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Snake Maze posted:It was a random artifact sixshrew sold me. You’ll probably be able to recognize it even unidentified it shows up as an unidentified organ, not an artifact but if there’s a trick beyond getting lucky with merchants I don’t know it. Well, there is supposedly some quest in the new zone, according to the beta notes. Maybe it's from there? But I promised myself I wouldn't roll another char until the Reef is out of Beta. Edit: Maybe the quest was in the Alpha already? One of the Freehold NPCs picked a fight with his guests and I never got to talk with the frog thing?, whatever he was.
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# ? Sep 5, 2021 21:50 |
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# ? Mar 28, 2024 18:03 |
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Dynamic tinkers are also great sources of all? the new pistols, as long as you pick up enough long swords for swipe + dueling stance.
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# ? Sep 6, 2021 02:51 |
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My first attempt at the new content is a real dog of a run.a True Kin with zero luck on finds, and the stairway down to Grit Gate is gurded by at least 3 chain gun turrets
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# ? Sep 6, 2021 07:57 |
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prisoner of waffles posted:I wonder if the mod does so much work there because the pistol’s damage is dependent upon the charge expended? Electrical generation does damage based on charge expenditure Poking around in the code, it seems the only thing the ModOverloaded part does itself is add 300 to the "PowerLoadLevel" of the item it's on. So working out what the actual effects are means chasing this PowerLoadLevel value through the code. As far as ElectricalDischargeLoader's reported damage goes, it's fairly straightforward. The number of dice rolled is (I'm eliding a bunch of branches here), code:
ChargeUse = 300, PowerLoadLevel = 100, ChargeFactor = 15, So it comes out to four and one half dice, which gets round down. The effect of overloaded is to quadruple this. PowerLoadLevel is a percentile value, I guess. Whether this is accurate to the actual damage output, I dunno, because that's a completely different calculation and it's a lot messier.
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# ? Sep 6, 2021 13:27 |
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KOGAHAZAN!! posted:Whether this is accurate to the actual damage output, I dunno, because that's a completely different calculation and it's a lot messier. It is. I’ve been duel wielding them and modding overloaded on really does pretty much quadruple your damage. It also makes it so every time you pull the trigger your temperature goes up 20 degrees, but don’t worry - you’ll only rarely need to shoot so much you hurst into flame
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# ? Sep 6, 2021 15:07 |
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# ? Sep 6, 2021 15:21 |
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Snake Maze posted:It is. I’ve been duel wielding them and modding overloaded on really does pretty much quadruple your damage. drat. Can we mod some bigger heat sinks on these bad boys? Thanks! Urge to read the code of Qud: rising
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# ? Sep 6, 2021 15:46 |
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Decided to take my followers on the start of the Indrix quest and see if I can keep them alive by clearing foliage and using clairvoyance. If it’s too much trouble I guess I’ll see if I can upgrade to some naughty goats…
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# ? Sep 6, 2021 15:50 |
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prisoner of waffles posted:Thanks! Urge to read the code of Qud: rising Well. It can be a bit of a headache. If you want to you need to decompile the .dll, and a decompiler's output is not always the most fun to read C# code:
C# code:
KOGAHAZAN!! fucked around with this message at 16:36 on Sep 6, 2021 |
# ? Sep 6, 2021 16:21 |
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Ha! I’ll be honest, that looks pretty tidy and readable to me, almost like it wasn’t decompiler output, just like the logic is tied into a very generalized event system which requires… trickiness in general.
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# ? Sep 6, 2021 16:47 |
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Aww man but I need the original Qudlian variable names
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# ? Sep 7, 2021 04:27 |
Scaramouche posted:Aww man but I need the original Qudlian variable names public static Ptoh main
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# ? Sep 7, 2021 04:40 |
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uhhh... "Object"? I killed him and there was nothing on the ground so was it an implant? Mechanimists aren't truekin, and anyway, implants show as 'weird artifacts'.
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# ? Sep 8, 2021 05:17 |
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So what is considered a parasang for the random quests? I thought it went purely by world map squares, but I just had a quest to find something 1-4 parasangs south of a landmark end up being 5 squares south of it on the world map.
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# ? Sep 8, 2021 06:04 |
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I think sometimes directions can just be kind of poo poo but the more hard-core qudsters might know better.
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# ? Sep 8, 2021 07:04 |
rodbeard posted:So what is considered a parasang for the random quests? I thought it went purely by world map squares, but I just had a quest to find something 1-4 parasangs south of a landmark end up being 5 squares south of it on the world map. I actually just noticed this as well. I ended up doubling back to the reference point twice, exploring every tile before I tried going past the supposed max, and there it was. Maybe there's a logical reason for it (maybe counting 3 grids/parasang, and not limiting to the world map grid, if that makes sense).
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# ? Sep 8, 2021 07:30 |
I belive it's "the number of individual maps in a map square, from the location of of the landmark which may not be in the middle of its map square".
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# ? Sep 8, 2021 07:51 |
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If each individual map is 1/3 than the actual distance was 4 and 2/3 so I guess it might just always round down.
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# ? Sep 8, 2021 08:01 |
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hey i should probably just be happy no one's looking at willpower builds too closely but it would be really badass if adrenal control leveled up mutations you got from cooking e: okay i experienced this with flamebreath but not flame hands so i guess it only levels mutations the player can acquire normally. that or i'm an idiot. DisDisDis fucked around with this message at 10:34 on Sep 8, 2021 |
# ? Sep 8, 2021 08:54 |
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rodbeard posted:If each individual map is 1/3 than the actual distance was 4 and 2/3 so I guess it might just always round down. I think the reason this happens isn’t rounding, but because directions are always relative to the specific starting point and not just the tile it’s on. “1-4 parsangs east” really just means “3-12 screens east”, so if the start point is on the east edge of its tile then the last one or two screens can extend past the map tile you expect.
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# ? Sep 8, 2021 13:02 |
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Bear and snapjaw made it through the Indrix quest, only scaring me some when the grenades came out. Probably going to use them very slowly and carefully for Bethesda Susa once I get my mechanimist reputation up. Their stingers confused Mammon really good, making him pretty ineffective at anything other than wandering around and getting shot with my sniper rifle. Still feeling super lucky about 2 followers with confusion stingers. The Domination that I lucked into (for assigning their points) is also coming in handy for cheating low level merchants, which gives me plenty of trade goods for the ones I don’t dare dominate. Ah, I also got to neutral with snapjaws after doing a beguile/water ritual/dump them near Joppa/return and re-beguile my bear friend. It’s fun to auto-explore while a crowd of snapjaws are fighting other critters and I’m like, “scuse me, just getting map coverage.” prisoner of waffles fucked around with this message at 20:36 on Sep 8, 2021 |
# ? Sep 8, 2021 20:03 |
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Btw I hate the x parasangs in (direction) quests. Especially when it's something quasi common like a forgotten ruin or a gel weep or something.
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# ? Sep 8, 2021 20:15 |
I too hate exploring
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# ? Sep 8, 2021 20:26 |
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Does anybody else buy all water skins and canteens and stuff from every merchant they come across in anticipation of finding a good weep map? I always do and when I get to one it basically trivializes money through the rest of the game. Having plenty of acid and oil on hand to run cells is really nice for the middle game before you get better ones or the radio powered mod too. I love weep maps.
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# ? Sep 8, 2021 20:37 |
Scaramouche posted:Btw I hate the x parasangs in (direction) quests. Especially when it's something quasi common like a forgotten ruin or a gel weep or something. They are obnoxious when they are in cliff areas, and sometimes it can take a long time to find a way into a specific grid section. It's not hard, it's not interesting, it just takes time.
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# ? Sep 8, 2021 21:41 |
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Adenoid Dan posted:They are obnoxious when they are in cliff areas, and sometimes it can take a long time to find a way into a specific grid section. Yeah, in the canyons they are vile. Otherwise they're OK.
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# ? Sep 8, 2021 22:04 |
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andrew smash posted:Does anybody else buy all water skins and canteens and stuff from every merchant they come across in anticipation of finding a good weep map? I always do and when I get to one it basically trivializes money through the rest of the game. Having plenty of acid and oil on hand to run cells is really nice for the middle game before you get better ones or the radio powered mod too. I love weep maps. I had a giant cider weep in the six day stilt one game and there was never enough waterskins for that. I would resort to buying all the slime/salt/asphalt/low honey volume waterskins that I could find and just pouring it all over myself in the middle of the streets before rushing back to the weep.
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# ? Sep 8, 2021 22:43 |
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andrew smash posted:Does anybody else buy all water skins and canteens and stuff from every merchant they come across in anticipation of finding a good weep map? I always do and when I get to one it basically trivializes money through the rest of the game. Having plenty of acid and oil on hand to run cells is really nice for the middle game before you get better ones or the radio powered mod too. I love weep maps. I stopped caring about that after I noticed that the faster you get to highlevel areas (and/or are highlevel yourself), the faster money stops being a problem. I tend to run characters with not-poo poo ego (so like 14ish + snake oiler via water ritual), and just bringing back a single haul of loot gives enough money for all the small things that I 'have' to have. Liquids are really, really heavy and the time wasted carting them around back&forth from Stilt (and then trying to convert them into another currency, one that's portable) is just poo poo I couldn't be bothered doing anymore. There's always an accessible dungeon you could be playing instead. edit: I think the big difference is the way weeps spawn nowadays; a 'normal' weep only has a few hundred drams and is found somewhere in the midgame. Compared to when 50k drams of oil was just chilling in the Stilt or whatever. Serephina fucked around with this message at 23:10 on Sep 8, 2021 |
# ? Sep 8, 2021 23:06 |
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I honestly miss the old weeps and was wondering why I never saw them anymore. They added variety to the overworld and are visually interesting
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# ? Sep 9, 2021 01:15 |
Proselytize marks the phase of the game where currency and barter are irrelevant. If you need something, you can just get it (or everything). Speaking of exploits, I think the librarian should only accept a certain number of non-yellow books. Or stop giving XP after a certain point. I just give one of each yellow to fill out his library. I was hoping that was a thing, maybe an achievement, but alas. The easiest way to trivialize the game is proselytize + a book vendor.
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# ? Sep 9, 2021 01:20 |
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genericnick posted:Yeah, in the canyons they are vile. Otherwise they're OK. Agree, I try to eat digging claws food for it and just brute force.
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# ? Sep 9, 2021 01:43 |
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Pictured: the number of schematics drafters I had to wish for (minus the ones who died fighting a passing ape) to get Slender and Willowy mods, after reaching level 29 without seeing them naturally at any point despite checking constantly. The crafting pool might be getting a little diluted.
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# ? Sep 9, 2021 04:56 |
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It's a bit of discussion; Should tinkering be a reliable tool, or is ok to suffer the vagrancies of rng loot? It's a bit of both currently, in that for stuff like grenades it's a super-reliable wishbox, but for oddities like item mods (jacked) or particular items (geomagnetic disc) which enable specific playstyles, I find it not worth trying for said builds. All easily tweaked imo, but I'm sure the evil evil devs are hiding in the shadows collecting data and listening to opinions on what/if things need addressing.
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# ? Sep 9, 2021 05:39 |
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Serephina posted:It's a bit of discussion; Should tinkering be a reliable tool, or is ok to suffer the vagrancies of rng loot? It's a bit of both currently, in that for stuff like grenades it's a super-reliable wishbox, but for oddities like item mods (jacked) or particular items (geomagnetic disc) which enable specific playstyles, I find it not worth trying for said builds. It'd be nice if there was a way to reverse-engineer item mods, maybe require you have several examples of the item mod first. This would also make those flaming staffs and electrified bronze daggers slightly more useful too. Xand_Man fucked around with this message at 06:03 on Sep 9, 2021 |
# ? Sep 9, 2021 05:43 |
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Midgame Gunslinger trip report: starting with Akimbo rules, the new guns rule, befriending trolls and asking where Kindrish and the Ruin of House Isner are rules, and Temporal Fugue on a gun specialist rules. However. Temporal Fugue on a pistol specialist will result in your many stupid clones accidentally shooting your weapons out of your hands in the crossfire, and if you are wielding, say, a spaser pistol and an arc winder, your clones will turn the entire room into a hellish nightmare of electrified plasma while you cower in the corner screaming STOP, STOP, THIS IS EVEN WORSE THAN WHEN I FORGOT I HAD A PLASMA GRENADE III EQUIPPED
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# ? Sep 9, 2021 13:04 |
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What do you mean, "however"? Sounds great.
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# ? Sep 9, 2021 13:46 |
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Zesty posted:What do you mean, "however"? Sounds great. If you like it when your clones jab themselves with shade oil and create more, eviler clones, and all of the good and evil clones all turn the entire atmosphere into lightning and plasma while throwing grenades everywhere and completely ignoring the rimewykk eating your legs while you stand there frozen, inhaling infinite lightning and plasma, frantically slamming salves over and over, then yes, it's great!
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# ? Sep 9, 2021 14:51 |
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Angry Diplomat posted:If you like it when your clones jab themselves with shade oil and create more, eviler clones, and all of the good and evil clones all turn the entire atmosphere into lightning and plasma while throwing grenades everywhere and completely ignoring the rimewykk eating your legs while you stand there frozen, inhaling infinite lightning and plasma, frantically slamming salves over and over, then yes, it's great! Sounds like it's working as intended
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# ? Sep 9, 2021 15:55 |
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Carrying shade oil around sounds like irresponsible time-cloning to me. Do clones use items you're carrying in a chest?
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# ? Sep 9, 2021 18:51 |
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# ? Mar 28, 2024 18:03 |
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Serephina posted:It's a bit of discussion; Should tinkering be a reliable tool, or is ok to suffer the vagrancies of rng loot? It's a bit of both currently, in that for stuff like grenades it's a super-reliable wishbox, but for oddities like item mods (jacked) or particular items (geomagnetic disc) which enable specific playstyles, I find it not worth trying for said builds. Apropos of nothing, my current game had two different people selling Eater's Nectar schematics at grit gate when I got there at level 10.
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# ? Sep 9, 2021 20:04 |