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CaptainSarcastic posted:Once your hack skills are high enough and you've got the right perks it's totally doable on a lot of missions to take out all opposition by hacking the cameras and dropping them with Short Circuit or the like. I like the going loud Netrunner style in this video. You get so OP you can roleplay Gandalf the White in the year 2077 of the Fourth Age of Middle Earth. https://www.youtube.com/watch?v=gVegaiE6FZQ&t=21s E: Watching that again, it's really cool how reinforcements are called in, drive up, etc. I started as a Netrunner/Stealth/Cool and enjoyed it all the way up until around level 15 or so by when it was too easy to face roll most enemies. Switched to a non-deck Kerenzikov build around then which became pretty OP in itself but needed active, um, participation in combat. The above encounter with the Level Scaling mod active was one of the tougher ones for that OP character. The ease with which the netrunner build melts everything is just crazy - most of those attacks do %-based damage so it wouldn't really matter if the enemies were scaled up. Or so I remember, may be wrong there. v1ld fucked around with this message at 00:58 on Sep 13, 2021 |
# ? Sep 13, 2021 00:47 |
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# ? Apr 17, 2024 19:09 |
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v1ld posted:E: Watching that again, it's really cool how reinforcements are called in, drive up, etc. That video looks like most of my combat phases lol
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# ? Sep 13, 2021 00:56 |
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FilthyImp posted:Cool, but totally scripted. Yeah, true. Playing FNV again after years and I'd forgotten just how much ~*emergent*~ behavior those games have. Or even the level of NPC AI and interaction in decades old games that are simply not in CP 2077 at all. E: Not knocking CP here - I didn't expect any of that after how TW3 played, nor did I miss it. They are going after a different experience from the Beth games.
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# ? Sep 13, 2021 00:59 |
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Post poste posted:It's still really nice that I can play this game without ever being forced to drink or smoke when I'm in control of V. The best interaction with Jonny is how much of a pissbaby he is because the V I'm playing doesn't smoke.
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# ? Sep 13, 2021 01:10 |
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8one6 posted:The best interaction with Jonny is how much of a pissbaby he is because the V I'm playing doesn't smoke. He whines like a pissy baby because he's too sober and can actually think. What a chud.
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# ? Sep 13, 2021 01:13 |
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CaptainSarcastic posted:The lack of any lethal vs. nonlethal approach bothered me. And it wouldn't be possible to finish all the quests nonlethal because the game forces you to kill the target to complete the quest sometimes. Lethal and nonlethal is a failed game system. You can see exactly how they were trying to copy the witcher 3 sliver and steel swords ,but failed like everything else. The worst part regardless of what weapon type you use, the bad guys have the same fall on the ground and slightly move animation. At most you get a email on your phone saying "Good job choome you didn't use lethal weapons on that mission thanks V".
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# ? Sep 13, 2021 01:31 |
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Post poste posted:He whines like a pissy baby because he's too sober and can actually think. What a chud.
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# ? Sep 13, 2021 01:31 |
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This youtube clip shows how minor lethal and nonlethal is. https://www.youtube.com/watch?v=_CymqHdNYkg&t=1686s
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# ? Sep 13, 2021 01:35 |
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I wonder if it'd be possible to mod it so knocked out enemies wake back up after a while and raise the alarm
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# ? Sep 13, 2021 01:48 |
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Tenzarin posted:Lethal and nonlethal is a failed game system. You can see exactly how they were trying to copy the witcher 3 sliver and steel swords ,but failed like everything else. The number of ways in which you can magically transform anything you do into "non-lethal" makes it a non-system, basically.
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# ? Sep 13, 2021 01:49 |
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i remember when i first realized all the people whose brains i fried where technically just knocked out
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# ? Sep 13, 2021 02:17 |
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My cyber-modded .50 cal sniper rifle fires boxing gloves and happy thoughts. Also if Regina reminds me one more time about not killing cyberpsychos I'm going to personally start a cyberpyscho grave yard out in the badlands.
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# ? Sep 13, 2021 02:26 |
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Rinkles posted:i remember when i first realized all the people whose brains i fried where technically just knocked out In fairness, video game logic w/r/t head trauma and permanent brain damage is pretty silly even before you insert exploding diodes directly into the cranium
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# ? Sep 13, 2021 03:12 |
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v1ld posted:The number of ways in which you can magically transform anything you do into "non-lethal" makes it a non-system, basically. I'm okay with this. Dishonored has the problem of all the lethal stuff being fun and puzzle-y to use and there being almost no nonlethal options besides "sneak up behind the guy and choke him out" x100. In Cyberpunk I like that I can do something the game does fairly well and fun (shoot the bad guys) without being tsk-tsk'ed by the game for playing it the fun way. Also, Cyberpunk does a good job of establishing that nearly all of the enemies you fight are genuinely terrible people that aren't just doing it to pay the bills and feed their family like a Dishonored town guard.
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# ? Sep 13, 2021 06:20 |
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Sachant posted:I'm okay with this. Dishonored has the problem of all the lethal stuff being fun and puzzle-y to use and there being almost no nonlethal options besides "sneak up behind the guy and choke him out" x100. In Cyberpunk I like that I can do something the game does fairly well and fun (shoot the bad guys) without being tsk-tsk'ed by the game for playing it the fun way. Also, Cyberpunk does a good job of establishing that nearly all of the enemies you fight are genuinely terrible people that aren't just doing it to pay the bills and feed their family like a Dishonored town guard. Dishonored has sleep darts and electro mines that are non-lethal, and if anything are more effective than the lethal options. I found it much more of a chore to do a lethal run in those games than to do a non-lethal.
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# ? Sep 13, 2021 06:26 |
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imo its cool that enemies sometimes dont die when you shoot them so u get to dramatically walk up and execute them
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# ? Sep 13, 2021 06:36 |
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this cyberpsycho discount doc quest has been bugged for 9 months. it was the last one i did too
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# ? Sep 13, 2021 06:45 |
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I'm playing the game again, just got to level like....4. Trying a largely melee bashing people bases build by I also REALLY like the hacking aspect so not sure if I'll stick with this guy long term or not. Last time I aged was around release and I still have not had any bugs at all which is nice. Just got caught up with life I am amused that the sledge hammer I around with it says it counts as non lethal damage. I'm pretty sure a 2 handed overhead swing to head is killing someone..
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# ? Sep 14, 2021 04:19 |
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Non lethal is always a joke in games, I don’t think any have ever done that realistically.
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# ? Sep 14, 2021 04:23 |
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Props to Alpha Protocol for keeping track of your non-lethal takedowns with a stat labeled "hospital bills"
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# ? Sep 14, 2021 04:38 |
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hobbesmaster posted:Non lethal is always a joke in games, I don’t think any have ever done that realistically. There is nothing realistic about chaining perfectly executed sleeper holds as you deploy instant ZzzZz crazy knockout gas and sleep darts and shove everyone’s bodies in lockers, dumpsters and air vents. That’s just not how anyone anywhere in the world operates.
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# ? Sep 14, 2021 05:16 |
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Bust Rodd posted:There is nothing realistic about chaining perfectly executed sleeper holds as you deploy instant ZzzZz crazy knockout gas and sleep darts and shove everyone’s bodies in lockers, dumpsters and air vents. That’s just not how anyone anywhere in the world operates. You obviously didn't go to my high school.
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# ? Sep 14, 2021 06:16 |
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In another game you could implement a melee combat system where if you overpower a single opponent, you'd hogtie them with zip ties or something... I mean it would be loud and all but.. I'm horribly out of the loop, but tangentially speaking, has any game implemented non lethal / arrests since uuhh, SWAT 4 ? Like it seems to me that if you aren't putting people to sleep you are warcriming people into permanent submission.
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# ? Sep 14, 2021 07:59 |
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2house2fly posted:Props to Alpha Protocol for keeping track of your non-lethal takedowns with a stat labeled "hospital bills" Every time i hear about this game i find out something new i missed even though i completed it like 5 times.
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# ? Sep 14, 2021 10:51 |
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hobbesmaster posted:Non lethal is always a joke in games, I don’t think any have ever done that realistically. SWAT 4 has various less-than-lethal/non-lethal real-world guns, it's kindof fun if dated. Wikipedia Blurb posted:The practice of only using lethal force when necessary is always highlighted in the game. Operators are supposed to abide by the Rules of Engagement while carrying out operations. As SWAT is a life-saving organization, reckless use of lethal force would not be appropriate. For example, Operators cannot fire lethal rounds at a fleeing suspect, as he/she does not pose an immediate threat to anyone in the nearby vicinity. Doing so will result in a penalty for unauthorized use of force.
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# ? Sep 14, 2021 11:11 |
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I wish someone made a spiritual successor to SWAT 4. It was so good.
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# ? Sep 14, 2021 11:25 |
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Jack Trades posted:I wish someone made a spiritual successor to SWAT 4. It was so good. I feel like SWAT 4 and the old Rainbox Six games sit in this gap in the market sit in this gap in the market that Hitman used to sit in, and like Hitman they're waiting for someone to come along and update the formula and be successful by virtue of being the only game in town.
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# ? Sep 14, 2021 12:03 |
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Jack Trades posted:I wish someone made a spiritual successor to alpha protocol. It was so good.
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# ? Sep 14, 2021 14:39 |
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Wouldn't mind that either.
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# ? Sep 14, 2021 14:52 |
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Unfortunately the 12 people who can remember Alpha Protocol are getting older by the day. Soon there will be no stories left to tell.
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# ? Sep 14, 2021 14:54 |
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Even a remaster with some gameplay updates and a lot of bug fixing would go a long way to save Alpha Protocol.
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# ? Sep 14, 2021 14:58 |
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exquisite tea posted:Unfortunately the 12 people who can remember Alpha Protocol are getting older by the day. Soon there will be no stories left to tell. This is lovely and worth what is an empty post. I could never really get into it, get stuck by Act 2 or location 2 or whatever it is because of the gameplay. A remaster with better game play would at least double the 12 people to 24.
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# ? Sep 14, 2021 14:59 |
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Jack Trades posted:Even a remaster with some gameplay updates and a lot of bug fixing would go a long way to save Alpha Protocol. Alas, SEGA doesn't seem to give a poo poo about AP.
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# ? Sep 14, 2021 15:26 |
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hobbesmaster posted:Non lethal is always a joke in games, I don’t think any have ever done that realistically. I'll fight you over metal gear sold 2, 3, and 4. Cleared all those games with zero kills. Snake is a legend.
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# ? Sep 14, 2021 16:51 |
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https://twitter.com/Polygon/status/1437774556400431109 Patch notes: https://www.cyberpunk.net/en/news/39334/patch-1-31
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# ? Sep 14, 2021 16:52 |
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hobbesmaster posted:Non lethal is always a joke in games, I don’t think any have ever done that realistically. ...Has anyone ever done realistic lethal, either? Can't you kill essentially any shooter game enemy by shooting them in the toe enough times?
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# ? Sep 14, 2021 17:45 |
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Muscle Tracer posted:...Has anyone ever done realistic lethal, either? Can't you kill essentially any shooter game enemy by shooting them in the toe enough times? I mean, you'll die eventually without medical attention, only say Arma, DayZ, PUBG and Tarkov are concerned with stuff like bleeding out, gangrene and so forth. Even still, games don't show people dying in agony over a long time because that'd be kind of depressing.
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# ? Sep 14, 2021 17:55 |
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Muscle Tracer posted:...Has anyone ever done realistic lethal, either? Can't you kill essentially any shooter game enemy by shooting them in the toe enough times? Tarkov? Maybe? Soldier of Fortune bypassed the issue by having the limbs pop off, but I don't think that counts. hobbesmaster posted:Even still, games don't show people dying in agony over a long time because that'd be kind of depressing. Also boring.
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# ? Sep 14, 2021 17:56 |
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Bleeding as a separate damage type from direct hit damage that needs to be handled can be good if done well. STALKER did that ages ago and having to find cover to apply a bandage was a simple yet effective difficulty mechanic depending on the mod using it. The AMK mod added hit reactions on the player if the damage in a single hit exceeded some % of your total HP and that attempt to even things between you and the enemy made the game too deadly unless you were really good at cover and line of attack and all that real military stuff.
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# ? Sep 14, 2021 18:11 |
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# ? Apr 17, 2024 19:09 |
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I was going to say that that kind of thing doesn't really work for a game like this (ie Deus Ex, alpha protocol, uhhhh... prey? idk) but it would be very true to the TTRPG. That game is loving brutal and you'll need a couple days to heal after any fight.
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# ? Sep 14, 2021 18:15 |