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Chronojam posted:The gun pops itself, and/or refuses to engage an enemy who walks right past it and then looks at it in confusion, incredibly often. The first problem is definitely a thing that happens. Prox grenades alleviate it but don't stop it. Elevation, presence or lack of (hostile) smoke, and lighting conditions all seem to impact turret function, but I find them very powerful and useful nonetheless. I have never had my turret just up and explode for no reason. It was always taking enemy fire. It can be one-shot by some weapons, though.
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# ? Dec 16, 2021 06:35 |
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# ? Apr 25, 2024 07:11 |
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it will sometimes upon placing just explode and burn your cooldown, usually because of issues with terrain
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# ? Dec 16, 2021 06:58 |
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AA blows. I probably play 80% of my time as AA, and sometimes it works and other times its just frustrating playing the same ‘lock on, fire, flares, pilot runs away’ game over and over.
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# ? Dec 16, 2021 07:39 |
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toggle posted:It’s 15 minutes long!!!! Wtf
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# ? Dec 16, 2021 07:52 |
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toggle posted:AA blows. I probably play 80% of my time as AA, and sometimes it works and other times its just frustrating playing the same ‘lock on, fire, flares, pilot runs away’ game over and over. do you have the soflam? its indirect but you can just paint the target every once in a while and usually someone will take a shot with the regular launcher.
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# ? Dec 16, 2021 08:05 |
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gently caress i love playing as Rao and using his hack ability. I’m supporting my team by spotting & debuffing enemies AND trolling people who have spent hours in vehicles
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# ? Dec 16, 2021 08:09 |
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a good chopper pilot will always have their cooldown up to deal with stinger AA, but you are massively limiting their effectiveness and hoping that a wildcat or aircraft deals with them. smoke grenades are good to limit their effectiveness and to res whoever they kill against bad chopper pilots, 2 players with stingers completely fucks them because they don't respect the AA and they linger too long after burning flares a really really really bad pilot of course dies to a single player who can somehow shoot 3 rockets in a row at them which happens uh kind of often
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# ? Dec 16, 2021 08:28 |
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i think youre hosed and can't really do much if the enemy team has like 3 chopper pilots who know to maintain cooldowns and just roam and kill your aircraft though lol if you had a coordinated squad you could all run ntw-50s + smokes and hope you shoot them out of the sky
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# ? Dec 16, 2021 08:41 |
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comedyblissoption posted:it will sometimes upon placing just explode and burn your cooldown, usually because of issues with terrain Hasn't happened to me. I wonder if this is a console vs PC inconsistency? There is terrain I can't put it down on, never had it just explode.
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# ? Dec 16, 2021 08:51 |
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TenementFunster posted:lol who watches this poo poo Yeah, how am I supposed to stay focused without his face in the corner of the screen reacting to content, random memes, and close ups of his face when he uses a quip every 5 seconds?
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# ? Dec 16, 2021 09:10 |
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Kesper North posted:Hasn't happened to me. I wonder if this is a console vs PC inconsistency? There is terrain I can't put it down on, never had it just explode. It'll 100% just explode, even on reasonable terrain while you're bored and setting up for the enemy to advance. Other times, it's quite happy to float several feet off the ground. In fact I've had other people with me witness this happening both ways, so it's not just confusion about a rocket I didn't see. I have a fun video clip from tonight where it was tracking somebody, fired a couple bursts at a distance of about five feet, then gave up when they stopped moving and returned to idle. It eventually decided to target somebody else who started shooting it, so it popped a couple shots in return at a distance of about ten feet but then just held fire.
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# ? Dec 16, 2021 09:39 |
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Man, the Wildcat with anti-vehicle missiles and the biggest cannon just one-sidedly wrecks tanks (or any vehicle). Even just the cannon alone usually does, but if the tank is accurate they can at least be a danger to you. With the anti-vehicle missiles it's just completely one-sided; launching your two missiles either kills or comes very close to killing a tank from full health, it seems (and unlike aircraft, tanks very rarely seem to avoid them). It seems like it's usually worth the trade-off (unless it's a map with a large number of helicopters), since you can still fight air things with just the cannon. I think I've finally settled on the PKP as my favorite gun. It's the only one I've used where I win more often than I lose in "direct" engagements (where an enemy and me see each other around the same time). And sometimes even in situations where I was sure I'd die and the other player got the first couple hits on me. With most other guns, I usually lose in such an exchange. I'm uncannily bad at hitting moving targets with single shot guns. It's like I have some sort of anti-intuition where I always instinctively fire exactly when an enemy moves out of the way. * btw if anyone wants to level up the jeep, you can just slaughter bots en masse with the minigun. I unlocked everything except the final cannon in just one single player breakthrough game. toggle posted:AA blows. I probably play 80% of my time as AA, and sometimes it works and other times its just frustrating playing the same ‘lock on, fire, flares, pilot runs away’ game over and over. A lot of the time it seems like other players will blow their chaff load before you even fire the missile. Today I started using the SOFLAM while my friend uses a rocket launcher, though, and that's been pretty effective.
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# ? Dec 16, 2021 09:58 |
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Finally got to try a round of Conquest and Breakthrough on 64 player. I have mixed reactions. It's much less chaotic and feels more tactical. A squad can be way more effective at locking down a point. I think I still like 128 breakthrough more. Definitely highlights how weak a lot areas of the maps are and I did not get as big a framerate boost and I had expected. Kaleidoscope on conquest ended up feeling smaller yet more empty than most BF4 maps. I think 128 would have been fine if it ran well and the maps were better but if they can't figure that out they should lean into the 64 player. That would give them more headroom to make the maps have more interesting features.
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# ? Dec 16, 2021 10:00 |
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I also will frequently see sentries ignore obvious enemies, even ones walking right past the turret. When I used them I mainly just did it for the spotting.
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# ? Dec 16, 2021 13:49 |
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Sentries, at least when I last played, can also suffer the same hitreg issues players do lol
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# ? Dec 16, 2021 14:23 |
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comedyblissoption posted:a good chopper pilot will always have their cooldown up to deal with stinger AA, but you are massively limiting their effectiveness and hoping that a wildcat or aircraft deals with them. smoke grenades are good to limit their effectiveness and to res whoever they kill Yeah that's the thing about playing AA. You very rarely get the endorphin hit of downing a chopper, but even just making them pop flares is radically changing their behavior, even if you don't really get credit for it. You can kind of accomplish the same thing though with Sundance's grenades without burning your item slot. Her anti-armor grenades are invariably too slow to actually hit a chopper, but they still trigger "Missile Incoming" for the pilot and he has to gently caress off.
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# ? Dec 16, 2021 14:43 |
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Chad Sexington posted:You can kind of accomplish the same thing though with Sundance's grenades without burning your item slot. Her anti-armor grenades are invariably too slow to actually hit a chopper, but they still trigger "Missile Incoming" for the pilot and he has to gently caress off. Just wait till you're in the pilot's position and an anti-armor grenade bugs and follows you across the map through flares
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# ? Dec 16, 2021 14:48 |
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Chad Sexington posted:Yeah that's the thing about playing AA. You very rarely get the endorphin hit of downing a chopper, but even just making them pop flares is radically changing their behavior, even if you don't really get credit for it. Considering you can now get points for forcing bailouts, they really should just give you some points for forcing a flare as well. Perhaps it'll get one of my 63 teammates to actually try and help me deal with the helicopter that keeps massacring us all the time VVVV Yeah, jets are functionally untouchable from the ground unless they do something very silly like try to hover right over the objective. VVVV Perestroika fucked around with this message at 15:06 on Dec 16, 2021 |
# ? Dec 16, 2021 14:57 |
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Making it your mission to ruin the skylords in your Wilcat can be pretty fun. With the proper equipment that thing still shreds helicopters. It can be difficult to take out jets because they can flee outside your effective range so fast though
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# ? Dec 16, 2021 15:01 |
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Definitely keep the AA cannons on the Wildcat because gently caress the lock-on + flare dance. And if you ever want me to kill people as a passenger in your vehicle then don't equip that lame-rear end time delayed grenade launcher
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# ? Dec 16, 2021 15:05 |
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You should get 5 points or something for acquiring a lock and then firing, just to give it even a tiny incentive for pubbies to do AA
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# ? Dec 16, 2021 15:09 |
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I've been beating this drum for a while but honestly, just bring back Vehicle and Player damage point values. It's great positive micro feedback that makes a player keep doing that action for more dopamine which in turn encourages random pubbies to fire LMGs at helicopters and transports. You'd think having a guy that made addictive mobile games as their Head Of Design that they'd have some understanding of this. Edit: also again repeating myself but the point piñata of scrolling/pulsing numbers as point streaks come in is a tiny shot of dopamine every time in previous titles
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# ? Dec 16, 2021 15:16 |
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I got this game before I got a PS5, so I was stuck on the smaller maps and 64 players for awhile. I'm imagining the new 64 player modes are the same thing I was originally playing. Honestly I prefer those maps, and still look for flags in weird locations on the bigger maps. Gonna have to jump on this when I get the chance. Since I have the game for both PS4 and PS5 I think I can just load up the PS4 version and play on the smaller maps whenever I want, so I guess that's a hidden bonus. Though I swear they disabled all textures because the game looks like it came from the nineties a lot of the time.
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# ? Dec 16, 2021 15:46 |
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jisforjosh posted:Edit: also again repeating myself but the point piñata of scrolling/pulsing numbers as point streaks come in is a tiny shot of dopamine every time in previous titles Especially galling for me is the removal of squad points. I'm a middling player at gunplay, but would frequently be near the top of the leaderboard just by the usual heavy PTFOing, but a big chunk of those points came from taking squad lead role and constantly updating the attack and defend orders.
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# ? Dec 16, 2021 16:11 |
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LampkinsMateSteve posted:Especially galling for me is the removal of squad points. I'm a middling player at gunplay, but would frequently be near the top of the leaderboard just by the usual heavy PTFOing, but a big chunk of those points came from taking squad lead role and constantly updating the attack and defend orders. Whatever you do, don't look up all the things that would give you points in BF4.
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# ? Dec 16, 2021 16:43 |
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LampkinsMateSteve posted:Especially galling for me is the removal of squad points. I'm a middling player at gunplay, but would frequently be near the top of the leaderboard just by the usual heavy PTFOing, but a big chunk of those points came from taking squad lead role and constantly updating the attack and defend orders. This is something I miss as well. I usually spam the request order button because pubbie squad leaders don't even bother to put an order on 95% of the time.
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# ? Dec 16, 2021 16:46 |
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molotov grenade launcher is really overpowered on rush
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# ? Dec 16, 2021 16:48 |
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comedyblissoption posted:a really really really bad pilot of course dies to a single player who can somehow shoot 3 rockets in a row at them which happens uh kind of often The problem with just forcing flares, and SOFLAM, is that unless you're queueing with friends, you've got like a 1 in 4 chance that anyone is actually going to follow up. I really have no idea why so few people pack launchers when EVERYONE can pack them and there isn't much else worth putting in that slot. OneEightHundred fucked around with this message at 16:58 on Dec 16, 2021 |
# ? Dec 16, 2021 16:53 |
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Why aren't player icons on the minimap different if they're above or below you like...all previous games?
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# ? Dec 16, 2021 16:54 |
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Whelp. I did it. I killed a tank with the sfar ap grenade.
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# ? Dec 16, 2021 16:55 |
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Pharmaskittle posted:I don't like the hero system because I literally only play angel, since there's no other way to give yourself armor between every engagement aside from wasting your gadget slot on the armor plate. A squirrel suit or sentry gun would be nice, but I feel like that 20 points of armor is the deciding factor so often when I can't avoid a fair 1 v 1 infantry shootout.
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# ? Dec 16, 2021 17:42 |
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theres a new seasonal event called attack of the elves today, and in a complete surprise to everyone it appears to be broken. Ive joined 6 games so far and every single one has been stuck with 0:00 on the scoreboard. I know we like to joke about dice not playtesting anything but lol. I guess we should be glad these people work with something as inconsequential as video games. can you imagine a dice developer being responsible for something actually important in society
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# ? Dec 16, 2021 17:54 |
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People already melting down about skins in a temporary portal mode. Classic. E: not here, but elsewhere for clarity In the menus there seems to be an indication that VOIP is coming. Hot Diggity! fucked around with this message at 18:43 on Dec 16, 2021 |
# ? Dec 16, 2021 18:15 |
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Attack of the elves is pretty fun and stupid. Kinda like that weird horde/zombie mode from cod
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# ? Dec 16, 2021 18:33 |
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As someone who has never done single player/coop in this - when you kill bots in those modes the kills count as gun/vehicle progression but don't give you xp, right?
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# ? Dec 16, 2021 18:46 |
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Throwing grenades and switching Sundance grenades is annoyingly slow
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# ? Dec 16, 2021 18:46 |
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humpthewind posted:As someone who has never done single player/coop in this - when you kill bots in those modes the kills count as gun/vehicle progression but don't give you xp, right? You get some xp but it's limited
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# ? Dec 16, 2021 18:53 |
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toggle posted:It’s 15 minutes long!!!! Wtf jisforjosh posted:Don't watch LevelCap Chronojam posted:Your don't want to get your Battlefield analysis from the top referrer for Star Citizen accounts? Anyway let's hear from people who are a lot more negative about early access games like BF2042 and whom DICE most assuredly do not listen to https://www.youtube.com/watch?v=2Bdab5g3fsI&t=107s
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# ? Dec 16, 2021 20:02 |
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The United States posted:lol star citizen Even funnier the 24 hour high for current players of bfv is about to overtake 2042 lol
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# ? Dec 16, 2021 20:20 |
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# ? Apr 25, 2024 07:11 |
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Philman posted:Throwing grenades and switching Sundance grenades is annoyingly slow Agreed. Also, what is up with the weird delay after a throw before your gun pops back out and you can fire again. If it was intentional, it has certainly changed the way I use grenades compared to past titles. Speaking of grenades, got like 5 kills with incidiaries in 1 round and now I'm wondering if damage feedback is too low or sometbing because even the most braindead wookies would get out of the splash in past titles. Shrimp or Shrimps fucked around with this message at 20:23 on Dec 16, 2021 |
# ? Dec 16, 2021 20:21 |