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Ohh I didn't realise that was out on app lab! I've been waiting so long for it to be on Quest!
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# ? Oct 18, 2021 13:10 |
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# ? Apr 24, 2024 05:49 |
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Jokerpilled Drudge posted:Powerbeats VR i believe it was, and it is getting an in-headset release through the app lab on Wednesday! Super excited about it tbh. Ooh, that does look good, I'll check it out, thanks. lunar detritus posted:Do you ever stop flailing around in Synth Riders higher difficulty settings? Flailing around kind of describes the core gameplay loop, but once you get good enough to just naturally react to everything then it becomes very skillful and deliberate flailing. So yes, just keep at it. I can't play anything under Expert now and always default to Master, it's too pedestrian otherwise.
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# ? Oct 18, 2021 13:35 |
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I just went up to master and I'm now sometimes flailing hard enough to make my upper arms ache. I have to deliberately try for smooth movements out of self-preservation. e: Also it's pretty silly that you'll finally complete a song on master and find your score is well under when you snoozed through a perfect run on normal. Xaintrailles fucked around with this message at 14:59 on Oct 18, 2021 |
# ? Oct 18, 2021 14:55 |
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gently caress yeah viking game is great, also looks like it's officially releasing on the store in like three days so I guess I would have just got it then! But having it a few days early is fine too.
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# ? Oct 18, 2021 16:03 |
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EbolaIvory posted:Antlion not only makes a great product, the team behind it is great. Love em. Have a problem? Seriously just join the discord or email support. It'll get fixed. James, Joe, Allie, all great people. I love my ModMic, but I have two problems with it: 1. The cable is fixed. I'd very much prefer a standard USB cable with a socket on the device. 2. It only comes with two of the magnetic bases, and they're stupidly expensive to buy more. I used up my included two on Monoprice headphones that broke when I started using a softphone and was wearing them all day rather than intermittently, then it's $19 for three more little pieces of plastic with magnets. I ended up peeling the one off the last broken set and using gorilla glue to attach it to my new set, which became its own pain in the rear end as wet glue is apparently slippery enough for the magnet in the speaker to pull the magnet in the mount to it.
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# ? Oct 18, 2021 16:28 |
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wolrah posted:I love my ModMic, but I have two problems with it: You do know there's a wireless version, right?
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# ? Oct 18, 2021 16:38 |
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explosivo posted:Hey that's awesome, I was wondering if they were going to put this on the oculus store eventually. I had thought about showing this to family before but would probably never be in a scenario to show them as a steam vr game. This became one of my favorite rhythm games ever and up there with the best game I've played in VR to date. It feels right, it looks awesome, and while I'm not normally into hokey pirate/viking metal it really works with the theme and I was surprised with how much I dug pretty much all the songs in the game. Valhallelujah is a frickin amazing song. I'm glad this is finally getting a Quest port since micro-lag and random stuttering when trying to play it over Virtual Desktop is an exercise in frustration. I hope they build cross-platform multiplayer in too.
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# ? Oct 18, 2021 16:42 |
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wolrah posted:I love my ModMic, but I have two problems with it: 1) Wireless one solves this. No idea on the wired ones. 2) 3d print more if you've worn down the plastic on them. The magnets are removable and the adhesive is just standard 3m. In fact, if you ask them in the discord they'll just link you a roll in most cases and say "buy this, its cheap". So either way, easy to fix friend. https://amzn.to/3n4h7RJ Thats the 3m they use. Cut to fit. https://www.thingiverse.com/thing:3024912 Theres the "print your own thing" things. Sorry. No links for the magnets atm. lunar detritus posted:Do you ever stop flailing around in Synth Riders higher difficulty settings? When your ability catches up yeah. You're flailing because you're still beyond your skill cap. You're riding the line. Let loose and just dance around more Turin Turambar posted:A pair of months ago, some people here were discussing the pros and cons of some 'fitness' games with automap generation. Does anybody know the names? Powerbeats VR is the only one I rec right now.
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# ? Oct 18, 2021 19:33 |
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i wish i remembered the modmic when i was buying new headphones, now i'm stuck with a lovely gaming headset for another 5 years lol
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# ? Oct 18, 2021 19:39 |
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Turin Turambar posted:Dear fellow europeans, help the Zuck create the metaverse This is really fantastic news. 10,000 people getting paid to dick around and waste Facebook's money because they have no real direction with this kind of project, so it's doomed to fail? Epic
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# ? Oct 18, 2021 20:25 |
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Uhhhhh is that THE Nick Clegg? Edit: yes, yes it is. Lmao
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# ? Oct 18, 2021 20:34 |
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Demeo news posted:Hey Adventurers, Finally, the last update was time ago. We know the save game functionality is in development, I expect that, a new dungeon, and maybe news of the PC (non VR) version.
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# ? Oct 18, 2021 20:53 |
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Turin Turambar posted:Finally, the last update was time ago. We know the save game functionality is in development, I expect that, a new dungeon, and maybe news of the PC (non VR) version. The novelty of Demeo is moving pieces around in VR so I think a 2d version would be pretty dull if it's just as-is. Saving mid run will be nice but all that game is missing is some gearing/leveling to keep me coming back to play it more.
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# ? Oct 18, 2021 21:26 |
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explosivo posted:The novelty of Demeo is moving pieces around in VR so I think a 2d version would be pretty dull if it's just as-is. Saving mid run will be nice but all that game is missing is some gearing/leveling to keep me coming back to play it more. I think the 2d version is more for people who want to cross play with their non VR friends.
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# ? Oct 18, 2021 22:34 |
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Alctel posted:Uhhhhh is that THE Nick Clegg? Yep. Selling out to the tories wasn't enough, he had to go the whole hog.
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# ? Oct 18, 2021 22:38 |
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Neddy Seagoon posted:You do know there's a wireless version, right? EbolaIvory posted:1) Wireless one solves this. No idea on the wired ones. Also I thought the wireless one was Bluetooth, which has multiple levels of suck when trying to use with a PC, but that seems to have been a mistake on my part. quote:2) 3d print more if you've worn down the plastic on them. The magnets are removable and the adhesive is just standard 3m. In fact, if you ask them in the discord they'll just link you a roll in most cases and say "buy this, its cheap". So either way, easy to fix friend. That is certainly useful though.
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# ? Oct 18, 2021 22:46 |
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wolrah posted:I generally avoid wireless things when I don't need them to be wireless because inevitably the battery is always dead at the worst time and interference issues are a pain in the rear end. My ModMic was purchased for use with wired analog headphones so getting the wired version made sense, I just didn't realize the cable was going to be an annoyingly weird length that always leaves me with too much or not enough, thus the complaint about it not being removable. On my headphones I can use whatever cable I want, which was great before buying the DAS because I could hang a short cable off the headset and plug them in with no slack. A removable USB cable would make the ModMic-on-Vive install more or less as nice. The wireless works great. It also works while charging so if you do forget, no big. Its a wired mic for 20 min or whatever. I just use those magnetic cable things and at night when im done i just slap it on one and thats that. I use it on my VR stuff, my zoom calls, pretty much everything. And the interference isn't an issue. I run a poo poo ton of BT/Wireless in this room (3+ trackers, 4 light houses, multiple cameras/IP cams, mics, headsets, etc.) and the only problems are generated from tracker dongles which is solved by moving them away from poo poo. Theres going to be some weird edge case stuff but really I just shove the dongle on a front usb port and call it good. The only time my mic went wonky was when I forgot a tracker dongle sitting next to it. Which, tracker dongles break everything so whatever. I'm a loving shill for antlion, don't get me wrong. #Sponsored etc. But I 100% did not take anything from them until I used one myself for a while and was recommending them before I realized how good the customer service is.
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# ? Oct 18, 2021 22:58 |
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My first wireless mod mic had a lot of interference whenever I played PS4. I never really noticed it on PC or VR. I've had zero issues with my replacement, though. It's a really good choice if you want or already have good headphones but don't want a dumb looking gamer headset.
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# ? Oct 18, 2021 23:03 |
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Some youtuber in Japan jumped the embargo date of RE4 VR (it seems the embargo lift is tomorrow, so tomorrow there will be much more) https://www.youtube.com/watch?v=ysy3ltD7bww&t=132s Video will be deleted soon, I guess. and this is Sim City on VR https://www.youtube.com/watch?v=FIzlgmSFsWk Turin Turambar fucked around with this message at 16:48 on Oct 19, 2021 |
# ? Oct 19, 2021 16:45 |
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Another fitness app. This seems to be 'a bit of everything' type of thing https://www.youtube.com/watch?v=v9OKr8e6k44
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# ? Oct 19, 2021 16:58 |
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Turin Turambar posted:Another fitness app. This seems to be 'a bit of everything' type of thing That sure is an art syle. Or a lack of one I guess.
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# ? Oct 19, 2021 17:04 |
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Jack Trades posted:That sure is an art syle. I guess the 'a bit of everything' part applies both to the gameplay and the art !
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# ? Oct 19, 2021 17:07 |
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Turin Turambar posted:Another fitness app. This seems to be 'a bit of everything' type of thing Game had potential. Its also pretty dead. Problem. Its made by devs and people who apparently seem to think crossfit style hard impact gently caress your body movement is good for you in VR. Nothing ever felt good doing it. It was all clunky feeling and janky. PowerbeatsVR is better for working out.
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# ? Oct 19, 2021 17:11 |
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Turin Turambar posted:and this is Sim City on VR another city sim dies stillborn from car culture
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# ? Oct 19, 2021 17:12 |
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Puzzling Pieces DLC being released this Thursday - looks like Mars Base stuff
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# ? Oct 19, 2021 17:20 |
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Jack Trades posted:That sure is an art syle. It's probably just a bunch of disparate asset packs rather than their own in-house 3D modelling.
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# ? Oct 19, 2021 17:53 |
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quote:and this is Sim City on VR YOU CAN'T CUT BACK IPD YOU WILL REGRET THIS!!
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# ? Oct 19, 2021 18:03 |
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Skateboarding in https://twitter.com/stanlarroque/status/1448700584693993478 https://twitter.com/stanlarroque/status/1450125862196633602 panic state fucked around with this message at 20:03 on Oct 19, 2021 |
# ? Oct 19, 2021 18:06 |
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I love that it fades out about 0.5 seconds before it tells the wearer to steer directly into the nearest pedestrian.
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# ? Oct 19, 2021 18:08 |
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But the idea is pretty cool, and eventually what we all want in VR, right? The ability to see around us and still have an imaginary world you can project as you please. Our grandchildren will have some pretty awesome headsets to detract them from the hellscape we've created to obtain the technology.
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# ? Oct 19, 2021 18:47 |
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Hyperlynx posted:Is there actually anything to do but admire the a m b i a n c e? So far, I sat through some Japanese pop song, unable to do anything except change the EQ by moving bits around, and couldn't even move myself until a monster handed me a gem. What's the actual gameplay? Is there any? So far it's just been, as I say, babby's-first-VR-excursion level stuff. Yeah there's a really fun simulation systems in there, with the AI creatures you eventually meet and how they interact with the environment which you can manipulate with physics. I'm just always blown away by games that simulate water and sand physics... knowing that it is essentially the spiritual sequel to From Dust is comforting Also yeah, the game does get harder. I remember one mission involving leading the paper deer away from paper tigers....
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# ? Oct 19, 2021 19:21 |
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Nocheez posted:But the idea is pretty cool, and eventually what we all want in VR, right? The ability to see around us and still have an imaginary world you can project as you please. I've been way more excited about AR over VR until Microsoft broke my heart with their hololens over and over
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# ? Oct 19, 2021 19:43 |
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Nocheez posted:But the idea is pretty cool, and eventually what we all want in VR, right? The ability to see around us and still have an imaginary world you can project as you please. This is 0% important to me. I think what you can do is a lot more interesting when you can manipulate 100% of the photons instead of needing to passthrough a significant % of real life photons. I think AR can be neat for cases that are meant to enhance your day to day life (google maps overlays, giant tv screens on the wall, etc), but all the really cool stuff is going to be in VR, I think. To put it flippantly, I don't think, say, Space Pirate Trainer would be more fun if I could still see my wall of anime figurines
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# ? Oct 19, 2021 19:48 |
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Lemming posted:This is 0% important to me. I think what you can do is a lot more interesting when you can manipulate 100% of the photons instead of needing to passthrough a significant % of real life photons. I think AR can be neat for cases that are meant to enhance your day to day life (google maps overlays, giant tv screens on the wall, etc), but all the really cool stuff is going to be in VR, I think. To put it flippantly, I don't think, say, Space Pirate Trainer would be more fun if I could still see my wall of anime figurines This thing can do that! They say there's a near pixel-perfect transition between the Lynx's FOV and peripheral vision. So 100% of the photons in your normal HMD field of view do get manipulated. Here's a demo of portal tech: https://www.youtube.com/watch?v=xmdUygh6edU&t=111s panic state fucked around with this message at 19:57 on Oct 19, 2021 |
# ? Oct 19, 2021 19:53 |
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Ott_ posted:This thing can do that! They say there's a near pixel-perfect transition between the Lynx's FOV and peripheral vision. So 100% of the photons in your normal HMD field of view do get manipulated. Here's a demo of portal tech: Yeah, I just mean that this is the type of thing that I think is more interesting, whereas I think that AR, at least at the moment, is both significantly harder and has fewer use cases I find interesting. I think the hype cycle has moved on from VR a lot and moved to AR, when I feel like it's very backwards in terms of which is going to be able to do interesting things in the near future
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# ? Oct 19, 2021 20:05 |
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Lemming posted:This is 0% important to me. I think what you can do is a lot more interesting when you can manipulate 100% of the photons instead of needing to passthrough a significant % of real life photons. I think AR can be neat for cases that are meant to enhance your day to day life (google maps overlays, giant tv screens on the wall, etc), but all the really cool stuff is going to be in VR, I think. To put it flippantly, I don't think, say, Space Pirate Trainer would be more fun if I could still see my wall of anime figurines Which is why, in that instance, you would still use VR to immerse yourself fully. We still can use whatever is best as a guardian, but there's no reason you can't play a game that is "fullscreen" instead of opaque, right?
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# ? Oct 19, 2021 20:09 |
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Nocheez posted:Which is why, in that instance, you would still use VR to immerse yourself fully. We still can use whatever is best as a guardian, but there's no reason you can't play a game that is "fullscreen" instead of opaque, right? Yeah but if the interesting case is VR, then the AR part isn't that important, and AR is orders of magnitude harder than VR. Optically being able to pass through real life photons puts a ton of constraints on the optics, so pseudo-AR which is just VR with passthrough is much easier and gets you a lot of use cases anyway. My underlying point is that I'm not particularly excited about new hardware because I think the hardware we already have kicks a ton of rear end and the software just needs to catch up to the hardware. We haven't come close to using it to its full potential yet
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# ? Oct 19, 2021 20:41 |
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My prescription inserts from VR Wave just came in and they are great. Wearing glasses in the Quest 2 was killing me.
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# ? Oct 19, 2021 21:17 |
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Camera passthrough AR is really cool, but all the platforms having differing incompatible implementations is really annoying. Like most native SteamVR headsets have passthough cameras but Valve has done gently caress all to make it usable for developers, and now OpenXR has a really limited implementation where you can't actually access the camera feed (which SteamVR naturally has not added support for). I recently managed to get SteamVR interface working and projecting correctly, and wrote a UE4 plugin for it. It's fun to play around with. https://twitter.com/rectus_sa/status/1445302471170183170 Just try to add that refraction on the Quest.
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# ? Oct 19, 2021 21:50 |
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# ? Apr 24, 2024 05:49 |
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forest spirit posted:Yeah there's a really fun simulation systems in there, with the AI creatures you eventually meet and how they interact with the environment which you can manipulate with physics. Oh nice! I hadn't played it again yet because I wasn't really looking forward to just walking through an art exhibit - this sounds really good
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# ? Oct 19, 2021 22:13 |