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Bust Rodd
Oct 21, 2008

by VideoGames
No matchmaking, maybe try out a few to see how you feel about them. It’s gonna hit everyone differently.

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bobjr
Oct 16, 2012

Roose is loose.
🐓🐓🐓✊🪧

I had an AI Juliana invasion that I really thought was a person at first, they played almost as weirdly frantic while setting up traps ahead of time as one.

AcidCat
Feb 10, 2005

Aether/Ghost/Flicker along with purp level Renewable and Juiced Up is my essential kit, lets you invis for so long, super effective against regular pve encounters and invading Juliannas.

Gadzuko
Feb 14, 2005

Basic Chunnel posted:

Pretty sure you have to soak up her Residuum to get yr lives back

This can be really useful if you exploit it in your favor. Assuming you don't lose both extra lives killing Julianna the best thing to do is to leave her residuum laying around and go about your business, and then go back and absorb it if/when you lose your second life.

Jerusalem
May 20, 2004

Would you be my new best friends?

I tried more multiplayer, haven't won a single time (best I managed was to kill a Colt twice, and the second time because we both fell off a cliff while we :regd07: at each other with machetes) but you do get free run of the entire map to just explore which was a bonus I hadn't really considered - I found a few little shortcuts/alternate routes I hadn't actually figured out as Colt yet.

One of the timelines I jumped into was Updaam at night and I'm pretty sure the person playing it was on a final run to kill everybody at once based on the stuff being said at the start of the map, so I felt really awful that I was probably adding further stress to the poor guy. I ended up killing them once but then dying when I was sneaking up on him on a roof when I suddenly was back at the halfway point, then he disappeared, then I got stabbed in the back :shrug:

Sindai
Jan 24, 2007
i want to achieve immortality through not dying

The Lone Badger posted:

How can I remove mines without detonating them? The red blinky ones, not the laser ones.
In addition to carefully sneaking up to them, there's a trinket that lets you hack them like other devices in Frank's fireworks container on the docks.

Ytlaya
Nov 13, 2005

veni veni veni posted:

I really want that explosive rapier (also gently caress everyone using it on me in pvp lol. Any tips on how to get it would be appreciated) so I went to farm Egor since I needed his slabs anyways, and ho man, every time I think I find the best rapier I find an even better one. Not only does it not use ammo if the shot connects, but since it’s a single shot it also negates the need to reload, so basically you can fire as fast as you can pull the trigger as long as you aren’t missing. Which is mostly easy due to the generous snap aim and hit boxes. Tbh it’s a faster shot than the super quick reload rapier and also never runs out of bullets.

Also not losing ammo eliminates my biggest problem when my preferred loadout is a rapier and a four pounder. Just constantly looking for large caliber rounds.

Are there explosive shot versions of other guns as well? I have a purple explosive rapier (I think some random mob dropped it for me*, not a visionary), but I don't like having to share ammo between it and my sniper rifle (though I could probably just replace the sniper rifle with it if I gave it the accuracy mod).

* I've noticed the number of random mobs that are sorta glowy and drop a lot of stuff have been increasing, presumably due to the loop stress increasing. I'm on maybe my 4th or 5th full day and haven't fully died yet, so I imagine the stress is getting pretty high (enemies alert to me pretty fast now; I only have maybe 1 full second before they go to yellow alert status and they can see me from most angles where they're more-or-less facing me.

stratdax posted:

I think I just skipped a bunch of steps on the Radio Silence quest, which I didn't even have until I found a note in Updaam. Then suddenly I was talking to Julianna like stuff had happened, and I had the password for the RAK door. I checked the questlog and it had auto-filled a bunch of steps, like going to the archives (no idea what that is). Strange.
This game's story is pretty loose. I'm never quite sure what I'm doing or why, and the characters are talking to each other like they have more information than I do. Like Julianna radio'd me and asked what I think of Alexis, and Colt says "He's an rear end in a top hat!". Is he? I haven't met him and I've never heard of him. Am I skipping steps somehow?

I had something somewhat similar happen with the arsenal quest for the sniper rifle. I entered a building and killed some guys, one that dropped the sniper rifle, and my quest log filled up with "those guns sounded loud, maybe there's some snipers nearby"; I think it assumed that you'd run up to the present and get shot at, but I didn't do that because I'm not a dumbass (and I had already died twice and was not keen on losing my progress).

Rev. Melchisedech Howler posted:

I wasn't getting stuttering as such on a 3070 ti, but with raytracing and the AMD upscaling turned off I was getting around 70fps prepatch. Now it's a pretty consistent 100fps at 3440x1440. Feels good man.

(Also jumped onto the Win11 beta at the same time which has improved frame rates across the board, so it may be more to do with that)

Ooh, I haven't played since patch but I should check this out also. I was getting like 50-60 (when not experiencing this bizarre issues that makes it drop to like 15-20) on my 2080S, also with those options turned off (though turning ray-tracing on didn't impact my frames that much).

Chev
Jul 19, 2010
Switchblade Switcharoo
I'm almost done but silly question, where's the map for Karl's Bay? Never found that one and it's likely staring me in the face.

Hannibal Rex
Feb 13, 2010

Chev posted:

I'm almost done but silly question, where's the map for Karl's Bay? Never found that one and it's likely staring me in the face.

There should be multiples, I think one is near the Delivery station.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Sindai posted:

In addition to carefully sneaking up to them, there's a trinket that lets you hack them like other devices in Frank's fireworks container on the docks.

Warning: If the reason you are trying to deal with mines is the (Complex) submerged power station, hacking them won't help you achieve what you want, you have to sneak up on them.

Hannibal Rex
Feb 13, 2010

Ytlaya posted:

Are there explosive shot versions of other guns as well?

Nope. Someone has already made a list of all the possible weapon traits:

https://docs.google.com/document/d/1wlk3seHGvT-zoxTWna8uR_fziCDIqqEmD8tfA1F3Cg0

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Wait, does Havoc just make you straight up invincible for the duration? I thought it just gave damage resistance.

By the way, is there a silenced Pistol? I’ve got the silenced SMG but the accuracy on that isn’t great.

thebardyspoon
Jun 30, 2005
The tribunal pistol can have a silenced perk on it and the nailgun is basically a silenced pistol although requires charging so can be a bit unreliable.

Triarii
Jun 14, 2003

RatHat posted:

Wait, does Havoc just make you straight up invincible for the duration? I thought it just gave damage resistance.

By the way, is there a silenced Pistol? I’ve got the silenced SMG but the accuracy on that isn’t great.

It makes it so taking damage drains energy rather than health (though there's an upgrade that makes it not even do that, in exchange for faster passive drain).

You can randomly find silenced pistols, but I found the accuracy on the SMG to be perfect when using the sight, and the sight on the pistol kind of sucks in comparison.

Jerusalem
May 20, 2004

Would you be my new best friends?

Colt's spluttering reaction to Julianna telling him (spoiler regarding Colt's past) that he escaped a loop once before and then agreed to come back is incredible. He's so mad and bewildered about the whole situation :allears:

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


The explosive rapier is insanely OP because enemies are alerted to the place of explosion and not to the player shooting it. So it's a one shot kill that conveniently draws the next target to the place where you killed your last one until everybody's dead. I don't even think that it's working as intended as it trivilializes the game too much no matter what the loop stress is.

Bust Rodd
Oct 21, 2008

by VideoGames
That’s the difficulty curve if every Arkane game though. The player is weak until they become strong, then OP.

Also go ahead see how OP it is against a Julianna who knows what she’s doing. Your exploding rapier might not mean poo poo to an invisible ghost Jules with silent feet and backpack upgrades.

The number of Colt’s I manage to sneak up on because they are furiously scoped on a rooftop somewhere looking for me in ADS is really quite high.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


I only mean any AI, I don't use it against a player Julianna, there are 2 other weapon slots to use against her. Also the difficulty curve is more like it starts with the player as a god in this game, then demotes you for a little while to a messiah and comes back to god in the end. It's no Prey in that regard.

Chopstick Dystopia
Jun 16, 2010


lowest high and highest low loser of: WEED WEE
k

Palpek posted:

I only mean any AI, I don't use it against a player Julianna, there are 2 other weapon slots to use against her. Also the difficulty curve is more like it starts with the player as a god in this game, then demotes you for a little while to a messiah and comes back to god in the end. It's no Prey in that regard.

The last bit for me was when I got shift late and it let me unequip double jump and create quite specialised loadouts.

Trying different ones out was some of the best fun of the last 6h of the game tbh.

punishedkissinger
Sep 20, 2017

I tried out the posion lungs perk thing but the liability of the gas cloud exploding makes it too risky tbh. sticking with aether and shift for now. still using a poison shotgun, but im not going near that cloud i dont think.

Frog Act
Feb 10, 2012



So I'm a bit confused about a few things/hints that I just can't seem to make progress on

The hacker's hideout in Fristad Rock, under the radio tower, where the Eternalist hacker is trying to find new 2-bit commands. What am I supposed to do there? I can't seem to get a hang of it.

The picture in Fristad rock. I found the place where they liaise but it didn't update the discovery at all. I've tried going back at different times of day, read everything in the room, etc but it's still just "find the place where Charlie and Fia get together"

The spy codes on Fristad Rock. I have one, but the others seem inexplicable. I read I have to listen to radio broadcasts? Where do I find those?


I have a few questions like this for basically every map at this point, which is making me feel a bit directionless. I know people have found this game to be too hand holdey, but playing it without markers 90% of the time, just trying to piece things together, isn't particularly intuitive either, though I'll grant I might just be stupid

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf

Frog Act posted:

So I'm a bit confused about a few things/hints that I just can't seem to make progress on

The hacker's hideout in Fristad Rock, under the radio tower, where the Eternalist hacker is trying to find new 2-bit commands. What am I supposed to do there? I can't seem to get a hang of it.

Oh I know this one. If you hack the machine, it'll set up these three satellite dishes over on the roof of Frank's place. Go up and interact with one of them (with the hacking tool I think?), and then defend them against a shitton of eternalists. I believe it's okay if one of them dies. Anyway, if you can keep one or two alive til the end of the sequence, it unlocks some new options for interacting with 2-Bit (which persist between loops).

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

Frog Act posted:

So I'm a bit confused about a few things/hints that I just can't seem to make progress on

The hacker's hideout in Fristad Rock, under the radio tower, where the Eternalist hacker is trying to find new 2-bit commands. What am I supposed to do there? I can't seem to get a hang of it.

The picture in Fristad rock. I found the place where they liaise but it didn't update the discovery at all. I've tried going back at different times of day, read everything in the room, etc but it's still just "find the place where Charlie and Fia get together"

The spy codes on Fristad Rock. I have one, but the others seem inexplicable. I read I have to listen to radio broadcasts? Where do I find those?


I have a few questions like this for basically every map at this point, which is making me feel a bit directionless. I know people have found this game to be too hand holdey, but playing it without markers 90% of the time, just trying to piece things together, isn't particularly intuitive either, though I'll grant I might just be stupid

spoilers on all three q's:


1. Run around, you'll find antennas to hack, hack them and you'll activate 2-bit commands. Not worth it though, doesn't do much. If you look at the screens in the hideout you'll see a map where the antennas are.

2. You probably haven't found the real hiding place yet. If you have, you'll encounter a board with tapes that is used to gain entry, and you'll need to go to karls bay first to open a safe to get hints on how to break the tape code/lock/combination

3. this is more esoteric, but in each location you can hack radios to activate the number station audio, which will give you coordinates to a certain door on the map and the number of times you'll need to ring the bell once there. You've probably found a door with a bell somewhere that does nothing, there's one in every map. They're not accesible in all times of day though, like the updaam one is only available if you do something first thing in the morning.

KillHour
Oct 28, 2007


Samopsa posted:

spoilers on all three q's:


1. Run around, you'll find antennas to hack, hack them and you'll activate 2-bit commands. Not worth it though, doesn't do much. If you look at the screens in the hideout you'll see a map where the antennas are.



I'm pretty sure you actually need to do this to (late game spoilers) change the announcement that gets Wenji to the party

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.
People don't seem to like it when you invade and kill the visionaries first. :shrug:

thebardyspoon
Jun 30, 2005

KillHour posted:

I'm pretty sure you actually need to do this to (late game spoilers) change the announcement that gets Wenji to the party

Nah, I haven't done that yet and finished the game without doing it. I just grabbed the Aleksis bobblehead thing from the library and that was enough to talk to the robot butler thing and get it to do the announcement. From what I understand doing the hacking stuff gets you more commands and you can get the eternalists to kill Charlie for you.

MMF Freeway
Sep 15, 2010

Later!
Found a rapier with exploding shots and I stupidly forgot to infuse it. Does that come from somewhere particular?

Grayshift
May 31, 2013
Could someone help me break my decision paralysis? I've just been turned loose from the infusion tutorial and there's so many loose ends to chase. Guns and slabs feel like the priority because I'm dreading getting owned by invaders. I found a gold weapon at noon but I'm not sure I liked it, at least not without some recoil dampening. I have Egor's silenced machine pistol. Some slabs would be great too but I feel like I'll need better guns to get them. Current thinking is to hit the Complex at morning because all those unpowered doors I've seen everywhere are irritating, then Updaam at noon to see if I can get Shift, which feels like it'll be the most useful for exploring.

Just some nudges for initial places to explore for good loot.

Lt. Lizard
Apr 28, 2013

Grayshift posted:

Just some nudges for initial places to explore for good loot.

Hint 1: Julianna can't invade you when there are no Visionaries present on the map.
Hint 2: Some maps, during some time periods, don't seem to have anything interesting going on and yet you can still enter them. They usually have some interesting hidden loot in them.
Hint 3: (just directly stating maps and time periods for big loots :v:) Noon Complex, Afternoon Updaam and Evening Karl's Bay all have unique weapons hidden somewhere. You get the fourth unique weapon by killing Frank in the morning

Dyz
Dec 10, 2010

MMF Freeway posted:

Found a rapier with exploding shots and I stupidly forgot to infuse it. Does that come from somewhere particular?

Hannibal Rex posted:

Karl's Bay in the morning has a rooftop sniper, and another sniper is guarding the Horizon entrance. They have a 50% chance each of spawning with the explosive Rapier, assuming your loop stress is high enough.

BigglesSWE
Dec 2, 2014

How 'bout them hawks news huh!
Oh they must've patched the AI big time; they're far more likely to hear you when you murder their neighbours now.

Scholtz
Aug 24, 2007

Zorchin' some Flemoids

Final moments of player control in the game spoilers

I assume everyone was carrying around the sniper rifle at this point, so did anyone else just assassinate Julianna the moment you open the door? Am I a bad person?

Chard
Aug 24, 2010




Scholtz posted:

Final moments of player control in the game spoilers

I assume everyone was carrying around the sniper rifle at this point, so did anyone else just assassinate Julianna the moment you open the door? Am I a bad person?

lol I didn't even hesitate

punishedkissinger
Sep 20, 2017

been going in as juliana and killing targets and guards to make it easier for whoever i'm "hunting"

do guards respawn btw? its not clear

Ravenfood
Nov 4, 2011

Grayshift posted:

Could someone help me break my decision paralysis? I've just been turned loose from the infusion tutorial and there's so many loose ends to chase. Guns and slabs feel like the priority because I'm dreading getting owned by invaders. I found a gold weapon at noon but I'm not sure I liked it, at least not without some recoil dampening. I have Egor's silenced machine pistol. Some slabs would be great too but I feel like I'll need better guns to get them. Current thinking is to hit the Complex at morning because all those unpowered doors I've seen everywhere are irritating, then Updaam at noon to see if I can get Shift, which feels like it'll be the most useful for exploring.

Just some nudges for initial places to explore for good loot.
I started off going to Karl's Bay first. That was the only place there was a visionary first-thing, might as well start the day with a good murder!

(Also the Nexus slab she drops is excellent. I spent a few days doing Karl'sBay and then Updaam at noon for Nexus and Shift and subsequent upgrades while doing other things in the afternoon and evening, like collecting gold guns.

Frog Act
Feb 10, 2012



Samopsa posted:

spoilers on all three q's:


1. Run around, you'll find antennas to hack, hack them and you'll activate 2-bit commands. Not worth it though, doesn't do much. If you look at the screens in the hideout you'll see a map where the antennas are.

2. You probably haven't found the real hiding place yet. If you have, you'll encounter a board with tapes that is used to gain entry, and you'll need to go to karls bay first to open a safe to get hints on how to break the tape code/lock/combination

3. this is more esoteric, but in each location you can hack radios to activate the number station audio, which will give you coordinates to a certain door on the map and the number of times you'll need to ring the bell once there. You've probably found a door with a bell somewhere that does nothing, there's one in every map. They're not accesible in all times of day though, like the updaam one is only available if you do something first thing in the morning.


Thanks! I appreciate the guidance, it sounds like they’re multi-stage and I might need to go locate some detailed guides, but this is a good start

Volte
Oct 4, 2004

woosh woosh

BigglesSWE posted:

Oh they must've patched the AI big time; they're far more likely to hear you when you murder their neighbours now.
Are you sure it's not just loop stress accumulating? The AI gets noticeably way better as you progress through the game. During the middle game I felt like an unstoppable god and by end-game I felt like, well, a stoppable god.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Think I've almost got everything set up to beat the game but I've still got some extra stuff to check out. Can you continue playing/looping after breaking it?

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

punishedkissinger posted:

do guards respawn btw? its not clear

Yes. Everyday.

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Runa
Feb 13, 2011

I rather like the adaptive difficulty in this game. As loop stress goes up so does their chance to drop the good poo poo. Eternalists actually get less lazy and incompetent too.

They might not consciously remember the loops but some part of them know that poo poo has been getting progressively more real.

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