 8. I feel like I'm higher than I should be, honestly, 'cause I feel like I mostly get counter pokes with stuff that they weren't expecting because I'm stupid. I started a round by throwing out Axl's command grab against a Ramlethal and it worked. It shouldn't have worked!
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# ? Aug 2, 2021 03:35 |
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As a recent Ramlethal, it always works. I never react quickly enough to jump over it.
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# ? Aug 2, 2021 03:50 |
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I am currently being a hostage holding down back in the corner against staggered Ramlethal attacks
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# ? Aug 2, 2021 05:36 |
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Thanks for the corrections about Pot stuff. My bad. It's just the stuff that was killing me lately!
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# ? Aug 2, 2021 07:33 |
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i was looking at my badges for the first time and saw this... how is my highest win streak 63... i'm pretty sure my highest win streak in any mode is like, 5, at best. where the heck is 63 coming from.
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# ? Aug 2, 2021 08:14 |
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b_d posted:i was looking at my badges for the first time and saw this... Yeah, something about it is broken. My friend doesn't play well enough to get any winstreaks at all and his badge says 85.
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# ? Aug 2, 2021 08:17 |
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Yeah I dunno, it's something similar for me and it definitely isn't right. I don't know if the number it shows under the badge is wrong, or it misdetects win streaks, or what. There's also the number on the badges themselves, which don't seem to mean anything at all?
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# ? Aug 2, 2021 08:19 |
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Hyper Crab Tank posted:Yeah I dunno, it's something similar for me and it definitely isn't right. I don't know if the number it shows under the badge is wrong, or it misdetects win streaks, or what. There's also the number on the badges themselves, which don't seem to mean anything at all? The numbers on the badges are the tiers/thresholds. There'll be new badge art (or at least a new color) for reaching 10, 20, 100, etc... (I don't know what the actual threshold numbers are), and the number on the badge is actually part of the art. So if it says "20" it actually means "anywhere between 20 and 99" (or whatever the actual next badge is after 20).
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# ? Aug 2, 2021 08:28 |
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the badges "upgrade" at various thresholds, so when my winstreak grows to 100 due to my impeccable play i'll get a badge that says 100 there. like i have a few "vs character" badges that just say 10, because there are only a few characters i've gotten 10+ wins on at this point (i assume this is only counting tower matches and not player lobbies) but i've seen people with a 100 version of those badges. efb
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# ? Aug 2, 2021 08:30 |
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watched LEVO and sadly realized there was no giovanna representation. just gonna have to step it up and get good
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# ? Aug 2, 2021 08:32 |
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you may be happy or distraught to hear that Marn has been getting good results with Gio in the past couple weeks.
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# ? Aug 2, 2021 08:34 |
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b_d posted:you may be happy or distraught to hear that Marn has been getting good results with Gio in the past couple weeks. Does his 5H do extra poison damage?
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# ? Aug 2, 2021 08:39 |
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b_d posted:you may be happy or distraught to hear that Marn has been getting good results with Gio in the past couple weeks. always happy to hear a marvel player i recognize is still doing things.i know kazunoko started gio but it looks like he's playing chipp now. my gio definitely feels like it has lots of room for improvement and i didnt know marn was playing her, ill have to check out some of his replays
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# ? Aug 2, 2021 08:40 |
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Man, I'm really confused by May's 3K. Sometimes it goes under Stun Edge. Sometimes it doesn't. Sometimes it goes under Nagoriyuki's f.S. Sometimes it doesn't. Sometimes it goes under Chemical Love. Sometimes it doesn't. There doesn't seem to be any reason as to when it does and doesn't work.
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# ? Aug 2, 2021 10:23 |
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unimportantguy posted:Man, I'm really confused by May's 3K. Sometimes it goes under Stun Edge. Sometimes it doesn't. Sometimes it goes under Nagoriyuki's f.S. Sometimes it doesn't. Sometimes it goes under Chemical Love. Sometimes it doesn't. There doesn't seem to be any reason as to when it does and doesn't work. If you're getting caught that means your timing is wrong.
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# ? Aug 2, 2021 10:34 |
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The real weird poo poo is clashing Millias 214P with Axls 2H, it's a roll of the dice on whether Millia wins or gets stuck in a slide animation with no hurtboxes
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# ? Aug 2, 2021 14:41 |
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I think the win streak think counts win streaks not how many wins in a row. So if you go 2-0, 0-1, 2-0 you get 2 win streaks idk tho
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# ? Aug 2, 2021 14:56 |
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It's worth knowing that when you clash in guilty gear you can instantly cancel into any other move so if you're ready for it you can mash into something else.
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# ? Aug 2, 2021 14:57 |
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# ? Apr 28, 2024 07:24 |
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MY INEVITABLE DEBT posted:watched LEVO and sadly realized there was no giovanna representation. just gonna have to step it up and get good The 10v10 LEVO thing at the weekend was really fun to watch, the set between sonicfox and space was amazing. Apparently space is a big smash player?
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# ? Aug 2, 2021 14:59 |