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It's not Roguelike Advance Wars, but Gem Wizards Tactics is kinda Roguelike-y Final Fantasy Tactics / ITB with more procgen https://store.steampowered.com/app/1360270/Gem_Wizards_Tactics/
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# ? Sep 23, 2021 18:36 |
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# ? Apr 24, 2024 06:35 |
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dyzzy posted:How would AWRL work, do you have hero units that have permadeath plus the normal factories on maps? Give all units weight, you have a transport with a weigh limit between each island so you can carry over your core strategy. You start each stage with a flat amount of cash. Maybe your commander and his command staff are placed on the map as two or three core units that you have to keep around, but unlike basic units you construct they get stronger as used (either in combat, or maybe your command abilities? you command power cap?) so you have incentive to send them out and not just rely on purchasable chaff units that you can let die with no penalty. Endless mode just generates bigger and bigger islands until you are fighting to conquer South America with your transport troops alone.
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# ? Sep 23, 2021 18:45 |
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Mithross posted:Give all units weight, you have a transport with a weigh limit between each island so you can carry over your core strategy. You start each stage with a flat amount of cash. Maybe your commander and his command staff are placed on the map as two or three core units that you have to keep around, but unlike basic units you construct they get stronger as used (either in combat, or maybe your command abilities? you command power cap?) so you have incentive to send them out and not just rely on purchasable chaff units that you can let die with no penalty. Isn't this less Advance Wars and more Fire Emblem? More on theme would be making city income limited but a larger sum, with the sum carrying over between maps. Then you can spend a premium amount to deploy with something on the first turn past enough for some infantry.
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# ? Sep 23, 2021 19:14 |
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Thirsty Dog posted:It's not Roguelike Advance Wars, but Gem Wizards Tactics is kinda Roguelike-y Final Fantasy Tactics / ITB with more procgen This looks awesome
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# ? Sep 23, 2021 19:23 |
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Floodkiller posted:Isn't this less Advance Wars and more Fire Emblem? I mean Fire Emblem really just needs a randomizer (and maybe something that shuffles unit classes around?) and it's there. Carrying over a certain amount of money would be closer to AW, true, but my thought was carrying over some built units is going to help prevent people spending way too long on earlier maps to build money for the next one. Maybe you can just only carry over so much money? Base it on your ranking for the current map. If you grind up a huge sum of money you can win this map, but you have to spend it all on "moving faster to stay ahead of the war" and you get to keep a pittance at the start of the next map. Go fast and you might not have made much money but it's all yours. Win fast with cheap units and you can actually get ahead a bit and carry good amounts. I like that too. Someone get coding. I'll throw in $5 towards RPG maker, that should be a solid enough program to get everything done.
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# ? Sep 23, 2021 20:07 |
FE randomizers already exist (at least for the GBA ones). FE also has an Ironman (unofficial) gameplay challenge that's pretty popular.
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# ? Sep 23, 2021 20:22 |
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You guys are overthinking it. Advance Wars gameplay across a sequence of randomly generated missions of increasing difficulty. If you lose a mission, game over. There you go, roguelike AW. You can add in more roguelite elements to taste. Choose from a set of three new perks for your CO after each mission, a branching map of missions to pick from, alternate COs and/or factions to unlock and/or powerup with metaprogression currency, etc
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# ? Sep 23, 2021 20:22 |
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i dunno i like money carrying through, though i think it would be more interesting if it was less of a "bonus resource" thing and a dwindling resource thing cos on map like days of ruin would be interesting and i like the perks thing since you can also put unit perks on a CO like something that makes a unit type go from d to c on a terrain or infantry captures cities slightly faster
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# ? Sep 23, 2021 20:29 |
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If money carries over then you need to add anti-stall mechanics too, and the optimal strategy is still going to be "stall as much as the game allows you to". (Or you totally rework how money works, but then you're getting away from AW gameplay). If you really want to have bonuses based on how you did in the previous mission just make it something separate based on your ranking for that fight.
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# ? Sep 23, 2021 20:37 |
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have a cap on income and un-gathered income is automatically added to your total at the end of the match you could even make it so that end-of-mission income gets a percentage bonus compared to turn income, to incentivize fast completion even more
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# ? Sep 23, 2021 20:40 |
Tuxedo Catfish posted:i only played about 30 hours total of ITB to get wins for each of the teams (and maybe one 4-island win? can't remember if i ever got one of those or not) but in any case they were an extremely good 30 hours and i have a lot of respect for the game i didn't realize that people actually go for 2-island wins. feels kind of like a 3 rune crawl run to me in that it's great for getting your toes wet but you really want to explore a bit more in future runs 4-island is definitely more satisfying imo, islands 3 and 4 generally push your puzzle skills a lot harder
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# ? Sep 23, 2021 20:59 |
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Battle For Wesnoth campaigns have a neat way of handling carryover units and cash, although it's p much entirely dependent on maps having turn limits.
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# ? Sep 23, 2021 21:00 |
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Purely as an intellectual exercise, it's interesting to me that if a roguelike leans far enough into deterministic mechanics, it transforms into a puzzle game, and almost universally, I don't enjoy those as much Apparently some amount of chaos is mandatory
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# ? Sep 23, 2021 21:03 |
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Thirsty Dog posted:It's not Roguelike Advance Wars, but Gem Wizards Tactics is kinda Roguelike-y Final Fantasy Tactics / ITB with more procgen Getting serious Vantage Master flashbacks looking at the gifs there
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# ? Sep 23, 2021 21:03 |
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A lot of the enjoyment of advance wars campaigns came down to variety in clever handcrafted missions which were often designed to be more memorable, thematic or puzzle-like than difficult and strategic; such as the AW2 mission where you’re hopelessly underfunded but only have to survive for 2 weeks with the character who builds crappy units for cheap, or the DOR mission against a bunch of desperate cultists who are represented by swarms of low-health infantry and a single war tank that has no ammo You could make some solid generally strategic and balanced maps in the map editor and just slug it out in generic matches, but there’s a reason the campaigns did not focus on these kinds of maps and I’m skeptical that the things most people fondly remember about advance wars could be translated to to a procedurally generated rogue model
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# ? Sep 23, 2021 21:18 |
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dis astranagant posted:Getting serious Vantage Master flashbacks looking at the gifs there Is that good or bad?
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# ? Sep 23, 2021 21:38 |
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Prism posted:Is that good or bad? It's an ancient strategy rpg Falcom put out that's pretty solid. It was freeware but the site for it went down eons ago so it might take some digging to find it now. English release was called Vantage Master Online. Found a working download link off the old site.http://file.4gamer.net/old2/demo2/VMOnline.zip Your browser may bitch about the download link but it's the original file from 1998. and here's the english manual on the wayback machine.https://web.archive.org/web/20071112041954/http://www.falcom.com/vantage/manual/index.html dis astranagant fucked around with this message at 23:56 on Sep 23, 2021 |
# ? Sep 23, 2021 22:06 |
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nrook posted:The roguelike elements of Into the Breach felt inconsequential to me. Two games with the same squad typically felt the same; it was rare for the game to surprise me. Maybe I didn’t play it enough. It feels more like a puzzle game tbh. I love them both but I don't think it's got anywhere near the replay ftl has Imagined posted:I realize I'm just restating what the people above me said, but Into the Breach also felt like more of a puzzle game than a roguelike imho. Should have read on lmao
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# ? Sep 24, 2021 03:24 |
dis astranagant posted:It's an ancient strategy rpg Falcom put out that's pretty solid. It was freeware but the site for it went down eons ago so it might take some digging to find it now. English release was called Vantage Master Online. you can still get vantage master straight from falcom just choose the falcom mirror as it's the only one that's still working. the manual is also still live
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# ? Sep 24, 2021 03:30 |
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Jazerus posted:you can still get vantage master straight from falcom Cool. For some reason all I was pulling up was wayback machine links to a long dead version of falcom's site.
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# ? Sep 24, 2021 03:55 |
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Into the Breach is all prebuilt maps, if you consider that 'Roguelike' enough
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# ? Sep 24, 2021 05:06 |
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victrix posted:Purely as an intellectual exercise, it's interesting to me that if a roguelike leans far enough into deterministic mechanics, it transforms into a puzzle game, and almost universally, I don't enjoy those as much
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# ? Sep 24, 2021 08:15 |
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it's not a roguelike if you don't occasionally have to seriously consider signing a contract, written in blood, bound in flesh, by things better not named, just to know how the next die roll is going to land. (every roguelike player steals and mortgages souls... right? How else do you enjoy the genre?)
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# ? Sep 24, 2021 10:33 |
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Just saw this pop up on my recommendations list on Steam, it's another Chess-themed roguelike coming out today (there's a demo available as well): https://store.steampowered.com/app/1142080/Pawnbarian/ At first glance it looks like about the same amount of depth as Hoplite, so I guess I'll wait and see on the price point and reviews.
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# ? Sep 24, 2021 14:37 |
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Kanos posted:The build that works really well for me is generally something like this: This is fuckin' gospel, man. Just got my first clear. I'll also add that Word of Beauty is absolutely busted as well. Turn every Mana Potion into two Healing Potions? Yes please. Absolutely turned the game around because I had 5 life left when I learned it.
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# ? Sep 24, 2021 17:01 |
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Gunfire Reborn will get 1.0 soon, at the end of October or early November. But they have announced a price increase next month so you know, if you want to buy it for just $10, do it now. It's the best FPS/roguelike imo, much better than the competition (Ziggurat, Immortal Redneck, Roboquest, etc)
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# ? Sep 25, 2021 09:36 |
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I've only played solo and I'd give it like a solid 7.5/10 at this point, it's improved a lot since I first picked it up around a year ago. I think if I had a group of friends to play with I'd be really into it though, seems like a great game for shooting the poo poo with friends. And yeah I definitely prefer it more than the games listed -- it's surprising how few people have been able to pull off a great FPS roguelite
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# ? Sep 25, 2021 13:06 |
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I really feel people should get both that and Roboquest. The gunplay of the latter felt a thousand times better to me (we've talked about this before and I'm very much in a minority)
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# ? Sep 25, 2021 13:08 |
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Roboquest is a great game but it's far less of a complete package and hasn't been updated for 2 months. When it finally releases I am confidant it will be fantastic and well worth the purchase but IMO I can't recommend it right now. I played it for all of 4.5 hours and beat it twice while seeing all of the content there was to see.
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# ? Sep 25, 2021 13:24 |
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gunfire reborn is definitely a solid game and a lot of fun with friends
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# ? Sep 25, 2021 13:30 |
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It's fun, but it being the best of its kind says more about the genre than the game itself imo.
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# ? Sep 25, 2021 13:48 |
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Cinara posted:Roboquest is a great game but it's far less of a complete package and hasn't been updated for 2 months. When it finally releases I am confidant it will be fantastic and well worth the purchase but IMO I can't recommend it right now. I played it for all of 4.5 hours and beat it twice while seeing all of the content there was to see. Ah that's fair enough. 4.5 hours doesn't even get you an unlock in Gunfire, ahem.
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# ? Sep 25, 2021 14:03 |
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Thirsty Dog posted:Ah that's fair enough. 4.5 hours doesn't even get you an unlock in Gunfire, ahem. I know "haha meta-progression amirite guys?" is here but that's a bit too exaggerated, c'mon now.
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# ? Sep 25, 2021 14:43 |
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Thirsty Dog posted:Ah that's fair enough. 4.5 hours doesn't even get you an unlock in Gunfire, ahem. Let's not exaggerate, as people who haven't played won't know what's a joke or not (there are some really bad grindy games out there). You get 1-3 unlocks per game in Gunfire, for the first 20 hours.
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# ? Sep 25, 2021 14:44 |
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Gunfire would've been better without loving metaprogression but it's fairly fast to unlock.
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# ? Sep 25, 2021 16:57 |
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I haven't played it in quite a while but everything felt really limp and impotent last time I tried to get into it. Really put me off trying to grind to unlock more poo poo. e: I decided to update and try it again and it does feel better moment to moment gameplay. So that's good! Ibram Gaunt fucked around with this message at 17:28 on Sep 25, 2021 |
# ? Sep 25, 2021 17:01 |
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Floodkiller posted:Just saw this pop up on my recommendations list on Steam, it's another Chess-themed roguelike coming out today (there's a demo available as well): Following up after picking it up ($10, 10% off right now), definitely good for a bit of coffee-break fun (15-30 min a run) if you are the kind of person who enjoyed Hoplite. There's three characters that each have a deck of cards based on chess pieces (or Shogi for the third character) and some passive abilities. You draw 3/play 2 cards from your deck each round by default to move around the board and kill everything to progress. You can upgrade them in shops between each level with stuff like splash damage, defense against incoming attacks, or gain an energy point+draw a card; you get gold by beating enemies and beating the level quickly. There's a decent amount of enemy variety in the three dungeons available, and it has Slay The Spire ascension levels to upgrade to after beating each dungeon once, and an infinite gauntlet like Hoplite after you beat the current dungeon if you want to see how far you can push your upgrades.
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# ? Sep 25, 2021 18:37 |
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Playing more Gunfire it feels like some boss attacks are really loving hard to avoid, I don't really get what you're supposed to do when your dash can't move you fully out of some of the AoEs
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# ? Sep 25, 2021 18:56 |
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Ziggurat 2 is almost done with Early Access now and Roboquest has a pretty substantial/good dev roadmap ahead of it stretching into next year---want to say that both Zigg 2 and Gunfire will fully land at about the same time as with an incredible number of other projects within this last labored quarter gasp of 2021, so that's neat as this next gen of the niche breaks on through to the next high plateau for awhile.
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# ? Sep 25, 2021 19:32 |
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# ? Apr 24, 2024 06:35 |
Ibram Gaunt posted:Playing more Gunfire it feels like some boss attacks are really loving hard to avoid, I don't really get what you're supposed to do when your dash can't move you fully out of some of the AoEs Barring a few exceptions, mostly you are supposed to be already moving, having learned to anticipate the pattern. There's a few things that still get me every time like the leap on boss 1 after the pillars are broken, but most stuff is avoidable with practice.
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# ? Sep 25, 2021 19:49 |