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echinopsis
Apr 13, 2004

by Fluffdaddy
I can't believe I've waited until tonight to learn about geo nodes

https://www.youtube.com/watch?v=JKDJ5QvhLIw

I just watched this. Extremely excellent.

drat I am excited now lol.

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my homie dhall
Dec 9, 2010

honey, oh please, it's just a machine

KidDynamite
Feb 11, 2005

very happy this thread isn't about node.js

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i was stuck for a while on the prompt because it’s so abstract but eventually “the bermuda triangle” popped in to my head

still hoping to find time tomorrow to add some more life to the scene and improve some details, but in case i don’t find time tomorrow, here’s what i have so far, done in blender with geometry nodes and shader nodes and some vector displacement



that’s entirely the default cube with a bunch of nodes

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

fart simpson posted:

i was stuck for a while on the prompt because it’s so abstract but eventually “the bermuda triangle” popped in to my head

still hoping to find time tomorrow to add some more life to the scene and improve some details, but in case i don’t find time tomorrow, here’s what i have so far, done in blender with geometry nodes and shader nodes and some vector displacement



that’s entirely the default cube with a bunch of nodes

:eyepop:

Jenny Agutter
Mar 18, 2009

Day 1
https://i.imgur.com/MRFyW6G.mp4

https://mega.nz/folder/cYsySaQS#mSsnTjKQtTaQvZjWGBH4kQ

Jenny Agutter
Mar 18, 2009

fart simpson posted:

i was stuck for a while on the prompt because it’s so abstract but eventually “the bermuda triangle” popped in to my head

still hoping to find time tomorrow to add some more life to the scene and improve some details, but in case i don’t find time tomorrow, here’s what i have so far, done in blender with geometry nodes and shader nodes and some vector displacement



that’s entirely the default cube with a bunch of nodes

haha sick

Jenny Agutter
Mar 18, 2009

better quality
https://thumbs.gfycat.com/LegitimateFrequentAnchovy-mobile.mp4

echinopsis
Apr 13, 2004

by Fluffdaddy
I've gone minimalist for this. minimal effort!




https://twitter.com/rodtronics/status/1455309815224287233?s=20

it's submission for day 6-7 which is six sided. I certainly can't stand out by trying to compete with complexity of node setups so I took a different path toward standing out

tk
Dec 10, 2003

Nap Ghost

I don’t get how this works yet but this is neat. Can you make each one of the ends another spinner thing?

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

echinopsis posted:

I've gone minimalist for this. minimal effort!




https://twitter.com/rodtronics/status/1455309815224287233?s=20

it's submission for day 6-7 which is six sided. I certainly can't stand out by trying to compete with complexity of node setups so I took a different path toward standing out

i like it

Jenny Agutter
Mar 18, 2009

tk posted:

I don’t get how this works yet but this is neat. Can you make each one of the ends another spinner thing?

https://i.imgur.com/xsBtls8.mp4

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

adding some seaweed and going to mess with some lighting. here's my geometry nodes tree and then my only complicated shader node:


faxlore
Sep 24, 2014

a blue star tattoo for you!

I have the... I guess programmatic parts of the first days prompt down, now to make it actually something kinda cool looking. :)

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

ok this is probably my final answer



geo node setup here



shader nodes:



bonus: the scene without the water fogging everything up:

fart simpson fucked around with this message at 06:50 on Nov 2, 2021

Truman Peyote
Oct 11, 2006



fart simpson posted:

ok this is probably my final answer



geo node setup here



shader nodes:



bonus: the scene without the water fogging everything up:



fuckin rad

echinopsis
Apr 13, 2004

by Fluffdaddy
fart simpson you’ve outdone yourself

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

heres the blend file if anyone wants to look at it. pretty sure you need the blender 3.0 beta for it to work though, because it’s using geometry nodes fields and cycles x:

https://mega.nz/file/BEZmQLbb#KuIMa4eiVsVRUWFJMIqzH_ncZERury3VpWXjbvDltCk

fart simpson fucked around with this message at 11:42 on Nov 2, 2021

Jenny Agutter
Mar 18, 2009

great job fart Simpson! amazing work

Jenny Agutter
Mar 18, 2009

echinopsis posted:

I've gone minimalist for this. minimal effort!




https://twitter.com/rodtronics/status/1455309815224287233?s=20

it's submission for day 6-7 which is six sided. I certainly can't stand out by trying to compete with complexity of node setups so I took a different path toward standing out

good stuff echi! your artistic sensibilities are appreciated in this thread

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

great art itt

Zlodo
Nov 25, 2006

:yosnice:

Zlodo
Nov 25, 2006
I couldn't come up with any idea so I just hosed around and ended up with this eldritch halloween candy or sentient piss puddle

https://i.imgur.com/lB6KtSW.mp4

echinopsis
Apr 13, 2004

by Fluffdaddy
that reminds me of one of those slime mold things

tk
Dec 10, 2003

Nap Ghost
That’s more chaotic than I thought but I guess I’m not sure what else I expected. Thanks.

faxlore
Sep 24, 2014

a blue star tattoo for you!

Learnin' thangs, pretty simple but thought of the concept and actually learned a bit regarding doing logical stuff with nodes.

https://imgur.com/OSXp0i8.mp4



Screenshot of nodes of the shader.

FalseNegative
Jul 24, 2007

2>/dev/null
First try at nodes, also learning composition and lighting! It's going to be a fun month.

Jenny Agutter
Mar 18, 2009

gently caress yes, lovin all these nodes my friends

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

same

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

faxlore posted:

Learnin' thangs, pretty simple but thought of the concept and actually learned a bit regarding doing logical stuff with nodes.

https://imgur.com/OSXp0i8.mp4



Screenshot of nodes of the shader.

what does the backfacing input do? ive never seen anyone use it before

Jenny Agutter
Mar 18, 2009

fart simpson posted:

what does the backfacing input do? ive never seen anyone use it before

Exactly what they're using it for. reads out true for the back of a face. every face has a front where the normal points out from, and a back on the opposite side

echinopsis
Apr 13, 2004

by Fluffdaddy
do you know what the backface is?

FalseNegative posted:

First try at nodes, also learning composition and lighting! It's going to be a fun month.



sick bro

Jenny Agutter
Mar 18, 2009

usually you don't mess with backfaces because most geometry is manifold

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

Jenny Agutter posted:

usually you don't mess with backfaces because most geometry is manifold

oh, i guess that makes sense. works in this case because its on a plane?

Jenny Agutter
Mar 18, 2009

fart simpson posted:

oh, i guess that makes sense. works in this case because its on a plane?

you got it. useful for like banners or wrapping paper that isn't going to be too close to the camera

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

FalseNegative posted:

First try at nodes, also learning composition and lighting! It's going to be a fun month.



i like the scene setup and lighting/shadows in this

ive come to understand that lighting is often the most important part of a scene. you can make something look really good without any textures at all, just good lighting

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

ok i just figured out a cool trick that i hope can be useful to someone else this month.

i kept banging my head against the wall about instancing to points along a curve, but i suppose it could work for any type of points. basically, i was seeing my instances overstep the ends of the curve because they are wider than the points themselves. see the leftmost and rightmost "flags" here. they dont look attached to the "wire" :



the trick is obviously to use the "selection" input comparing against the index of the points. one side is easy, just select all points greater than 0. but how do you programatically figure out the maximum index in a list of stuff in geometry nodes?

turns out there is a way! you use the index to "set position" on the points, make a bounding box, and then grab the max output of that bounding box and subtract 1. viola!



i havent seen anyone else explain this, i just stumbled across it while messing around basically by trial and error. hopefully someone else finds it useful

Trabisnikof
Dec 24, 2005

went with a 3-side courtyard. then i updated my blender and realized they completely changed geometry nodes (for the better imo) but also im not going back to propertly instance a/c units only on the sides now.



and a view of the entire thing

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

sweet dude. i like it

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fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

lol just saw this one on twitter. seemed fairly yospos

https://twitter.com/cmzw_/status/1455560265357934595

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