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Tome of Magic contained one class that was well made out the gate, binder. One class that just needed some fairly minor tweets to work well and in fact were provided by the original designer after admitting the book was rushed and he had little time to playtest, shadowcaster. Then one class that needs to be entirely rebuilt to function on even a basic level, truenamer.
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# ? Dec 2, 2021 19:25 |
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# ? Apr 29, 2024 05:04 |
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Lol, just got an awesome bug in a ps4 version of Kingmaker. In Armag's tomb, managed to Intimidate the ghost, saved the game, and the screen goes the black and the main menu pops out. Loading the game (tried a few savefiles) makes the main menu appear. If that actually persists through the shutdown/reinstall, I guess I'll just not play at all anymore, because that's ridiculous. Well, thanks for reading:) Edit: for some reason letting the game rest fixed it, yay. Still scary:/ in exchange for the previous bug Armag decided not to start the fight until he killed all the skeletons, so that's nice. And the value of that Intimidation check is stupid - yes, it's difficult and something one likely prepares in advance, but the XP value is higher than all the shared XP I've gained before (I have turned the skillcheck sharing XP off, my MC is the one I coddle). Szurumbur fucked around with this message at 08:36 on Dec 3, 2021 |
# ? Dec 2, 2021 23:02 |
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Terrible Opinions posted:Tome of Magic contained one class that was well made out the gate, binder. Binder works pretty decently, but is also the least user-friendly class to ever be designed for 3.X. Like, anyone without years of experience with the system would quickly find themselves lost figuring out which combinations of Vestiges to use. Shadowcaster is probably the best of the three in terms of one's ability to just pick it up and play it. But really, if you want non-standard spellcasting classes, my recommendation is Heroes of Horror, which has some very neat options.
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# ? Dec 3, 2021 00:12 |
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Binder was cool because the Vestiges were to interesting. I mean in the edition before we smoked Acererak and somehow he came back, mindblowing to teenage me.
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# ? Dec 3, 2021 14:36 |
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Szurumbur posted:Lol, just got an awesome bug in a ps4 version of Kingmaker. In Armag's tomb, managed to Intimidate the ghost, saved the game, and the screen goes the black and the main menu pops out. Loading the game (tried a few savefiles) makes the main menu appear. If that actually persists through the shutdown/reinstall, I guess I'll just not play at all anymore, because that's ridiculous. Stupid things like this are why I can't do rpgs on consoles anymore. If poo poo breaks I want to at least be able to manually back up my saves and try to fix things.
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# ? Dec 3, 2021 23:46 |
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sure owlcat whatever you say
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# ? Dec 4, 2021 03:23 |
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Grapplejack posted:
Saves always pass on 20s and fail on 1s
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# ? Dec 4, 2021 03:31 |
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Naramyth posted:Saves always pass on 20s and fail on 1s this bitch got three of them in a row e: I have learned from a friend who actually plays pathfinder that in pathfinder saves can also critically succeed or fail, which isn't true in D&D which is why I was so baffled Grapplejack fucked around with this message at 03:42 on Dec 4, 2021 |
# ? Dec 4, 2021 03:35 |
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Grapplejack posted:this bitch got three of them in a row It was true in the edition of D&D Pathfinder is based on (3rd).
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# ? Dec 4, 2021 04:15 |
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Zurai posted:It was true in the edition of D&D Pathfinder is based on (3rd). It was not, critical failure/saves were I think a variant rule in the 3e DMG What I think is getting confused is that they are a standard and very important part of the rules in Pathfinder second edition which is not what is used for the CRPGs
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# ? Dec 4, 2021 04:49 |
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Arivia posted:It was not, critical failure/saves were I think a variant rule in the 3e DMG Incorrect. SRD posted:Automatic Failures and Successes Zurai fucked around with this message at 05:06 on Dec 4, 2021 |
# ? Dec 4, 2021 05:03 |
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Zurai posted:Incorrect. Those are automatic failures/successes, not critical effects - many rolls work the same way, including attack rolls. Critical effects in 3e/PF are a separate and additional effect in addition to pass/fail on extremely high or low rolls. See the sidebars on pages 28 and 34 of the 3.5 DMG.
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# ? Dec 4, 2021 05:08 |
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Arivia posted:Those are automatic failures/successes, not critical effects - many rolls work the same way, including attack rolls. Critical effects in 3e/PF are a separate and additional effect in addition to pass/fail on extremely high or low rolls. See the sidebars on pages 28 and 34 of the 3.5 DMG. No one was talking about additional effects for nat 20s. Grapplejack was confused about why a natural 20 on the save made the enemy succeed even though the saving throw total didn't meet the DC.
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# ? Dec 4, 2021 05:40 |
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Just for clarity on these last few posts, auto-succeed/fail on the D20 for saves/attacks (NOT skill checks in either) is the exact same in Pathfinder and D&D 3.5. Meanwhile, critical hit/miss effects are not core rules in either - both have brief variant rule blurbs regarding something happening on those rolls (VERY brief for 3.5, basically amounting to "DM should have something happen."), but neither particularly go into it in-depth. In general, it's 3rd party material that expands on the concept in a structured way. It's also a really loving terrible variant rule to use, because by the very nature of the game the enemy is rolling a whole hell of a lot more dice than your PCs, and some of those 3rfd party critical success card decks (or tables) have extraordinarily nasty effects on them. And, aside from boss enemies, fumbles effect the enemy a lot less as well.
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# ? Dec 4, 2021 05:43 |
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Zurai posted:No one was talking about additional effects for nat 20s. Grapplejack was confused about why a natural 20 on the save made the enemy succeed even though the saving throw total didn't meet the DC. You were literally saying critical successes and misses were a thing in Pathfinder in the post I quoted and which you responded to with a misinterpretation of the 3.5 SRD. gently caress off. @Lord Koth: Pathfinder actually has pretty detailed critical hit/miss systems but they're not in the rulebooks, Paizo has sold decks of critical hit/miss effects for both Pathfinder editions. One of the DMG sidebars I cited is about half a page of critical success/miss effects for skills and checks in 3.5 if you want to do that as well. Critical hits on attack rolls are core rules in both 3e and Pathfinder 1e, but critical misses are optional in both. I very much wouldn’t use random critical hit or critical miss tables in Pathfinder though, hell I’m not using them in the high-lethality Basic D&D game I’m running these days. Arivia fucked around with this message at 07:08 on Dec 4, 2021 |
# ? Dec 4, 2021 06:12 |
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Got this game in the recent sale, but I heard some Mythic Paths are just less well done than others. I'm probably obly going to play this once, maybe twice, but I'd like some choice about what to specialise in when it comes to it So: which ones are crap, and specifically why are they crap? Feel free to spoil away, under tags though ideally.
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# ? Dec 4, 2021 06:17 |
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For people with the tabletop tweaks mod, can you pick more than one archetype if they stack? Say Primalist and any other Bloodrager archtype
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# ? Dec 4, 2021 06:19 |
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edit: nevermind missed you were talking about the tweaks modOpen Source Idiom posted:Got this game in the recent sale, but I heard some Mythic Paths are just less well done than others. I'm probably obly going to play this once, maybe twice, but I'd like some choice about what to specialise in when it comes to it Lich and Azata have less content than the other paths due to how much of the dev resource budget was tied up in their path exclusive companions. They're both still good but feel a lot less fully formed than some of the other paths. Angel, Aeon, and Demon seem to have the most extra story content, in particular several NPCs stories are only really resolved in Angel path. Generally these are the only paths that get unique scenes assets devoted to them. Swarm and Legend are both just alternate endings to existing paths. Legend is a more or less valid and satisfying ending to any non-evil character. Swarm is kind of just a joke "I kill everyone ending" that is very mechanically annoying. I have not played Trickster. Terrible Opinions fucked around with this message at 06:34 on Dec 4, 2021 |
# ? Dec 4, 2021 06:30 |
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Terrible Opinions posted:edit: nevermind missed you were talking about the tweaks mod I'd place Trickster on the same level as Angel, Aeon, and Demon. It has a lot of story content, and can also change up the game's core mechanics in interesting ways. I'd compare it (appropriately enough) with playing as a Malkavian in Vampire: The Masquerade: Bloodlines, in that you're playing just a slightly different game than all the other, more normal paths, but those changes are just sort of painted over the normal experience (also they're mechanical changes rather than narrative).
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# ? Dec 4, 2021 06:50 |
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Smilodons with +22 attack bonus and a murderous full attack in chapter 2 what the gently caress. Thankfully I didn't whiff much attacks but still what the gently caress.
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# ? Dec 4, 2021 10:38 |
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+22 sounds low. Think it is higher on core. I had huge problems too when I first encountered those murdercats in beta. Very hard to AC tank them. Nowadays I just sacrifice skeletons to take the hits. Though have to kill them fast as they clean up the chaff quick. I find it easier in turn-based.
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# ? Dec 4, 2021 22:20 |
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When I got to those smilodons I just cast invisibility on Wenduag and had her loot the map. Encounter in chilly creek was easier so I cleared that one
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# ? Dec 4, 2021 22:33 |
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Danann posted:Smilodons with +22 attack bonus and a murderous full attack in chapter 2 what the gently caress. Thankfully I didn't whiff much attacks but still what the gently caress. animals in pathfinder are basically big bags of hit dice, which translates to high hit points and attack bonuses with medium damage and good physical combat special abilities. +22 is about right for a standard animal monster in chapter 2, let alone a challenge to mythic characters.
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# ? Dec 4, 2021 22:52 |
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Azuth0667 posted:Stupid things like this are why I can't do rpgs on consoles anymore. If poo poo breaks I want to at least be able to manually back up my saves and try to fix things. Yeah, while I can understand that certain amount of bugs is not only expected, but also acceptable, my perspective as a console player is that without mods these bugs hit harder - and console versions of RPG seem to be often neglected in terms of patches (like this game, or Baldur's Gate, or Pillars of Eternity , or many others). It's entirely different on the PC - even the UI on the console has many places in which it's obvious there should be a mouse pointer to actually do anything, overlapping windows and such. The most annoying one so far was the Varnhold Lot save import - a window with a save to choose appears front and center, but if there any event in the throne room, the focus is on them... So you choose from obscured options, and since the game for some reason defaults to the one not chosen (which for artisans is typically "Just gently caress off") it's a nice thing the game autosaves.
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# ? Dec 5, 2021 07:51 |
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Pillars of Eternity is basically broken on the switch. The company hired to port it ended up abadoning it with several game breaking bugs still in the game. Even from a UI control standpoint I can't imagine the console versions being that good.
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# ? Dec 5, 2021 23:07 |
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Anyone have success using the cleaner mod to improve performance?
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# ? Dec 6, 2021 06:00 |
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Azuth0667 posted:Anyone have success using the cleaner mod to improve performance? The cleaner mod can reduce the size of your save files, and reduce them even further if you use it aggressively, but it can also break things if you use it wrong (removing NPCs that show up later in zones). This can help with save/load times, especially if you're a habitual quicksaver and hate the game stuttering when you tap F5. The main big hit to performance later on stems from buffs/auras. The game is... very aggressive about calculating buff effects. According to some chat on the mod development side of things, apparently selecting, reordering, or even just scrolling through the party list causes buffs to be recalculated and reset on every single party member... twice... every single time. Combined with some probable memory leak issues and lategame the game will start hiccupping the moment any of your party members breaks line of sight momentarily or you scroll through the party list for any reason. There's also some performance issues related to a bad PhysX implementation; setting it to CPU instead of GPU will reduce the hitches that occur whenever a physics object spawns/ragdolls.
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# ? Dec 6, 2021 09:55 |
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pentyne posted:Pillars of Eternity is basically broken on the switch. The company hired to port it ended up abadoning it with several game breaking bugs still in the game. The danger of buying a console port that's broken/really underperforming and not being planned to patch further is something I didn't think of before, I had bought Kingmaker and only then started to scour the forums, learning of stopped patching - thankfully, by that point the console version was mostly stable. The UI is something that had been specifically coded for consoles, I think - it's similar to Divinity: Original Sin, in that holding L2/R2 brings up cards with characters and menu options, something that would be cumbersome with a keyboard/mouse, I think. Still, there's no obligation to realease on a console, and the UI is an obvious problem - I was interested in trying out Baldur's Gate for a PS4, but after learning that: 1) it uses Options button for pause (a bit out of the way and a very little button, so it's hard to press in an emergency, very much unlike Space bar - Kingmaker uses the square button, and that's much better) 2) the "move through menu using d-pad/analog sticks" control scheme - so the same UI that's for PC, just harder to use, and 3) the PC version is being actively patched with new portraits, improvements and upgrades, while there's no current plans to do the same for consoles... well, I'm not interested anymore:) Also for an added lol: I've finished the battle in the final (?) part of Harrim quest, since the Golems have low reflex saves and generally stacking CC is a good way to raise your chances, I've made a nice dangerous ground in the center of the room, and obviously no enemy tried to move around it. So imagine my surprise when after then battle a cutscene starts and my party just strides into the field of Greases, Pits and a nice Deadly Earth, which are still active during the dialogue:/ managed to move away with only one casualty, thankfully. Szurumbur fucked around with this message at 12:45 on Dec 6, 2021 |
# ? Dec 6, 2021 10:02 |
I feel like cutscene deaths to your own persistent effects is the "That's Owlcat" equivalent of XCOM 90% shot sequential misses.
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# ? Dec 6, 2021 15:10 |
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Olesh posted:The cleaner mod can reduce the size of your save files, and reduce them even further if you use it aggressively, but it can also break things if you use it wrong (removing NPCs that show up later in zones). This can help with save/load times, especially if you're a habitual quicksaver and hate the game stuttering when you tap F5. That explains a lot. I'm playing angel so I use the mass buffs and every time I try to scroll to my pets the game slows to 3fps. It sounds like cleaner won't help with those.
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# ? Dec 6, 2021 15:14 |
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There are absolutely memory leaks, my games loading will slow down significantly after like 3-4 hours
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# ? Dec 6, 2021 15:31 |
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Grapplejack posted:There are absolutely memory leaks, my games loading will slow down significantly after like 3-4 hours The PS4 version of Kingmaker solves that by crashing regularly
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# ? Dec 6, 2021 17:17 |
I wonder how much of the memory issue is literally just making that combat and dialog box infinite. Like it keeps your entire session from what I can tell.
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# ? Dec 6, 2021 17:23 |
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Azuth0667 posted:That explains a lot. I'm playing angel so I use the mass buffs and every time I try to scroll to my pets the game slows to 3fps. It sounds like cleaner won't help with those. https://www.nexusmods.com/pathfinderwrathoftherighteous/mods/177 lets you display your party + 2 pets without scrolling, an absolute life saver along with one of the buff bot mods.
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# ? Dec 6, 2021 18:05 |
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wilderthanmild posted:I wonder how much of the memory issue is literally just making that combat and dialog box infinite. Like it keeps your entire session from what I can tell. wait what lmao
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# ? Dec 6, 2021 18:55 |
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I was under the impression it resets after loading a save or changing areas, it doesn't do that? In Kingmaker it seems it does.
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# ? Dec 6, 2021 19:31 |
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Szurumbur posted:I was under the impression it resets after loading a save or changing areas, it doesn't do that? In Kingmaker it seems it does. It does not! I remember one day I was reloading a particular fight several times and every iteration of it stayed in the log until I actually quit the game.
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# ? Dec 6, 2021 20:11 |
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Azuth0667 posted:That explains a lot. I'm playing angel so I use the mass buffs and every time I try to scroll to my pets the game slows to 3fps. It sounds like cleaner won't help with those. Yep; towards the higher end of the spellbook the angel mass buff spells will put multiple spell effects on every member of the party - something around 10-12 spell effects from two spells, including every single party member having their own Holy Aura effect, which recursively brings the engine to its knees.
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# ? Dec 6, 2021 21:02 |
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I got to the uhhh… 4th act and the way the terrain shifts around —- I find it impossible and unfun to navigate. I basically stopped playing. Any recommendations on how to slog through it?
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# ? Dec 7, 2021 00:46 |
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# ? Apr 29, 2024 05:04 |
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Ichabod Tane posted:I got to the uhhh… 4th act and the way the terrain shifts around —- I find it impossible and unfun to navigate. I basically stopped playing. Any recommendations on how to slog through it? You need to rotate the camera to specific angles to make it work (each thing has a specific angle at which it shifts). This is documented nowhere and is complete bullshit.
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# ? Dec 7, 2021 01:09 |