|
Khorne may be nervous about leaving the Brass Citadel to fight other Gods Daemons, because once when he did the Changeling snuck into the Brass Citadel and locked the doors on Khorne forcing him to break the doors down to get back to his throne. Then when he sat down he realized he sat on Nurglings the Changeling planted on the throne, getting his armor all dirty.
MonsterEnvy fucked around with this message at 03:54 on Nov 12, 2021 |
# ? Nov 12, 2021 01:42 |
|
|
# ? Apr 24, 2024 21:37 |
|
MonsterEnvy posted:Khorne may be nervous about leaving the Brass Citadel to fight other Gods Daemons, because once when he did the Changeling snuck into the Brass Citadel and locked the doors are Khorne forcing him to break the doors down to get back to his throne. Then when he sat down he realized he sat on Nurglings the Changeling planted on the throne, getting his armor all dirty. I can't tell if this is canon or not.
|
# ? Nov 12, 2021 02:38 |
|
neonchameleon posted:I can't tell if this is canon or not. Just assume that it is.
|
# ? Nov 12, 2021 02:40 |
|
neonchameleon posted:I can't tell if this is canon or not. Yes this is a thing that actually happened in the lore.
|
# ? Nov 12, 2021 03:53 |
|
'gods are roughly human formed and also just as stupid' or 'gods are unknowable forces' are the only two options I ever accept so Khorn has to absolutely be as dumb and easy to goad as the stories tell. Probably has thousands of avatars fighting a million perceived slights at any moment on different levels of existence mortals can barely conceive of, that bigass pileup of ants you saw on the side of the road tearing a scorpion apart? Khorn was there and that rear end in a top hat scorpion knows what it did.
|
# ? Nov 12, 2021 09:06 |
The Exoskeleton Throne doesn't roll off the tongue quite as well.
|
|
# ? Nov 12, 2021 09:58 |
|
The Chitin Chair
|
# ? Nov 12, 2021 10:07 |
|
no struggle is too petty, every fly having its innards sucked by a spider is a blow against nurgle personally.
|
# ? Nov 12, 2021 10:10 |
|
Spiders are clearly chaos undivided.
|
# ? Nov 12, 2021 11:05 |
|
By popular demand posted:'gods are roughly human formed and also just as stupid' or 'gods are unknowable forces' are the only two options I ever accept so Khorn has to absolutely be as dumb and easy to goad as the stories tell. The reason they're not turning every fight around is because half of his avatars are fighting the other half. This also reminds me of Thief of Time by Pratchett, where War is overseeing the battle of two ant hives against each other.
|
# ? Nov 12, 2021 11:22 |
|
Precambrian posted:Khorne's terrible secret is that he's the war god in a war game setting called Warhammer, and people are here to do wars regardless of what he does. So he just sits back and lets everyone else do the "spreading violence" work. I tend to slant Khorne more toward "embodiment of hatred" than "mindless violence and slaughter" in my take on Hams, so the fact that Khorne just chills on his throne while extolling his followers to throw themselves into the meat grinder for the glorious noble purpose of (INSERT SUPREMACY HERE) works really well for me.
|
# ? Nov 12, 2021 11:32 |
|
90s Cringe Rock posted:Spiders are clearly chaos undivided. I mean with the latest Warcry warband release you're not too far off with that.
|
# ? Nov 12, 2021 12:11 |
|
a master tailor is putting the finishing touches on an amazing garment when tragedy happens and the tailor pricks his hand with the needle and bleeds on the priceless cloth! the garment will be cleaned but it will never be perfect "gently caress YOU SLAANESH" laughs/howls Khorn
|
# ? Nov 12, 2021 12:27 |
|
By popular demand posted:a master tailor is putting the finishing touches on an amazing garment when tragedy happens and the tailor pricks his hand with the needle and bleeds on the priceless cloth! I could absolutely see that happening. I love that the biggest advantage that Order has is the Chaos gods being such petty assholes to each other.
|
# ? Nov 12, 2021 14:44 |
|
The entire series of Yakuza video games are just khornite parables against tzeentch, because every time the incredibly complicated master plan hatched by the villains is foiled by one-to-four guys who punch and kick real good.
|
# ? Nov 12, 2021 18:46 |
|
I once had a WFRP idea of a guy who achieves Daemon Prince by going outside wearing a really nice hat, gaining the approval of Chaos Undivided.
|
# ? Nov 13, 2021 04:07 |
|
Demon Prince of Necoho the Doubter. He doubts he is a demon prince and denies all accusations there of.
|
# ? Nov 13, 2021 04:13 |
|
Benagain posted:Khorne's horrifying secret is that while he is powered by blood he is also a huge weenie and enjoys watching more than doing. This is pretty much the original Ares of Greek myth. Loves war in theory, literally runs home crying to mommy when he actually gets hurt.
|
# ? Nov 13, 2021 11:41 |
|
Ghost Leviathan posted:This is pretty much the original Ares of Greek myth. Loves war in theory, literally runs home crying to mommy when he actually gets hurt. That because all the myths we have about him were the ones written by the Athenians.
|
# ? Nov 13, 2021 11:45 |
|
The Lone Badger posted:That because all the myths we have about him were the ones written by the Athenians. Why Athenians? Athens is one of the only two places where we know for sure there was a temple to Ares. Epicurius fucked around with this message at 16:10 on Nov 13, 2021 |
# ? Nov 13, 2021 15:59 |
|
Epicurius posted:Why Athenians? Athens is one of the only two places where we know for sure there was a temple to Ares. I'm looking forward to more stuff about Valkia. I recall a different but very cool take on her from an RPG write-up blog, but I'd like to see a bit of the original version.
|
# ? Nov 13, 2021 16:29 |
|
Epicurius posted:Why Athenians? Athens is one of the only two places where we know for sure there was a temple to Ares. Cause Athenians thought Ares sucked for the the most part. And that their patron Athena was much cooler.
|
# ? Nov 13, 2021 19:13 |
|
I'm getting Mothership ads everywhere, and it looks cool, but it is any different from the time that one goon reviewed it?
|
# ? Nov 13, 2021 21:17 |
|
MonsterEnvy posted:Cause Athenians thought Ares sucked for the the most part. And that their patron Athena was much cooler. Yea, but again, Athens and Metropolis are the only two Greek cities where we know there were temples to Ares. (Pausanias also says there was one in Troezen and shrines to him in or near Sparta, as well as a few in Arcadia), so Athens seemed to be a center of cult worship of Ares, if nothing else. Also, the "Ares flees the battlefield after getting hurt" thing isn't an Athenian myth. It comes from the Illiad.
|
# ? Nov 13, 2021 21:57 |
|
Who was it that had a statue of Nike chained to the city square so that Victory could never abandon them?
|
# ? Nov 14, 2021 00:44 |
|
JcDent posted:I'm getting Mothership ads everywhere, and it looks cool, but it is any different from the time that one goon reviewed it? We don't know yet. While they've definitely made changes it's not known if they're substantial enough to sell people on it who don't like it currently.
|
# ? Nov 14, 2021 03:46 |
|
JcDent posted:I'm getting Mothership ads everywhere, and it looks cool, but it is any different from the time that one goon reviewed it? Wapole Languray posted:We don't know yet. While they've definitely made changes it's not known if they're substantial enough to sell people on it who don't like it currently. Until I get more info, I'm sitting the Kickstarter out. The books look slick, but so do the 0E ones I already have, and currently they don't do anything but sit on my shelf.
|
# ? Nov 14, 2021 06:55 |
|
Why the need to reinvent the wheel on sanity systems? there's at least a couple good ones about.
|
# ? Nov 14, 2021 06:59 |
|
mellonbread posted:Based on the description of the rules changes on the Kickstarter page, they've addressed some of my issues with the agonizingly dull combat, but not my problems with the clunky sanity system. My larger issues with a lack of rules to support the playstyle that's clearly intended for the game (space truckers taking dangerous jobs to pay off the debt they owe on their spaceship) seem like the kind of thing that will be addressed by the new GM book. But Wapole is right, I don't have the new rules in front of me to confirm whether that's the case. Yeah, I'm considering pulling my pledge at this point. Really not a fan of any of the changes made from 0e to 1e and to get a game I actually like out of MoSh I'd be writing my own, basically.
|
# ? Nov 14, 2021 15:11 |
|
By popular demand posted:Why the need to reinvent the wheel on sanity systems? there's at least a couple good ones about. If you don't mind, I would like to know which ones make sanity a good mechanic - the only one I have direct experience with is Delta Green's, and I feel like it misses the mark in a couple places.
|
# ? Nov 14, 2021 19:17 |
|
I don't think I've ever seen a game where Sanity was a "good" mechanic. Some where it was an easily ignored one, but never a good one.
|
# ? Nov 14, 2021 19:22 |
|
Unknown Armies' system (also used in the free NEMESIS) is pretty good in my opinion and I'm sure some games use an abstract Strain meter you can't clear while the forces of darkness are breathing down your neck. I also liked how DRYH did things but it's a very specific type of personal horror.
|
# ? Nov 14, 2021 19:36 |
Pakxos posted:If you don't mind, I would like to know which ones make sanity a good mechanic - the only one I have direct experience with is Delta Green's, and I feel like it misses the mark in a couple places. If the idea is to model the slings and arrows of outrageous fortune and struggling with them, something like UA's is better - more granular. And for yet another purpose you'd have to roll your own, you just have to actually define a purpose.
|
|
# ? Nov 14, 2021 20:34 |
|
PurpleXVI posted:So I realize it's a quite unlikely roll, but what's the asterisk for being a spawn of the King? TK_Nyarlathotep posted:Also I like that not only was that death, like, A Death, but you got to roll to see how bad of a death it was, and not only does it have a 75% chance of death, but the remaining 25% is that the wound gets worse Angrymog posted:I think that the last category is that it goes from Near Fatal back down to Serious. Privateers and Gentlemen, Part 3 So last time, our nascent PC died, which is a decidedly suboptimal result when making a character. Unlike, say, black box Traveller, dying is pretty unlikely in Privateers and Gentlemen - the chance of something bad happening to your character is pretty small, and even if you are wounded, the 1d6 damage you take is pretty survivable if you don't take the max to the head and then roll poorly on all of the wound tables. Still, it's possible. Anyway, it's time to bring on the next twit! We're going to speed through everything Vivian already covered, to keep this brief. Stats and Aptitudes! code:
Big as gently caress, smart, and tough, but with all the charm you would expect of someone named "St. John-Mollusc". Skills! code:
code:
Unlike Vivian, Oliver's father is not only alive, but still in the Navy! That could be helpful. Onto his career as a midshipman, where Vivian got cut short last time. First up, I rolled a 1, so he joined the Navy at 19, which will allow him to immediately try for promotion after his year as a midshipman. Next: Oh dear. Don't worry, I rolled a 76, so Oliver has avoided any untimely head injuries, at least for now. What now? ...I rolled a 2. So what is the "Disease Survival Procedure"? Note that this is actually preceded by a lot of about scurvy and smallpox and yellow fever and all of the other horrible ways you could die of disease in the 18th century, but oddly, every single illness is just the one table without any modifiers for the kind of disease or similar. Oh, right, I have to roll some dice. Goddammit, no, we only have a limited supply of twits, I can't keep losing them like this. Fortunately, there's an addendum to the chart: Constitution is pretty nice to have in this game. That's right, Oliver St. John-Mollusc, with his above-average Constitution of 14, is incapable of dying of disease. Oliver is laid up for 77 weeks (almost a year-and-a-half!) with, let's say scurvy because it's fun to say, but survives, albeit with a couple of points shaved off his Con that will make any future instances of scurvy somewhat dicier. He rejoins the Navy at the first opportunity and proceeds on his way through character creation. Thankfully, we're done with the roll-to-see-if-you-died portion; we roll to see if we achieved Notice. What is Notice? Whether you've been noticed, of course. Notice isn't a score, by the way; either you have it or you don't. Oddly enough, there don't appear to be any explicit ways to lose Notice, even though there are plenty of chances to gain it. Also, despite the game talking it up, the mechanical effects are fairly minor, and it mostly is just vague "good things might happen to you if you have it". Anyway, for a midshipman, it's a d100 roll, trying to get 96-100. There are a number of modifiers for various things from Social Level to Charisma, but Oliver's only modifier is that he gets +15 for having a father currently in the service. I roll a 73, though, so it doesn't help. Next up, we get a chance to improve our Intelligence skills; those are Gunnery, Ship Quality, and General Seamanship. You roll 3d6 and try to roll under-or-equal to (20 - Intelligence); so it's easier to improve your skills if you're a dumbass and they started to low, but it gets harder as they improve. As a midshipman, we get two rolls for each skill: code:
There are still a couple of things to take care of: first, we get prize money each year as a midshipman, which is a pretty wide range of 1d6 times 1d20. I get 4 and 6 for a total of 24 pounds. We also get our allowance of 10 pounds every year (which is two, due to Oliver's 1.48 years in bed). Then, if you remember, we also have to roll each year to see what happens to our father. This is a bunch of rolls that I'm not going to type out, but the upshot is that in our second year, father dearest bites it (). We make off with 500 pounds from the inheritance, though! Score! Oliver is now rolling in 544 pounds. Oliver can't just blow that all on booze, though, we do need to actually buy him some equipment with that, as there's no default provided. There's a giant list of stuff to buy, but what we need is, according to the game: We also need a watch, which is stated earlier. All together, this runs us 26 pounds. What else could we buy with our remaining 518 pounds? Well, my favorite item on the chart is the "borough", as in what was essentially considered, legally speaking, to be an entire loving town in England, thereby allowing you to functionally own a seat or two in the House of Commons. However, at a whopping 200,000 pounds it's slightly out of our price range. There's all sorts of other stuff on the chart that has no mechanical effect, like cabin furnishings of various levels of fancifulness, plus stuff that's of dubious use at best on a ship, like horses, but let's not worry about that for the moment and just grab the stuff that would actually be useful in a game. First up: We need a wig. Like so. As you can see from the portrait of this real-life toff (Admiral Cloudesley Shovell (seriously)), wigs in the time period of the game had a tendency to be loving gargantuan. So large, in fact, that they count as armor: We'll pony up 12 pounds for a dress wig and 2 for a non-dress wig, keeping Oliver both fashionable and safe. What else? Well, we could upgrade our sword, which is merely "acceptable", but a "good" sword costs literally ten times as much (2 v. 20) and provides no actual mechanical benefit. The best type, a "superb" sword, does have a single mechanical benefit, but it's of, um, questionable value. From the critical failure table, which you roll on if you get a 96-100 on an attack, then fail a Dex check. A superb sword costs 100 pounds in exchange for that, so we'll skip it. We do need pistols, though, in case someone is inconsiderate enough to not put themselves within stabbing distance. Like swords, there are three grades of pistols: ordinary, dueling, and rifled. They all do the same damage, but get better range as you upgrade. There are also double-barreled pistols and duckfoot pistols. We'll pick up a dueling pistol (20 pounds), a pair of ordinary pistols (2 pounds each), and a duckfoot pistol (50 pounds), because why not? Oliver is left with 432 pounds, which is a nice enough reserve for any future needs. With that, we're finally done with character creation! Oliver's final character sheet: code:
|
# ? Nov 15, 2021 03:35 |
|
That Charisma just screams 'first officer to be shot in a mutiny' hopefully no shipping mishap occurs.
|
# ? Nov 15, 2021 03:49 |
|
Master of carriage driving and hideous ailments, well protected by wig.
|
# ? Nov 15, 2021 03:52 |
|
The disease was clearly smallpox or possibly syphilis - scarring or facial lesions would handily explain the terrible charisma.
|
# ? Nov 15, 2021 04:40 |
|
Loxbourne posted:The disease was clearly smallpox or possibly syphilis - scarring or facial lesions would handily explain the terrible charisma. Being half-mollusc also explains it pretty well.
|
# ? Nov 15, 2021 05:10 |
|
Scars people get over, a bad personality never stops making you enemies.
|
# ? Nov 15, 2021 08:03 |
|
|
# ? Apr 24, 2024 21:37 |
|
Tulul posted:All together, this runs us 26 pounds. What else could we buy with our remaining 518 pounds? Well, my favorite item on the chart is the "borough", as in what was essentially considered, legally speaking, to be an entire loving town in England, thereby allowing you to functionally own a seat or two in the House of Commons. However, at a whopping 200,000 pounds it's slightly out of our price range. There's all sorts of other stuff on the chart that has no mechanical effect, like cabin furnishings of various levels of fancifulness, plus stuff that's of dubious use at best on a ship, like horses, but let's not worry about that for the moment and just grab the stuff that would actually be useful in a game. Is it actually viable to start with enough money to buy your own English town? Like maybe if you're a son of the king and he bites it and you roll super high on your inheritance? Because it would be pretty funny to have the game start with "Alright lads, we're buying a town, putting to shore, resigning our commissions. Let's be politicians, I bet we have better combat stats than anyone in parliament."
|
# ? Nov 15, 2021 10:14 |