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Trump
Jul 16, 2003

Cute

D-Pad posted:

"Conceptual alpha build" is hyperbolic in the extreme if you've ever actually played a conceptual alpha build. I'm not denying there isn't a lot of jank, but this isn't that far off from any other battlefield beta that went on to do well.

Of course it hyperbolic, but thanks for pointing it out.

It's still a completely fubar'ed beta/demo. Even the map doesn't work, seriously what the gently caress?

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Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

dog nougat posted:

I'm really enjoying the beta overall. It's not perfect, but I didn't expect it to be. While I still think it'd be better with actual classes than the goofy specialist system I'll just have to adapt to this new system. The decision to limit squads to 4 players is questionable. I think it'd be better at 5 or 6 so you can have a robust squad that can react to nearly any threat (ideally). The grappling hook is cool, but I honestly prefer running with the recon perk and using my drone to spot enemies for my team assaulting a point or play defense as an engineer. The ability for anyone to carry wiz-balls is pretty sweet and I find it way more useful than grenades. For the most part I haven't found rocket spam to be all that bad and have had pretty good luck surviving in vehicles. I'm interested to see how the game turns out in November. I'm having a blast so far, and the portal thing looks like a hell of a lot of fun.

Pretty much my thoughts. This has been by far the smoothest of the series' betas that I've played. Nothing utterly game breaking, no crashes, just some expected jank. Finding big firefights hasn't been hard, which isn't something I was really expecting given the map size. Love the ttk. The attachment system is fun and useful. I'm glad there aren't 10k attachments like it was in BF4.

Gonna play a lot over the weekend gonna rock.

RBX
Jan 2, 2011

I just find it funny how somehow BF isn't "team based" anymore. As if vehicles don't dominate a majority of servers. Half the time I played the old games I feel like fodder for some nerd sitting in a jet for two hours. I just played and naturally we had a lil squad of 7 running together and covering each other from objective to objective. And sometimes I didn't. Hell it's a beta and I'm sure half the people are just loving with settings to get playable FPS. Just alot of anecdotal stuff that isn't true for everybody. Or somehow everybody being able to revive each other is a bad thing. Every BF game we get the "Medic never revives' complaining and now that everyone can (like in BFV) that's bad too.

dog nougat
Apr 8, 2009
Game bad. So what

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Seems like a lot of old battlefield veterans want to play Hell Let Loose. Which is a good game too. Its just not this game

Charles 1998
Sep 27, 2007

by VideoGames

DeadFatDuckFat posted:

Seems like a lot of old battlefield veterans want to play Hell Let Loose. Which is a good game too. Its just not this game

That's completely false. Everyone complaining about Battlefield 2042 is comparing it to older Battlefields.

Rusty
Sep 28, 2001
Dinosaur Gum

DeadFatDuckFat posted:

Seems like a lot of old battlefield veterans want to play Hell Let Loose. Which is a good game too. Its just not this game
It's definitely part of my issue. When I soured on BFV, I picked up HLL and have played it ever since, and it's completely unfair to compare a team based game to Battlefield, but also Battlefield with classes at least had people dropping first aid and ammo and had a class specifically for revives. Also, you could at least mark the next point and at least some squad members would rush it with it you even with no communication.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Charles 1998 posted:

That's completely false. Everyone complaining about Battlefield 2042 is comparing it to older Battlefields.

Maybe I didn't phrase that correctly? Those same people would love playing HLL because it does not have those Battle Royale traits that you yourself listed. Its a very team based objective war fps with classes and vehicles

Charles 1998
Sep 27, 2007

by VideoGames

DeadFatDuckFat posted:

Maybe I didn't phrase that correctly? Those same people would love playing HLL because it does not have those Battle Royale traits that you yourself listed. Its a very team based objective war fps with classes and vehicles

Eh, I'm doubtful of that. It plays like a janky indie walking sim. You may as well play Battlefield 4, 1, or V.

BIgDevine
Sep 24, 2018
Just started downloading will be joining you all soon

kri kri
Jul 18, 2007

DeadFatDuckFat posted:

Maybe I didn't phrase that correctly? Those same people would love playing HLL because it does not have those Battle Royale traits that you yourself listed. Its a very team based objective war fps with classes and vehicles

I mean, I guess but for a battlefield game I would like to play like a typical battlefield game. The specialist system changes the entire game. I guess we find out in a month.

Rusty
Sep 28, 2001
Dinosaur Gum

Charles 1998 posted:

Eh, I'm doubtful of that. It plays like a janky indie walking sim. You may as well play Battlefield 4, 1, or V.
It's not even close to any of those games. You are on voice comms with a squad of 6 (or 3 in a tank) and stick with your squad the whole game. It's basically almost forced the way the spawn system works and rifles are all one hit kills up to like 100m. It doesn't play anything like any BF game.

Kazinsal
Dec 13, 2011



Rusty posted:

It's not even close to any of those games. You are on voice comms with a squad of 6 (or 3 in a tank) and stick with your squad the whole game. It's basically almost forced the way the spawn system works and rifles are all one hit kills up to like 100m. It doesn't play anything like any BF game.

I for one am shocked that someone may in fact be arguing in bad faith on the internet because they're mad about a video game not being what they expected it to be.

Skyarb
Sep 20, 2018

MMMPH MMMPPHH MPPPH GLUCK GLUCK OH SORRY I DIDNT SEE YOU THERE I WAS JUST CHOKING DOWN THIS BATTLEFIELD COCK DID YOU KNOW BATTLEFIELD IS THE BEST VIDEO GAME EVER NOW IF YOULL EXCUSE ME ILL GO BACK TO THIS BATTLECOCK

DeadFatDuckFat posted:

Maybe I didn't phrase that correctly? Those same people would love playing HLL because it does not have those Battle Royale traits that you yourself listed. Its a very team based objective war fps with classes and vehicles

I hate HLL but loved battlefield 1 and 4 and wished this game was more like that. This feels like a step away from what makes battelfield a fun franchise, not an improvement on the formula.

LampkinsMateSteve
Jan 1, 2005

I've really fucked it. Have I fucked it?
Maybe it's the expanded player base, or maybe DICE got enough stats and stopped reserving many slots for bots, but the game was so much more responsive today. And my server was 100% humans only -- made a real difference. Fighting against multiple people was a real challenge, and really made me more amped for this game.

They have to fix the sniping though. Crazy slow velocity and wicked bullet drop -- ends up with a sniping match being two people just testing the drop against each other for ever.

The game loves CPU cores, I reckon, because sure I have a 3080, but it seems like I get great performance (110-120 fps) at 1440p (Ultra/High mix) thanks to the 12 cores of my 5900x.

Kazinsal
Dec 13, 2011



LampkinsMateSteve posted:

They have to fix the sniping though. Crazy slow velocity and wicked bullet drop -- ends up with a sniping match being two people just testing the drop against each other for ever.

This is honestly my only real complaint with the game right now. I wouldn't want them to go all warzone ballistics on the sniper rifles but BF4 and 1 had it right imo.

kri kri
Jul 18, 2007

LampkinsMateSteve posted:

Maybe it's the expanded player base, or maybe DICE got enough stats and stopped reserving many slots for bots, but the game was so much more responsive today. And my server was 100% humans only -- made a real difference. Fighting against multiple people was a real challenge, and really made me more amped for this game.

They have to fix the sniping though. Crazy slow velocity and wicked bullet drop -- ends up with a sniping match being two people just testing the drop against each other for ever.

The game loves CPU cores, I reckon, because sure I have a 3080, but it seems like I get great performance (110-120 fps) at 1440p (Ultra/High mix) thanks to the 12 cores of my 5900x.

I know the Freeman community guy was talking about fixing which servers you connected to, so you are probably right. Apparently the game would connect you to another geographic location which would probably explain alot of the crazy lag.

Warad
Aug 10, 2019



The only thing I absolutely hate about this game is losing literally all the good things from V.

I want my action roll and secret handshake back dammit. :argh:

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Kazinsal posted:

This is honestly my only real complaint with the game right now. I wouldn't want them to go all warzone ballistics on the sniper rifles but BF4 and 1 had it right imo.

BF4 spoiled me on sniping so hard. I can't snipe without a rangefinder anymore lol.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Infidelicious posted:

While taking into consideration optimal engagement profiles based on the opponents class strengths and weaknesses the dude has killed you and your friends with whatever he's carrying:

Because this is a shoot mans game and he used the ability to aim instead of planning how to tactically disengage and then knife someone instead of shooting them because their gun is 23% better within 30m.

Growing sense that we've discovered the difference between the farmer and the farmed. "Who has the rockets, who has the health" is some basic poo poo to have thrown out the window.

Kind of lame to abandon those layers of complexity and squad cohesion, while adding in fiddly midround gun customization so you can minmax your ammo/sights between objectives.

Assepoester
Jul 18, 2004
Probation
Can't post for 11 years!
Melman v2

Charles 1998 posted:

Now that I think about it, I think we're getting the opposite of Battlefield V. Battlefield V had a battle royal mode in a game designed and balanced around Conquest and Operations. What we're getting is a game designed around Battle Royal, with Conquest and Operations shoe horned in. Here are the things that make me feel like Battlefield 2042 is designed from the ground up as a battle royal:

  • No classes, instead you choose your gadget. Like an equipment item you'd pick up during a Battle Royal.
  • Can use any weapon, and pick up any weapon at any time.
  • Can customize your weapon at any time without respawning.
  • Specialists
  • Hot dropping vehicles
  • Random civilian cars you can pick up along the map
  • Players you kill drop ammunition
  • Squad members can revive each other no matter what they have equipped
  • Fast, sliding, movement system
  • 100+ max player counts
  • Absolutely massive, open, quickly traversable maps
  • Barely any faction identity

There's probably more that I'm missing.

Symetrique posted:

I mean, these were in V as well.
Some of them were, yeah, and BFV managed to have both a very strict class based system AND a battle royale with a lot of these features stapled on top, sometimes not very well, but I think Charles has stumbled upon an essential truth here - DICE has been working on adding more features into their engine that would accommodate a Battle Royale (128 players), as well as copying features from the COD Warzone Battle Royale (which itself copied from Battlefield), and these aren't the same features that make for a better Battlefield game, but these are the features that made it in.



Doesn't matter that they're not making one now, at some point EA definitely wanted to have these features worked on in preparation for one, or at the very least to make this game more palatable to the very large playerbase of COD Warzone, and here we are.



GyverMac posted:

Yeah, can attest to this. The 128 player cap really did me in most of all though. It is just chaos everywhere and impossible to get some kind of team cohesion. It felt more like a futuristic COD ground war match than battlefield. (which is bad IMHO)
Ground War was COD 2019/Modern Warfare 4 trying to go halfway towards a Battlefield game, and Battlefield 2042 is Battlefield trying to go halfway towards COD 2019/Modern Warfare 4, so yeah it makes sense that they feel very similar.

Assepoester fucked around with this message at 20:30 on Oct 8, 2021

veni veni veni
Jun 5, 2005


First impressions are that this game is going to be good but it does not feel like a game that is coming out in a month.

Visually it's really impressive. Much more so than in videos on youtube, but I can't help but feel like something is missing... some sort of post processing maybe, that really made BF1 and BF5 pop. Like, it looks sort of sterile. I don't know how to describe it.

RBX
Jan 2, 2011

Chronojam posted:

Growing sense that we've discovered the difference between the farmer and the farmed. "Who has the rockets, who has the health" is some basic poo poo to have thrown out the window.

Kind of lame to abandon those layers of complexity and squad cohesion, while adding in fiddly midround gun customization so you can minmax your ammo/sights between objectives.

None of that has ever been Battlefield what the hell

veni veni veni
Jun 5, 2005


The United States posted:

Doesn't matter that they're not making one now, at some point EA definitely wanted to have these features worked on in preparation for one, or at the very least to make this game more palatable to the very large playerbase of COD Warzone, and here we are.

Battle Royale is tapped out. There is no room for more Battle Royale games. Fortnite, Warzone and Apex, dominate that market and I think companies are starting to realize that. This is why hazard zone is supposed to be a "hardcore squad experience". It's totally going to be Tarkov lite.

Imho the Tarkov/Hunt:showdown formula is going to be the new thing games start gunning for, because it's very similar to BR in nature and experience, but has a lot more room for creativity and the market isn't completely saturated. I've been saying this for a while and looking at Battlefield and The new Ghost Recon it seems to be becoming a reality. Which is good because that formula is way better than BR imo.

I really don't expect to see a traditional BR in 2042 at all. Maybe as some gimmick mode I dunno. I'm sure the currently successful BR games will continue to be popular but I think the gold rush is over.

Trump
Jul 16, 2003

Cute

The United States posted:

Doesn't matter that they're not making one now, at some point EA definitely wanted to have these features worked on in preparation for one, or at the very least to make this game more palatable to the very large playerbase of COD Warzone, and here we are.

Definitely the last part. It seems like a very executive move to look at the massive success of of BR games and then make DICE copy elements from them, with out actually knowing their own franchise. No matter what, the implementation comes from a place of insecurity in their product

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


RBX posted:

None of that has ever been Battlefield what the hell

Really quickly discovering that "kill the guy with the shotgun next to you first, then kill their medics" is a tactical bridge too far.

Pubbies taking the exact same route into the exact same minefield over and over is starting to make sense.

Mordja
Apr 26, 2014

Hell Gem
-There's really no point in medics at the rate you self-heal, huh?
-Lol, if you swap the grenade controls to quick throw, it'll automatically throw it if you even just mousewheel over it which is dumb

RBX
Jan 2, 2011

Chronojam posted:

Really quickly discovering that "kill the guy with the shotgun next to you first, then kill their medics" is a tactical bridge too far.

Pubbies taking the exact same route into the exact same minefield over and over is starting to make sense.

It's more like"those are obvious things people know for every multiplayer game ever but most of the time in BF that doesn't matter and it's shoot people first". Making up stuff like it's some deep system is a reach.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

RBX posted:

None of that has ever been Battlefield what the hell

Lmao what, the BF series had always been about identifying classes both on your side and the enemy, it's part of the failing of BFV

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic

jisforjosh posted:

Lmao what, the BF series had always been about identifying classes both on your side and the enemy, it's part of the failing of BFV

Kind of moot in 2042 when everyone is walking around with paddles.

I really miss dueling medic chains in BC2, that was insane.

Target Practice
Aug 20, 2004

Shit.

jisforjosh posted:

Lmao what, the BF series had always been about identifying classes both on your side and the enemy, it's part of the failing of BFV

I agree, being able to tell at a glance what you're up against is super important.

Mordja
Apr 26, 2014

Hell Gem
Game's got a real identity crisis imo.

jisforjosh
Jun 6, 2006

"It's J is for...you know what? Fuck it, jizz it is"

Raskolnikov2089 posted:

Kind of moot in 2042 when everyone is walking around with paddles.

I really miss dueling medic chains in BC2, that was insane.

Honestly the BFV system of anyone being able to revive but it took much longer was a good risk-reward trade off

Charles 1998
Sep 27, 2007

by VideoGames

jisforjosh posted:

Honestly the BFV system of anyone being able to revive but it took much longer was a good risk-reward trade off

What's the point when you can just respawn?

Hot Diggity!
Apr 3, 2010

SKELITON_BRINGING_U_ON.GIF

Charles 1998 posted:

What's the point when you can just respawn?

??????????

Skyl3lazer
Aug 27, 2007

[Dooting Stealthily]



Raskolnikov2089 posted:

Kind of moot in 2042 when everyone is walking around with paddles.

I really miss dueling medic chains in BC2, that was insane.

Saying "I really miss one of the biggest gameplay flaws of a previous game" isnt exactly making me give a poo poo about how you think the game should be designed

Uriah Heep
Apr 28, 2010

im having a bit of an existential crisis here guys
Game good, thread bad

Collapsing Farts
Jun 29, 2018

💀
Would prefer 64 or 32 player servers on a smaller map tbh

The chaos of 128 players is fun for a while but it's not as engaging

LampkinsMateSteve
Jan 1, 2005

I've really fucked it. Have I fucked it?
It took a few days, and maybe cos it's Friday night and have a couple beers in me, but low ping, good frames, and I'm having fun. I think I get the flow and meta a bit more, and I'm getting into lots of good fights.

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Skyscraper
Oct 1, 2004

Hurry Up, We're Dreaming



Skyl3lazer posted:

Saying "I really miss one of the biggest gameplay flaws of a previous game" isnt exactly making me give a poo poo about how you think the game should be designed

those were fun tho

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