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Up to map 27 of AA now. 25 was fun aside from the yellow key and I gave 26 several shots before I just did a speedrun of it, I could not find the secrets and just got whittled down by the chaingunners every time before reaching the final fight. there has to be at least 50 chaingunners on that map lol. One map away from the return of Joshy
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# ? Aug 23, 2021 02:14 |
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# ? May 7, 2024 01:30 |
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Evil Eagle posted:Up to map 27 of AA now. 25 was fun aside from the yellow key and I gave 26 several shots before I just did a speedrun of it, I could not find the secrets and just got whittled down by the chaingunners every time before reaching the final fight. there has to be at least 50 chaingunners on that map lol. One map away from the return of Joshy https://www.youtube.com/watch?v=L4yLckVpCS0
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# ? Aug 23, 2021 02:54 |
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709 enemies thank you joshy map 27 owned
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# ? Aug 23, 2021 03:51 |
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this map is hosed lmao
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# ? Aug 23, 2021 04:17 |
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Evil Eagle posted:
hoipe
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# ? Aug 23, 2021 04:55 |
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I finished Ancient Aliens last night and man I loved every minute. All of the maps are memorable but I wanted to talk a little about the most memorable and cool ones. Map 05: Last Refuge of the Anasazi This is the map that made me realize that this game was actually gonna be pretty rough to finish. Thinking about the later maps in the game it's funny just how much trouble the lone roaming cyberdemon gave me. Map 08: Ancient Aliens Such a cool and brutal map. One of the most memorable to me and a really fun hurdle to overcome, I definitely wasn't ready for this after just playing Doom 2 vanilla.The UFO teleporters this map introduces are so sick, I love how they're used across the entire wad. The second ufo was by far the hardest fight to the point that I ended up just running from it at the time lol. Map 09: The Nectar Flow Hell map by joshy, biggest roadblock in the whole game by far. After I beat this I decided I had to finish the game without saves regardless of what came next. Three different arch-vile ambushes that you have to kill like 300 enemies to get to in the first place. Map 13: Polychromatic Terrace Beautiful map, but I mostly have it here because it has my favorite song in the game. https://stuartrynn.bandcamp.com/track/gold-rush Map 15: Wormhole Junction Pure chaos from start to finish, with Arch-viles at the very end to revive everything when you think you're finally done. I don't even know where the normal exit to this map is because the ending is so hectic, luckily the secret exit is accessible about halfway through the map. Map 31: Grey Dwarf My fave of the two secret maps but the other one is great too. This one takes place on a giant starship that's packed with secrets to discover. The fight on the bridge of the ship stood out above the rest. I spent quite some time finding the secret exit in this one. Map 16: Leave Your Sol Behind On their own the 3 sections of this map aren't anything mindblowing but traveling to each section via ufo sure was. The final fight in this one is so easy to mess up and get sandwiched if you hesitate at all. Map 19: Crash Landing A map you're meant to punch your way through. It whipped my rear end Map 23: Trinary Temple The longest map in the game and another very chaotic one. There aren't that many revenants but if you leave any of them alive you'll definitely die to homing rockets from a mile away. The final room is especially brutal, with 4 groups of the new flying enemy that spawn far away enough from each other that you can't deal with all of them at once without the BFG. Map 24: Culture Shock A breath of fresh air after Trinary Temple and probably the coolest map in the wad. It has one very hard fight against 4 arch-viles, 4 sniping mancubi and a poo poo-ton of imps and pinky demons but it's a great looking map with tons of sweet and unique elements. Map 27: Kingdom of the Crystal Skulls Just a fun map, plain and simple. It has several different paths you have to take to get the 3 keys you need to open up the temple at the end. The calm before the storm. Map 28: Floating Arena Return of Joshy. I spent like 5 hours on this map last night and now I know how to fight cyberdemons. Sort of. Easily the hardest map in the game to me but a lot of the difficulty is front-loaded. Then you get the BFG. I definitely relied on a lot of in-fighting after getting all 3 keys though. Map 29: The Ones Behind It All The finale. Despite the higher kill count this map isn't nearly as long or as hard as Floating Arena. Just 2 well paced fights and some story followed by a super cool arena fight to cap it all off. The music here loving owns https://stuartrynn.bandcamp.com/track/colliding-nebulae Amazing WAD, I may go back one day and try and UV-max it but for now there's so much more Doom to play. I'm gonna take a break from Skillsaw and wait a bit on playing through Valiant and Heartland. Firing up Eviternity next. Evil Eagle fucked around with this message at 00:23 on Aug 24, 2021 |
# ? Aug 24, 2021 00:02 |
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love culture shock and all the aa music ftw
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# ? Aug 24, 2021 00:57 |
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Evil Eagle posted:On their own the 3 sections of this map aren't anything mindblowing but traveling to each section via ufo sure was. kool
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# ? Aug 24, 2021 02:58 |
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Played a couple maps of Eviternity tonight and some Going Down. Map 5 of Going Down was really cool but the next map kinda huffs my balls with pistol start
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# ? Aug 24, 2021 08:30 |
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going down is very hard i bumped it down to hmp for a lot of the maps
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# ? Aug 24, 2021 18:08 |
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jpcp map 11: lol. gently caress this map though its full of death teleporters
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# ? Aug 26, 2021 02:41 |
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but do you like caco?
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# ? Aug 26, 2021 02:55 |
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it was cute
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# ? Aug 26, 2021 03:08 |
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ArfJason posted:but do you like caco? lol. well deserved fate for those who choose no
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# ? Aug 26, 2021 05:30 |
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https://www.youtube.com/watch?v=Hyy_g59SsXM
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# ? Aug 26, 2021 06:38 |
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lol
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# ? Aug 26, 2021 10:49 |
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lol
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# ? Aug 26, 2021 15:18 |
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🤏🏿 👹
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# ? Aug 26, 2021 21:36 |
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gonna play dwell, a still in progress quake mod
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# ? Aug 26, 2021 23:10 |
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smell
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# ? Aug 26, 2021 23:31 |
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Playing jpcp a bunch has inspired me to try and make a map of my own...iz community episode hype let's go
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# ? Aug 26, 2021 23:32 |
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Evil Eagle posted:Playing jpcp a bunch has inspired me to try and make a map of my own...iz community episode hype let's go you stole that from me talking about making doom maps. gently caress you.
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# ? Aug 26, 2021 23:37 |
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also the map ill make is gonna be complete turds. bye.
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# ? Aug 26, 2021 23:39 |
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making maps seems hard. well if you want to make a good one
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# ? Aug 26, 2021 23:40 |
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ArfJason posted:you stole that from me talking about making doom maps. gently caress you. Nah I was thinking about it while playing map 9 and 10 of jpcp but you making a map too would definitely give me more incentive to. Those maps have simple but mostly interesting fights and I felt like I could make something similar while playing them
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# ? Aug 26, 2021 23:50 |
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Imp Zone Presents: Imp Zone
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# ? Aug 27, 2021 00:33 |
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its about time
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# ? Aug 27, 2021 00:33 |
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mysterious loyall X posted:making maps seems hard. well if you want to make a good one This is why I will be making the website instead
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# ? Aug 27, 2021 00:39 |
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Bolverkur posted:Imp Zone Presents: Imp Zone https://www.wad-archive.com/wad/THE-IMP-ZONE
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# ? Aug 27, 2021 01:26 |
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American McGay posted:You're about 25 years late on that one.
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# ? Aug 27, 2021 01:35 |
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i used to make maps for half life as a teen so im sure i could make and even shittier map in doom
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# ? Aug 27, 2021 02:19 |
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my map is gonna have so many waterfalls...
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# ? Aug 27, 2021 04:12 |
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I made Morrowind mods and let me tell you the level design was not a high point. Neither was anything else though
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# ? Aug 27, 2021 10:57 |
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im getting real hype now
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# ? Aug 27, 2021 11:14 |
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an IZ community project where the only enemies allowed are imps would be pretty cute
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# ? Aug 27, 2021 12:15 |
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Lunchmeat Larry posted:I made Morrowind mods and let me tell you the level design was not a high point. Neither was anything else though I used this dungeon generator program to make huge awful 100 level dungeons and I'd just add an insanely op boss monster at the bottom and call it good and submit it to Planet Elder Scrolls
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# ? Aug 27, 2021 13:04 |
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GorfZaplen posted:I used this dungeon generator program to make huge awful 100 level dungeons and I'd just add an insanely op boss monster at the bottom and call it good and submit it to Planet Elder Scrolls
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# ? Aug 27, 2021 13:29 |
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I was always way too stupid to make anything properly. I just used the editor to customize whatever house mod I was using, mostly adding weapons and books so they were displayed nicely.
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# ? Aug 27, 2021 13:35 |
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I'll make a doom level
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# ? Aug 27, 2021 14:36 |
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# ? May 7, 2024 01:30 |
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i'll make the website
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# ? Aug 27, 2021 21:59 |