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I can't believe I've waited until tonight to learn about geo nodes https://www.youtube.com/watch?v=JKDJ5QvhLIw I just watched this. Extremely excellent. drat I am excited now lol.
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# ? Nov 1, 2021 11:38 |
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# ? Apr 20, 2024 04:09 |
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Archduke Frantz Fanon posted:no net november
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# ? Nov 1, 2021 11:52 |
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very happy this thread isn't about node.js
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# ? Nov 1, 2021 12:40 |
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i was stuck for a while on the prompt because it’s so abstract but eventually “the bermuda triangle” popped in to my head still hoping to find time tomorrow to add some more life to the scene and improve some details, but in case i don’t find time tomorrow, here’s what i have so far, done in blender with geometry nodes and shader nodes and some vector displacement that’s entirely the default cube with a bunch of nodes
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# ? Nov 1, 2021 18:51 |
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fart simpson posted:i was stuck for a while on the prompt because it’s so abstract but eventually “the bermuda triangle” popped in to my head
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# ? Nov 1, 2021 19:02 |
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Day 1 https://i.imgur.com/MRFyW6G.mp4 https://mega.nz/folder/cYsySaQS#mSsnTjKQtTaQvZjWGBH4kQ
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# ? Nov 1, 2021 23:35 |
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fart simpson posted:i was stuck for a while on the prompt because it’s so abstract but eventually “the bermuda triangle” popped in to my head haha sick
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# ? Nov 1, 2021 23:35 |
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better quality https://thumbs.gfycat.com/LegitimateFrequentAnchovy-mobile.mp4
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# ? Nov 1, 2021 23:55 |
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I've gone minimalist for this. minimal effort! https://twitter.com/rodtronics/status/1455309815224287233?s=20 it's submission for day 6-7 which is six sided. I certainly can't stand out by trying to compete with complexity of node setups so I took a different path toward standing out
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# ? Nov 2, 2021 00:05 |
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I don’t get how this works yet but this is neat. Can you make each one of the ends another spinner thing?
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# ? Nov 2, 2021 00:23 |
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echinopsis posted:I've gone minimalist for this. minimal effort! i like it
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# ? Nov 2, 2021 00:32 |
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tk posted:I don’t get how this works yet but this is neat. Can you make each one of the ends another spinner thing? https://i.imgur.com/xsBtls8.mp4
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# ? Nov 2, 2021 01:59 |
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adding some seaweed and going to mess with some lighting. here's my geometry nodes tree and then my only complicated shader node:
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# ? Nov 2, 2021 02:43 |
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I have the... I guess programmatic parts of the first days prompt down, now to make it actually something kinda cool looking.
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# ? Nov 2, 2021 06:20 |
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ok this is probably my final answer geo node setup here shader nodes: bonus: the scene without the water fogging everything up: fart simpson fucked around with this message at 06:50 on Nov 2, 2021 |
# ? Nov 2, 2021 06:46 |
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fart simpson posted:ok this is probably my final answer fuckin rad
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# ? Nov 2, 2021 07:06 |
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fart simpson you’ve outdone yourself
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# ? Nov 2, 2021 09:17 |
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heres the blend file if anyone wants to look at it. pretty sure you need the blender 3.0 beta for it to work though, because it’s using geometry nodes fields and cycles x: https://mega.nz/file/BEZmQLbb#KuIMa4eiVsVRUWFJMIqzH_ncZERury3VpWXjbvDltCk fart simpson fucked around with this message at 11:42 on Nov 2, 2021 |
# ? Nov 2, 2021 11:24 |
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great job fart Simpson! amazing work
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# ? Nov 2, 2021 12:45 |
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echinopsis posted:I've gone minimalist for this. minimal effort! good stuff echi! your artistic sensibilities are appreciated in this thread
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# ? Nov 2, 2021 13:05 |
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great art itt
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# ? Nov 2, 2021 13:33 |
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# ? Nov 3, 2021 00:11 |
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I couldn't come up with any idea so I just hosed around and ended up with this eldritch halloween candy or sentient piss puddle https://i.imgur.com/lB6KtSW.mp4
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# ? Nov 3, 2021 00:20 |
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that reminds me of one of those slime mold things
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# ? Nov 3, 2021 00:25 |
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That’s more chaotic than I thought but I guess I’m not sure what else I expected. Thanks.
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# ? Nov 3, 2021 00:32 |
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Learnin' thangs, pretty simple but thought of the concept and actually learned a bit regarding doing logical stuff with nodes. https://imgur.com/OSXp0i8.mp4 Screenshot of nodes of the shader.
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# ? Nov 3, 2021 02:27 |
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First try at nodes, also learning composition and lighting! It's going to be a fun month.
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# ? Nov 3, 2021 02:27 |
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gently caress yes, lovin all these nodes my friends
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# ? Nov 3, 2021 02:32 |
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same
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# ? Nov 3, 2021 03:11 |
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faxlore posted:Learnin' thangs, pretty simple but thought of the concept and actually learned a bit regarding doing logical stuff with nodes. what does the backfacing input do? ive never seen anyone use it before
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# ? Nov 3, 2021 03:12 |
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fart simpson posted:what does the backfacing input do? ive never seen anyone use it before Exactly what they're using it for. reads out true for the back of a face. every face has a front where the normal points out from, and a back on the opposite side
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# ? Nov 3, 2021 03:17 |
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do you know what the backface is?FalseNegative posted:First try at nodes, also learning composition and lighting! It's going to be a fun month. sick bro
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# ? Nov 3, 2021 03:17 |
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usually you don't mess with backfaces because most geometry is manifold
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# ? Nov 3, 2021 03:20 |
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Jenny Agutter posted:usually you don't mess with backfaces because most geometry is manifold oh, i guess that makes sense. works in this case because its on a plane?
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# ? Nov 3, 2021 03:23 |
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fart simpson posted:oh, i guess that makes sense. works in this case because its on a plane? you got it. useful for like banners or wrapping paper that isn't going to be too close to the camera
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# ? Nov 3, 2021 03:25 |
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FalseNegative posted:First try at nodes, also learning composition and lighting! It's going to be a fun month. i like the scene setup and lighting/shadows in this ive come to understand that lighting is often the most important part of a scene. you can make something look really good without any textures at all, just good lighting
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# ? Nov 3, 2021 04:15 |
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ok i just figured out a cool trick that i hope can be useful to someone else this month. i kept banging my head against the wall about instancing to points along a curve, but i suppose it could work for any type of points. basically, i was seeing my instances overstep the ends of the curve because they are wider than the points themselves. see the leftmost and rightmost "flags" here. they dont look attached to the "wire" : the trick is obviously to use the "selection" input comparing against the index of the points. one side is easy, just select all points greater than 0. but how do you programatically figure out the maximum index in a list of stuff in geometry nodes? turns out there is a way! you use the index to "set position" on the points, make a bounding box, and then grab the max output of that bounding box and subtract 1. viola! i havent seen anyone else explain this, i just stumbled across it while messing around basically by trial and error. hopefully someone else finds it useful
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# ? Nov 3, 2021 04:20 |
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went with a 3-side courtyard. then i updated my blender and realized they completely changed geometry nodes (for the better imo) but also im not going back to propertly instance a/c units only on the sides now. and a view of the entire thing
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# ? Nov 3, 2021 04:31 |
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sweet dude. i like it
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# ? Nov 3, 2021 04:46 |
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# ? Apr 20, 2024 04:09 |
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lol just saw this one on twitter. seemed fairly yospos https://twitter.com/cmzw_/status/1455560265357934595
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# ? Nov 3, 2021 05:17 |