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FilthyImp posted:This is just such a weird overreach that it feels like the idea of having an "Oculus" account and a "Facebook" account is bunk and it's all the same poo poo. I think you might be behind on VR news, no one is pretending like there's a difference between the two, you literally need a Facebook account
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# ? Aug 21, 2021 22:44 |
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# ? Apr 25, 2024 13:08 |
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I also used a fake facebook account with my Quest 2. Skyrim VR and Doom VR are both on 75% on steam for the next few days
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# ? Aug 22, 2021 07:51 |
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Oculus cancelled my order for the free replacement sweat cusion bit and made me enter a real phone number to get it resubmitted, bastards...
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# ? Aug 22, 2021 12:50 |
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Kullik posted:Oculus cancelled my order for the free replacement sweat cusion bit and made me enter a real phone number to get it resubmitted, bastards... Haha yeah me too, got the email yesterday.
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# ? Aug 22, 2021 12:58 |
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GTO posted:but it's not like they just randomly banned him for no reason. They did ban him for no reason, he didn't do anything.
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# ? Aug 22, 2021 13:03 |
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I gave up trying to get a replacement for my cracked elite strap and bought a BOBOVR m2 strap instead. I'd say it's as much of an improvement over the elite strap as the elite strap was over the default strap. Definitely recommended.
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# ? Aug 22, 2021 13:24 |
Kullik posted:Oculus cancelled my order for the free replacement sweat cusion bit and made me enter a real phone number to get it resubmitted, bastards... Me too. Me too.
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# ? Aug 22, 2021 15:49 |
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Kullik posted:Oculus cancelled my order for the free replacement sweat cusion bit and made me enter a real phone number to get it resubmitted, bastards... Wow, that's a real cheap trick to get people's phone numbers into their system.
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# ? Aug 22, 2021 15:55 |
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Neddy Seagoon posted:Wow, that's a real cheap trick to get people's phone numbers into their system. They removed mine to make me re-add it. Just like they did my payment methods not long ago. I'm not sure what the game here is on this one.
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# ? Aug 22, 2021 18:19 |
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Got my index set up today. The controllers are loving sweet. Looking forwards to it cooling down enough for VR tonight. Is it better to go with 90 or 120 Hz? Im guessing higher hz is better than higher res for VR.
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# ? Aug 22, 2021 18:28 |
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Ugly In The Morning posted:Got my index set up today. The controllers are loving sweet. Looking forwards to it cooling down enough for VR tonight. Is it better to go with 90 or 120 Hz? Im guessing higher hz is better than higher res for VR. If your system can handle the extra framerate, yeah 120 is the way to be.
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# ? Aug 22, 2021 18:34 |
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You can go 144hz with the Index, if your hardware can drive it.
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# ? Aug 22, 2021 20:06 |
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At least on Quest, 72hz -> 90hz seems like a significantly bigger jump than 90hz -> 120hz. How much can you tell between 120hz and 144hz?
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# ? Aug 22, 2021 20:10 |
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Ugly In The Morning posted:Got my index set up today. The controllers are loving sweet. Looking forwards to it cooling down enough for VR tonight. Is it better to go with 90 or 120 Hz? Im guessing higher hz is better than higher res for VR. EbolaIvory posted:If your system can handle the extra framerate, yeah 120 is the way to be. Its a balance though, right? Both resolution and frame rate get diminishing returns. If your resolution is so low everything is grainy and pixelated, I would totally turn that up before going past 90fps. But if you're already getting a pretty smooth and antialiased image, then sure, go 120-144 and it'll feel smoother and you'll feel less nauseous. Lemming posted:At least on Quest, 72hz -> 90hz seems like a significantly bigger jump than 90hz -> 120hz. How much can you tell between 120hz and 144hz? Yeah exactly.
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# ? Aug 22, 2021 20:36 |
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With a 2070s I can’t go above 90 on the index without noticing blur in text. Is that steamvr just auto scaling so it doesn’t drop frames?
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# ? Aug 22, 2021 21:26 |
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Nuts and Gum posted:With a 2070s I can’t go above 90 on the index without noticing blur in text. Is that steamvr just auto scaling so it doesn’t drop frames? Yeah it's how it deals with dropped frames, it might be better to just stay at 90. I sometimes struggle to maintain even 90 with a 3070ti, so I would just use that in more demanding games, but YMMV.
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# ? Aug 22, 2021 21:39 |
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Man just lost tracking in the final hold in H3 lmao this has only ever happened like once before figures it was saving it for the right moment to leave me with weird T-rex hands unable to reload or aim
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# ? Aug 22, 2021 21:44 |
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I was curious about VR chat. I went on late at night for US time thinking it would cut down on the amount of kids. Within 10 minutes i encounter kids talking poo poo black people and gays. It’s like they’re releasing the diarrhea they had to keep inside because of their schools zero tolerance policies. And the older ones seem to be second life refugees, who act very parental. The most normal ones seem to be the drunks in the VR dance clubs. Then I decided to finally start Lone Echo, and drat it looks good. It will probably be what I use to show VR to new people. But the fact that this game is 4 years old bums me out that VR software hasnt grown like it should.
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# ? Aug 22, 2021 21:54 |
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ChocNitty posted:Then I decided to finally start Lone Echo, and drat it looks good. It will probably be what I use to show VR to new people. But the fact that this game is 4 years old bums me out that VR software hasnt grown like it should. yes this hurts me
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# ? Aug 22, 2021 22:54 |
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Nuts and Gum posted:With a 2070s I can’t go above 90 on the index without noticing blur in text. Is that steamvr just auto scaling so it doesn’t drop frames? 2070s should do 120 without dropping frames like crazy. Turn off all the auto poo poo, set resolution/supersample to 1.0 and see what happens. Lemming posted:At least on Quest, 72hz -> 90hz seems like a significantly bigger jump than 90hz -> 120hz. How much can you tell between 120hz and 144hz? I personally can't feel a real big difference moving up to 144. What I do notice is the black/white smear is worse on 144 than 120. Headset can do 144 but imo not all the panels are created equal and I do NOT have fast enough ones to do 144 without visible smearing. To be clear, and I've mentioned this. I am ULTRA sensitive to framerate/refresh rates. So take things with a grain of salt, but there is a noticeable difference in how the blacks and whites refresh at 144. I just don't think the g2g or w/e is fast enough. TL:DR = The tiny bit of speed I saw from 144 wasn't worth the excessive smear on black and white or dark scenes. Zaphod42 posted:Its a balance though, right? Both resolution and frame rate get diminishing returns. If your resolution is so low everything is grainy and pixelated, I would totally turn that up before going past 90fps. I guess. 120 just feels better if your hardware can do it. Its not quite the upgrade like 60 to 144 is on a flat monitor but its kinda worth it even if you "turn down" some tiny detail to eek out a frame or two. Just depends on hardware too. I'm in a situation that it dont matter and since its a visible different, I do 120. Private Speech posted:Yeah it's how it deals with dropped frames, it might be better to just stay at 90. Whats the rest of your setup look like? I ask because I'm on a 2080ti/9900k and I have no issues with frame loss at 120 or 144*. *Alyx at 144 on crazy high with supersample up yeah, its not great* You shouldn't have problems at 120. EbolaIvory fucked around with this message at 23:45 on Aug 22, 2021 |
# ? Aug 22, 2021 23:35 |
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Zaphod42 posted:Yeah exactly. It's interesting how the law of diminishing returns apply to everything. To polygon count, to texture resolution, to screen resolution and to framerate.
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# ? Aug 22, 2021 23:43 |
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Turin Turambar posted:It's interesting how the law of diminishing returns apply to everything. To polygon count, to texture resolution, to screen resolution and to framerate. Well, the human eye can't see above 24fps anyway
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# ? Aug 22, 2021 23:45 |
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Lemming posted:Well, the human eye can't see above 24fps anyway
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# ? Aug 22, 2021 23:45 |
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Nuts and Gum posted:With a 2070s I can’t go above 90 on the index without noticing blur in text. Is that steamvr just auto scaling so it doesn’t drop frames? SteamVR defaults to setting resolution for you ("Auto" setting), you have to check a setting to have it be fixed manual, or another setting to have manual per-game settings.
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# ? Aug 22, 2021 23:56 |
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ChocNitty posted:I was curious about VR chat. I went on late at night for US time thinking it would cut down on the amount of kids. Within 10 minutes i encounter kids talking poo poo black people and gays. It’s like they’re releasing the diarrhea they had to keep inside because of their schools zero tolerance policies. And the older ones seem to be second life refugees, who act very parental. The most normal ones seem to be the drunks in the VR dance clubs. Stick to the Great Pug rather than the Black Cat, it gets all the Quest users. Which are predominantly kids. The Great Pug's a PC-only world, so they can't get in unless they're desktop users.
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# ? Aug 23, 2021 01:23 |
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Has there been any more progress on that custom quest 2 firmware that removes the Facebook stuff yet or did that die?
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# ? Aug 23, 2021 02:19 |
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Neddy Seagoon posted:Stick to the Great Pug rather than the Black Cat, it gets all the Quest users. Which are predominantly kids. The Great Pug's a PC-only world, so they can't get in unless they're desktop users. Jokes on you, I'm a quest user but I yse Airlink instead, so I can get into your secret clu-*body folds in half, rotates violently as I disconnect*
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# ? Aug 23, 2021 02:29 |
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Your fave Zuck with the news
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# ? Aug 23, 2021 09:38 |
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EbolaIvory posted:Whats the rest of your setup look like? 5600x (mild OC to base clock of 4.45)/32GB 3200MHz ram (OC to 3600) According to cpu-z 5600x is faster in single core than any 10th gen and lower Intel chip even at base clocks, but 3070ti is slightly slower than 2080ti in most tasks, and faster in a few. I do tend to use max details and >1.0 render resolution, but to me that's preferable to slightly higher framerate. Private Speech fucked around with this message at 13:27 on Aug 23, 2021 |
# ? Aug 23, 2021 13:10 |
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Turin Turambar posted:Your fave Zuck with the news Was that something they could do already in any capacity, or is this a whole new flavour of biometric data harvesting?
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# ? Aug 23, 2021 13:18 |
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Neddy Seagoon posted:Was that something they could do already in any capacity, or is this a whole new flavour of biometric data harvesting? They already have your data in FB. And they have your data in Quest. So being able to post in FB what you do in Quest isn't exactly new data harvesting.
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# ? Aug 23, 2021 14:01 |
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I'm getting a new GPU tomorrow and can't wait to try the same VR stuff I've been playing on my 1070 to see how much of a difference it makes. What's recommended when looking to turn up the graphics when using the Quest 2 through VD? I remember there being a specific scaling setting or something like that but can't remember if that's in Virtual Desktop or steam?
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# ? Aug 23, 2021 14:12 |
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explosivo posted:I'm getting a new GPU tomorrow and can't wait to try the same VR stuff I've been playing on my 1070 to see how much of a difference it makes. What's recommended when looking to turn up the graphics when using the Quest 2 through VD? I remember there being a specific scaling setting or something like that but can't remember if that's in Virtual Desktop or steam? Both Steam and Virtual Desktop has a resolution setting. It will be multiplicative if you touch both, so be aware.
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# ? Aug 23, 2021 14:14 |
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Turin Turambar posted:Both Steam and Virtual Desktop has a resolution setting. It will be multiplicative if you touch both, so be aware. Got it, is it recommended changing Steam's first or just kinda mess around with both and see what results I get?
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# ? Aug 23, 2021 14:15 |
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Leave Steam alone, up the resolution in the Oculus app and VD first. VD will change the streaming resolution, while Oculus will change the output resolution of the Quest itself. Steam should then adjust itself to the new baseline resolution after a restart, so you can worry about that last.
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# ? Aug 23, 2021 14:22 |
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Doctor_Fruitbat posted:Leave Steam alone, up the resolution in the Oculus app and VD first. VD will change the streaming resolution, while Oculus will change the output resolution of the Quest itself. Steam should then adjust itself to the new baseline resolution after a restart, so you can worry about that last. Awesome, thanks, I remember hearing something along these lines but couldn't remember exactly what the recommendation was.
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# ? Aug 23, 2021 14:24 |
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Turin Turambar posted:They already have your data in FB. And they have your data in Quest. So being able to post in FB what you do in Quest isn't exactly new data harvesting. Nah, I don't think you get the kind of data they're pulling then if you think it's just game sales and advertising; Off the top of my head they can get a better read of your general fitness level, psychological motivation level and a bit of your health with that. (Eg; Tried to meet the goal, characteristics of sufficient exercise in the attempt for a healthy person of exhibited criteria, but not succeeding. Probable underlying health risk, flag and sell on to insurance).
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# ? Aug 23, 2021 15:36 |
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Neddy Seagoon posted:Nah, I don't think you get the kind of data they're pulling then if you think Uhh no. I was thinking on that. Of course they have the Oculus move data. But they had it before already. That's why I said there is nothing new.
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# ? Aug 23, 2021 17:13 |
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Private Speech posted:5600x (mild OC to base clock of 4.45)/32GB 3200MHz ram (OC to 3600) You have enough hardware that you shouldn't be experiencing actual frame loss in any degree that matters. The only way I can see that happening is if you're cranking in game super sample up or something and if you are, stop. Use steams system for that + you're probably going too high. If its not that, Something else has to be stealing resources.
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# ? Aug 23, 2021 18:14 |
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# ? Apr 25, 2024 13:08 |
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Turin Turambar posted:Uhh no. I was thinking on that. Of course they have the Oculus move data. But they had it before already. That's why I said there is nothing new. Ahh, gotcha
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# ? Aug 23, 2021 18:27 |