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marumaru posted:someone said that it might be because battery life is just that bad that the second you're not actively using them you have to drop them in the dock and... yeah, not so exciting if that turns out to be true I doubt that the battery life is going to be any worse than what the Quest 2 already has (expecting 2-3 hours from the headset, 20-30 from the controllers). It's more likely that they don't use a charging cable so you need the dock to charge which isn't much better of a tradeoff. Given its probably being pitched at companies the expectation is they're going to want somewhere obvious for the thing to live when its not being used.
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# ? Nov 2, 2021 15:07 |
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# ? Apr 25, 2024 02:31 |
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njsykora posted:I doubt that the battery life is going to be any worse than what the Quest 2 already has (expecting 2-3 hours from the headset, 20-30 from the controllers). It's more likely that they don't use a charging cable so you need the dock to charge which isn't much better of a tradeoff. Given its probably being pitched at companies the expectation is they're going to want somewhere obvious for the thing to live when its not being used. Also the rear strap looks an awful lot like they've stuck a battery back there, so given they can already squeak out a few hours with current hardware inside the HMD itself I don't really see the battery life being any worse than the current Quest 2, at worst, balanced against the power draw of higher-spec hardware. Turin Turambar posted:There will be three cameras in each controller instead of ir lights, apart of whatever microchip it does the processing, so I think that's the main reason of the dock, because the controller battery will be one magnitude smaller than now. The controller battery's probably just going to be Li-Ion, all that's really happening is it's functionally the same as Lighthouse controllers only using three cameras instead of a sensor array. I wouldn't be surprised if the battery life's like 6-8 hours at a guess given what Index controllers can achieve in a relatively-similar form factor. njsykora posted:I doubt that the battery life is going to be any worse than what the Quest 2 already has (expecting 2-3 hours from the headset, 20-30 from the controllers). It's more likely that they don't use a charging cable so you need the dock to charge which isn't much better of a tradeoff. Given its probably being pitched at companies the expectation is they're going to want somewhere obvious for the thing to live when its not being used. No, I doubt they would do that with the dock. There's been a bit of poo poo about non-standard charging with tech gear in recent years, and going from USB-C to a dedicated cradle does nothing helpful when they're desperately trying to spin good PR right now (see; the shift to Meta). It's almost certainly just a fancy base station alternative to a cable for tidiness sake. What it does do, if you want to put the tinfoil hat on for a minute, is encourage users to keep their Quests out and about to encourage regular use rather than tossing it in a drawer and forgetting about it.
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# ? Nov 2, 2021 15:42 |
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I'm not concerned at all about controller battery life tbh. I only ever stop playing my headset if I'm content with how much gaming I've done in one day, or if the headset battery gets too low. As long as the controllers last longer than the headset, and they can all charge up when I'm not using it, I'm happy with having more tech in the controllers themselves if it improves the VR. After all, the wallpaper in my home is just the words "Grebrekcuz Kram" repeated endlessly, so if Facebook ever tries to gather information using the cameras to market things toward my Robert Smith Facebook account, Jesse Eisenberg will spontaneously combust as a warning to Zuck per Jesse's contract for The Social Network
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# ? Nov 2, 2021 15:47 |
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MikusR posted:You asked what it looks like hahaha yeah. Nothing regarding lenses or new types of panel technology interest me as much as learning what whatever contraption Gaben uses to full dive VR. Buy lenses so I don't have to wear glasses in my quest? I think I'll just go with the "Connect directly to my brainstem", device, please
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# ? Nov 2, 2021 16:40 |
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forest spirit posted:Buy lenses so I don't have to wear glasses in my quest? The lenses in the upcoming device seem to be something like these: https://www.3m.com/3M/en_US/display-solutions-us/solutions/ar-vr/ One video there mentions that the lenses have adjustable focus - so no need for glasses.
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# ? Nov 2, 2021 19:25 |
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What are the chances of a new generation of Windows Mixed Reality? I really like the controller (except that nothing supports it)
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# ? Nov 2, 2021 19:41 |
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I usually don't post the ads, but I thought this was well done, and cute https://www.youtube.com/watch?v=CfTC-dPwdLM
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# ? Nov 2, 2021 20:27 |
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v34 https://www.oculus.com/blog/a-smarter-guardian-android-phone-notifications-and-improved-voice-commands-in-latest-oculus-software-update/ edit: that's not everything https://www.reddit.com/r/OculusQuest/comments/qla7oa/v34_megathread/ A list of the previous ugprades, btw: quote:v33 Turin Turambar fucked around with this message at 10:21 on Nov 3, 2021 |
# ? Nov 2, 2021 21:07 |
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BiggestOrangeTree posted:What are the chances of a new generation of Windows Mixed Reality? I really like the controller (except that nothing supports it) The G2 is decent and will work with the standard WMR controllers, but other than that I don't think very high.
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# ? Nov 2, 2021 21:21 |
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Got another Oculus30 code today, I think that's my 3rd in the last 6 months or so. Had a hard time deciding between RE4 and Lone Echo 2, but went with the latter since it seems like probably the last big title Rift is going to see. Now I just need to get around to finishing Lone Echo 1...
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# ? Nov 2, 2021 21:44 |
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Turin Turambar posted:v34 They specificaly say Windows 11 is not yet supported. Dang, wish I hadn't upgraded now...
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# ? Nov 2, 2021 22:50 |
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The Resident Evil 2 / 3 VR mods still have some ridiculous speed on their development. Here's a a youtuber playing the development build. I've been so obsessed with the fact that this is coming, that I didn't realise until this video just how scary this is going to be. I've got my VR legs down pat but I think I'm going to have to develop my horror VR legs before this thing comes out. Anyone have any suggestions for good single player horror VR games that aren't too scary/suspenseful? I can't do Five Nights VR yet, everything in my body screams until I close that game down, and I've played too much Phasmophobia with friends for that to be scary enough to train me.
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# ? Nov 2, 2021 23:13 |
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GTO posted:They specificaly say Windows 11 is not yet supported. Dang, wish I hadn't upgraded now... One goon said it was working fine for them... I haven't tried VR under 11 yet
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# ? Nov 2, 2021 23:28 |
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Me neither to be fair.
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# ? Nov 2, 2021 23:31 |
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Enos Cabell posted:Got another Oculus30 code today, I think that's my 3rd in the last 6 months or so. Had a hard time deciding between RE4 and Lone Echo 2, but went with the latter since it seems like probably the last big title Rift is going to see. Now I just need to get around to finishing Lone Echo 1... Oh poo poo me too. RE4 here I come. I shouldn't, because I am so deep into other games right now (stupid gamepass) so it's pure consumerism, still, I guess it's my vr buy for November. Turin Turambar fucked around with this message at 23:38 on Nov 2, 2021 |
# ? Nov 2, 2021 23:35 |
drat, I wish I would get a coupon.
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# ? Nov 2, 2021 23:47 |
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Gentleman Baller posted:The Resident Evil 2 / 3 VR mods still have some ridiculous speed on their development. Here's a a youtuber playing the development build. Duck Season!! It’s an actually fun game mechanic, it’s definitely spoopy but not all of the way through and there is a ton of stuff to mess with Also it’s from the boneworks devs
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# ? Nov 3, 2021 00:00 |
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Quaint Quail Quilt posted:Same, but it fixed strange mystery crashes in rocket league and minion masters, and I rocket league hella more than I VR all my vr stuff was fine on 11, oculus/vd/index/steamvr/whatever. I only went back to 10 for "other" reasons. mileage may very, some restrictions apply.
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# ? Nov 3, 2021 00:00 |
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Bizarro Kanyon posted:drat, I wish I would get a coupon.
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# ? Nov 3, 2021 00:57 |
I do not feel like it. I bought walk-about mini golf back in September so maybe that is close enough.
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# ? Nov 3, 2021 01:51 |
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Gentleman Baller posted:
Cosmodread is fantastic.
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# ? Nov 3, 2021 02:38 |
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I bought the Billie Eilish beat saber pack so now they know I'll buy anything and won't send me any coupons.
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# ? Nov 3, 2021 02:44 |
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Duck Season looks fantastic, and definitely like something that could help train me to deal with VR scary. Cosmodread for sure looks fun but probably beyond what I can handle right now. Seems like it would make a perfect goal, though. Maybe I can convince myself to do one life per gaming session or something...
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# ? Nov 3, 2021 03:20 |
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What's the hardware compatibility situation? If I spring for a Lynx, could I expect to use Oculus or Index controllers with it?
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# ? Nov 3, 2021 03:22 |
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Irony.or.Death posted:What's the hardware compatibility situation? If I spring for a Lynx, could I expect to use Oculus or Index controllers with it? Playspace merger can combine your Oculus playspace with SteamVR, but that's only on PC I think. Not sure what's available for mobile vr, but there isn't really any reason someone couldn't program it.
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# ? Nov 3, 2021 04:41 |
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Irony.or.Death posted:What's the hardware compatibility situation? If I spring for a Lynx, could I expect to use Oculus or Index controllers with it? As far as I'm aware Oculus controllers can only be used with the headset they come with because of how the tracking works. The controllers position is tracked via the cameras on the headset itself and no other headset maker is going to put in the work to make their headset be able to track a completely different set of controllers. I'm pretty sure that you can use index controllers with literally any other headset that can also use steamvr though. They are tracked via the lighthouses and the controllers themselves rather than from the headset itself, although I think you need an extra dongle for them to connect to your pc if your headset doesn't support them natively. This will only work for PC stuff running on steamvr though, not anything that runs on the headset itself.
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# ? Nov 3, 2021 07:23 |
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Grashnak posted:As far as I'm aware Oculus controllers can only be used with the headset they come with because of how the tracking works. The controllers position is tracked via the cameras on the headset itself and no other headset maker is going to put in the work to make their headset be able to track a completely different set of controllers. You can use steamvr stuff with "any" headset as long as you have steamvr, playspace sync, and the proper things tracking stuff. You can't use the quest controllers the other way around tho. I think you COULD potentially rig up old rift stuff with cameras and multi playspace syncs, buuut ya. You can swap controllers on quests, just, not quest to something else. Pairing method and all that. Plus no cameras to track with
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# ? Nov 3, 2021 16:42 |
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Kids took over my basement VR space. Now I need to either move a bunch of poo poo anytime I play or play in the middle of common living spaces like an idiot. Though playing somewhere where I am not able to lift my arms more than 2" above my head wouldn't be so bad....
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# ? Nov 3, 2021 17:16 |
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Hadlock posted:Wow if you ignore all the old oculus headsets, the Quest 2 has more market share than everything else combined A colleague was asking me about VR but she didn't have a gaming PC nor the desire to spend $1000 on a Valve Index nor the skill to set up light houses and configure the play space properly, so I had to suggest a Quest 2 for her.
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# ? Nov 3, 2021 19:03 |
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Lockback posted:Kids took over my basement VR space. Have you considered getting rid of the kids?
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# ? Nov 3, 2021 19:05 |
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Happy Noodle Boy posted:Have you considered getting rid of the kids?
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# ? Nov 3, 2021 19:51 |
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Lacrosse posted:A colleague was asking me about VR but she didn't have a gaming PC nor the desire to spend $1000 on a Valve Index nor the skill to set up light houses and configure the play space properly, so I had to suggest a Quest 2 for her. You kind of have to, Quest 2: $300, PC plus Headset: $3000?
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# ? Nov 3, 2021 19:52 |
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swampface posted:You kind of have to, Quest 2: $300, PC plus Headset: $3000? Even if they buy a PC, I'd still rec a quest 2 first anyways. I probably play more native stuff as a general user than anything else these days. Yeah I do tons of pcvr poo poo too, but im niche and most of the poo poo im doing pcvr side I could do quest anyways. Its just FBT and all that extra poo poo that matters. The "headset upgrade" to something like an index isnt worth it for the average person imo.
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# ? Nov 3, 2021 20:02 |
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SCheeseman posted:I shift around a lot and found myself fumbling to find where the keyboard was located pretty often. Eyehole helps but it's still an annoyance. Same with me, I'm not sure why but for some reason it's way harder for me to touch type consistently without reorienting my fingers when wearing a headset, even if I wouldn't be able to see the keyboard any better without the headset on. And the eyehole is practically non-existent when I have a silicone cover on the headset.
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# ? Nov 3, 2021 20:16 |
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EbolaIvory posted:Even if they buy a PC, I'd still rec a quest 2 first anyways. I probably play more native stuff as a general user than anything else these days. This colleague would've had a hard enough time setting up their WFH computer equipment there's no way they could set up lighthouses lmao. The lack of needing external tracking devices is one of the best selling points of the Quest 2.
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# ? Nov 3, 2021 20:43 |
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I only played 15 minutes of RE4 VR, but I will say I'm impressed already... with the options panel. Not only it has the usual: seated/standing smooth movement / teleport snap turning / smooth right /left dominant hand But also many more. You can individually select what stick will do X or in what hand you have the watch, you have two modes of weapon selection (Alyx-like or mmersive), you can turn on/off gameplay options like laser sight and movement strafe, you can disable the QTEs if you don't like them... https://www.youtube.com/watch?v=c3TMAQaFuos
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# ? Nov 3, 2021 23:31 |
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Regarding Windows 11 and VR, apparently the guy from Virtual Desktop found that some upcoming w11 update (optionally available now, forced update on nov 9) fixes some issue where the streamer would drop to 30-something fps if it got minimized. I really haven't had issues with w11 and vr, been fine so far even with airlink.
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# ? Nov 3, 2021 23:34 |
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Turin Turambar posted:I only played 15 minutes of RE4 VR, but I will say I'm impressed already... with the options panel. I surprised myself by turning the laser sight off. It feels sacrilege for RE4, but the game seems so easy with it turned on. It's weird what stands out to you in VR games. When I started RE4, my first thought was that Leon's knife is really loving big. It's bigger than either of my chef's knives. I'm pumped for that RE2/RE3 mod to come out. I didn't get around to playing Claire's campaign, so I have a good reason to load it up again. It may take a bit to break the habit of going for roundhouse kicks though.
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# ? Nov 4, 2021 00:10 |
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Turin Turambar posted:I only played 15 minutes of RE4 VR, but I will say I'm impressed already... with the options panel. Hang on, since when was this usual, tons of games don't have this option
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# ? Nov 4, 2021 00:18 |
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# ? Apr 25, 2024 02:31 |
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Professor Wayne posted:It's weird what stands out to you in VR games. When I started RE4, my first thought was that Leon's knife is really loving big. It's bigger than either of my chef's knives.
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# ? Nov 4, 2021 00:58 |