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DrBox
Jul 3, 2004

Sombody call the doctor?
Still desperate for some modern day BF so I'm playing BF4 right now.

Coming for a full weekend of 2042, BF4 is a real mixed bag:
-Guns sound and feel horrible
-Vehicles feel more solid and weighty
-UI markers for who has ammo and health etc way better.

So for me to be happy at least at launch would be make fix the UI team stuff and make the vehicles not feel like they're filled with helium and that'll be the bare minimum.

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Sedisp
Jun 20, 2012


Mulva posted:

You can have classes and factions in 2042.

I wish that the game mode they used to show off and hype up the game had classes and factions as opposed to being in a game mode no one has seen or played.

Does that make it easier to understand?

Collapsing Farts
Jun 29, 2018

💀

Bf5 sucked balls at launch too. It’s not like the TTK changes ruined a great game. It was already bad. Both those devs suck

Collapsing Farts fucked around with this message at 07:29 on Oct 12, 2021

Laserface
Dec 24, 2004

Im not sold on any of the big event stuff from the beta either.

the tornado/storm just makes poo poo harder to see when it gets dark and the rocket taking off affects nothing of importance.

the building collapse in BF4 for example changed the layout of the map significantly and was user triggered. I never really saw it used as a means of turning the tables on a match, but it definitely was good being able to level a building that snipers were using.

this stuff is just dumb spectacle bullshit that everyone will be bored of by the second time it happens. you cant control any of it, it doesnt change the map in a meaningful way, it just serves as a 'wow look at that happening' and thats about it?

I stood in the tornado once and all it did was throw me high up into the air and then the parachute controls were so poo poo I couldnt get out of the path of it and had just wait til I got flung behind it to fall out of the suck zone.

turns out the suck zone was the whole beta.

Trump
Jul 16, 2003

Cute

DrBox posted:

Coming for a full weekend of 2042, BF4 is a real mixed bag:
-Guns sound and feel horrible


Are you smoking loving crack?

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2

UnknownTarget posted:

So much salt. Game is fun and is the first big technical leap and actually "doing something different from the last game" for the series in a long time. Operators are dumb, hopefully they change it.

DrBox
Jul 3, 2004

Sombody call the doctor?

Trump posted:

Are you smoking loving crack?

Nope. Weapon bloom with no indication of gun recoil is not my jam. Granted I just played with the AEK AN-94, AS Val and one other I had on my Engineer but even with no suppressor all the guns just sound like a hiss and with recoil not physically moving the crosshair up it feels super lifeless.

Edit: Ok it must be because I mainly play Engineer with PDWs. The AEK sounds beefier and actually kicks.

DrBox fucked around with this message at 07:58 on Oct 12, 2021

Dr. Fishopolis
Aug 31, 2004

ROBOT
this loving thread lmao

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Sedisp posted:

I wish that the game mode they used to show off and hype up the game had classes and factions as opposed to being in a game mode no one has seen or played.

Does that make it easier to understand?

Oh it's a terrible beta for showing off what the game is about. Just the most generic big map possible, that takes advantage of none of the new features. If they wanted to show off the Specialist system they should have done a smaller map and let you play with more of them. Maybe....maybe 2 of the Specialists can meaningfully show off on that map. And really it's the grapple, that legit can do some interesting things on the map. Maybe you can C4 bomb with a drone or put a turret in a good place, but you probably won't. And the medic gun is completely useless, her passive at least does something.

As a stark "I don't like thing" type complaint it has to be said that the game is designed so you don't really have to use any of it, hypothetically. Stick to the 2 1942 maps with 1942 teams and 1942 weapons, pretend it's a few decades ago. Nothing stopping you.

Collapsing Farts
Jun 29, 2018

💀
They really nerfed the medic gun into uselessness. I don't understand the point of it at all. You heal so fast in the game anyway. The kit definitely needs work. Either they need to make self-regeneration much slower so there's a point to medics healing you up or they need to bring back the ranged necromancy but in a more limited capacity

Icept
Jul 11, 2001

DrBox posted:

Nope. Weapon bloom with no indication of gun recoil is not my jam. Granted I just played with the AEK AN-94, AS Val and one other I had on my Engineer but even with no suppressor all the guns just sound like a hiss and with recoil not physically moving the crosshair up it feels super lifeless.

Edit: Ok it must be because I mainly play Engineer with PDWs. The AEK sounds beefier and actually kicks.

IIRC the excessive bloom/spread even while ADS was added very late (after all DLC was launched?), and I agree completely that they should have beefed up the kick instead. I think the idea was to encourage shorter bursts, which is fine, but the way it made the guns handle was sorta weak.

Sedisp
Jun 20, 2012


Mulva posted:


As a stark "I don't like thing" type complaint it has to be said that the game is designed so you don't really have to use any of it, hypothetically. Stick to the 2 1942 maps with 1942 teams and 1942 weapons, pretend it's a few decades ago. Nothing stopping you.

Nah it really doesn't. If they made a stupid design decision like all the bullets disappear past 150m. Pointing out that you can just play on small maps then is an incredibly silly point.

People usually want to be able to play most or all of the content in the game and the main mode of the game being pretty poo poo is indeed a bad thing.

Mulva
Sep 13, 2011
It's about time for my once per decade ban for being a consistently terrible poster.

Sedisp posted:

Nah it really doesn't. If they made a stupid design decision like all the bullets disappear past 150m. Pointing out that you can just play on small maps then is an incredibly silly point.

But that isn't the comparison. It's like saying "Bullets disappear past 150m". And then someone goes "So set it so they don't". Like it's always fair to not like that something is the default, but there's a massive difference between something being a default and something being the only option. If you can make the thing you don't like go away, and then play the entire rest of the game....mission accomplished?

Thirsty Dog
May 31, 2007

Fingat posted:

Oh no:

https://gamingintel.com/battlefield-2042s-troubled-development-and-identity-crisis/

Management is allegedly not committed enough to the project, with creative being simply told to do X, Y, and Z. One of these management figures was simply described as a “yes man”, and apparently things have “been s*&t since”.

Problems brought up to management also fall on deaf ears throughout the development process. Ultimately creating issues that DICE could have solved earlier in the development process.

As for the lack of creativity, management loved some of Modern Warfare 2019’s aspects that much, that the studio was supposedly encouraged to create something similar.

This guy's understanding of build dates and how betas/demos/slices are created is rivalled by that of the loving squirrel staring at me through the window this morning. His anonymous sources must be screaming at the moron they've decided to leak to.

Assepoester
Jul 18, 2004
Probation
Can't post for 10 years!
Melman v2
https://www.youtube.com/watch?v=OOIoDZkcyBg





Thirsty Dog posted:

This guy's understanding of build dates and how betas/demos/slices are created is rivalled by that of the loving squirrel staring at me through the window this morning. His anonymous sources must be screaming at the moron they've decided to leak to.
Is there anything you'd like to share?

henpod
Mar 7, 2008

Sir, we have located the Bioweapon.
College Slice
Some guy did something and was playing with BF classes / weapons:

https://www.youtube.com/watch?v=vxH7Pa21eBQ

Which bodes well for portal, which will likely be full of servers running these kinds of mods to get away from the specialist system.

Collapsing Farts
Jun 29, 2018

💀
It's weird that so many people have such huge issues with the specialists. I have a lot of issues with the beta but specialists rank really low. I like to be able to determine my loadout myself... like, that's a good thing :psyduck:

Sedisp
Jun 20, 2012


Mulva posted:

But that isn't the comparison. It's like saying "Bullets disappear past 150m". And then someone goes "So set it so they don't". Like it's always fair to not like that something is the default, but there's a massive difference between something being a default and something being the only option. If you can make the thing you don't like go away, and then play the entire rest of the game....mission accomplished?

But it's still just the same variation of people just saying play on hardcore servers to ttk complaints. There's also very little information about how portal is even going to work or how long 2042 but no specialists would even last or if the maps will even work without poo poo like the grappling gun.


Collapsing Farts posted:

It's weird that so many people have such huge issues with the specialists. I have a lot of issues with the beta but specialists rank really low. I like to be able to determine my loadout myself... like, that's a good thing :psyduck:

Turns out people don't really like ripping out the entirety of what's left of team work in a team base game or having two teams of mostly identical looking dorks.

Collapsing Farts
Jun 29, 2018

💀
What's stopping people from having teamwork?

comedyblissoption
Mar 15, 2006

teamwork means you have a class that has a teamwork button that you can press otherwise it isn't teamwork

Sedisp
Jun 20, 2012


Them being human beings mostly. Class systems encourage people to at the very least do a team work option every now and again. If your medic class has guns that people like to use they'll end up healing and reviving when they just want to use the gun. Same with the rest of the classes. Recons are an exception since their teamwork gimmick usually requires them to be in the same area code of a fight which lol no they won't be doing that.

In 2042 none of that matters everyone picked rockets and Webster then upon realizing that tanks and aircraft were not really threatening people just picked up ammo crates and Webster. Which means no revives and no real point in healing since the self heal delay is incredibly short.

Teamwork with pubbies has always been a crapshoot but the way 2042s specialists work is only going to exacerbate the problem.

comedyblissoption
Mar 15, 2006

the self heal delay is not short in an active firefight

Thirsty Dog
May 31, 2007

comedyblissoption posted:

the self heal delay is not short in an active firefight

True, but the healing from the healing gun also seems to be pretty useless in an active firefight, especially compared to the opportunity cost of shooting an actual gun instead.

I enjoyed playing as the medic anyway, the self heal aspect of the gun makes me feel good and having the revives be full heals instead of everyone else's half heals is useful. But I do appreciate that this is probably way less useful than just having the grapple or a sentry gun or whatever

Tiny Timbs
Sep 6, 2008

I just don't know why they made one of the specialists resemble Myrtar and his everyday carry

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer

Collapsing Farts posted:

What's stopping people from having teamwork?

If you don't play with people on voicecomm who actually communicate, i. e. aren't your average pubby, the only way to know what your squad already has is by looking at the class.

Engineer = anti tank/ammo
Medic = health

Specialist = whatever the gently caress they choose

Now decide what loadout complements your squad best?

Panzeh
Nov 27, 2006

"..The high ground"
You see here if you want to use an assault rifle, you have to be the assault class, no, you can't be a ammo man with an assault rifle because that doesn't fit into your pigeonhole.

Thirsty Dog
May 31, 2007

The United States posted:

Is there anything you'd like to share?

Well, for a start, it's likely he's looking at the build date for a single executable, and not seeing anything else (assets, etc). Secondly, the "they made no changes when the beta was delayed!!!" declaration completely ignores the fact that there's plenty of poo poo that isn't the client that ends up on your computer that they needed to work on - i.e. the entire server infrastructure, authentication, etc.

Thirdly, and this is what bothered me the most, his attempts to be super smart by calculating the difference in dates between what he thinks the beta build is from and how much time is left seems to be based on the idea that the build date for beta is when the beta was created, presumably by pressing a big button that says MAEK BETA as opposed to what has likely been a huge effort to provide a playable slice of gameplay on a branch that was separated from the main one a long time before that build happened. It is not trivial to provide a cut-down version like the beta that actually holds up to hundreds of thousands of players (unlike game show builds/demos, for example), and while the branches wouldn't have existed in total isolation, there's bugs that would have been in the beta that simply wouldn't happen in the full game, and vice versa, along with a bunch of poo poo that would be deprioritsed for beta and fixed in main, etc etc

Long story short, we have no real idea when the beta was sliced off from the main branch (that "a few months old" comment is all we have), no idea how much drama it was to excise a bunch of stuff purely for the beta, no idea how many fixes and changes since the original divergence were beta-specific, no idea how many changes were ported from beta to main and vice versa, etc etc. All you can say is that the game basically looked like this a few months ago, but not exactly like this. Everything else is just feverish wankery from a guy creating a narrative from an incredibly small amount of information because ~engagement~

None of the above is to be taken as a defence of DICE, any comment on whether the beta is a good demo, etc.

TL;DR: making a gameplay slice takes a non-trivial amount of time, brings its own problems, and just treating build dates as when something was created out of thin air is a dumb thing to do, as dumb as assuming that things that are broken in beta must be broken in the main build and vice versa, or guessing how similar the different branches are

Hopper
Dec 28, 2004

BOOING! BOOING!
Grimey Drawer

Panzeh posted:

You see here if you want to use an assault rifle, you have to be the assault class, no, you can't be a ammo man with an assault rifle because that doesn't fit into your pigeonhole.

There is a middle ground, just make the gadgets fixed to a class and let everyone use the gun they want. The gun doesn't really factor in as much as the kit loadout.

But apparently it has to be all or nothing, which is dumb.

Hopper fucked around with this message at 12:02 on Oct 12, 2021

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
Hot take:

Specialists are entirely fine, it's the visual identification of both enemies and moving health/ammo packs that's the issue.

Both could be solved without going back to classes.

Sedisp
Jun 20, 2012


Yami Fenrir posted:

Hot take:

Specialists are entirely fine, it's the visual identification of both enemies and moving health/ammo packs that's the issue.

Both could be solved without going back to classes.

Ehhh there's also the issue of revives and lol boy are most of those specialists going to be worthless compared to "can revive" and "has a grappling gun"


I legitimately do not know how you make a specialist better than those two options. Has a jetpack?

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Sedisp posted:

Ehhh there's also the issue of revives and lol boy are most of those specialists going to be worthless compared to "can revive" and "has a grappling gun"


I legitimately do not know how you make a specialist better than those two options. Has a jetpack?

I agree with the grappling hook one (at least in the beta), fwiw, but that's a different issue compared to just classes vs specialists.

Collapsing Farts
Jun 29, 2018

💀
I dunno I barely ever used the grappling gun. Whenever I tried to get to any sort of elevation during an attack I just got shot dead immediately. The grappling gun will also only really be good on maps/part of maps where, well, there's a bunch of elevation. It's useless everywhere else (barring the bunnyhopping exploits etc)

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Collapsing Farts posted:

I dunno I barely ever used the grappling gun. Whenever I tried to get to any sort of elevation during an attack I just got shot dead immediately. The grappling gun will also only really be good on maps/part of maps where, well, there's a bunch of elevation. It's useless everywhere else (barring the bunnyhopping exploits etc)

I dunno where the hell you're grappling onto but C/D on the beta were prime grappling spots that pretty much always got me a killstreak.

You can also use it to grapple over a piece of cover in an unexpected way to flank. Or swing around stuff... etc.

codo27
Apr 21, 2008

BREAKING Michael K Williams confirmed to be the coding genius behind development of 2042, not a single character of code has been altered since his death as DICE scrambles to employ local moose and reindeer to get the project to market

Sedisp
Jun 20, 2012


Collapsing Farts posted:

I dunno I barely ever used the grappling gun. Whenever I tried to get to any sort of elevation during an attack I just got shot dead immediately. The grappling gun will also only really be good on maps/part of maps where, well, there's a bunch of elevation. It's useless everywhere else (barring the bunnyhopping exploits etc)

Almost all the BF 3/4 maps have places where the hook would be useful. Even the very big flat vehicle maps have infantry points.

Like yeah big flat fields will be kinda bad to have the grapple gun but unless they have a horizontal jetpack or literal invisibility to get out of said field no specialist kit is really good in a field.

Cause it's a field.

D-Pad
Jun 28, 2006

henpod posted:

Some guy did something and was playing with BF classes / weapons:

https://www.youtube.com/watch?v=vxH7Pa21eBQ

Which bodes well for portal, which will likely be full of servers running these kinds of mods to get away from the specialist system.

Uh why isn't anybody commenting on this? If these are the other specialists it pretty much fixes all the complaints you all are having about the specialist system seeing as there is a specialist for each of the classic classes?

Trump
Jul 16, 2003

Cute
^^^^ because it's extremely likely it's a portal feature and not part of the main 2042 game?

henpod posted:

Which bodes well for portal, which will likely be full of servers running these kinds of mods to get away from the specialist system.

It's going to be hilarious when every vanilla server is dead after a month, and everyone is just playing BF3/4 in portal

Collapsing Farts
Jun 29, 2018

💀

Sedisp posted:

Almost all the BF 3/4 maps have places where the hook would be useful. Even the very big flat vehicle maps have infantry points.

Like yeah big flat fields will be kinda bad to have the grapple gun but unless they have a horizontal jetpack or literal invisibility to get out of said field no specialist kit is really good in a field.

Cause it's a field.

I could only get the drone spotting to work like 20% of the time but being able to highlight the enemy army in the field will obviously be very valuable. Plus, C4 drones

Sedisp
Jun 20, 2012


D-Pad posted:

Uh why isn't anybody commenting on this? If these are the other specialists it pretty much fixes all the complaints you all are having about the specialist system seeing as there is a specialist for each of the classic classes?

Because those are bf3 classes for portal.

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Dr. Fishopolis
Aug 31, 2004

ROBOT

Trump posted:

^^^^ because it's extremely likely it's a portal feature and not part of the main 2042 game?

Sedisp posted:

Because those are bf3 classes for portal.

2042 will launch with ten specialists, they announced this a while ago.

this thread has lead in the water or something we need the epa in here

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