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vandalism posted:Irrevocably broken? Nope. looking forward to the thirty minute video essays five years from now on how its actually a good game then
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# ? Nov 10, 2021 21:38 |
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# ? Apr 30, 2024 11:15 |
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Robo Reagan posted:looking forward to the thirty minute video essays five years from now on how its actually a good game then I look forward to "Death of a game". In six months or so.
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# ? Nov 10, 2021 21:44 |
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Honestly their very first real patch is addressing a lot of the major complaints about the game, I think a lot of the stuff about duping etc is transient and feels like a big deal now but will burn out and be forgettable soon. The server pops are a bigger question but I’m not feeling that issue on my server so far.
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# ? Nov 10, 2021 21:48 |
Yeah 2.5 weeks ago it was bad bad, this week it seems more optimistic. Might take a bit to unfuck economy / server pop stuff but the openly mentioned additions and fixes all sound good and the most recent patch managed to fix things without largely breaking new things which was mandatory for them to start getting better. Long way to go and all but its feeling good
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# ? Nov 10, 2021 23:10 |
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RagnarokZ posted:I look forward to "Death of a game". In six months or so. watch the crucible one for a bit of a preview
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# ? Nov 10, 2021 23:12 |
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its pretty fuckin hard to kill an mmo. everquest is still alive. vanguard was down to literally zero players before they even talked about shutting it down. atlas is not only alive but hiring new devs.
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# ? Nov 10, 2021 23:22 |
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I miss vanguard what a heaping poo poo that game was when it launched. It ran so bad I didn't even bother playing more than a couple hours til years later. When the patch released I said I'd be optimistic if it didn't introduce a ton of bugs, and it really has not. It's definitely been a solid step in the right direction and I'm looking to seeing what else they come up with.
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# ? Nov 10, 2021 23:27 |
https://twitter.com/playnewworld/status/1458566728682717186
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# ? Nov 10, 2021 23:48 |
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Yeah, sitting in queue right now. 150 ahead of me. Chose the level 60 path. Path choice is level 3, 16, and 60.
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# ? Nov 10, 2021 23:51 |
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Ok, so you guys were right about healing. At least with void gauntlet. There is text specifically saying it scales on focus only for all the heal skills. Of which, there is three. However, they are all mostly tied up in self improvement than group improvement. More akin to hatchet heal I guess. This data mine from a few weeks ago seems to be accurate in the skills and description: https://sirusgaming.com/new-world-void-gauntlet-skill-trees-and-abilities/ Edit: Oh wow, "blocking" with void gauntlet isn't a block. You start consuming health for mana as a channeling ability. JuffoWup fucked around with this message at 00:21 on Nov 11, 2021 |
# ? Nov 11, 2021 00:14 |
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Robo Reagan posted:looking forward to the thirty minute video essays five years from now on how its actually a good game then Was it a good game then? No. Is it a good game now? Also no. I'm kidding I actually enjoy a lot of it just basically what that one long post said
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# ? Nov 11, 2021 00:29 |
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gonna be a pretty big patch. ptr been up for an hour and theres easily hundreds of changes
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# ? Nov 11, 2021 01:14 |
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Ad by Khad posted:gonna be a pretty big patch. ptr been up for an hour and theres easily hundreds of changes Yeah, I only got as far as looking at the information, but definitely will have to look at it more once I get off work. But I'm sure testing info will start to come out soon. Particularly with regards to void gauntlet. I didn't get a chance to see the new enemies even, was too busy looking at my stats and figuring out the best approach for stats on the gauntlet as you will need both foc and int. The other thing I forgot to mention is that the blade form skill isn't a permanent switch. Even though we know they can do state changes due to shooter's stance. The void blade only works for around 10s with a 20s cooldown. So it'll still be ranged type combat similar to ice gauntlet (in fact, you throw bolts using the same animation just with a barely visible purple smoke projectile compared to the while ball for ice gaunt. What I haven't tried is block in combat, but in testing out of combat, block eats health and gives back mana. So blocking seems to be an unwise idea to do in combat.
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# ? Nov 11, 2021 01:28 |
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Ad by Khad posted:its pretty fuckin hard to kill an mmo. everquest is still alive. vanguard was down to literally zero players before they even talked about shutting it down. atlas is not only alive but hiring new devs. there are a billion dead mmos my dude
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# ? Nov 11, 2021 01:32 |
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Wildstar. What a hot wet fart that was
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# ? Nov 11, 2021 01:38 |
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Roads give like a 15% speed buff now
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# ? Nov 11, 2021 01:45 |
Shadowbane was cool at the time. But then we all just joined 187 and destroyed all the towns through sheer numbers. PVP and Capitalism are definitely 1=1
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# ? Nov 11, 2021 01:57 |
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Herstory Begins Now posted:there are a billion dead mmos my dude There are also an equal amount of might as well be dead mmos. Games like Champions Online which have tiny populations but also tiny costs entirely funded by a handful of whales. Funcom is still pumping the corpse of Secret World and even did a relaunch several years ago with no real plans or resources to create new content. I think the bar should not be “dead” but a stable and/or growing playerbase of more than 10k concurrent or daily players. That’s a low bar and lots of games do not clear it. Examples by those numbers: BDO & ESO - Alive Crowfall and Albion - Dying STO - Whale Life Support Saltpowered fucked around with this message at 02:03 on Nov 11, 2021 |
# ? Nov 11, 2021 01:59 |
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FrostyPox posted:The best PvP in New World is in this thread we won royllo by using pvp faction chat
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# ? Nov 11, 2021 02:23 |
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Lawlicaust posted:There are also an equal amount of might as well be dead mmos. Games like Champions Online which have tiny populations but also tiny costs entirely funded by a handful of whales. Going by player numbers doesn’t really make sense for the conclusions you’re making. A game only needs enough players to allow its gameplay systems to work and fund the studio making it. A good MMO with a smaller budget, studio, and player base that’s pumping out good updates is not a dying MMO. I see this argument a lot for Crowfall and the gameplay itself is not dying, there are enough players to enjoy the game for what it’s for and more players would only mean more servers doing the same thing. Whether it’s bringing in enough money to fund the studio is what determines if it’s dying/dead, not some arbitrary player count.
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# ? Nov 11, 2021 02:30 |
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Lawlicaust posted:There are also an equal amount of might as well be dead mmos. Games like Champions Online which have tiny populations but also tiny costs entirely funded by a handful of whales. I'm pretty sure Albion is continually growing it's.playerbase and has had a major increase in players since launching mobile.
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# ? Nov 11, 2021 03:19 |
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In with Wildstar b4- Protocol7 posted:Wildstar. What a hot wet fart that was
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# ? Nov 11, 2021 07:42 |
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if you have to move the "bar" and get weird with the goalposts then the whole argument falls apart secret world has had 10+ hour dungeon queues for years because of how few players it has but it still counts as alive atlas doesnt hit the 10k daily player mark and it is in absolutely no danger of shutting down, its getting more content patches than ever
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# ? Nov 11, 2021 11:52 |
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Ort posted:Going by player numbers doesn’t really make sense for the conclusions you’re making. A game only needs enough players to allow its gameplay systems to work and fund the studio making it. This is why New World needs server merges sooner rather than later. Our server has huge issues getting outpost rush to start and to get enough people to sign up to invasions. Wars are still ok most of the time, but cutting it close. So content at 60 is very limited, sure you are guaranteed a spot for the invasions but if you lose them all the time where is the fun in that. Which results in more people leaving etc etc. So the overall player numbers still look reasonable, but the situation on a lot of servers is pretty bad.
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# ? Nov 11, 2021 12:14 |
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Looks like they buff/nerfed life staff skills on the ptr as well. Someone on reddit did a write up along with some info on void gauntlet. https://www.reddit.com/r/newworldgame/comments/qr836q/ptr_changes_to_support_spoilers_inside/
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# ? Nov 11, 2021 13:38 |
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Ad by Khad posted:if you have to move the "bar" and get weird with the goalposts then the whole argument falls apart Are these buy to play games or subscription ones
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# ? Nov 11, 2021 14:28 |
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2 of the 12 games mentioned by everyone on this page are (were) subscription-based
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# ? Nov 11, 2021 14:33 |
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vandalism posted:Irrevocably broken? Nope. Never heard early MWO described so well either. New World has the exact same feel of "slapped together with whatever skills (or lack) were available". Being Crytek cousins in some way or another is probably telling as well.
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# ? Nov 11, 2021 15:27 |
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Ad by Khad posted:2 of the 12 games mentioned by everyone on this page are (were) subscription-based OK but the games you're saying are still alive, are they subscription based
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# ? Nov 11, 2021 17:34 |
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no of the 12 games, the only one that required a subscription was wildstar vanguard and shadowbane are the two other dead ones, both were originally subscription-based but dropped that later on edit: though to be fair shadowbane is no longer dead, you can buy it on steam right now it's run by some chinese company
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# ? Nov 11, 2021 17:56 |
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the person a few posts above is the most correct here, new world needs server merges right the heck now because the initial rush of players is gone and the extra servers they had to open have too few players for the intended game systems to function properly. new world is designed on purpose around servers having large communities and many of them don't and the gameplay is suffering for it we can go back and forth about other games if you want but a lot of those games aren't designed to require large communities in the same way and so the gameplay isn't hurt, the way it is on many nw servers right now
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# ? Nov 11, 2021 18:01 |
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I bet they are going to put it on sale for xmas and wait until after for merges
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# ? Nov 11, 2021 18:03 |
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Didn't wildstar also go ftp right before it closed?
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# ? Nov 11, 2021 18:09 |
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Ad by Khad posted:no ok thank you, it wasn't a gotcha, I don't know much about these other MMOs. My hunch is that unless New World brings in funds from existing players via a much expanded ingame shop, it'll get canned. No-one keeps games alive out of the goodness of their hearts if they cost money to run.
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# ? Nov 11, 2021 18:22 |
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I agree with that I do see a lot of people with the cash shop skins, I think they do pull a decent amount from it That will definitely need to continue for the game to keep going, agreed. Also eventually when server transfers cost money that'll be a revenue stream for them I personally don't like the cash shop because of its gotcha where the mono-pigment dyes are only obtainable from there, and not craftable in-game anymore. But the $ outfits can't be dyed anyway so a lotta people didn't notice
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# ? Nov 11, 2021 18:29 |
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The biggest fail so far in NW (and this is saying a lot, I know) is that the cash shop skins are loving dumpster tier. It's like the art department people were trolling with those designs. They are orders of magnitude worse than the generic plate and leather armors you find off zombies.
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# ? Nov 11, 2021 18:32 |
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That I can not copy skins from armor I already found or unlock them someway is the biggest problem.
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# ? Nov 11, 2021 18:36 |
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FLIPADELPHIA posted:The biggest fail so far in NW (and this is saying a lot, I know) is that the cash shop skins are loving dumpster tier. It's like the art department people were trolling with those designs. They are orders of magnitude worse than the generic plate and leather armors you find off zombies. My favorite is the Mr Skeltal mask that looks awesome in the shop but then as soon as you put it on its very much a lol and lmao
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# ? Nov 11, 2021 18:40 |
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i think a caravan system would be a nice addition - you can buy a defended caravan to get you from point a to point b unharmed, however, you can also forego the defender fee and make it a pvp mission with some boon and no cost. if your caravan is raided in pvp the attacking players get a small portion of your loot and you take durability damage to the inventory? i'm not sure what would be best but something like this for transferring inventory to cities would be kind of cool and would ease some of the calls for mounts.
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# ? Nov 11, 2021 19:22 |
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# ? Apr 30, 2024 11:15 |
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This game is doing just fine because people are arguing about Fauci and politics in global chat. The truest indicator of MMO success.
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# ? Nov 11, 2021 20:24 |