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Jack Trades
Nov 30, 2010
Probation
Can't post for 11 years!

xzzy posted:

I have the 'nudity or sexual content' box unchecked on my store preferences page and it's done a decent job. No porn games decorating my storefront and crusader kings is still offered to me as well.

I think that only filters out games in the Adult Only store category and store categories is something only the developers can set.

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Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

nessin posted:

I feel like I'm going insane in Factory Town. Something in the way it works and is presented just fucks with my brain so that I can't think of how to properly chain resources in an automated way and end up with ridiculous amount of wagons and workers running about everywhere. Basic building material isn't a problem and research has few hops to deal with, it's the food and trade goods to housing that just causes my brain to fry once you get past the basic stage of farms and animal pastures.

Everytime I try and play with any sort of efficiency it quickly devolves into either the rats nest of workers or building everything off-site in a dozen different production locations, most of with underused duplicate buildings, and then a grand central train station made out of my trade posts, taverns, and food markets on the edges of my housing center. Looks ugly as hell but I legitimately can't wrap my brain around how to do it better.

It's not an efficiency game. You want Satisfactory, Dyson Sphere Program or Factorio. It works perfectly fine when inefficient.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Hey folks, can we move on past the porn games? Thanks!

Aero737
Apr 30, 2006
Any good last-minute pickups before the steam sale ends? I grabbed Planet Zoo (without any DLCs) to see how I like it. Seems medieval town builders are popular now.

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


Is there a Timberborn thread? I've gotten comfortably to having a 2-level reservoir for the first time, and my biggest mistake is having waaay too many beavers. Can I post a map in this thread and ask people what my next priorities should be?

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR

Arsenic Lupin posted:

Is there a Timberborn thread? I've gotten comfortably to having a 2-level reservoir for the first time, and my biggest mistake is having waaay too many beavers. Can I post a map in this thread and ask people what my next priorities should be?

Sure! I'm sure you'll get some help here as a lot of folks are playing it. Unfortunately I am apparently not smart enough to play as I don't get how to proceed past the very start.

Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


Mayveena posted:

Sure! I'm sure you'll get some help here as a lot of folks are playing it. Unfortunately I am apparently not smart enough to play as I don't get how to proceed past the very start.

The key insight I was missing is that you must rush dams. As soon as you have logging, food, and water set up, start damming the river. Worry about people's houses after you're sure you'll survive the first drought.

sharkbomb
Feb 9, 2005
In Timberborn, once you have ensured water supply and food for your population to last 10 days you are guaranteed stability. The only times you're at risk for starvation or thirst is when you suddenly build a bunch of lodges and your population explodes.

sharkbomb
Feb 9, 2005

nessin posted:

I feel like I'm going insane in Factory Town. Something in the way it works and is presented just fucks with my brain so that I can't think of how to properly chain resources in an automated way and end up with ridiculous amount of wagons and workers running about everywhere. Basic building material isn't a problem and research has few hops to deal with, it's the food and trade goods to housing that just causes my brain to fry once you get past the basic stage of farms and animal pastures.

Everytime I try and play with any sort of efficiency it quickly devolves into either the rats nest of workers or building everything off-site in a dozen different production locations, most of with underused duplicate buildings, and then a grand central train station made out of my trade posts, taverns, and food markets on the edges of my housing center. Looks ugly as hell but I legitimately can't wrap my brain around how to do it better.

I totally get that feeling. I used to play a lot of Factorio and am currently obsessed with Factory town. I find that I build a lot of duplicate production centers of varying efficiency and self-sufficiency, and the most productive ones tend to be further from my town center because I never delete a factory section. I think the key thing is changing your thinking to "good enough!" and really embracing band-aid fixes to all your old factories. I think with my current map I'm about to tear down the very first lumber factory section I made and recreate it.

explosivo
May 23, 2004

Fueled by Satan

I restarted Factory Town last night and also found myself getting overwhelmed around the iron phase just because of how many things open up for you to build/produce. It seems a bit cheap to just build a new hardware store or whatever at the point I build the new factory instead of figuring out a way to get it back to town but I guess that's kind of the nature of the game. I am liking a lot of the changes that went into it between the last time I played in EA and now, the happiness stuff being streamlined really does cut down on some tedium.

sharkbomb
Feb 9, 2005

explosivo posted:

I restarted Factory Town last night and also found myself getting overwhelmed around the iron phase just because of how many things open up for you to build/produce. It seems a bit cheap to just build a new hardware store or whatever at the point I build the new factory instead of figuring out a way to get it back to town but I guess that's kind of the nature of the game. I am liking a lot of the changes that went into it between the last time I played in EA and now, the happiness stuff being streamlined really does cut down on some tedium.

Well the general store needs to be near houses (and thus your district center) in order to sell those goods for red coins. I usually have my district center in the middle, with a ring of the market buildings, then ringed with houses. You can just cart or caravan finished goods to the general store near town to sell them.

explosivo
May 23, 2004

Fueled by Satan

Yeah but I mean you can plop down another one as long as it's on a road and near the town center so in a lot of cases it seems easier to place multiples down instead of feeding everything into one central store

socialsecurity
Aug 30, 2003

explosivo posted:

Yeah but I mean you can plop down another one as long as it's on a road and near the town center so in a lot of cases it seems easier to place multiples down instead of feeding everything into one central store

Yeah this is the trick, put them right next to your production buildings if possible, you can do conveyor belts up higher then you think so you can run them over roads and feed the general store directly from the producer without any workers. Also do not ignore happiness, the bonuses from the town center happiness end up being like 5x-10x standard levels so building too far away is just not worth it.

Galick
Nov 26, 2011

Why does Khajiit have to go to prison this time?
So I'm in the mood for some factory/production thing but not as the main purpose of the game. My best comparison is using Rimworld Vanilla Expanded to make a factory that I have to keep fed while also managing my colonists and defending it, etc. I have no interest in Factorio at the moment or in Factory Town. Any recommendations? This is kind of frustratingly vague, I know.

Nyaa
Jan 7, 2010
Like, Nyaa.

:colbert:

Galick posted:

This is kind of frustratingly vague, I know.
It sounds like you want to play a Tower Defense game where you guard a key building that generates money/resources to upgrade the defense.

zedprime
Jun 9, 2007

yospos

Galick posted:

So I'm in the mood for some factory/production thing but not as the main purpose of the game. My best comparison is using Rimworld Vanilla Expanded to make a factory that I have to keep fed while also managing my colonists and defending it, etc. I have no interest in Factorio at the moment or in Factory Town. Any recommendations? This is kind of frustratingly vague, I know.
Workers and Resources seems like a partial answer to this riddle.

KillHour
Oct 28, 2007


Nyaa posted:

It sounds like you want to play a Tower Defense game where you guard a key building that generates money/resources to upgrade the defense.

So mindustry?

Gadzuko
Feb 14, 2005

KillHour posted:

So mindustry?

Or the Riftbreaker: https://store.steampowered.com/app/780310/The_Riftbreaker/
I think I would recommend waiting for a sale, especially given the time of year, but it's got a solid 20-25 hours of content and it's a pretty fun combat experience with some light factory management.

socialsecurity
Aug 30, 2003

Gadzuko posted:

Or the Riftbreaker: https://store.steampowered.com/app/780310/The_Riftbreaker/
I think I would recommend waiting for a sale, especially given the time of year, but it's got a solid 20-25 hours of content and it's a pretty fun combat experience with some light factory management.

It's on Gamepass if you've got it.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
It's also very pretty and shiney.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Anyone playing Icarus? Thoughts?

bgreman
Oct 8, 2005

ASK ME ABOUT STICKING WITH A YEARS-LONG LETS PLAY OF THE MOST COMPLICATED SPACE SIMULATION GAME INVENTED, PLAYING BOTH SIDES, AND SPENDING HOURS GOING ABOVE AND BEYOND TO ENSURE INTERNET STRANGERS ENJOY THEMSELVES
Transport Fever 2 devs made a post on Steam today about their next major update. It didn't go into much detail but it's supposed to add stuff to build up some more "tycoon" gameplay. The part that got my attention though was that they're going to make it so lines can have vehicles use more than a single platform at a station.

explosivo
May 23, 2004

Fueled by Satan

bgreman posted:

Transport Fever 2 devs made a post on Steam today about their next major update. It didn't go into much detail but it's supposed to add stuff to build up some more "tycoon" gameplay. The part that got my attention though was that they're going to make it so lines can have vehicles use more than a single platform at a station.

Oh hellllll yeah

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

I just picked up Transport Fever 2 in the Steam Sale and still working through the campaign to get familiar with the game concepts. What's the plus to a vehicle using multiple platforms?

explosivo
May 23, 2004

Fueled by Satan

As it is now you can't let a train route to whatever's available which means large multi platform stations aren't really useful. Having a bunch of overlapping routes to one station gets hard when each route has to go through one specific platform. We'll be able to use signals to make way more efficient lines this way.

Nukelear v.2
Jun 25, 2004
My optional title text

Mayveena posted:

Anyone playing Icarus? Thoughts?

I ended up refunding during the last beta weekend. It was like a slideshow on my 1070 and in the hour or so I played, it felt like it was excessively grindy on the material gathering.

LLSix
Jan 20, 2010

The real power behind countless overlords

Galick posted:

So I'm in the mood for some factory/production thing but not as the main purpose of the game. My best comparison is using Rimworld Vanilla Expanded to make a factory that I have to keep fed while also managing my colonists and defending it, etc. I have no interest in Factorio at the moment or in Factory Town. Any recommendations? This is kind of frustratingly vague, I know.

That's a great description of Riftbreaker.

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

Are there any business/commodity management sim games where you start out poor and dilapidated and eventually build things out to accumulate enormous wealth and get nicer equipment, buildings etc plus a tech tree?

I’m kinda stuck on this and can’t find anything to scratch that itch. I though Anno 1800 or satisfactory could do it but the game gets too complicated and difficult later on.

Like I was watching Nilaus play satisfactory and tried to copy his stuff and well… after a while it just isn’t fun anymore. It feels like a schoolwork assignment getting stuff to work properly.

The same with Anno it’s really hard optimizing the space I have available on tiny cramped little islands and I often run out of money because I don’t have room for more houses. I find you have to min/max Anno by cramming together fancy production chains in hyper optimized little boxes.

Anime Store Adventure
May 6, 2009


Kraftwerk posted:

Are there any business/commodity management sim games where you start out poor and dilapidated and eventually build things out to accumulate enormous wealth and get nicer equipment, buildings etc plus a tech tree?

I’m kinda stuck on this and can’t find anything to scratch that itch. I though Anno 1800 or satisfactory could do it but the game gets too complicated and difficult later on.

Like I was watching Nilaus play satisfactory and tried to copy his stuff and well… after a while it just isn’t fun anymore. It feels like a schoolwork assignment getting stuff to work properly.

The same with Anno it’s really hard optimizing the space I have available on tiny cramped little islands and I often run out of money because I don’t have room for more houses. I find you have to min/max Anno by cramming together fancy production chains in hyper optimized little boxes.

Banished with the Colonial Charter mod? It basically takes the Banished loop but stacks more and more complex (but useful) chains on top of it so it lets you experience Banished but with denser growth. I have no idea if it’s still being updated or even playable though tbh, it’s been a few years since I’ve tried it. I recommend it only because I definitely felt like there was a clear wealth progression - although the tech tree is more “this is gated by this whole industry, and this industry requires this other industry” rather than a screen with technologies to research (iirc.)

LLSix
Jan 20, 2010

The real power behind countless overlords

Kraftwerk posted:

Are there any business/commodity management sim games where you start out poor and dilapidated and eventually build things out to accumulate enormous wealth and get nicer equipment, buildings etc plus a tech tree?

I’m kinda stuck on this and can’t find anything to scratch that itch. I though Anno 1800 or satisfactory could do it but the game gets too complicated and difficult later on.

Like I was watching Nilaus play satisfactory and tried to copy his stuff and well… after a while it just isn’t fun anymore. It feels like a schoolwork assignment getting stuff to work properly.

The same with Anno it’s really hard optimizing the space I have available on tiny cramped little islands and I often run out of money because I don’t have room for more houses. I find you have to min/max Anno by cramming together fancy production chains in hyper optimized little boxes.

Possibly http://playnileonline.com will satisfy. It’s an free idle builder. I’ve beaten it twice without ever paying a cent.

I think the game you really want might be the Guild. Unfortunately it’s unplayably ancient and nothing like it has ever really been made since.

Tavern keeper is a surprisingly satisfying inn management sim. A lot of the tech tree and gameplay revolves around making different kinds of alcohol, and I am not sure if that’s what you are looking for.

LLSix fucked around with this message at 06:34 on Dec 3, 2021

Grevlek
Jan 11, 2004

LLSix posted:

Possibly http://playnileonline.com will satisfy. It’s an free idle builder. I’ve beaten it twice without ever paying a cent.

I think the game you really want might be the Guild. Unfortunately it’s unplayably ancient and nothing like it has ever really been made since.

Tavern keeper is a surprisingly satisfying inn management sim. A lot of the tech tree and gameplay revolves around making different kinds of alcohol, and I am not sure if that’s what you are looking for.

I'm surprised Online Nile is still going.

I contend the greatest game in this entire genre space is Immortal Cities Children of the Nile. There are a few things I would change to optimize it, like accumulating the 'luxury inputs' and having more things to do with them, but I'll still go thru and play it every year or so.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
I keep watching Ostriv to see if it captures any of that children of the Nile magic.

zedprime
Jun 9, 2007

yospos

Kraftwerk posted:

Are there any business/commodity management sim games where you start out poor and dilapidated and eventually build things out to accumulate enormous wealth and get nicer equipment, buildings etc plus a tech tree?

I’m kinda stuck on this and can’t find anything to scratch that itch. I though Anno 1800 or satisfactory could do it but the game gets too complicated and difficult later on.

Like I was watching Nilaus play satisfactory and tried to copy his stuff and well… after a while it just isn’t fun anymore. It feels like a schoolwork assignment getting stuff to work properly.

The same with Anno it’s really hard optimizing the space I have available on tiny cramped little islands and I often run out of money because I don’t have room for more houses. I find you have to min/max Anno by cramming together fancy production chains in hyper optimized little boxes.
The Guild series. I'm a bigger fan of the original 1400 with the expansion which is unreservedly recommended. The Guild 2 has it's adherents and I think there's one specific expansion that is Guild 2 at it's best and I'm not sure which. The Guild 3 is in EA and has multiple developers. I haven't given it a try yet but the reviews seem to be saying "not completely ignorable" after a troubled early development.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Kraftwerk posted:

Are there any business/commodity management sim games where you start out poor and dilapidated and eventually build things out to accumulate enormous wealth and get nicer equipment, buildings etc plus a tech tree?


The Guild series, which is old and dilapidated now but very much unique. its a hybrid rpg/life sim/management game set in medieval urban europe. you start as a poor nobody and open a business. slowly you grow your business, grow a family dynasty, and gain political power in your town. imagine the sims but you yell at your hired staff to work harder baking bread for 16 hours a day while you go hex your rivals in the town square or seducing their wives (be careful, they can and will challenge you to a fatal sword duel)


zedprime posted:

The Guild series. I'm a bigger fan of the original 1400 with the expansion which is unreservedly recommended. The Guild 2 has it's adherents and I think there's one specific expansion that is Guild 2 at it's best and I'm not sure which. The Guild 3 is in EA and has multiple developers. I haven't given it a try yet but the reviews seem to be saying "not completely ignorable" after a troubled early development.

i haven't tried 3 yet either, i've been waiting for years to see if it ever gets out of hot potato indie dev hell

agreed that the original guild is a better game, the only downside is that its near twenty years old at this point and is a bit jank. guild 2: renaissance is the expack you're thinking of, it is a bit easier to play by modern taste but the game was left a bit buggy and unfinished. by far, the best way of making money in the game is to become the town mayor asap and then the AI will constantly hit you with massive, massive bribes generated from thin air to vote their way in council meetings (for real, like my bake shop turns over 15k in profit in one season, meanwhile i can collect 100k in illegal donations...)

both guild 1 gold and guild 2 renaissance are on steam for :10bux: each and both are strongly worthy of consideration if you don't mind digging into old but very unique games

Benagain posted:

I keep watching Ostriv to see if it captures any of that children of the Nile magic.

honestly it does. i like Ostriv a lot, its very chill and seasonal in the same way as Nile is. one of my favorite things in Nile was watching the map change, flooding and planting and harvesting, and the generally low key stakes at play. Ostriv has that same kind of gameplay loop, where everything revolves around the planting and harvest cycle, but there's a bit more to do in Ostriv where the Nile endgame is building the largest pyramids you can get away with

Ostriv is a bit more complicated because it has an early game build order which you must sort out but after you've got a stable town going, which will take a couple restarts to figure out, its a logistic plate-spinner like banished but way less punishing and with a relaxed, peaceful farming village vibe

LLSix
Jan 20, 2010

The real power behind countless overlords

Kraftwerk posted:

Are there any business/commodity management sim games where you start out poor and dilapidated and eventually build things out to accumulate enormous wealth and get nicer equipment, buildings etc plus a tech tree?

I’m kinda stuck on this and can’t find anything to scratch that itch. I though Anno 1800 or satisfactory could do it but the game gets too complicated and difficult later on.

Like I was watching Nilaus play satisfactory and tried to copy his stuff and well… after a while it just isn’t fun anymore. It feels like a schoolwork assignment getting stuff to work properly.

The same with Anno it’s really hard optimizing the space I have available on tiny cramped little islands and I often run out of money because I don’t have room for more houses. I find you have to min/max Anno by cramming together fancy production chains in hyper optimized little boxes.

I can't believe I almost forgot this. Play My Time at Portia. If you've already played that, give My Time at Sandrock a whirl. Both games are like harvest moon or stardew valley except that you're the town builder. You can pick up a new build task once a day, and there's tons to keep you busy in between. Many build orders will take you several days while you are learning, don't worry about it, this is normal.

Getting access to new tech is accomplished by upgrading different buildings on your land by buying the upgrades from one of the other builders in town (the ones next to the builder's hall where you get your build tasks).

In My Time At Portia you start out in a house that literally has holes in the floor and walls. Later in the game you'll be building an entire town from scratch.

GotLag
Jul 17, 2005

食べちゃダメだよ
Timberborn Experimental branch had a small update.
Cleans up the scrap metal production chain (now mines and ruins both produce a resource that's refined in the same structure), provides a bit more faction variation in water wheels, observatories now produce science points instead of satisfying a need.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Did they ever update the Foundations mod in Dyson Sphere?

Nukelear v.2
Jun 25, 2004
My optional title text
Not sure if programming games fit the management mold exactly, but Epic has While True: Learn https://luden.io/wtl/ up for free this week. $13 on steam if you hate epic.

The tutorial on the different components are pretty simple, but it gets much more complex and awards medals based on run-time and they can be pretty fun/hard to try and gold. Lots of optimization of time and resource routing, so it might scratch the itch for folks who like factory games. Also lots of cats and nerd humor.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Nukelear v.2 posted:

Not sure if programming games fit the management mold exactly, but Epic has While True: Learn https://luden.io/wtl/ up for free this week. $13 on steam if you hate epic.

The tutorial on the different components are pretty simple, but it gets much more complex and awards medals based on run-time and they can be pretty fun/hard to try and gold. Lots of optimization of time and resource routing, so it might scratch the itch for folks who like factory games. Also lots of cats and nerd humor.

I would put this much closer to the "Puzzle" bucket imo, the money is more for RPG style "upgrade my abilities" and for cosmetic items.

Something that's older than dirt but still runs is Patrician 4, where you create a trading empire in the Hanseatic League. You'll start with a warehouse, bote, and starting capital, but you can invest in the production, housing, safety, etc of various cities and even become mayor. There's a lot of city investments that you can make altruistically like well coverage, hospitals, etc which will help prevent fires and keep people healthy but otherwise don't generate (or do generate negative) revenue. Theoretically you can recruit captains to run your trade routes automatically, but I have never managed to actually find one for whatever reason. You can still set up production chains based on what various cities are able to produce and consume, and directly impact their prosperity (or lack thereof).

I'm acutely disappointed that there has not been a particularly good game like it made since, nothing seems to tie everything together as nicely as this has.

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Grevlek
Jan 11, 2004

Volmarias posted:

I would put this much closer to the "Puzzle" bucket imo, the money is more for RPG style "upgrade my abilities" and for cosmetic items.

Something that's older than dirt but still runs is Patrician 4, where you create a trading empire in the Hanseatic League. You'll start with a warehouse, bote, and starting capital, but you can invest in the production, housing, safety, etc of various cities and even become mayor. There's a lot of city investments that you can make altruistically like well coverage, hospitals, etc which will help prevent fires and keep people healthy but otherwise don't generate (or do generate negative) revenue. Theoretically you can recruit captains to run your trade routes automatically, but I have never managed to actually find one for whatever reason. You can still set up production chains based on what various cities are able to produce and consume, and directly impact their prosperity (or lack thereof).

I'm acutely disappointed that there has not been a particularly good game like it made since, nothing seems to tie everything together as nicely as this has.

Isn't Port Royale the exact same game but in the Caribbean? I think they made a new one of those in the last few years. Peat moss goat juice or whatever posted a very similar game in the last few pages.

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