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Nostalgia4Dogges posted:TF1 was a huge success? It was xbox only right? or at least for a while? I didn't see it as a success because of that, and doing the whole no campaign thing early on. Obviously I didn't know numbers TF1 was on PC and PlayStation as well.
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# ? Sep 15, 2021 00:39 |
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# ? Apr 23, 2024 08:31 |
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dragonshardz posted:TF1 was on PC and PlayStation as well. OG Titanfall was never on PlayStation.
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# ? Sep 15, 2021 01:39 |
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Ironically, because they picked the Source engine specifically for its post-Portal 2 PS3 friendliness.
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# ? Sep 15, 2021 03:39 |
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Quirky personality shooter is the name of the game nowadays. Which I'm down for so long as the quirky personalities are on the titan buddies alongside their serious human companions.
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# ? Sep 15, 2021 05:59 |
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General Battuta posted:Ironically, because they picked the Source engine specifically for its post-Portal 2 PS3 friendliness. You have a ... source for that? I though it was because of familiarity.
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# ? Sep 15, 2021 10:27 |
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From a dev on Reddit, glutinousriceballquote:Yes, we used the RCF engine initially because it ran well on the PS3. (Titanfall 1 was originally going to be for Xbox 360 and PS3.) Back then, making a PS3 game work on a Xbox 360 was easier than the other way round (making a Xbox 360 game work on a PS3). I think the coders really liked that engine, but the tools were a bottleneck, so we switched to Source. RCF is the Ratchet and Clank engine, lol. From a 2013 Polygon interview with one of their engineers: quote:The ironic thing is that we wanted an engine that would work on PS3, because that’s the riskiest platform in current gen. When Portal 2 came out and it seemed to be a pretty decent PS3 game, that was the point when we decided to go with Source.
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# ? Sep 15, 2021 14:01 |
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Cool! I can't imagine what the R&C engine tools were like that they looked at source and went "yep, that's so much better tooling"
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# ? Sep 17, 2021 19:57 |
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Especially since Portal 2 is so incredibly far from huge mulitiplayer battles that work at different scales. It's so claustrophobic and graphically simple. Looking back at gameplay footage it obviously worked well, but...
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# ? Sep 17, 2021 20:10 |
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Blind Duke posted:Quirky personality shooter is the name of the game nowadays. Which I'm down for so long as the quirky personalities are on the titan buddies alongside their serious human companions. not interested in coming back until SID is back
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# ? Sep 17, 2021 20:32 |
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Blind Duke posted:Quirky personality shooter is the name of the game nowadays. Which I'm down for so long as the quirky personalities are on the titan buddies alongside their serious human companions. This would be the worst. Give me the straight foward camp for Titanfall.
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# ? Sep 19, 2021 18:45 |
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I liked my Titan AI saying he kept the seat warm for me when I hopped back in
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# ? Sep 19, 2021 22:35 |
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Blind Duke posted:Quirky personality shooter is the name of the game nowadays. Isn't Battlefield 2042 doing something like this? Each class is a specific character now. https://www.ea.com/games/battlefield/battlefield-2042/game-overview/specialists Though I wouldn't call them particularly quirky or even iconic... kinda not even sure why DICE is going down this path.
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# ? Sep 20, 2021 05:23 |
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No quirk in TF3 plz. Keep the colorful zoomer 'tudes' out of my epic sci-fi robot poo poo
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# ? Sep 20, 2021 05:40 |
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Titanfall 3 should have 64v64 mega battles also grunts are everywhere and also bring back radio-play online campaign.
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# ? Sep 20, 2021 05:59 |
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remember when we thought we were getting Titanfall: Battle Royale, with titans, and lowkey complained instead we got Apex Legends 🥲😬🙄
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# ? Sep 20, 2021 11:55 |
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Hey, I played Apex Legends... A total of 45 minutes and then never again.
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# ? Sep 20, 2021 12:16 |
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a pecs legend
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# ? Sep 20, 2021 14:13 |
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Apex is really good. I don’t like the BR format but that game is great.
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# ? Sep 20, 2021 15:27 |
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BeanpolePeckerwood posted:No quirk in TF3 plz. Keep the colorful zoomer 'tudes' out of my epic sci-fi robot poo poo Have you played the first Titanfall? The AI voices weren't like that. They were mostly different languages (Japanese & Russian were popular iirc) but the Jeeves one who spoke like a butler was really charming
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# ? Sep 20, 2021 18:43 |
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SUNKOS posted:Have you played the first Titanfall? The AI voices weren't like that. They were mostly different languages (Japanese & Russian were popular iirc) but the Jeeves one who spoke like a butler was really charming no i mean the apex/fortnite poo poo
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# ? Sep 20, 2021 18:49 |
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Oh I haven't played Fortnite but Apex isn't really like that. They play the characters up in promotional trailers for events and stuff but in-game? The only thing that I can think of is Octane having the most hilarious running animation that I have ever seen and the game would definitely be worse without it. Oh, and I think one of the custom animations for Revenant inspecting his scythe has an amusing malfunction where it goes floppy Pathfinder has a really good one too with his boxing gloves if you have them unlocked, they malfunction as well and one pops out on a spring
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# ? Sep 20, 2021 18:58 |
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They hired that guy who did goofy reload animations on YouTube right?
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# ? Sep 20, 2021 19:14 |
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Stan Taylor posted:They hired that guy who did goofy reload animations on YouTube right? They did, but then he left some time in-between TF2 and Apex. Not sure where he's at now.
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# ? Sep 20, 2021 19:16 |
Toxic Fart Syndrome posted:Titanfall 3 should have 64v64 mega battles also grunts are everywhere and also bring back radio-play online campaign. I too want to see a gameplay cross between Titanfall 3 and MAG with 256 players on a map.
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# ? Sep 20, 2021 19:25 |
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SUNKOS posted:Oh I haven't played Fortnite but Apex isn't really like that. It's enough like that where i can say with confidence: no more of that
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# ? Sep 20, 2021 19:34 |
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God drat I forgot about MAG, I used to play that so much. One of countless great studios in Sony's developer graveyard Big Titanfall battles would be awesome however, they just need to not make the maps gigantic like Battlefield and I think they'd definitely need to return to the titan mechanics of the first game rather than TF2 for something like that.
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# ? Sep 20, 2021 19:36 |
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Swiss-cheese design with partially destructible terrain so that Titan fights or enough Pilot munitions can change the map.
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# ? Sep 20, 2021 20:44 |
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I've talked about this before but my thoughts on what Titanfall 3 needs; 1) Titans need at least one of the following; Shields being inherent(rather than having to to either always take the Battery perk or have to steal one before summoning your Titan), and/or they need to be able to automatically recharge from damage like they did in the first game 2) Pilot anti-Titan weapons need a massive nerf, the way they are in 2 is too strong, essentially makes Titans suboptimal to actually use if the enemy team are reasonably good at playing as Pilots(personally I feel that the balance should always somewhat favor the Titan in these encounters, at least if it's 1v1) 3) continuing from the previous point I'd suggest a rebalance in how anti-Titan weapons work, with most of them either being good at damaging Titan shields or Titan armor(like the Thunderbolt would be great against shields but meh against armor while the Archer would be the opposite), also how overall powerful they'd be would be affected by how easy or hard they are to use(like the Archer for example would now be a bit on the mediocre side when it comes to how much damage it does due to how brain dead easy it is to use) 4) Titans continue from 2's system of specific frames and loadouts but some of 1's degree of customization would return as well(like maybe each Titan would now have two or three different main weapons they can choose between and more in the way of various other ways to customize how a given Titan can play, Monarch definitely feels like it was a step in the direction this could go) 5) while I do definitely feel raising the player count is a good idea(larger team sizes makes having a bad teammate or two less game ruining of an experience than it is in 6v6 or smaller team games), I'm not sure the game would keep it's magic if Pilot/Titan counts were at full Battlefield size, I'd probably go with somewhere between 12v12 and 16v16 as the ideal(especially if the AI grunt aspect also got ramped up in scale to match)
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# ? Sep 20, 2021 20:54 |
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BeanpolePeckerwood posted:It's enough like that where i can say with confidence: no more of that Yeah, while I don't mind the trend that Team Fortress 2 started with every character having to be a unique personality but Titanfall is definitely better without it. We're faceless grunts/robots and we're fighting other faceless grunts/robots. It's perfect and let's you just focus on the gameplay. I don't need lore behind every single character model about their quirks, struggles or their preference when it comes to clapping some buns. It's like the try to make the characters more interesting than the gameplay.
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# ? Sep 20, 2021 21:01 |
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I would have just liked more cosmetic customization in the form of microtransactions or whatever (feels weird to type) Lemme get my pink cowboy hat that no one will ever see. Seriously a missed opportunity though
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# ? Sep 20, 2021 21:19 |
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god i don't even care, i just hope they are making a sequel. just fuckin give it to me
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# ? Sep 20, 2021 21:41 |
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Also gotta say high player count titanfall would absolutely suck. The ttk is so low, everyone would just be getting obliterated by someone they had no way of seeing constantly. I wouldn’t mind if the different tactical ability models had more personality either. I don’t really get why everyone is railing against that in this thread right now lol. You can usually just turn character voices down anyway. I like that the cloak guy is wearing a ghillie suit, for example
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# ? Sep 20, 2021 21:47 |
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Stan Taylor posted:I don’t really get why everyone is railing against that in this thread right now lol. I'm railing against the 'tudification of everything in videogames. it has nothing to do with distinct character classes in titanfall 2, which I enjoy, and everything to do with how lovely a marketing gimmick the fortnite paradigm is, not to mention how awful it tends to be in terms of artistic cohesion. it's just a sloppy way to present a game when you can't decide on a unifying aesthetic. i don't like funky hip day-glo neon + comedy stylings, it needs to die
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# ? Sep 20, 2021 22:02 |
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I dunno, some retro futuristic glowing neon paint job for titans would look pretty fuckin' sweet imo. I have a very particular aesthetic in my head however and it's very far removed from Fortnite, but is in keeping with the visual style of the simulation aspects of the game (the neon orange & blue from War Games, for example). What they introduced with the paint jobs in TF2 was really awesome as well, particularly the WW2-styled shark teeth design that looked excellent. I agree with the people mentioning partially destructible terrain, titan shields and overall design being more like the first game, the excellent map design from the first game and 12v12/16v16 seeming like a good number for players (with increased AI units and bringing back stuff like being able to hack turrets around the map - they should expand on that even more because it's cool). Stan Taylor posted:Also gotta say high player count titanfall would absolutely suck. I think those of us that are excited by the prospect are thinking more of the original TF than the sequel, since the original was basically the Burnout of FPS games in many ways and the more chaos, the better Respawn made incredible maps for the first game and have a solid respawn system () so I think that they could pull it off. Then again I'd also like to see the return of burn cards so
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# ? Sep 20, 2021 22:21 |
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I'm easy to please; I just want a higher player pool so I can get into a game in under 3 minutes and also not be surrounded by pro max rank posters players flying around the level decimating me. Just re-release Titanfall 2 but secretly rename it Call of Duty: the frontier and go nuts.
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# ? Sep 21, 2021 03:39 |
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SUNKOS posted:Oh I haven't played Fortnite but Apex isn't really like that. They play the characters up in promotional trailers for events and stuff but in-game? The only thing that I can think of is Octane having the most hilarious running animation that I have ever seen and the game would definitely be worse without it. Being a Geriatric Millennial, even the thought of playing a character is absurd. I don't want to be Rouge Dragon Six with a cool backstory about his tragic past and amazing character design or whatever. I want to play a faceless soldier person whose only distinction is the weapons loadout I choose. But poo poo like that is even harder to balance and video gamers are a horrible plague that has to minmax everything so classes are now characters with fixed loadouts so everything fits into a rock-paper-scissors kind of balance. I really blame Team Fortress 2 for all of this. I remember in '99, on the original Sierra Forums there was some guy posting that the developers had scrapped the game and were ditching the Quake engine and starting over with an in-house engine and going with a cartoonish aesthetic. That was obviously insane as we were all still gushing over the E3 videos of voice-synced soldiers fighting in a modern war setting. We got that person banned for spreading misinformation. https://www.youtube.com/watch?v=6qcWrX32zts
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# ? Sep 21, 2021 06:29 |
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lmao, dude was too real to post
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# ? Sep 21, 2021 06:53 |
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PageMaster posted:I'm easy to please; I just want a higher player pool so I can get into a game in under 3 minutes and also not be surrounded by pro max rank posters players flying around the level decimating me. Just re-release Titanfall 2 but secretly rename it Call of Duty: the frontier and go nuts. If EA and Activision-Blizzard can get to a deal to rename it, maybe.
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# ? Sep 21, 2021 11:23 |
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Toxic Fart Syndrome posted:Being a Geriatric Millennial, even the thought of playing a character is absurd. I don't want to be Rouge Dragon Six with a cool backstory about his tragic past and amazing character design or whatever. I want to play a faceless soldier person whose only distinction is the weapons loadout I choose. But poo poo like that is even harder to balance and video gamers are a horrible plague that has to minmax everything so classes are now characters with fixed loadouts so everything fits into a rock-paper-scissors kind of balance. Ah, 1999, one of the golden years for PC gaming where two of the biggest FPS games in history (Unreal Tournament & Quake 3 Arena) introduced a wide and diverse cast of different characters for people to play as, ranging from Xan to various Necris future goths such as Loque (and his notorious 100% accuracy) in UT to a gigantic eyeball which uses arms as legs and a dude zooming round on a hoverboard in Q3A. And Team Fortress 2 freakin' owned.
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# ? Sep 21, 2021 15:23 |
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# ? Apr 23, 2024 08:31 |
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Yeah, some cosmetics absolutely can be distracting or an eyesore, but a radical tude is way more bearable than pofaced military mans oscar miking to the El Zees.
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# ? Sep 21, 2021 15:28 |