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I read "Strive Baiken" as "Steve Baiken," and I'm now imaging him wielding a giant pipe club thing, throws sliding doors, and has absolutely huge pecs, so he'd fit in.
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# ? Nov 14, 2021 20:05 |
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# ? Apr 28, 2024 22:55 |
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https://twitter.com/vgcartography/status/1459976169881849868?s=20 Street Fighter rosters over the years. The look of 4 and 5 both grew on me over time.
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# ? Nov 14, 2021 21:12 |
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4 will always look a little weird because of the shading choices, but yeah 5 has grown on me as well. I think my favorite sprites are still alpha's though, even if 3S's sprite work is much more detailed and fluid. I like the color and saturation, and I think they tried to do less detailed shading compared to even ST, which makes things look more clear.
chumbler fucked around with this message at 21:18 on Nov 14, 2021 |
# ? Nov 14, 2021 21:16 |
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sf4's default poison outfit is better than her sf5 one for sure
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# ? Nov 14, 2021 21:27 |
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I'll never stop loving 4's goofy and distinctive style, but 5 has yet to grow on me because the other games I play blow it out of the water in terms of visuals. I think the "plastic" look of SFV skin isn't something I'll be able to get over.
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# ? Nov 14, 2021 22:20 |
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Ash Crimson posted:sf4's default poison outfit is better than her sf5 one for sure Same for Juri, who became grotesque and less memorable at the same time
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# ? Nov 15, 2021 00:41 |
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Thirsty Dog posted:Same for Juri, who became grotesque and less memorable at the same time Her feet are so loving huge... Someone must have a foot fetish at capcom God... can you just imagine juri's foot stomping on your face forever
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# ? Nov 15, 2021 01:14 |
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very easily actually
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# ? Nov 15, 2021 01:22 |
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Ash Crimson posted:
Yeah ha ha who would want that? *sweats nervously*
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# ? Nov 15, 2021 01:36 |
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I always thought SF5 was consciously trying to evoke the Alpha style in its own really crappy way.
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# ? Nov 15, 2021 01:39 |
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SF4 is solid but 5 is a train wreck get these plastic play dough dummies out of my face!!
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# ? Nov 15, 2021 01:40 |
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I never understood why Necali was supposed to be cool but I especially never got why they decided to make one of their marquee characters a big hair monster but not do anything to keep the hair from looking spectacularly bad
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# ? Nov 15, 2021 01:46 |
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I honestly always felt like Necali was nothing more than a tech demo for their hair, for better or worse.
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# ? Nov 15, 2021 03:05 |
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PaletteSwappedNinja posted:I never understood why Necali was supposed to be cool but I especially never got why they decided to make one of their marquee characters a big hair monster but not do anything to keep the hair from looking spectacularly bad When given the choice between working out the actual rigging for the hair for each move or just let the physic's engine do all the work they chose the road of less
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# ? Nov 15, 2021 03:19 |
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Big Hair Rigs Over The Node Tracing Necalli should have had at least one super where he did the whole wall of goop thing he did in the story mode scenes.
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# ? Nov 15, 2021 17:02 |
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I hope in SF6 they manually animate hair and skirts and stuff instead of letting the physics engine just go nuts, but I also hope they build in a 1 in 10 chance of a winscreen covering the character’s face in their own hair
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# ? Nov 15, 2021 17:14 |
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Necalli's walk animation was not particularly well suited to how often you change direction inputs in a game, playing the dippy little duck part of his movement animation back and forth dispelled any notion that he was a fearsome dude. G's walk cycle also had this problem, I recall, where it's meant to be a big long cycle but just the first few frames resetting over and over look silly.
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# ? Nov 15, 2021 19:27 |
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It's not as silly as Eddie Gordo KBD though.
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# ? Nov 15, 2021 19:28 |
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Street Fighter 5 has some great character designs and at the same time, has some truly awful ones. There's just no consistency at all; the work done for characters like Zeka and Menat was a much higher quality than Ken, Necalli, quasimodo french fry-headed Alex, poo poo like Cammy's wack air throw. Others like Falke, Kolin, and Luke are just really lame Copypaste Blonde Person. At least in SF4 everyone was the same kind of potato person---SF5 had giants and pinheads galore with no real quality control. Even more puzzling was that characters like Ryu and Chun-Li had vastly superior "alt" costumes (Bearded Ryu, Battle Outfit Chun-Li) which should have just been the default.
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# ? Nov 15, 2021 19:36 |
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Xbox One/Series back compat has been updated with support for DOA Ultimate, DOA3 and DOA4, meaning you can finally use your expensive, hard-to-get new console to get obliterated by Alpha-152 over and over all over again. EDIT: Also MK9 and MK vs. DC The Kins fucked around with this message at 19:51 on Nov 15, 2021 |
# ? Nov 15, 2021 19:38 |
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DLC Inc posted:Even more puzzling was that characters like Ryu and Chun-Li had vastly superior "alt" costumes (Bearded Ryu, Battle Outfit Chun-Li) which should have just been the default. They wouldn't have been able to sell them otherwise.
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# ? Nov 15, 2021 19:48 |
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Brought To You By posted:When given the choice between working out the actual rigging for the hair for each move or just let the physic's engine do all the work they chose the road of less Given what's been said about SFV's development, it was less a case of and more that they didn't have the budget or time for it.
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# ? Nov 15, 2021 20:08 |
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Most problems in game dev are the result of an impossible time crunch or any of the other myriad issues caused by incompetent management, be it directly on the project via producers or a larger corporate presence
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# ? Nov 15, 2021 20:12 |
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Ono was clearly a knucklehead and the fighting game division was run on loose change. Hopefully capcom has its poo poo together and we get something on re engine that stands up to other releases they've had in quality The alternative of them pulling another mvci and reusing all the sfv art with worse lighting is too dire to consider
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# ? Nov 15, 2021 20:40 |
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I can't possibly imagine they won't use RE Engine. There's no reason not to.
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# ? Nov 15, 2021 20:51 |
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Unless ono created a huge tech debt plowing ahead on ue4 or whatever and they couldnt get the budget to scrap it and redo on top of the delay but capcom would have to really want to gently caress up super badly to let that happen
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# ? Nov 15, 2021 21:17 |
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SFVI, proudly made on the Unity Engine! The decision to use Unity was made after seeing how robust of a selection the asset store had.
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# ? Nov 15, 2021 21:59 |
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Gutcruncher posted:I hope in SF6 they manually animate hair and skirts and stuff instead of letting the physics engine just go nuts, but I also hope they build in a 1 in 10 chance of a winscreen covering the character’s face in their own hair gently caress that, give the physics engine free rein and give everyone R. Mika hair.
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# ? Nov 15, 2021 22:39 |
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Today is the 10th anniversary of umvc3, happy birthday umvc3
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# ? Nov 15, 2021 22:40 |
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still can’t get over those tron bonne nerfs...
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# ? Nov 15, 2021 23:17 |
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skipmyseashells posted:still can’t get over those tron bonne nerfs... Phoenix got nerfed in the last balance patch Phoenix Wright that is
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# ? Nov 15, 2021 23:55 |
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Seth Killian had secret Jill tech that had to be stopped, who knows what chaos would happen if she hadn't been preemptively nerfed.
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# ? Nov 16, 2021 00:42 |
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A hypothetical UMvC3 without Vergil and Dark Phoenix would be a pretty sweet game.
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# ? Nov 16, 2021 01:08 |
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Kitfox88 posted:SF4 is solid but 5 is a train wreck get these plastic play dough dummies out of my face!! I have tried 5 or 6 times to sit down for a few days to learn/try to like sf5 since release but it’s just the worst game ever.
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# ? Nov 16, 2021 01:15 |
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I never played SF5 but it's bad because Makoto isn't in it that's it that's my take.
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# ? Nov 16, 2021 01:29 |
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I'm glad sf5 sucked at launch, made me play other games and I'm still hopeful that sf6 could be good.
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# ? Nov 16, 2021 01:31 |
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Elvis_Maximus posted:A hypothetical UMvC3 without Vergil and Zero would be a pretty sweet game.
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# ? Nov 16, 2021 01:55 |
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oh dang you're right, Vergil, Zero and Phoenix getting removed would be perfect
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# ? Nov 16, 2021 02:19 |
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SFV simultaneously has Laura, my favourite character ever in a 2D fighting game and also the most dogshit online and general player experience ever.
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# ? Nov 16, 2021 02:22 |
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# ? Apr 28, 2024 22:55 |
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tangentially related, axl's sprite in the original GG is wack as hell lol. the whole game looks weird, you should look up footage, but axl is a completely different dude. also, this https://twitter.com/noselfawareness/status/1349832670176571403 and you can add CvS2 and MvC2 to that list
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# ? Nov 16, 2021 03:02 |