Where was it that the Truck Nazi vs Train Nazi joke about Decisive Campaigns: Barbarossa came from? I could have sworn it was a Let's Play on here but I may have been completely imagining it and I can't find anything of the sort in searches.
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# ? Sep 3, 2021 03:16 |
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# ? Apr 23, 2024 09:30 |
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Cerebulon posted:Where was it that the Truck Nazi vs Train Nazi joke about Decisive Campaigns: Barbarossa came from? I could have sworn it was a Let's Play on here but I may have been completely imagining it and I can't find anything of the sort in searches. https://forums.somethingawful.com/showthread.php?threadid=3793900 Probably that let’s play
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# ? Sep 3, 2021 03:22 |
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The Geoff posted:I've just released the sequel to Pacific Fire, Blitzkrieg Fire, on both Android and iOS. It covers WWII in Europe and North Africa - similar to Pacific Fire, it has a mix of smaller scenarios covering specific operations and larger ones spanning the entire war. It introduces some new game mechanics such as encirclements, airborne operations, and strategic bombing - as well as the most requested feature of all screen rotation As someone who really enjoyed the first game,
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# ? Sep 3, 2021 16:02 |
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Dramicus posted:https://store.steampowered.com/app/1674170/Sprocket/ This game is well enough made, I can't shake the feeling that it'd only truly be great for someone who knows absolutely nothing about tank design though. All of my tanks so far are basically just eraser-shaped monsters with the biggest gun I could manage to fit on top. Maybe if there were more engineering limits (like UA: Dreadnoughts??) there'd be more substance to it. e: Or maybe I was just taking the game too seriously... sum fucked around with this message at 09:58 on Sep 4, 2021 |
# ? Sep 4, 2021 09:38 |
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sum posted:This game is well enough made, I can't shake the feeling that it'd only truly be great for someone who knows absolutely nothing about tank design though. All of my tanks so far are basically just eraser-shaped monsters with the biggest gun I could manage to fit on top. Maybe if there were more engineering limits (like UA: Dreadnoughts??) there'd be more substance to it. I agree, if you go into it with a super tryhard mentality, then most of your tanks are going to end up resembling something like a T-54 because it's more or less the optimal shape. sum posted:e: Or maybe I was just taking the game too seriously... Now that is an excellent tank.
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# ? Sep 4, 2021 19:09 |
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A few months ago, I asked this thread for advice on a good overview book of the ACW. Several people recommended "Battle Cry of Freedom" which I just finished. Thank you for the recommendation, it was a perfect book for the historian who knows general contexts, but wants a deeper dive into the machinations of the ACW.
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# ? Sep 4, 2021 19:21 |
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how do you cope with the fauna in shadow empire... theres a lot of them on this planet...
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# ? Sep 5, 2021 02:58 |
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sum posted:This game is well enough made, I can't shake the feeling that it'd only truly be great for someone who knows absolutely nothing about tank design though. All of my tanks so far are basically just eraser-shaped monsters with the biggest gun I could manage to fit on top. Maybe if there were more engineering limits (like UA: Dreadnoughts??) there'd be more substance to it. Make that turret turn into an emergency jet fighter and you got Zeon’s Magella Attack tank from Mobile Suit Gundam.
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# ? Sep 5, 2021 03:12 |
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Stairmaster posted:how do you cope with the fauna in shadow empire... theres a lot of them on this planet... Tanks usually do the trick. Also the AI is fairly risk averse so you can hold the line with regular infantry. Even militia can defend from them pretty well.
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# ? Sep 5, 2021 05:31 |
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this is awesome
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# ? Sep 5, 2021 06:46 |
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I've spent like total 10h making "we have s-tank at home" versions of s-tanks and it was wonderful. This game has some high-powered potential.
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# ? Sep 5, 2021 06:57 |
pedro0930 posted:Looks like Armoured Commander 2 has reached 1.0 status. It’s really fun, I’ve been playing it all weekend
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# ? Sep 7, 2021 20:12 |
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sum posted:This game is well enough made, I can't shake the feeling that it'd only truly be great for someone who knows absolutely nothing about tank design though. All of my tanks so far are basically just eraser-shaped monsters with the biggest gun I could manage to fit on top. Maybe if there were more engineering limits (like UA: Dreadnoughts??) there'd be more substance to it.
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# ? Sep 7, 2021 22:12 |
That game in Mario Party always sucks.
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# ? Sep 7, 2021 22:18 |
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The turrets halfway up the pagoda are delightful.
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# ? Sep 8, 2021 01:54 |
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Don't doxx me or my admirals' late-night napkin designs.
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# ? Sep 8, 2021 08:50 |
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Looks like UBOAT got a big update a few days ago. Has anyone checked it out? I haven't played it since mid-2020 and my impression at the time was that it was pretty buggy/janky and that the crew management stuff was more fiddly than fun. I really want this game to be good but it has not clicked for me so far.
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# ? Sep 8, 2021 21:37 |
Bold Robot posted:Looks like UBOAT got a big update a few days ago. Has anyone checked it out? I haven't played it since mid-2020 and my impression at the time was that it was pretty buggy/janky and that the crew management stuff was more fiddly than fun. I really want this game to be good but it has not clicked for me so far. Take this as you will because I've always been a fan of UBOAT but I started a new campaign after the update and I think it's really come a long way. The presentation has been polished up, they added a number of options when you start a new game so you can tailor how much crew micromanagement you want, the difficulty, realistic targeting or allowing your crew to do it for you etc. They've fixed up the fast travel system so it's less finicky, you can see ships smoke plumes from much further away and the visuals of ships burning up has been improved, the game really looks great. They've added new ships and the campaign map shows the progression of the war (you can't effect it though from what I can tell). There are now more "realistic" missions instead of just "sink X tonnage in this area", they say they modeled these story missions off of real life events. Ships will fly neutral flags and you can now board them to investigate and if you determine they are lying you can sink them, ships crews can speak multiple languages to aide in this. I'm not sure what the penalty is if you sink a truly neutral ship, I wasn't paying attention to the flags and I sunk a Swedish transport but the after action report said they checked the ships manifest and it was actually aiding the enemy so I didn't suffer any penalty. Overall if you were on the fence I think now would be a good time to check it out (unless you want to wait for an official 1.0 release) or if you already own it it's worth trying again. The game feels like it's almost complete but I'm not sure how much more they have to do before an official release. Edit: Forgot to mention they've made a lot of quality of life improvements in regards to crew/ship management. If you want to change the lighting or turn on a compressor/gyroscope/pump you can hold down tab and it's all in a clickable list that will auto assign someone to go do it. Much improved over having to manually select the light/gyroscope/pump on the ship. Popete fucked around with this message at 22:01 on Sep 8, 2021 |
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# ? Sep 8, 2021 21:50 |
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Popete posted:Take this as you will because I've always been a fan of UBOAT but I started a new campaign after the update and I think it's really come a long way. The presentation has been polished up, they added a number of options when you start a new game so you can tailor how much crew micromanagement you want, the difficulty, realistic targeting or allowing your crew to do it for you etc. They've fixed up the fast travel system so it's less finicky, you can see ships smoke plumes from much further away and the visuals of ships burning up has been improved, the game really looks great. They've added new ships and the campaign map shows the progression of the war (you can't effect it though from what I can tell). Thanks, this is exactly what I was looking for. Sounds like a good time to give it another shot.
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# ? Sep 8, 2021 22:02 |
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My one issue with UBOAT, and I hope it's been addressed since last December, is that crew will sometimes do noisy poo poo when you're trying to be sneaky and there was no "Run Silent" button. Being detected because of that was infuriating. Wasn't even a discipline issue, they just decided to reload the tubes.
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# ? Sep 8, 2021 22:35 |
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UBOAT has also just had a bunch of performance optimisations so it also feels a lot less janky framerate wise. I think crew management needs to be less fiddly but otherwise it's really moving fast in the right direction and is fun now.
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# ? Sep 8, 2021 22:38 |
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War on the Sea looks neat but every time I have seen footage of it, it typically has whoever is playing extremely efficiently removing any enemy AI controlled ship with only the loss of a few fighters -- rarely losing vessels of their own. Now naturally this is partially due to a lot of micro-management and good play but can the AI actually meaningfully fight back? I appreciate strategy game AI is never good but it's no fun if it's a cakewalk. Also whilst I see a lot of micro managing, do you have to do that for the game to be enjoyable?
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# ? Sep 9, 2021 06:11 |
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Popete posted:Take this as you will because I've always been a fan of UBOAT but I started a new campaign after the update and I think it's really come a long way. The presentation has been polished up, they added a number of options when you start a new game so you can tailor how much crew micromanagement you want, the difficulty, realistic targeting or allowing your crew to do it for you etc. They've fixed up the fast travel system so it's less finicky, you can see ships smoke plumes from much further away and the visuals of ships burning up has been improved, the game really looks great. They've added new ships and the campaign map shows the progression of the war (you can't effect it though from what I can tell). heck yeah gonna give this another shot based on your post
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# ? Sep 9, 2021 06:20 |
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Is NavalArt good?
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# ? Sep 12, 2021 17:14 |
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Last I checked its not really much more than blender with a slight bias to ships. If you aren't good at 3d modeling you aren't going to make much that's very satisfying.
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# ? Sep 12, 2021 18:25 |
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I watched Greyhound so now I want to play a good Uboat game. Should I get Wolfpack or Uboat? I'm tempted to get Uboat because they're looking at releasing a VR version as well. Edit: well I missed the posts talking about this very thing Ashmole fucked around with this message at 03:25 on Sep 13, 2021 |
# ? Sep 13, 2021 03:23 |
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Ashmole posted:I watched Greyhound so now I want to play a good Uboat game. Should I get Wolfpack or Uboat? I'm tempted to get Uboat because they're looking at releasing a VR version as well. Wolfpack is more like a coop sim and the development has been excruciatingly slow. Like I think during the past 12 months of development they managed to remake "water" and....that's it. While taking 6 months to throw out a much more ambitious roadmap. It's much more realistic and will have you do everything hands on like figuring out ship model based on mast configuration and estimating speed and input data into torpedo fire control computer. It might be worth it if you can get a group to play together, though it still suffers from having little content. pedro0930 fucked around with this message at 03:45 on Sep 13, 2021 |
# ? Sep 13, 2021 03:41 |
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I just noticed Grand Tactician The Civil War is about to released from early access (Sep 24th). Anyone been following/playing it and know how it's worked out? I've been waiting to see it because Ultimate General was great in concept but too shallow in implementation and I'm hoping Grand Tactician will be groggy enough without being too over the top.
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# ? Sep 13, 2021 03:52 |
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Been playing some Uboat. It's really well done and they just dropped a big patch with lots of new gameplay stuff.
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# ? Sep 13, 2021 03:58 |
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HerpicleOmnicron5 posted:My one issue with UBOAT, and I hope it's been addressed since last December, is that crew will sometimes do noisy poo poo when you're trying to be sneaky and there was no "Run Silent" button. Being detected because of that was infuriating. Wasn't even a discipline issue, they just decided to reload the tubes. I think the blue lighting doubles as a ”Run Silent” button. I might be wrong, it’s been awhile since I played.
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# ? Sep 13, 2021 08:53 |
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pedro0930 posted:Wolfpack is more like a coop sim and the development has been excruciatingly slow. Like I think during the past 12 months of development they managed to remake "water" and....that's it. While taking 6 months to throw out a much more ambitious roadmap. It's much more realistic and will have you do everything hands on like figuring out ship model based on mast configuration and estimating speed and input data into torpedo fire control computer. It might be worth it if you can get a group to play together, though it still suffers from having little content. Conversely UBOAT is a good playable game right now, has had steady development progress made on it, and the only things really left are fleshing out the campaign and progression systems.
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# ? Sep 13, 2021 09:22 |
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nessin posted:I just noticed Grand Tactician The Civil War is about to released from early access (Sep 24th). Anyone been following/playing it and know how it's worked out? I've been waiting to see it because Ultimate General was great in concept but too shallow in implementation and I'm hoping Grand Tactician will be groggy enough without being too over the top. This dude has been playing it recently: https://www.youtube.com/watch?v=BG8-U-5r-Ow It looks sort of ok but hard to tell really. I find it hard to deal with that old-timey UI design where the icons and fonts try to look "historical". It's like please just give me something clear instead.
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# ? Sep 13, 2021 10:38 |
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fuf posted:This dude has been playing it recently: It looks suspiciously like the first couple of hours would be fun and interesting, and then you realise that you've seen all the game has to offer and the next 30-40 hours of campaign are just those first two hours repeated over and over and over again.
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# ? Sep 13, 2021 11:12 |
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Last time I played U-boat I felt is was totally non engaging, all you were doing as commander was waiting for number to go up as your crew IDed targets, worked out course and speed,ect. And all you could do was micromanage crew shifts and decide what colour of lights to have on, so in other words all the fun stuff was abstracted away and all the irrelevant detail you had to do manually and with a pretty bad interface. Has that actually fundamentally changed or is it just iterated on the same concept of division of roles?
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# ? Sep 13, 2021 13:21 |
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nipperi posted:I think the blue lighting doubles as a ”Run Silent” button. I might be wrong, it’s been awhile since I played. Didn’t stop the guy from reloading the tubes.
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# ? Sep 13, 2021 13:32 |
Pharnakes posted:Last time I played U-boat I felt is was totally non engaging, all you were doing as commander was waiting for number to go up as your crew IDed targets, worked out course and speed,ect. And all you could do was micromanage crew shifts and decide what colour of lights to have on, so in other words all the fun stuff was abstracted away and all the irrelevant detail you had to do manually and with a pretty bad interface. They've added a number of customization options when you start a new game to tailor how much you want automated regarding targeting/crew management/food management. So if there were elements you found tedious you can automate them. As far as targeting solutions you can play with manual mode where you have to work out the ships course/speed and distance as well as identifying it. IMHO playing with manual targeting is the way to play the game as letting you crew calculate the solution for you takes all the skill/fun out of it. If you really didn't like UBOAT before you might still not, but a lot of the tedium has been reduced and the UI has gotten a lot better.
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# ? Sep 13, 2021 22:22 |
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There's also this where you play as the destroyer, I had a go and did not manage to sink a sub. It's beta, just mash the request access button. https://store.steampowered.com/app/1272010/Destroyer_The_UBoat_Hunter/
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# ? Sep 13, 2021 22:32 |
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There’s also DCS: Type VII https://store.steampowered.com/app/1530920/Crush_Depth_UBoat_Simulator/ No comment on whether it’s worth a drat though, $50 is pretty steep for what’s clearly very early access.
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# ? Sep 13, 2021 22:46 |
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Popete posted:They've added a number of customization options when you start a new game to tailor how much you want automated regarding targeting/crew management/food management. So if there were elements you found tedious you can automate them. As far as targeting solutions you can play with manual mode where you have to work out the ships course/speed and distance as well as identifying it. IMHO playing with manual targeting is the way to play the game as letting you crew calculate the solution for you takes all the skill/fun out of it. This is what I hate about hardcore u-boat/Second World War sub games. I am sorry, doing trigonometry is not that fun; had I been a U-Boat commander I would have delegated the course and speed calculations to a subordinate. This is probably why I find all of the realism mods for Cold Waters engaging, but none of the Silent Hunter III realism mods.
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# ? Sep 13, 2021 23:46 |
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# ? Apr 23, 2024 09:30 |
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Yeah I'm firmly on the side of playing UBOAT simulators for the experience of setting up an attack on a convoy and then trying to get away safely. I did all the trigonometry I ever wanted at school.
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# ? Sep 14, 2021 00:25 |