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No matchmaking, maybe try out a few to see how you feel about them. It’s gonna hit everyone differently.
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# ? Sep 23, 2021 04:11 |
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# ? May 2, 2024 09:10 |
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I had an AI Juliana invasion that I really thought was a person at first, they played almost as weirdly frantic while setting up traps ahead of time as one.
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# ? Sep 23, 2021 04:18 |
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Aether/Ghost/Flicker along with purp level Renewable and Juiced Up is my essential kit, lets you invis for so long, super effective against regular pve encounters and invading Juliannas.
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# ? Sep 23, 2021 04:21 |
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Basic Chunnel posted:Pretty sure you have to soak up her Residuum to get yr lives back This can be really useful if you exploit it in your favor. Assuming you don't lose both extra lives killing Julianna the best thing to do is to leave her residuum laying around and go about your business, and then go back and absorb it if/when you lose your second life.
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# ? Sep 23, 2021 05:17 |
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I tried more multiplayer, haven't won a single time (best I managed was to kill a Colt twice, and the second time because we both fell off a cliff while we at each other with machetes) but you do get free run of the entire map to just explore which was a bonus I hadn't really considered - I found a few little shortcuts/alternate routes I hadn't actually figured out as Colt yet. One of the timelines I jumped into was Updaam at night and I'm pretty sure the person playing it was on a final run to kill everybody at once based on the stuff being said at the start of the map, so I felt really awful that I was probably adding further stress to the poor guy. I ended up killing them once but then dying when I was sneaking up on him on a roof when I suddenly was back at the halfway point, then he disappeared, then I got stabbed in the back
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# ? Sep 23, 2021 05:57 |
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The Lone Badger posted:How can I remove mines without detonating them? The red blinky ones, not the laser ones.
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# ? Sep 23, 2021 06:46 |
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veni veni veni posted:I really want that explosive rapier (also gently caress everyone using it on me in pvp lol. Any tips on how to get it would be appreciated) so I went to farm Egor since I needed his slabs anyways, and ho man, every time I think I find the best rapier I find an even better one. Not only does it not use ammo if the shot connects, but since it’s a single shot it also negates the need to reload, so basically you can fire as fast as you can pull the trigger as long as you aren’t missing. Which is mostly easy due to the generous snap aim and hit boxes. Tbh it’s a faster shot than the super quick reload rapier and also never runs out of bullets. Are there explosive shot versions of other guns as well? I have a purple explosive rapier (I think some random mob dropped it for me*, not a visionary), but I don't like having to share ammo between it and my sniper rifle (though I could probably just replace the sniper rifle with it if I gave it the accuracy mod). * I've noticed the number of random mobs that are sorta glowy and drop a lot of stuff have been increasing, presumably due to the loop stress increasing. I'm on maybe my 4th or 5th full day and haven't fully died yet, so I imagine the stress is getting pretty high (enemies alert to me pretty fast now; I only have maybe 1 full second before they go to yellow alert status and they can see me from most angles where they're more-or-less facing me. stratdax posted:I think I just skipped a bunch of steps on the Radio Silence quest, which I didn't even have until I found a note in Updaam. Then suddenly I was talking to Julianna like stuff had happened, and I had the password for the RAK door. I checked the questlog and it had auto-filled a bunch of steps, like going to the archives (no idea what that is). Strange. I had something somewhat similar happen with the arsenal quest for the sniper rifle. I entered a building and killed some guys, one that dropped the sniper rifle, and my quest log filled up with "those guns sounded loud, maybe there's some snipers nearby"; I think it assumed that you'd run up to the present and get shot at, but I didn't do that because I'm not a dumbass (and I had already died twice and was not keen on losing my progress). Rev. Melchisedech Howler posted:I wasn't getting stuttering as such on a 3070 ti, but with raytracing and the AMD upscaling turned off I was getting around 70fps prepatch. Now it's a pretty consistent 100fps at 3440x1440. Feels good man. Ooh, I haven't played since patch but I should check this out also. I was getting like 50-60 (when not experiencing this bizarre issues that makes it drop to like 15-20) on my 2080S, also with those options turned off (though turning ray-tracing on didn't impact my frames that much).
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# ? Sep 23, 2021 08:01 |
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I'm almost done but silly question, where's the map for Karl's Bay? Never found that one and it's likely staring me in the face.
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# ? Sep 23, 2021 08:15 |
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Chev posted:I'm almost done but silly question, where's the map for Karl's Bay? Never found that one and it's likely staring me in the face. There should be multiples, I think one is near the Delivery station.
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# ? Sep 23, 2021 08:27 |
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Sindai posted:In addition to carefully sneaking up to them, there's a trinket that lets you hack them like other devices in Frank's fireworks container on the docks. Warning: If the reason you are trying to deal with mines is the (Complex) submerged power station, hacking them won't help you achieve what you want, you have to sneak up on them.
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# ? Sep 23, 2021 08:27 |
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Ytlaya posted:Are there explosive shot versions of other guns as well? Nope. Someone has already made a list of all the possible weapon traits: https://docs.google.com/document/d/1wlk3seHGvT-zoxTWna8uR_fziCDIqqEmD8tfA1F3Cg0
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# ? Sep 23, 2021 08:29 |
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Wait, does Havoc just make you straight up invincible for the duration? I thought it just gave damage resistance. By the way, is there a silenced Pistol? I’ve got the silenced SMG but the accuracy on that isn’t great.
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# ? Sep 23, 2021 09:38 |
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The tribunal pistol can have a silenced perk on it and the nailgun is basically a silenced pistol although requires charging so can be a bit unreliable.
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# ? Sep 23, 2021 09:48 |
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RatHat posted:Wait, does Havoc just make you straight up invincible for the duration? I thought it just gave damage resistance. It makes it so taking damage drains energy rather than health (though there's an upgrade that makes it not even do that, in exchange for faster passive drain). You can randomly find silenced pistols, but I found the accuracy on the SMG to be perfect when using the sight, and the sight on the pistol kind of sucks in comparison.
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# ? Sep 23, 2021 09:52 |
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Colt's spluttering reaction to Julianna telling him (spoiler regarding Colt's past) that he escaped a loop once before and then agreed to come back is incredible. He's so mad and bewildered about the whole situation
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# ? Sep 23, 2021 10:56 |
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The explosive rapier is insanely OP because enemies are alerted to the place of explosion and not to the player shooting it. So it's a one shot kill that conveniently draws the next target to the place where you killed your last one until everybody's dead. I don't even think that it's working as intended as it trivilializes the game too much no matter what the loop stress is.
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# ? Sep 23, 2021 11:26 |
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That’s the difficulty curve if every Arkane game though. The player is weak until they become strong, then OP. Also go ahead see how OP it is against a Julianna who knows what she’s doing. Your exploding rapier might not mean poo poo to an invisible ghost Jules with silent feet and backpack upgrades. The number of Colt’s I manage to sneak up on because they are furiously scoped on a rooftop somewhere looking for me in ADS is really quite high.
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# ? Sep 23, 2021 12:26 |
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I only mean any AI, I don't use it against a player Julianna, there are 2 other weapon slots to use against her. Also the difficulty curve is more like it starts with the player as a god in this game, then demotes you for a little while to a messiah and comes back to god in the end. It's no Prey in that regard.
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# ? Sep 23, 2021 13:39 |
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Palpek posted:I only mean any AI, I don't use it against a player Julianna, there are 2 other weapon slots to use against her. Also the difficulty curve is more like it starts with the player as a god in this game, then demotes you for a little while to a messiah and comes back to god in the end. It's no Prey in that regard. The last bit for me was when I got shift late and it let me unequip double jump and create quite specialised loadouts. Trying different ones out was some of the best fun of the last 6h of the game tbh.
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# ? Sep 23, 2021 13:49 |
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I tried out the posion lungs perk thing but the liability of the gas cloud exploding makes it too risky tbh. sticking with aether and shift for now. still using a poison shotgun, but im not going near that cloud i dont think.
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# ? Sep 23, 2021 14:21 |
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So I'm a bit confused about a few things/hints that I just can't seem to make progress on The hacker's hideout in Fristad Rock, under the radio tower, where the Eternalist hacker is trying to find new 2-bit commands. What am I supposed to do there? I can't seem to get a hang of it. The picture in Fristad rock. I found the place where they liaise but it didn't update the discovery at all. I've tried going back at different times of day, read everything in the room, etc but it's still just "find the place where Charlie and Fia get together" The spy codes on Fristad Rock. I have one, but the others seem inexplicable. I read I have to listen to radio broadcasts? Where do I find those? I have a few questions like this for basically every map at this point, which is making me feel a bit directionless. I know people have found this game to be too hand holdey, but playing it without markers 90% of the time, just trying to piece things together, isn't particularly intuitive either, though I'll grant I might just be stupid
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# ? Sep 23, 2021 14:27 |
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Frog Act posted:So I'm a bit confused about a few things/hints that I just can't seem to make progress on Oh I know this one. If you hack the machine, it'll set up these three satellite dishes over on the roof of Frank's place. Go up and interact with one of them (with the hacking tool I think?), and then defend them against a shitton of eternalists. I believe it's okay if one of them dies. Anyway, if you can keep one or two alive til the end of the sequence, it unlocks some new options for interacting with 2-Bit (which persist between loops).
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# ? Sep 23, 2021 15:34 |
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Frog Act posted:So I'm a bit confused about a few things/hints that I just can't seem to make progress on spoilers on all three q's: 1. Run around, you'll find antennas to hack, hack them and you'll activate 2-bit commands. Not worth it though, doesn't do much. If you look at the screens in the hideout you'll see a map where the antennas are. 2. You probably haven't found the real hiding place yet. If you have, you'll encounter a board with tapes that is used to gain entry, and you'll need to go to karls bay first to open a safe to get hints on how to break the tape code/lock/combination 3. this is more esoteric, but in each location you can hack radios to activate the number station audio, which will give you coordinates to a certain door on the map and the number of times you'll need to ring the bell once there. You've probably found a door with a bell somewhere that does nothing, there's one in every map. They're not accesible in all times of day though, like the updaam one is only available if you do something first thing in the morning.
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# ? Sep 23, 2021 15:38 |
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Samopsa posted:spoilers on all three q's: I'm pretty sure you actually need to do this to (late game spoilers) change the announcement that gets Wenji to the party
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# ? Sep 23, 2021 16:28 |
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People don't seem to like it when you invade and kill the visionaries first.
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# ? Sep 23, 2021 16:42 |
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KillHour posted:I'm pretty sure you actually need to do this to (late game spoilers) change the announcement that gets Wenji to the party Nah, I haven't done that yet and finished the game without doing it. I just grabbed the Aleksis bobblehead thing from the library and that was enough to talk to the robot butler thing and get it to do the announcement. From what I understand doing the hacking stuff gets you more commands and you can get the eternalists to kill Charlie for you.
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# ? Sep 23, 2021 16:47 |
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Found a rapier with exploding shots and I stupidly forgot to infuse it. Does that come from somewhere particular?
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# ? Sep 23, 2021 17:32 |
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Could someone help me break my decision paralysis? I've just been turned loose from the infusion tutorial and there's so many loose ends to chase. Guns and slabs feel like the priority because I'm dreading getting owned by invaders. I found a gold weapon at noon but I'm not sure I liked it, at least not without some recoil dampening. I have Egor's silenced machine pistol. Some slabs would be great too but I feel like I'll need better guns to get them. Current thinking is to hit the Complex at morning because all those unpowered doors I've seen everywhere are irritating, then Updaam at noon to see if I can get Shift, which feels like it'll be the most useful for exploring. Just some nudges for initial places to explore for good loot.
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# ? Sep 23, 2021 17:54 |
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Grayshift posted:Just some nudges for initial places to explore for good loot. Hint 1: Julianna can't invade you when there are no Visionaries present on the map. Hint 2: Some maps, during some time periods, don't seem to have anything interesting going on and yet you can still enter them. They usually have some interesting hidden loot in them. Hint 3: (just directly stating maps and time periods for big loots ) Noon Complex, Afternoon Updaam and Evening Karl's Bay all have unique weapons hidden somewhere. You get the fourth unique weapon by killing Frank in the morning
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# ? Sep 23, 2021 18:07 |
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MMF Freeway posted:Found a rapier with exploding shots and I stupidly forgot to infuse it. Does that come from somewhere particular? Hannibal Rex posted:Karl's Bay in the morning has a rooftop sniper, and another sniper is guarding the Horizon entrance. They have a 50% chance each of spawning with the explosive Rapier, assuming your loop stress is high enough.
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# ? Sep 23, 2021 18:12 |
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Oh they must've patched the AI big time; they're far more likely to hear you when you murder their neighbours now.
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# ? Sep 23, 2021 18:32 |
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Final moments of player control in the game spoilers I assume everyone was carrying around the sniper rifle at this point, so did anyone else just assassinate Julianna the moment you open the door? Am I a bad person?
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# ? Sep 23, 2021 18:34 |
Scholtz posted:Final moments of player control in the game spoilers lol I didn't even hesitate
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# ? Sep 23, 2021 19:05 |
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been going in as juliana and killing targets and guards to make it easier for whoever i'm "hunting" do guards respawn btw? its not clear
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# ? Sep 23, 2021 19:26 |
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Grayshift posted:Could someone help me break my decision paralysis? I've just been turned loose from the infusion tutorial and there's so many loose ends to chase. Guns and slabs feel like the priority because I'm dreading getting owned by invaders. I found a gold weapon at noon but I'm not sure I liked it, at least not without some recoil dampening. I have Egor's silenced machine pistol. Some slabs would be great too but I feel like I'll need better guns to get them. Current thinking is to hit the Complex at morning because all those unpowered doors I've seen everywhere are irritating, then Updaam at noon to see if I can get Shift, which feels like it'll be the most useful for exploring. (Also the Nexus slab she drops is excellent. I spent a few days doing Karl'sBay and then Updaam at noon for Nexus and Shift and subsequent upgrades while doing other things in the afternoon and evening, like collecting gold guns.
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# ? Sep 23, 2021 19:28 |
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Samopsa posted:spoilers on all three q's: Thanks! I appreciate the guidance, it sounds like they’re multi-stage and I might need to go locate some detailed guides, but this is a good start
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# ? Sep 23, 2021 19:31 |
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BigglesSWE posted:Oh they must've patched the AI big time; they're far more likely to hear you when you murder their neighbours now.
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# ? Sep 23, 2021 20:04 |
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Think I've almost got everything set up to beat the game but I've still got some extra stuff to check out. Can you continue playing/looping after breaking it?
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# ? Sep 23, 2021 20:10 |
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punishedkissinger posted:do guards respawn btw? its not clear Yes. Everyday.
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# ? Sep 23, 2021 20:16 |
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# ? May 2, 2024 09:10 |
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I rather like the adaptive difficulty in this game. As loop stress goes up so does their chance to drop the good poo poo. Eternalists actually get less lazy and incompetent too. They might not consciously remember the loops but some part of them know that poo poo has been getting progressively more real.
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# ? Sep 23, 2021 20:19 |