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Terrible Opinions
Oct 18, 2013



Tome of Magic contained one class that was well made out the gate, binder. One class that just needed some fairly minor tweets to work well and in fact were provided by the original designer after admitting the book was rushed and he had little time to playtest, shadowcaster. Then one class that needs to be entirely rebuilt to function on even a basic level, truenamer.

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Szurumbur
Feb 17, 2011
Lol, just got an awesome bug in a ps4 version of Kingmaker. In Armag's tomb, managed to Intimidate the ghost, saved the game, and the screen goes the black and the main menu pops out. Loading the game (tried a few savefiles) makes the main menu appear. If that actually persists through the shutdown/reinstall, I guess I'll just not play at all anymore, because that's ridiculous.

Well, thanks for reading:)

Edit: for some reason letting the game rest fixed it, yay. Still scary:/ in exchange for the previous bug Armag decided not to start the fight until he killed all the skeletons, so that's nice.

And the value of that Intimidation check is stupid - yes, it's difficult and something one likely prepares in advance, but the XP value is higher than all the shared XP I've gained before (I have turned the skillcheck sharing XP off, my MC is the one I coddle).

Szurumbur fucked around with this message at 08:36 on Dec 3, 2021

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Terrible Opinions posted:

Tome of Magic contained one class that was well made out the gate, binder.

Binder works pretty decently, but is also the least user-friendly class to ever be designed for 3.X. Like, anyone without years of experience with the system would quickly find themselves lost figuring out which combinations of Vestiges to use. Shadowcaster is probably the best of the three in terms of one's ability to just pick it up and play it. But really, if you want non-standard spellcasting classes, my recommendation is Heroes of Horror, which has some very neat options.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan
Binder was cool because the Vestiges were to interesting. I mean in the edition before we smoked Acererak and somehow he came back, mindblowing to teenage me.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

Szurumbur posted:

Lol, just got an awesome bug in a ps4 version of Kingmaker. In Armag's tomb, managed to Intimidate the ghost, saved the game, and the screen goes the black and the main menu pops out. Loading the game (tried a few savefiles) makes the main menu appear. If that actually persists through the shutdown/reinstall, I guess I'll just not play at all anymore, because that's ridiculous.

Well, thanks for reading:)

Edit: for some reason letting the game rest fixed it, yay. Still scary:/ in exchange for the previous bug Armag decided not to start the fight until he killed all the skeletons, so that's nice.

And the value of that Intimidation check is stupid - yes, it's difficult and something one likely prepares in advance, but the XP value is higher than all the shared XP I've gained before (I have turned the skillcheck sharing XP off, my MC is the one I coddle).

Stupid things like this are why I can't do rpgs on consoles anymore. If poo poo breaks I want to at least be able to manually back up my saves and try to fix things.

Grapplejack
Nov 27, 2007



sure owlcat whatever you say :nallears:

Naramyth
Jan 22, 2009

Australia cares about cunts. Including this one.

Grapplejack posted:



sure owlcat whatever you say :nallears:

Saves always pass on 20s and fail on 1s

Grapplejack
Nov 27, 2007

Naramyth posted:

Saves always pass on 20s and fail on 1s

this bitch got three of them in a row

e: I have learned from a friend who actually plays pathfinder that in pathfinder saves can also critically succeed or fail, which isn't true in D&D which is why I was so baffled

Grapplejack fucked around with this message at 03:42 on Dec 4, 2021

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Grapplejack posted:

this bitch got three of them in a row

e: I have learned from a friend who actually plays pathfinder that in pathfinder saves can also critically succeed or fail, which isn't true in D&D which is why I was so baffled

It was true in the edition of D&D Pathfinder is based on (3rd).

Arivia
Mar 17, 2011

Zurai posted:

It was true in the edition of D&D Pathfinder is based on (3rd).

It was not, critical failure/saves were I think a variant rule in the 3e DMG

What I think is getting confused is that they are a standard and very important part of the rules in Pathfinder second edition which is not what is used for the CRPGs

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Arivia posted:

It was not, critical failure/saves were I think a variant rule in the 3e DMG

Incorrect.

SRD posted:

Automatic Failures and Successes
A natural 1 (the d20 comes up 1) on a saving throw is always a failure (and may cause damage to exposed items; see Items Surviving after a Saving Throw). A natural 20 (the d20 comes up 20) is always a success.

Zurai fucked around with this message at 05:06 on Dec 4, 2021

Arivia
Mar 17, 2011

Zurai posted:

Incorrect.

Those are automatic failures/successes, not critical effects - many rolls work the same way, including attack rolls. Critical effects in 3e/PF are a separate and additional effect in addition to pass/fail on extremely high or low rolls. See the sidebars on pages 28 and 34 of the 3.5 DMG.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Arivia posted:

Those are automatic failures/successes, not critical effects - many rolls work the same way, including attack rolls. Critical effects in 3e/PF are a separate and additional effect in addition to pass/fail on extremely high or low rolls. See the sidebars on pages 28 and 34 of the 3.5 DMG.

No one was talking about additional effects for nat 20s. Grapplejack was confused about why a natural 20 on the save made the enemy succeed even though the saving throw total didn't meet the DC.

Lord Koth
Jan 8, 2012

Just for clarity on these last few posts, auto-succeed/fail on the D20 for saves/attacks (NOT skill checks in either) is the exact same in Pathfinder and D&D 3.5. Meanwhile, critical hit/miss effects are not core rules in either - both have brief variant rule blurbs regarding something happening on those rolls (VERY brief for 3.5, basically amounting to "DM should have something happen."), but neither particularly go into it in-depth. In general, it's 3rd party material that expands on the concept in a structured way.

It's also a really loving terrible variant rule to use, because by the very nature of the game the enemy is rolling a whole hell of a lot more dice than your PCs, and some of those 3rfd party critical success card decks (or tables) have extraordinarily nasty effects on them. And, aside from boss enemies, fumbles effect the enemy a lot less as well.

Arivia
Mar 17, 2011

Zurai posted:

No one was talking about additional effects for nat 20s. Grapplejack was confused about why a natural 20 on the save made the enemy succeed even though the saving throw total didn't meet the DC.

You were literally saying critical successes and misses were a thing in Pathfinder in the post I quoted and which you responded to with a misinterpretation of the 3.5 SRD. gently caress off.

@Lord Koth: Pathfinder actually has pretty detailed critical hit/miss systems but they're not in the rulebooks, Paizo has sold decks of critical hit/miss effects for both Pathfinder editions. One of the DMG sidebars I cited is about half a page of critical success/miss effects for skills and checks in 3.5 if you want to do that as well. Critical hits on attack rolls are core rules in both 3e and Pathfinder 1e, but critical misses are optional in both. I very much wouldn’t use random critical hit or critical miss tables in Pathfinder though, hell I’m not using them in the high-lethality Basic D&D game I’m running these days.

Arivia fucked around with this message at 07:08 on Dec 4, 2021

Open Source Idiom
Jan 4, 2013
Got this game in the recent sale, but I heard some Mythic Paths are just less well done than others. I'm probably obly going to play this once, maybe twice, but I'd like some choice about what to specialise in when it comes to it

So: which ones are crap, and specifically why are they crap? Feel free to spoil away, under tags though ideally.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




For people with the tabletop tweaks mod, can you pick more than one archetype if they stack?

Say Primalist and any other Bloodrager archtype

Terrible Opinions
Oct 18, 2013



edit: nevermind missed you were talking about the tweaks mod

Open Source Idiom posted:

Got this game in the recent sale, but I heard some Mythic Paths are just less well done than others. I'm probably obly going to play this once, maybe twice, but I'd like some choice about what to specialise in when it comes to it

So: which ones are crap, and specifically why are they crap? Feel free to spoil away, under tags though ideally.
Devil and Gold Dragon are both crap because they have more or less no story content at all.

Lich and Azata have less content than the other paths due to how much of the dev resource budget was tied up in their path exclusive companions. They're both still good but feel a lot less fully formed than some of the other paths.

Angel, Aeon, and Demon seem to have the most extra story content, in particular several NPCs stories are only really resolved in Angel path. Generally these are the only paths that get unique scenes assets devoted to them.

Swarm and Legend are both just alternate endings to existing paths. Legend is a more or less valid and satisfying ending to any non-evil character. Swarm is kind of just a joke "I kill everyone ending" that is very mechanically annoying.

I have not played Trickster.

Terrible Opinions fucked around with this message at 06:34 on Dec 4, 2021

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Terrible Opinions posted:

edit: nevermind missed you were talking about the tweaks mod

Devil and Gold Dragon are both crap because they have more or less no story content at all.

Lich and Azata have less content than the other paths due to how much of the dev resource budget was tied up in their path exclusive companions. They're both still good but feel a lot less fully formed than some of the other paths.

Angel, Aeon, and Demon seem to have the most extra story content, in particular several NPCs stories are only really resolved in Angel path. Generally these are the only paths that get unique scenes assets devoted to them.

Swarm and Legend are both just alternate endings to existing paths. Legend is a more or less valid and satisfying ending to any non-evil character. Swarm is kind of just a joke "I kill everyone ending" that is very mechanically annoying.

I have not played Trickster.

I'd place Trickster on the same level as Angel, Aeon, and Demon. It has a lot of story content, and can also change up the game's core mechanics in interesting ways. I'd compare it (appropriately enough) with playing as a Malkavian in Vampire: The Masquerade: Bloodlines, in that you're playing just a slightly different game than all the other, more normal paths, but those changes are just sort of painted over the normal experience (also they're mechanical changes rather than narrative).

Danann
Aug 4, 2013

Smilodons with +22 attack bonus and a murderous full attack in chapter 2 what the gently caress. Thankfully I didn't whiff much attacks but still what the gently caress.

Hryme
Nov 4, 2009
+22 sounds low. Think it is higher on core. I had huge problems too when I first encountered those murdercats in beta. Very hard to AC tank them. Nowadays I just sacrifice skeletons to take the hits. Though have to kill them fast as they clean up the chaff quick. I find it easier in turn-based.

Perfect Potato
Mar 4, 2009
When I got to those smilodons I just cast invisibility on Wenduag and had her loot the map. Encounter in chilly creek was easier so I cleared that one

Arivia
Mar 17, 2011

Danann posted:

Smilodons with +22 attack bonus and a murderous full attack in chapter 2 what the gently caress. Thankfully I didn't whiff much attacks but still what the gently caress.

animals in pathfinder are basically big bags of hit dice, which translates to high hit points and attack bonuses with medium damage and good physical combat special abilities. +22 is about right for a standard animal monster in chapter 2, let alone a challenge to mythic characters.

Szurumbur
Feb 17, 2011

Azuth0667 posted:

Stupid things like this are why I can't do rpgs on consoles anymore. If poo poo breaks I want to at least be able to manually back up my saves and try to fix things.

Yeah, while I can understand that certain amount of bugs is not only expected, but also acceptable, my perspective as a console player is that without mods these bugs hit harder - and console versions of RPG seem to be often neglected in terms of patches (like this game, or Baldur's Gate, or Pillars of Eternity , or many others). It's entirely different on the PC - even the UI on the console has many places in which it's obvious there should be a mouse pointer to actually do anything, overlapping windows and such. The most annoying one so far was the Varnhold Lot save import - a window with a save to choose appears front and center, but if there any event in the throne room, the focus is on them... So you choose from obscured options, and since the game for some reason defaults to the one not chosen (which for artisans is typically "Just gently caress off") it's a nice thing the game autosaves.

pentyne
Nov 7, 2012
Pillars of Eternity is basically broken on the switch. The company hired to port it ended up abadoning it with several game breaking bugs still in the game.

Even from a UI control standpoint I can't imagine the console versions being that good.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Anyone have success using the cleaner mod to improve performance?

Olesh
Aug 4, 2008

Why did the circus close?

A long, chilling list of animal rights violations.

Azuth0667 posted:

Anyone have success using the cleaner mod to improve performance?

The cleaner mod can reduce the size of your save files, and reduce them even further if you use it aggressively, but it can also break things if you use it wrong (removing NPCs that show up later in zones). This can help with save/load times, especially if you're a habitual quicksaver and hate the game stuttering when you tap F5.

The main big hit to performance later on stems from buffs/auras. The game is... very aggressive about calculating buff effects. According to some chat on the mod development side of things, apparently selecting, reordering, or even just scrolling through the party list causes buffs to be recalculated and reset on every single party member... twice... every single time. Combined with some probable memory leak issues and lategame the game will start hiccupping the moment any of your party members breaks line of sight momentarily or you scroll through the party list for any reason.

There's also some performance issues related to a bad PhysX implementation; setting it to CPU instead of GPU will reduce the hitches that occur whenever a physics object spawns/ragdolls.

Szurumbur
Feb 17, 2011

pentyne posted:

Pillars of Eternity is basically broken on the switch. The company hired to port it ended up abadoning it with several game breaking bugs still in the game.

Even from a UI control standpoint I can't imagine the console versions being that good.

The danger of buying a console port that's broken/really underperforming and not being planned to patch further is something I didn't think of before, I had bought Kingmaker and only then started to scour the forums, learning of stopped patching - thankfully, by that point the console version was mostly stable.

The UI is something that had been specifically coded for consoles, I think - it's similar to Divinity: Original Sin, in that holding L2/R2 brings up cards with characters and menu options, something that would be cumbersome with a keyboard/mouse, I think. Still, there's no obligation to realease on a console, and the UI is an obvious problem - I was interested in trying out Baldur's Gate for a PS4, but after learning that: 1) it uses Options button for pause (a bit out of the way and a very little button, so it's hard to press in an emergency, very much unlike Space bar - Kingmaker uses the square button, and that's much better) 2) the "move through menu using d-pad/analog sticks" control scheme - so the same UI that's for PC, just harder to use, and 3) the PC version is being actively patched with new portraits, improvements and upgrades, while there's no current plans to do the same for consoles... well, I'm not interested anymore:)

Also for an added lol: I've finished the battle in the final (?) part of Harrim quest, since the Golems have low reflex saves and generally stacking CC is a good way to raise your chances, I've made a nice dangerous ground in the center of the room, and obviously no enemy tried to move around it. So imagine my surprise when after then battle a cutscene starts and my party just strides into the field of Greases, Pits and a nice Deadly Earth, which are still active during the dialogue:/ managed to move away with only one casualty, thankfully.

Szurumbur fucked around with this message at 12:45 on Dec 6, 2021

Anias
Jun 3, 2010

It really is a lovely hat

I feel like cutscene deaths to your own persistent effects is the "That's Owlcat" equivalent of XCOM 90% shot sequential misses.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

Olesh posted:

The cleaner mod can reduce the size of your save files, and reduce them even further if you use it aggressively, but it can also break things if you use it wrong (removing NPCs that show up later in zones). This can help with save/load times, especially if you're a habitual quicksaver and hate the game stuttering when you tap F5.

The main big hit to performance later on stems from buffs/auras. The game is... very aggressive about calculating buff effects. According to some chat on the mod development side of things, apparently selecting, reordering, or even just scrolling through the party list causes buffs to be recalculated and reset on every single party member... twice... every single time. Combined with some probable memory leak issues and lategame the game will start hiccupping the moment any of your party members breaks line of sight momentarily or you scroll through the party list for any reason.

There's also some performance issues related to a bad PhysX implementation; setting it to CPU instead of GPU will reduce the hitches that occur whenever a physics object spawns/ragdolls.

That explains a lot. I'm playing angel so I use the mass buffs and every time I try to scroll to my pets the game slows to 3fps. It sounds like cleaner won't help with those.

Grapplejack
Nov 27, 2007

There are absolutely memory leaks, my games loading will slow down significantly after like 3-4 hours

Szurumbur
Feb 17, 2011

Grapplejack posted:

There are absolutely memory leaks, my games loading will slow down significantly after like 3-4 hours

The PS4 version of Kingmaker solves that by crashing regularly :v:

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
I wonder how much of the memory issue is literally just making that combat and dialog box infinite. Like it keeps your entire session from what I can tell.

PraxxisParadoX
Jan 24, 2004
bittah.com
Pillbug

Azuth0667 posted:

That explains a lot. I'm playing angel so I use the mass buffs and every time I try to scroll to my pets the game slows to 3fps. It sounds like cleaner won't help with those.

https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/177 lets you display your party + 2 pets without scrolling, an absolute life saver along with one of the buff bot mods.

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

wilderthanmild posted:

I wonder how much of the memory issue is literally just making that combat and dialog box infinite. Like it keeps your entire session from what I can tell.

wait what lmao

Szurumbur
Feb 17, 2011
I was under the impression it resets after loading a save or changing areas, it doesn't do that? In Kingmaker it seems it does.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Szurumbur posted:

I was under the impression it resets after loading a save or changing areas, it doesn't do that? In Kingmaker it seems it does.

It does not! I remember one day I was reloading a particular fight several times and every iteration of it stayed in the log until I actually quit the game.

Olesh
Aug 4, 2008

Why did the circus close?

A long, chilling list of animal rights violations.

Azuth0667 posted:

That explains a lot. I'm playing angel so I use the mass buffs and every time I try to scroll to my pets the game slows to 3fps. It sounds like cleaner won't help with those.

Yep; towards the higher end of the spellbook the angel mass buff spells will put multiple spell effects on every member of the party - something around 10-12 spell effects from two spells, including every single party member having their own Holy Aura effect, which recursively brings the engine to its knees.

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4
I got to the uhhh… 4th act and the way the terrain shifts around —- I find it impossible and unfun to navigate. I basically stopped playing. Any recommendations on how to slog through it?

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EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Ichabod Tane posted:

I got to the uhhh… 4th act and the way the terrain shifts around —- I find it impossible and unfun to navigate. I basically stopped playing. Any recommendations on how to slog through it?

You need to rotate the camera to specific angles to make it work (each thing has a specific angle at which it shifts). This is documented nowhere and is complete bullshit.

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