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Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




If you do go Swarm, what mythic path feeds into it best for the first 4 chapters

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Goofballs
Jun 2, 2011



Nissin Cup Nudist posted:

If you do go Swarm, what mythic path feeds into it best for the first 4 chapters

If you go swarm as I understand it you lose all your companions but you replace them with bug clones of yourself. So you probably want to be a class that can carry itself in normal fights. It would have probably worked fine with Demon. But really you want to have a solid base class. So maybe a mutation warrior or a Spirit Hunter/Shadow Shaman

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Nissin Cup Nudist posted:

If you do go Swarm, what mythic path feeds into it best for the first 4 chapters

Trickster. Trickster is always the best option when you're planning to do any other path for the endgame, because it leaves you with a bunch of souped-up magic items (or items you can't get elsewhere, in the case of using Nature rather than/alongside Arcana) and busted-rear end feats (via Perception 2). It's the only mythic path that lets you keep some of the benefits after you switch out of it.

Also Unsworn Shaman might be a more fun option for Swarm, since each clone can have different options picked for the floating class features.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




Got my swarm gimmick build ready to go, ignore the high wisdom



Nissin Cup Nudist fucked around with this message at 04:51 on Dec 11, 2021

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Skitter is the best.

JuniperCake
Jan 26, 2013

Goofballs posted:

If you go swarm as I understand it you lose all your companions but you replace them with bug clones of yourself.

Unfortunately it doesn't work out that way. Swarm clone is MR 10 so you only get it for the final battle.

cuntman.net
Mar 1, 2013

JuniperCake posted:

Unfortunately it doesn't work out that way. Swarm clone is MR 10 so you only get it for the final battle.

what the

JuniperCake
Jan 26, 2013

Yeah it's real dumb and no one seems to know why they did this.

Brain Candy
May 18, 2006

Goofballs posted:

Oracle and Cleric are kind of bad at fighting.

I beat the game as an Angle Oracle, and not in this game. With just self buffs, 24hrs of AC in the seventies, AB in the upper fifties, elemental barrage with five elements. Able to cast up to 6th level spells as free actions while still full attacking, including Bolt of Justice and Greater Dispel.

Kalas
Jul 27, 2007
Battle mystery gives oracles regular and greater weapon focus and improved crit for one revelation. It opens up a lot of options. Take Enlightened Philosopher archtype and you have something that's immune to a ton of effects at endgame and can melee like a pro. You can do sword and board with the twf/shield bash line quite well.

Then you take Second Mystery to get Nature and put the above on a cat.

AgentHaiTo
Feb 7, 2003

Well, isn't this a coincidence? So, um, how you doing? You're busy, I know and I don't want to distract you, please, don't let me interrupt you.
I made Seelah an Oracle, and she is pretty good at melee and healing.

Sega 32X
Jan 3, 2004


My wife and I are at chapter 4 of our bard playthrough (ended up choosing Azata), and I want to try another playthrough in my free time. I want to eventually do a lich playthrough, but figure I should give them a couple more passes through on patches to fix the potential bugs. So maybe an Aeon?

Looking at the Aeon's abilities, a melee character seems to suit them best, and specifically one without a lot of swift actions. Anyone have any suggestions? I did a monk/paladin in Kingmaker, would monks be fun enough to single class or would they end up being kind of boring? Are there other melee classes super worth trying?

Snicker-Snack
Jul 2, 2010

Sega 32X posted:

My wife and I are at chapter 4 of our bard playthrough (ended up choosing Azata), and I want to try another playthrough in my free time. I want to eventually do a lich playthrough, but figure I should give them a couple more passes through on patches to fix the potential bugs. So maybe an Aeon?

Looking at the Aeon's abilities, a melee character seems to suit them best, and specifically one without a lot of swift actions. Anyone have any suggestions? I did a monk/paladin in Kingmaker, would monks be fun enough to single class or would they end up being kind of boring? Are there other melee classes super worth trying?

I'm slowly progressing a playthrough with primalist bloodrager in unfair right now and they're fun and really powerful. I'm going trickster to legend but Aeon should work just fine, specially for lower difficulties.

Dunno about pure monks, though. I only ever dip into the class lol.

Nissin Cup Nudist
Sep 3, 2011

Sleep with one eye open

We're off to Gritty Gritty land




What classes get access to Teamwork Feats by default? I know Hunter and Inquisitor do, but are there any subclasses/archetypes as well?

JuniperCake
Jan 26, 2013

Sega 32X posted:

My wife and I are at chapter 4 of our bard playthrough (ended up choosing Azata), and I want to try another playthrough in my free time. I want to eventually do a lich playthrough, but figure I should give them a couple more passes through on patches to fix the potential bugs. So maybe an Aeon?

Looking at the Aeon's abilities, a melee character seems to suit them best, and specifically one without a lot of swift actions. Anyone have any suggestions? I did a monk/paladin in Kingmaker, would monks be fun enough to single class or would they end up being kind of boring? Are there other melee classes super worth trying?

Druid is an option if you like them. Can focus on self buffs like geniekind and just change shape and start meleeing and tripping things up. Not sure it would be better than pure monk but could be fun.

JamMasterJim
Mar 27, 2010

Sega 32X posted:

My wife and I are at chapter 4 of our bard playthrough (ended up choosing Azata), and I want to try another playthrough in my free time. I want to eventually do a lich playthrough, but figure I should give them a couple more passes through on patches to fix the potential bugs. So maybe an Aeon?

Looking at the Aeon's abilities, a melee character seems to suit them best, and specifically one without a lot of swift actions. Anyone have any suggestions? I did a monk/paladin in Kingmaker, would monks be fun enough to single class or would they end up being kind of boring? Are there other melee classes super worth trying?

Monk gets most of his class features by levels 11-15, so you generally want to multiclass to stack more abilities unless you are Sohei or Sensei. Sohei in particular is pretty busted in this game(monk benefits plus weapon training plus pet)
From the full BAB classes, a few archetypes also provide unique party support not covered by companions (sensei monk as mentioned, Freebooter ranger, Martyr paladin for example).
The other approach is to go full tank and with the Aeon immunities, not be affected by almost anything in the game, which could be a build like crane style focused monk, rogue/vivi, TSS fighter, Sword saint etc.

Sega 32X
Jan 3, 2004


JamMasterJim posted:

Monk gets most of his class features by levels 11-15, so you generally want to multiclass to stack more abilities unless you are Sohei or Sensei. Sohei in particular is pretty busted in this game(monk benefits plus weapon training plus pet)
From the full BAB classes, a few archetypes also provide unique party support not covered by companions (sensei monk as mentioned, Freebooter ranger, Martyr paladin for example).
The other approach is to go full tank and with the Aeon immunities, not be affected by almost anything in the game, which could be a build like crane style focused monk, rogue/vivi, TSS fighter, Sword saint etc.

I was thinking something like 3-4 sacred huntmaster,, 11 sohei, and then maybe freebooter or mutation warrior to finish it up. Sacred huntmaster would be to give me a pet like dog/wolf for trips (or something cool looking like elk or smilodon) and sharing my teamwork feats at the cost of a BAB, but maybe freebooter ranger would do the same thing better? It would take a lot longer to go online with something other than a horse.

The other, simpler option I'm considering is quarterstaff master, I assume he's just "stack STR, DEX, and WIS, enlarge/legendary proportions, regular buffs like haste, and go ham".

Kalas
Jul 27, 2007

Sega 32X posted:

I was thinking something like 3-4 sacred huntmaster,, 11 sohei, and then maybe freebooter or mutation warrior to finish it up. Sacred huntmaster would be to give me a pet like dog/wolf for trips (or something cool looking like elk or smilodon) and sharing my teamwork feats at the cost of a BAB, but maybe freebooter ranger would do the same thing better? It would take a lot longer to go online with something other than a horse.

The other, simpler option I'm considering is quarterstaff master, I assume he's just "stack STR, DEX, and WIS, enlarge/legendary proportions, regular buffs like haste, and go ham".

If you are going to use pets, you have to be careful what classes you take. You can take Boon Companion to get a few levels to make up for classes that don't have pets, but there's a fairly hard limit on your options without ending up with a weak pet.

Smilodons and raptors are the highest damage dealing pets, though you have to be a small race to ride a raptor.
Leopards, Raptors and Wolf/Dogs have trip on bite. Taking 5 levels of Mad Dog Barbarian or Bully Archtype for the pet will teach it the trip feat, opening up some interesting options if you have trip yourself.

Divine Hound is a very good newbie pet class as it gives you teamwork feats you automatically teach your pet, as well as the entire Judgement system from Inquisitors which also affects the pet. You also get the ranger/druid spell line that will turn any animal companion (ally animal companions as well) into wrecking balls.

Quarter Staff Master is an excellent archtype, I've done that and tripped pretty much anything that can technically be tripped. You also hit hard. I did 12 levels of that and then switched out of lawful and did Instinctual Warrior Barbarian, which combos with monk perfectly, while giving some much needed hit bonuses.

I'll toss that build in my spreadsheet.

https://docs.google.com/spreadsheets/d/1oW42NvOWWCc9gtpO9eGb0qbJECJgxeBc3TPskJ_zbKI/edit?usp=sharing

edit: There is also a Divine Hound build, as well as a fairly complex Sohei build.

Kalas fucked around with this message at 19:05 on Dec 12, 2021

Sega 32X
Jan 3, 2004


Those are great, and in general awesome feedback, buddy! Gives me some solid ideas on what to do. It's a shame so much of this game seems so opaque, even to someone who has been playing crunch heavy games for decades.

Szurumbur
Feb 17, 2011
I can do some experimention, but maybe someone knows and can save me some time: the Kineticist defence talents (Searing Flesh, Flesh of Stone, AC boosting etc.) have a phrese of ~"by accepting a point of burn the bonus grows" (something like that); the question is - does that mean Burn from any source (i.e. Kinetic Blasts) or does it have to be accepting burn by choosing the Element Defence icon? I primarily neglected those talents because they aren't very impressive without adding burn, and would rather have stronger blasts than a few more points of damage/DR in case something hits me (playing on Unfair I'd rather not be hit at all), but if I can have both I should revise my opinion. It won't change much in this playthrough, but I am planning on doing another, more relaxed one.

Edit: this is about Kingmaker, in case there are differences between the games.

Kalas
Jul 27, 2007

Szurumbur posted:

I can do some experimention, but maybe someone knows and can save me some time: the Kineticist defence talents (Searing Flesh, Flesh of Stone, AC boosting etc.) have a phrese of ~"by accepting a point of burn the bonus grows" (something like that); the question is - does that mean Burn from any source (i.e. Kinetic Blasts) or does it have to be accepting burn by choosing the Element Defence icon? I primarily neglected those talents because they aren't very impressive without adding burn, and would rather have stronger blasts than a few more points of damage/DR in case something hits me (playing on Unfair I'd rather not be hit at all), but if I can have both I should revise my opinion. It won't change much in this playthrough, but I am planning on doing another, more relaxed one.

Edit: this is about Kingmaker, in case there are differences between the games.

Some have to HAVE burn to trigger, but if they are boosted by burn say Searing Flesh, yes it's activating that skill.

Water Shroud and Adamantite Earth armor are both directly boosted by activating said skill.

Mordecai
May 18, 2003

Known throughout the world! Chop people's head off to the ground! Angry eyes that frighten people! Dragon among humans, king of dragons... Manchurian Derp Deity, Ha Che'er.
Well, all burn gets you slightly better blasts via Elemental Overflow. I never bothered with the DR abilities either, but I do like air evasion and putting the water shield at full power.

Staying power is a kineticist's strength IMO, but the game does allow you to rest at almost anytime. If your playstyle leans more toward dropping maximum nukes and then immediately napping, you probably do want to save it for blasts.

Szurumbur
Feb 17, 2011
Thank you for the answers, since wasn't sure I understood them I did a (tiny) little test, and looked at my DR on the Character sheet - the Expanded Element Earth ability gave me some DR, which were boosted by the Kineticist levels, as per the ability description. However, using Burn for blasts didn't raise the DR, only choosing the ability itself - which would make sense, but I think the description would bebefit from being clearer (which is a bit of a theme with this class, really).

Still, at level 16-17 one can use composite blasts with an infusion and maybe even an Empower with 0-1 Burn added, and in lower difficulty this small DR points might add up. Outside of fights one can just Gather Power (long) and nuke the unaware enemies that way - adding Sneak attack plus Kinetic Diadem plus that Fox Pendant from Pitax it's just pure carnage, even though Sneak damage is mostly for single target abilities.

I'm thinking of making Valerie a Kinetic Blade user for my next playthrough, currently she's going full into 9 Tower Shield Specialist/10 Stalwart Defender with a Thug thrown into the mix, but this dip wasn't all that helpful - it would be helpful with the added free Weapon Finesse, though.

It's really a shame respec is locked in the higher difficulties:/ No PC version, no mods.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
Kinetic knight seems to be hard to do well in wotr.

Szurumbur
Feb 17, 2011
I hear Kineticist are somewhat broken mechanically in WotR, but maybe that was before some patches? Who knows now, it's weird comparing the initial players' experience to now, and that's only a few months past the release.

Speaking of things being weird, it turns out Insanity being applied to a character means any touch healing spell has to break the Touch AC - normally it's not a problem, but Valerie with her Tower Shield and Stalwart Warrior Bonus AC was simply too hard to heal;) Oh well, outside of battle at least one can remove the armour, but in combat it's a bit of a problem. I also learnt that the Tower Shield bonus to Touch AC actually is applied, but it's only visible in the actual roll results, not on the character sheet.

Edit: the Kinetic Knights also lack some abilities they have in the paper version? I hear about Kinetic Whip, for example.

Szurumbur fucked around with this message at 09:58 on Dec 15, 2021

Arivia
Mar 17, 2011

Szurumbur posted:

I hear Kineticist are somewhat broken mechanically in WotR, but maybe that was before some patches? Who knows now, it's weird comparing the initial players' experience to now, and that's only a few months past the release.

Speaking of things being weird, it turns out Insanity being applied to a character means any touch healing spell has to break the Touch AC - normally it's not a problem, but Valerie with her Tower Shield and Stalwart Warrior Bonus AC was simply too hard to heal;) Oh well, outside of battle at least one can remove the armour, but in combat it's a bit of a problem. I also learnt that the Tower Shield bonus to Touch AC actually is applied, but it's only visible in the actual roll results, not on the character sheet.

Edit: the Kinetic Knights also lack some abilities they have in the paper version? I hear about Kinetic Whip, for example.

An insane character is no longer able to take their own actions and consent to being touched, basically.

cuntman.net
Mar 1, 2013

it is a tragedy that you cant dual wield a sword and a kinetic whip and be a mini balor

Snicker-Snack
Jul 2, 2010
Newest patch seems to have fixed half of the pair so that it works on a character and their mount now, seems good for my Seelah.

WarpedLichen
Aug 14, 2008


Finally trying to play through WotR for the first time. How buggy is the game now in turn based mode? It seems like rat swarms just seem to come up to me and stare without doing anything. Is that a bug?

Kalas
Jul 27, 2007

WarpedLichen posted:

Finally trying to play through WotR for the first time. How buggy is the game now in turn based mode? It seems like rat swarms just seem to come up to me and stare without doing anything. Is that a bug?

They're coded to not overlap on a single target. So if you have one person out front and they get swarmed, additional swarms won't approach till the first one dies.

This is not how it should work, but people got really salty over swarms in Kingmaker so they nerfed 'em.

Devorum
Jul 30, 2005

What's a good class that can do support and doesn't require a bunch of weird multiclasses to optimize? I haven't played Pathfinder in years, and while the optimization game used to be fun...now just thinking about it makes me tired. Any class guide I find on the internet is very convoluted, too.

I'm thinking maybe a druid? No idea what Mythic Path to go for with a Druid, though.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Devorum posted:

What's a good class that can do support and doesn't require a bunch of weird multiclasses to optimize? I haven't played Pathfinder in years, and while the optimization game used to be fun...now just thinking about it makes me tired. Any class guide I find on the internet is very convoluted, too.

I'm thinking maybe a druid? No idea what Mythic Path to go for with a Druid, though.

Sylvan Sorcerer. You're a CHA build which is good for talking to people, you get an Animal Companion, and you ease into Azata quite naturally. All that and Arcane spells!

Perfect Potato
Mar 4, 2009

Devorum posted:

What's a good class that can do support and doesn't require a bunch of weird multiclasses to optimize? I haven't played Pathfinder in years, and while the optimization game used to be fun...now just thinking about it makes me tired. Any class guide I find on the internet is very convoluted, too.

I'm thinking maybe a druid? No idea what Mythic Path to go for with a Druid, though.

You can just go straight cleric and grab a couple mythic impossible domains, though Sosiel's already a cleric and you can spec Lann into one.

lemonadesweetheart
May 27, 2010

Oracle is good, it's a spontaneous divine caster with some cool tricks. Spontaneous means you don't have to chose a bunch of spells you might not use because you can cast anything whenever you like.

Deptfordx
Dec 23, 2013

If you want the option of getting melee stabby as well, Eldritch Scion is also a Cha build with Arcane spells and is perfectly fine as a single class.

Devorum
Jul 30, 2005

Thanks, everyone! I might try out the Eldritch Scion. Magus was one of my favorite classes in tabletop.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

There are zero classes in either Pathfinder CRPG that you can't just ride straight to 20 and win with. Even Cavalier, probably the worst class, gets a full-strength animal companion, and those will tear poo poo up.

JamMasterJim
Mar 27, 2010

Zurai posted:

There are zero classes in either Pathfinder CRPG that you can't just ride straight to 20 and win with. Even Cavalier, probably the worst class, gets a full-strength animal companion, and those will tear poo poo up.

I'd normally advice against fighter and barb 20 (except for Mad Dog), but some of the flaring issues are fixed with the mythics(not even the paths, just generic mythic abilities/feats), so yeah.
If you are not going above core, I'd say every archetype works. I'd only say no to a a couple for convenience/anti-frustration measure.

Kalas
Jul 27, 2007
Fighter has been good from day one launch in Wrath. Especially Mutation Warrior.

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pentyne
Nov 7, 2012

Devorum posted:

What's a good class that can do support and doesn't require a bunch of weird multiclasses to optimize? I haven't played Pathfinder in years, and while the optimization game used to be fun...now just thinking about it makes me tired. Any class guide I find on the internet is very convoluted, too.

I'm thinking maybe a druid? No idea what Mythic Path to go for with a Druid, though.

Usually any spontaneous caster. Bards are great all around too.

I'm sure you could build a pure fighter who is just a unstoppable death machine too without too much hassle.

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