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Flavahbeast
Jul 21, 2001


FrickenMoron posted:

Just a warning that overproduction of computronic substrate can actually empty sectors of their resources, aka they cant respawn fast enough cause of your consumption.

not even space is safe from the crypto scourge

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Zereth
Jul 9, 2003



Would it be possible to mod in stations that consume resources and like, generate money to pay people supplying them resources, (possibly only in npc hands) but don't produce anything to fake a "civilian economy" existing?

Less Fat Luke
May 23, 2003

Exciting Lemon

Zereth posted:

Would it be possible to mod in stations that consume resources and like, generate money to pay people supplying them resources, (possibly only in npc hands) but don't produce anything to fake a "civilian economy" existing?
It should be possible, the CoH DLC adds it's wares via the usual XML files and overlays.

queeb
Jun 10, 2004

m



Doesnt that exist in terran space with the orbital command station or whatever it is in earth sector?

OwlFancier
Aug 22, 2013

It used to be in X3 that stations had "secondary resources" which would be consumed but did not need to be there to actually produce the stuff the station used.

In X4 that is sort of covered by food/meds, but it would be nice to have more things like that.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's fun comparing the populations of stations in sectors to the planets under them. Space is basically just controlled by small navies, pirate legions, or contractors and your corporation. There are barely any civilians (even counting habitats)

OwlFancier
Aug 22, 2013

It is a bit odd yes, especially as there doesn't seem to be much of a ground/space combat capability with the piddly weapon ranges everyone uses.

Kind of leaning into the space libertarian hellscape where everyone actually lives quite happily on planets and it's just the insane hypercapitalist weirdos getting into fights with each other.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

OwlFancier posted:

It is a bit odd yes, especially as there doesn't seem to be much of a ground/space combat capability with the piddly weapon ranges everyone uses.

Kind of leaning into the space libertarian hellscape where everyone actually lives quite happily on planets and it's just the insane hypercapitalist weirdos getting into fights with each other.

Except for the terraforming which is either just you or you and Segaris it seems like it's just Rapture and nobody gives a poo poo at all about them outside of the looming robot armadas lol

e: Well so much for that Matrix 451 station for the Terrans. A scout shot it the moment it started to build, instantly killing it and losing the mission.

e: Every single Large Scale Defense Fortification everyone asks for is a piece of poo poo with a dock, M container, and 10 turrets so that's exactly what they're getting lmao. There are a dozen of these pieces of poo poo floating around now. I don't even know if "Teladi Plasma turrets" are good, but I assume not. I'm rich bithc

I now have 3 self-sufficient wharf/shipyard complexes :toot:

RBA Starblade fucked around with this message at 19:53 on Jan 8, 2022

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Well I guess I'm almost self-sufficient. Does anyone know why I can't hire a ship trader to my L fabricator to build them? It just says I already have one, for the S/M Fab. If I teleport to my HQ to check it out, I can't even get to the L fab, it doesn't show up in the transport list.

e: Ugh ffs I didn't actually have the blueprints to fully build an L ship. That's why lmao. I also apparently need ten times the hull parts :negative:

What do you mean Rattlesnake blueprints are another 130 mil

RBA Starblade fucked around with this message at 19:23 on Jan 9, 2022

FrickenMoron
May 6, 2009

Good game!
There's only one shop dealership teleport no matter how many production modules you have

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

While I was buying getting blueprints the Xenon blew up half of Ianamas Zura, again, knocked out a Free Family wharf (lol not mine though), took a whole sector from Zyarth and is working on their core sectors. Lmao

I built 20 katanas and sold them and realized I've been using my wharfs wrong too

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I wish the Xenon in my games were that aggressive.

Though that may have been an artifact of the mining station bug. They just weren't producing and their ship yards were empty of resources.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I remember a quest the Terrans gave me to build a production station for them. A dock, a production facility, and some storage.

SOME storage for finished products. Nothing for raw materials.

I gave them exactly what they ordered and last I knew that station was still sitting there, doing nothing at all.

Less Fat Luke
May 23, 2003

Exciting Lemon
Art imitating life

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
Malicious compliance is a real thing and it's beautiful.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I have now built like three dozen "Deluxe" military stations of the cheapest dock, a M container, and 10 turrets. The galaxy can not get enough of these huge pieces of poo poo. I think Holy Trinity has three next to each other.

The joke of it aside it's weird how every single station building mission, for all factions, or random one-offs, want this singular type. The only one that hasn't been this was a random computronic station the Terrans wanted in the Oort cloud.

I also realized that I don't need to give a poo poo about building a fleet to take the Xenon sectors for the Yaki, my HQ has seven hundred turrets and four hundred shield generators, as well as six hundred defense drones (lol). I'm just going to jump it on top of Savage Spur and work my way out lmao. I'm making GBS threads out advanced electronics to be able to make multiple jumps.

It took a while but I finally got into the endgame :toot:. It was my fault though, I focused too much on station building but not actually doing anything with them. I forgot missions even existed lmao

RBA Starblade fucked around with this message at 17:02 on Jan 10, 2022

FrickenMoron
May 6, 2009

Good game!
Since 4.10 these pay out depending on how much you invested up to a max so min maxing them no longer is the best route. Add a storage and something that produces stuff to get a new market to sell to.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

FrickenMoron posted:

Since 4.10 these pay out depending on how much you invested up to a max so min maxing them no longer is the best route. Add a storage and something that produces stuff to get a new market to sell to.

They only pay up to 3.5 mil or so tops and I usually make 2.5 just farting these out lol

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Antigravitas posted:

I wish the Xenon in my games were that aggressive.

Though that may have been an artifact of the mining station bug. They just weren't producing and their ship yards were empty of resources.

Awhile back I found a mod that flips the AI on xenon mining ships to run away from combat instead of trying to attack-on-sight/retaliate against everyone; even that alone seemed to make a fair difference in their ability to actively build poo poo

(that was 4.00, I'm not sure if the recent patches have fixed that vanilla)

FrickenMoron
May 6, 2009

Good game!
It's still their main issue. Buffing their mining ships to be faster and run from combat makes all the difference.

WebDO
Sep 25, 2009


Getting back in after some time away (Last I played the Venture stuff was still in). Doing a human run and just got to the PHQ part which was kind of neat. Trying to remember how to build up my little empire.

That said, does anyone have some good or cool looking or particularly goony station templates to share, or know where the best resource is? Google wasn't particularly helpful at getting to a repository or anything.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I finally got the drat palace built lmao

My carrier group swooped in and went to town. Zero losses! Rip in peace all the war subscriptions

madfury
Dec 21, 2005
rõve loom
I'm at the end of Split questline where I have to make a choise. I cant find a proper answer which one is the clear "chaos" path? Im doing a playthough where everyone should be at war to give Xenon better chances of expanding. Organic life is overrated. Anyone got suggestions which ending is more war oriented?

Lamquin
Aug 11, 2007

madfury posted:

I'm at the end of Split questline where I have to make a choise. I cant find a proper answer which one is the clear "chaos" path? Im doing a playthough where everyone should be at war to give Xenon better chances of expanding. Organic life is overrated. Anyone got suggestions which ending is more war oriented?

If I remember correctly, the CUB (Court of Curbs) aren't at war with the Argons/Antigone Republic while ZYA are. At the same time, not helping ZYA usually allows the Xenon free reign in the northern sectors (and in my game, the Xenon almost wiped ZYA out).

Shrimp or Shrimps
Feb 14, 2012


Do the custom starts allow you to set every faction to be at war with each other? Or is that something you can only achieve with modding?

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

madfury posted:

I'm at the end of Split questline where I have to make a choise. I cant find a proper answer which one is the clear "chaos" path? Im doing a playthough where everyone should be at war to give Xenon better chances of expanding. Organic life is overrated. Anyone got suggestions which ending is more war oriented?

As far as I can tell the "most chaos" option is to back CUB in their rebellion but stop short of pushing them to the point of actually dominating FRF/ZYA, basically walking into a civil war and saying "you know what this civil war needs? more factions involved"

There's a CUB quest that literally has a description in part of "if you complete this, CUB demand for materials may drop off as the conflict resolves", I assume there's nothing past that quest-wise

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ursine Catastrophe posted:

As far as I can tell the "most chaos" option is to back CUB in their rebellion but stop short of pushing them to the point of actually dominating FRF/ZYA, basically walking into a civil war and saying "you know what this civil war needs? more factions involved"

There's a CUB quest that literally has a description in part of "if you complete this, CUB demand for materials may drop off as the conflict resolves", I assume there's nothing past that quest-wise

I was wondering about that too, the part where you pay them 400 mil right? I assumed what would happen is that FRF is fully replaced with CUB, which is in active war with ZYA (as opposed to FRF, which isn't, so their sectors are just a bunch of stations taking potshots lol). I think they'd need less materials because they'd gain all the stations again - for now they only control two sectors with the rest still FRF, and ZYA untouched by them (though the Argon frontier sectors have had enough and are taking advantage of the Xenon loving them up). It seems like a problem that will resolve itself as the Xenon eat Zyarth lmao. I'm still not actually at war with them, though I can't dock at their stations so some distant station building Terran missions up there are a pain in the rear end.

Thinking about it it's weird how there are no opportunities to join the Argon/Split war. I guess technically they're not though it's repeatedly described as the Split raiding the Argon for slaves?

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

RBA Starblade posted:

I was wondering about that too, the part where you pay them 400 mil right? I assumed what would happen is that FRF is fully replaced with CUB, which is in active war with ZYA (as opposed to FRF, which isn't, so their sectors are just a bunch of stations taking potshots lol). I think they'd need less materials because they'd gain all the stations again - for now they only control two sectors with the rest still FRF, and ZYA untouched by them (though the Argon frontier sectors have had enough and are taking advantage of the Xenon loving them up). It seems like a problem that will resolve itself as the Xenon eat Zyarth lmao. I'm still not actually at war with them, though I can't dock at their stations so some distant station building Terran missions up there are a pain in the rear end.

iirc it's the step (or two? I forget if there was a fleet delivery in there somewhere) after paying them 400 million-- CUB is elevated to the point of having a proper/respectable in-game presence fleet-wise, the next quest is delivering a bunch of missile/weapon components to CUB with the stated outcome of "Reward: Imperial Coup" and "This will end the Split Civil War and allow the remaining split factions to recover, after which their demand for resources could stagnate" which seems pretty...definitively non-chaotic to me

RBA Starblade posted:

Thinking about it it's weird how there are no opportunities to join the Argon/Split war. I guess technically they're not though it's repeatedly described as the Split raiding the Argon for slaves?

You can absolutely join the ARG/ZYA war on the ZYA side once you get your rep with them up, it is a little weird that I don't remember ever seeing the inverse as an option though

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Well at least my HQ is capped on all possible components lol

But not hull parts. Never hull parts. I will turn all rocks into hulls

BlankSystemDaemon
Mar 13, 2009



Shrimp or Shrimps posted:

Do the custom starts allow you to set every faction to be at war with each other? Or is that something you can only achieve with modding?
No, unfortunately it only lets you set your affiliation with the various factions - and I think Egosoft really dropped the ball there, because it would've been great to have the ability to adjust the affiliation of everyone. :unsmigghh:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

1 billion dollars and 10,000 units of space fuel and some crystals I've never seen or heard of before to finish the Paranid plot, eh game

Well what's some drugs to go with this corporate hellscape

e: Oh my god stop loving asking for spacefly caviar

Well Zyarth is losing their core sectors (the Argon are taking the opportunity to take Zyarth's Dominion X), the Xenon are swarming the Curb ones, the TRI are ascendent, and the Terrans have infinity ships and don't want to budge because of my choices so lmao, oops

Well there goes Zhin too. I think the Curbs win by defacto unless I get that 800 mil soon. Doesn't help that Zyarth's regions by default are kind of awful

e: I can't even make a dent in their sectors, fifty Katanas died in less than a minute OOS to one defense station (literally undefended lmao, I'll go back with destroyers I guess) and the ones around the Yaki have infinite fighters and a legion of Ks and Is. That's not even counting the ones that are conquering the Split factions and ruining the Teladi Company's shareholder reports



I can now make endless Osakas out of my Saturn shipyard, so I can finally start to fight back against these swarms

RBA Starblade fucked around with this message at 14:46 on Jan 15, 2022

WebDO
Sep 25, 2009


Does capturing the Oberth after giving it the research data break the plot?

Less Fat Luke
May 23, 2003

Exciting Lemon

WebDO posted:

Does capturing the Oberth after giving it the research data break the plot?

I haven't tried that one but most plot ships are marked as non-boardable in the game data.

WebDO
Sep 25, 2009


Less Fat Luke posted:

I haven't tried that one but most plot ships are marked as non-boardable in the game data.

Well, I have a save before I did it, so we shall see. Took 3 marine flights to take it but it got me the boron achievement after I moved the ship out of sector to get it crewed up.

FrickenMoron
May 6, 2009

Good game!
Sounds like someone hosed up with the settings in a patch. Plot ships are flagged as "impossible" for Boarding and won't let you even attempt it normally. That said for later missions they spawn a new one anyways. You can test this by letting a cheap ship dock to it. It will explode when that Terraforming plot gets triggered.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Savage Spur II is mine! I thought it had one defense station and some fighters, it actually had two and a partially built third one with a destroyer escort lmao. I went in with twelve osakas, five made it out, because the moron captains kept ramming Station 2 or just not firing back, at all costs. Luckily I can pump out Osakas at will from my Saturn Shipyard, but losing my Syn was a heavy blow (had to hop in manually to stop a K from flanking us, between the station and it the shields buckled). I have two defense stations, fifty laser towers, the carrier fleet remnants, and new Osaka squads patrolling to make sure there are no incursions, but I don't think they're bothering sending destroyers through Savage Spur 1. I am not looking forward to sending anything through that nightmare sector where shields don't exist. I might just drop the HQ there if I could ever get the advanced electronics reserves up to snuff. I also swooped in and poached the easternmost sector from the Xenon (and Curbs) after their fight wiped both sides out. The Curbs didn't build the admin station in time lol

Meanwhile, the Teladi are about to get rear end-blasted again by an I and 5 Ks (lol), Zyarth is down to three sectors and one wharf, the Paranids in the Northwest are about to not be there anymore, and the Curbs have Xenon stations all over their perimeter sectors. The Antigone Republic and Terrans have endless armadas they don't feel like doing anything with and the Paranids in the south are unstoppable, but the Split and Teladi are hosed. The Argon seem to just not matter; I never really noticed before how few sectors they really have.

That civil war really hosed the upper part of the universe over lmao

RBA Starblade fucked around with this message at 00:04 on Jan 17, 2022

WebDO
Sep 25, 2009


FrickenMoron posted:

Sounds like someone hosed up with the settings in a patch. Plot ships are flagged as "impossible" for Boarding and won't let you even attempt it normally. That said for later missions they spawn a new one anyways. You can test this by letting a cheap ship dock to it. It will explode when that Terraforming plot gets triggered.

Turns out my own crew flew the ship to Terran space to bring the good doctor to me after I obtained the data with the special fighter. Turned in the mission and got control of the helm back immediately.

Major Isoor
Mar 23, 2011
Hey, just wondering - is there an option somewhere to limit the amount of storage space a certain ware is permitted to take up, in a station's inventory? Since I have a trade station with a solar panel on it. I occasionally transfer large quantities of hull parts to it from my main factory complex elsewhere, for resale. However as the solar panel often generates more than it sells, it might get to the point where the energy cells are taking up too much room, and I'm not able to fit many hull parts into the station storage.

So yeah, am I able to limit how much storage space the energy cells take up? So that for example, it'll stop producing energy cells once the storage module is 20% full, so that it'll leave 80% for hull parts.

Lamquin
Aug 11, 2007

Major Isoor posted:

So yeah, am I able to limit how much storage space the energy cells take up? So that for example, it'll stop producing energy cells once the storage module is 20% full, so that it'll leave 80% for hull parts.

If you check the logical overview for your station, you can tick away the "Automatically allocate Storage" option and set it manually to whatever you want.

Edit: I'll throw in a recommendation for the Egosoft X4 discord - https://discord.gg/J8u6Kdc . It has a channel specifically for X4 questions and can probably respond quicker than this thread.

Lamquin fucked around with this message at 01:20 on Jan 17, 2022

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Major Isoor
Mar 23, 2011

Lamquin posted:

If you check the logical overview for your station, you can tick away the "Automatically allocate Storage" option and set it manually to whatever you want.

Edit: I'll throw in a recommendation for the Egosoft X4 discord - https://discord.gg/J8u6Kdc . It has a channel specifically for X4 questions and can probably respond quicker than this thread.

Ah, cool - thanks for that! Good to hear Egosoft thought of this already

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