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Honey, please pass the D R E A D N U G G E T S Waffle! fucked around with this message at 14:56 on Nov 10, 2021 |
# ? Nov 10, 2021 14:52 |
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# ? May 15, 2024 14:00 |
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Just finished this game last night with my sons (4 and 6). They had a blast running around and exploring and we especially enjoyed the EMMI sections. My 4 year old loved reenacting cutscenes and screaming at me to get away from the EMMIs. My 6 year old had a knack for the QTE vs the EMMI surprisingly. We all shouted triumphantly after each boss fight and EMMI kill. It took us 14 hours total and a lot of that was spent teaching my older son how to complete a complicated jump or use a new mechanic. I did the boss battles and coached on which way to go. I had a blast watching my older son gain confidence and really enjoy taking on more monsters as he realized Samus was getting stronger throughout the game. I thought the space jump was a little jank in how it needs you to jump after the apex. Sometimes you really get hosed by hitting the button too early and then you can’t retry. Overall I’d put this right up there with Super Metroid. I am hoping to do a run with early bombs to kill Kraid if my kids are up for it. I hope more intended sequence breaks come out. The movement really is so fluid once you get a grasp on how it works.
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# ? Nov 10, 2021 19:51 |
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Shania Twain posted:Overall I’d put this right up there with Super Metroid. I am hoping to do a run with early bombs to kill Kraid if my kids are up for it. I hope more intended sequence breaks come out. The movement really is so fluid once you get a grasp on how it works. I assume you're aware of early Grapple Beam and early Gravity Suit as well?
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# ? Nov 10, 2021 21:27 |
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No I wasn’t aware. I’ll check it out! Thanks
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# ? Nov 11, 2021 03:30 |
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I think early bomb requires early grapple first. Also, get good at sliding through an opening and jumping out the other side (where there’s no floor). Early super missile is a fun one too, you’ll need the speed booster for it though. And while early gravity suit may seem fun, don’t do it until you’re ready to deal with Z-57. Doing that without a space jump was a bit hard, but that’s where the shinespark insta-kill truly makes it worth figuring out.
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# ? Nov 11, 2021 03:59 |
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Icon Of Sin posted:I think early bomb requires early grapple first. Also, get good at sliding through an opening and jumping out the other side (where there’s no floor). The trick to this is that you have more time than you think, lets you pick a time when you don't bump your head.
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# ? Nov 11, 2021 04:18 |
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Bruceski posted:The trick to this is that you have more time than you think, lets you pick a time when you don't bump your head. The main issue is the second jump, where botching it drops you into lava way too far from any ground, so you'll instantly die. On the plus side, deaths don't count on the timer, so you can die as much as you want.
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# ? Nov 11, 2021 06:16 |
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BisbyWorl posted:The main issue is the second jump, where botching it drops you into lava way too far from any ground, so you'll instantly die. That's what I mean, when I was trying to hit it right away I'd bonk so fast I thought I was missing it entirely and so tried to be faster. Once I relaxed and hit it later once I started dropping I got it every time.
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# ? Nov 11, 2021 07:01 |
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Shania Twain posted:No I wasn’t aware. I’ll check it out! Thanks There's two big accessible sequence break points. Once you have the Varia Suit you can get the Grapple Beam early through a hot room in Dairon that can be crossed by jumping out of a slide even though there's no floor on the other side of the slide. This unlocks an entrance to upper Dairon to get the Bombs. With the Bombs you can now go as far as getting the Flash Shift and Speed Booster without needing the Diffusion Beam if you want. If you're feeling really daring, you can take the Speed Booster back to upper Dairon and run a hectic pinballing course through a cold hazard room to reach a back entrance to Ghavoran and get the Super Missiles to blow Kraid's mouth apart. The other big point where things open up is the Ice Missiles. Enkies block off a couple key places to build up a shinespark charge with the Speed Booster. You can go directly from the Ice Missiles to the Cross Bombs, which lower the difficulty of breaking into the Space Jump room from below through bomb-jumping from wild to merely challenging. You can also go directly from the Ice Missiles to the Gravity Suit by way of the teleporter from Ghavoran to Burenia, which will lead directly to unlocking the Screw Attack, which is my personal favorite route for the general satisfaction of the early midair blender.
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# ? Nov 11, 2021 12:34 |
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this chase sequence in samus returns is inexcusably bad
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# ? Nov 12, 2021 08:49 |
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Relin posted:this chase sequence in samus returns is inexcusably bad It's a really cool idea that in execution sucks major rear end, yeah.
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# ? Nov 12, 2021 14:15 |
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https://www.ign.com/articles/metroid-dread-sales-future-bright-for-series?amp=1quote:Metroid Dread Sales Could Bode Well for the Future of the Series This is encouraging! I hope Nintendo takes this to heart Also, quote:the last wholly original 2D entry arriving in the form of 2004's Zero Mission.
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# ? Nov 12, 2021 19:33 |
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I didn't even know far cry 6 had launched.
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# ? Nov 12, 2021 19:42 |
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The first tip is perfection: https://twitter.com/NintendoAmerica/status/1459265115635781643?s=20
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# ? Nov 12, 2021 22:18 |
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lol Samus got no time for David Jaffe's poo poo. Used the same room and everything. "The sacred cow of bad design" has become the best selling Metroid game in history. Waffle! fucked around with this message at 22:28 on Nov 12, 2021 |
# ? Nov 12, 2021 22:24 |
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Yeah them using the exact same room is some gigantic shade Too bad Jaffe won’t see it for what it is and will be like “see, I was right all along! They had to show an official video to fix their bugged game design!!” One comment called it “Dave’s Room” and my god I hope this sticks MechaX fucked around with this message at 22:45 on Nov 12, 2021 |
# ? Nov 12, 2021 22:43 |
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MechaX posted:Too bad Jaffe won’t see it for what it is and will be like “see, I was right all along! They had to show an official video to fix their bugged game design!!” The intention is clear and even he'll see that he's being mocked with it, but yeah, that won't stop him from trying to use semantics to make himself look good from this. MechaX posted:One comment called it “Dave’s Room” and my god I hope this sticks I'm gonna do everything I can to help make that stick.
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# ? Nov 12, 2021 22:52 |
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TaurusOxford posted:The first tip is perfection: Holy poo poo.
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# ? Nov 12, 2021 22:56 |
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Waffle! posted:lol Samus got no time for David Jaffe's poo poo. Used the same room and everything. Just to play Devil's Advocate, "best selling Metroid game" is a lot like saying "fastest 2WD rally car"
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# ? Nov 12, 2021 23:03 |
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Orange Crush Rush posted:Just to play Devil's Advocate, "best selling Metroid game" is a lot like saying "fastest 2WD rally car" Prime broke 2 million. That's not insane, but it's pretty solid.
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# ? Nov 12, 2021 23:07 |
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Wikipedia says the original Metroid sold 2.73 million but that might be counting the GBA re-release, it's not clear. Not sure if sales figures for Prime count the Trilogy re-release.
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# ? Nov 13, 2021 04:24 |
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The United States posted:Wikipedia says the original Metroid sold 2.73 million but that might be counting the GBA re-release, it's not clear. There must be a YouTube video explaining it, no?
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# ? Nov 13, 2021 12:17 |
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Wahoo! I loving love this game! Whether I sit down to play for 20 minutes or 2 hours I feel like I always make good progress!
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# ? Nov 13, 2021 12:56 |
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Thinking about getting the early Gravity Suit because as bad as I am at shinespark stuff, I’m worse at EMMIs and will gladly take advantage of cheesing some of the purple EMMI stuff.
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# ? Nov 13, 2021 23:38 |
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Raylax posted:Playing Dread got me in the mood to do a full-on Metroid marathon from beginning to end, so I'll be posting thoughts of each one when I get through them. Continuing with this, I've now finished Metroid 2: Return of Samus (GB) This is the only Metroid game I'd never played through before now, I'd started it a handful of times but never played further than area 1 or 2. Now that I've actually done so (two full playthroughs, first blind run 3:58, second 1:45 for the best ending), I actually really enjoyed it. I kinda understand people's complaints that it's very linear and not metroid-y enough, but I think the design is a pretty ideal compromise given the lack of map and the constraints of the hardware. Instead of 1 big metroid-y map, it's essentially a linear central tunnel with branched-off areas that each behaves as a small non-linear biome. It keeps that Metroid feel without the risk of getting hopelessly lost. The controls are still a little janky, but a big improvement on Metroid 1 in all areas... with the exception of the spider ball. That thing just loves getting stuck in corners and not responding to inputs, which is made extra annoying by the fact that all of the 'natural rock' walls and ceilings in Metroid 2 - of which there are many - are covered in little 90 degree angles to get jammed up in. Asides that though it controls pretty nice for a GB game. Other little annoyances - there being no missile / HP refills in the penultimate area is a huge hassle, because you need a lot of them to take down all the omega metroids in there and the closest ones in a prior zone are a hell of a trek back. At least they give you some for the very final area, I guess. A lot of the metroid's behaviours don't feel great, particularly the way they become completely inactive the moment they're outside the screen area, and weird janky movement that's hard to reliably react to. Some fights feel like the 'strategy' is to just jump and shoot missiles and hope you out-jank the metroid before the metroid out-janks you. On the whole though I liked hunting down and fighting them But on the whole I really liked this one, I think it's world layout is interesting and a really good solution for the hardware it's on, the atmosphere's great, the final boss is really fun to figure out, and a lot of the jank of Metroid 1 has already been excised. Next up, time to play Super Metroid again, hell yeah
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# ? Nov 15, 2021 03:32 |
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tuo posted:There must be a YouTube video explaining it, no? https://www.youtube.com/watch?v=7_06b7Rf0VI
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# ? Nov 15, 2021 12:48 |
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Is there a basic guide or roadmap for how to approach no-glitch speed runs? I’ve been tossing around the idea of speeding Dread and Hollow Knight because they are really great games for speed running but are both fully modernized with lots of QoL stuff that I think would make the speed runs painless and quite enjoyable. Are their Dread speed running resources or guides yet? Or are people still figuring poo poo out?
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# ? Nov 15, 2021 13:47 |
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I’m not sure if there are any good no-glitch speed guides yet. I can tell you that getting grapple beam/bomb right after Kraid is definitely a speed trick, and so is early cross bomb/screw attack. If you can do the early space jump trick, even better but it’s really hard. I will say that I ran into an issue in my last run where I got stuck on the wrong side of one of those grapple beam boxes and had to go the long way around, so make sure that, right after you get ice missiles, you pull the grapple box that’s blocking a train to Dairon so you can come back that way later. Maybe I should gently caress around and write a no-glitch guide???
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# ? Nov 15, 2021 14:04 |
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I would absolutely love that! I’m really interested in speed running as a concept, but I have no interest at all in breaking the game or exploiting an obvious glitch. I just want, to like, play the game but very fast, lol.
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# ? Nov 15, 2021 14:07 |
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Your best bet is to join the discord there's a Google doc with trick guides and I know there is a map with a route drawn on it. Mobile posting atm but I can link some stuff later e: Here for the routes and Here for various documentation. Darkoni fucked around with this message at 23:43 on Nov 15, 2021 |
# ? Nov 15, 2021 22:51 |
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Metroid Dread Speedrunning Discord link here: https://discord.gg/BdmYr5TRGT
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# ? Nov 15, 2021 23:01 |
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Is there a way to do the Dairon Missile+-tank shinespark puzzle....any other way? I'm so incredibly bad at nailing the wall jumps that keep the speedboost momentum.... e: it's the last thing I need for 100%
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# ? Nov 16, 2021 13:12 |
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tuo posted:Is there a way to do the Dairon Missile+-tank shinespark puzzle....any other way? I'm so incredibly bad at nailing the wall jumps that keep the speedboost momentum.... You don't have to actually blast through the shoot able blocks after you slide through the hole. I eventually got it that way, but that's more difficult than it needs to be. Once you slide through, go to the far right, shinespark to the bottom left, and you'll blast through the blocks and hit the wall running. If you slide through the gap and shinespark on the other side of it, you can just drop down and space jump over the next ledge, drop down the hole, and then shinespark to the right to get your item. You don't have to actually do any falling shinesparks.
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# ? Nov 16, 2021 13:24 |
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tuo posted:Is there a way to do the Dairon Missile+-tank shinespark puzzle....any other way? I'm so incredibly bad at nailing the wall jumps that keep the speedboost momentum.... Assuming it's the one I'm thinking of, instead of doing the walljumps, you can charge a shinespark from the top of the room. There's enough time to bomb the blocks and just shinespark diagonally into the speed blocks. Mr. Nice! posted:You don't have to actually blast through the shoot able blocks after you slide through the hole. I eventually got it that way, but that's more difficult than it needs to be. Once you slide through, go to the far right, shinespark to the bottom left, and you'll blast through the blocks and hit the wall running. If you slide through the gap and shinespark on the other side of it, you can just drop down and space jump over the next ledge, drop down the hole, and then shinespark to the right to get your item. You don't have to actually do any falling shinesparks. I think you're thinking of the tank in Burenia. Just Andi Now fucked around with this message at 13:43 on Nov 16, 2021 |
# ? Nov 16, 2021 13:39 |
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Just Andi Now posted:Assuming it's the one I'm thinking of, instead of doing the walljumps, you can charge a shinespark from the top of the room. There's enough time to bomb the blocks and just shinespark diagonally into the speed blocks. You're right. This is is the same way I got the one the op asked about. https://www.youtube.com/watch?v=Z6gKfh4mOG8
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# ? Nov 16, 2021 13:58 |
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Just Andi Now posted:Assuming it's the one I'm thinking of, instead of doing the walljumps, you can charge a shinespark from the top of the room. There's enough time to bomb the blocks and just shinespark diagonally into the speed blocks. Yeah, that's the one. I tried it like a dozen times that way, and always failed by a very short time margin. When I looked up the "official" (whatever that means) solution, I got even more scared. I guess I'll work on my inputs to solve it from above. e: thanks to both of you!!!
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# ? Nov 16, 2021 14:17 |
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Dread is nominated for GOTY: Get those votes in people! https://thegameawards.com/nominees/game-of-the-year
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# ? Nov 16, 2021 18:13 |
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I really, really want to like this game, and in some ways I do like it. Unfortunately, I've just had to admit to myself the game is not designed for me. I have a job. I have a partner. I make plans when I can in my evenings This means that my experience playing Metroid Dread that last three times I've tried have been: Opening the game, looking at the map, and thinking "what the gently caress was I doing? Where am I?" Wandering around, vaugely in the direction of a door I'm pretty sure I haven't opened Seeing nothing inside or a dead end or realising I can't get there Looing at map. Looking and looking and looking at map Realising I'm not having fun Turning off Switch and not playing for three or four days This has happened enough to me that I just don't think my life will permit me to enjoy it. Maybe if you have a weekend free, are a game reviewer who gets loads of time with it, or are a kid with a free schedule, it's a masterpiece. For me it is frustrating Longing for the day games have a "this is where you are, what you were doing, and where you came from" feature
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# ? Nov 16, 2021 19:18 |
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One minor annoyance I'm having is with items hidden inside of blocks so that you can't track them on the map. I'm at 85% in one zone and have no clue where to look.
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# ? Nov 16, 2021 19:26 |
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# ? May 15, 2024 14:00 |
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Waffle! posted:One minor annoyance I'm having is with items hidden inside of blocks so that you can't track them on the map. I'm at 85% in one zone and have no clue where to look. You aren't seeing the slowly flashing grey areas?
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# ? Nov 16, 2021 19:27 |