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WARNO - Warning Order - lets you command your customized battlegroup and lead hundreds of Cold War-era units to victory on dynamic, tactical battlefields. Choose between the arsenals of NATO or the Warsaw Pact, and fight across a multitude of solo and online modes against challenging AI or human opponents in massive 10v10 battles. Show your mettle as a strategic commander in the turn-based Army General campaigns depicting a devastating, techno-thrilling World War III in Western Europe. Where do goons play this game? Probably here: https://discord.gg/HNPsCbcJJq The Wargame&Steel Division Discord. Steel Division Thread: https://forums.somethingawful.com/showthread.php?threadid=3816495 WARNO: The Totally Not Wargame 4. This is made by Eugen, and works pretty much the same way as Wargame and Steel Division. The frontline system has been dropped from SD, and we're back to the zones of control and command units. However, free deck building from WG has been also dropped, and now it is divisions like in SD. It's a mix of both and while in Early Access, I doubt the devs are yet perfectly aware of what the end product is going to be like. So that means this game stands at a weird middle ground. It definitely breaks away from some of the conventions of Wargame, such as scope creep. In the tradition of Steel Division, this game is supposed to focus on a single year, and use divisions to offer the deck building. It won't pit 70's formations against experimental weapons in the nineties, for example. However, in this Early Access, the US side is slightly overpowered compared to their counterparts, but much can be forgiven in such an underbaked product. Eugen has dragged many games to the finish line through long early access and post-release patching. So in my opinion there's no reason for alarm right now. Steel Division 2 is in a very good spot, and it tooks years to get there. Let Eugen itself summarize why Early Access: quote:Why Early Access? Vahakyla fucked around with this message at 16:55 on Jan 20, 2022 |
# ? Jan 20, 2022 16:33 |
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# ? Apr 19, 2024 03:50 |
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WARNO? I say WARYES
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# ? Jan 20, 2022 16:48 |
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Nice fuckin' model!!!!!!!!!!!!!!!!!!!!! -Beetlejuice, seeing the T72's 200+mm rifled gun
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# ? Jan 20, 2022 18:54 |
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ninjahedgehog posted:WARNO? I say WARYES EDIT: Downloading now. I'm looking forward to ending the world with you fine folks. Dave47 fucked around with this message at 20:03 on Jan 20, 2022 |
# ? Jan 20, 2022 19:13 |
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I hope they call their patch notes FRAGOs
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# ? Jan 20, 2022 19:27 |
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Early impressions . . . Positive so far but ITS In ALPHA so understand that content is limited and bugs are plenty currently, its early access Game is very pretty! Big explosions, missile trails. Burning tanks left in the wake of battle. This is world war 3! UI blows kinda. Hate the icons, hope they go back to either SD2 or WGRD icons as options. , right now the ui is too "noisy". Currently theres some bugs because its in EA and balance is wonky. For example, units move a bit too fast (30% faster than in WG) partly because of some new mechanics regarding stress level. The division system is ok. Availability has been lowered across the board so deck building is still interesting because its a difficult choice to upvet or not. No super units either. The game feels more authentic because you no longer have a weird mix of old and new, it feels like its 1989 for sure. I like it so far. I foresee divisions with "lesser" tanks being very competitive given the current pricing stratrgy CVs being leaders is good, feels authentic to deploy "platoon leaders" for my tanks and infantry. I also like forward deployable recon, and have a brief skirmish before the real battles begin. Planes take time to arrive on field. No more instapanic CAS. You must plan air strikes and CAP at least a little. I like.
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# ? Jan 20, 2022 20:03 |
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Hoping the refocusing will change up the meta from red dragon and make more unit types viable. It was really cool how many units were in RD but the meta meant only 30-40% of them were ever seriously used outside of gimmick strategies like T-34-85M spam.
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# ? Jan 20, 2022 20:22 |
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Triggerhappypilot posted:Hoping the refocusing will change up the meta from red dragon and make more unit types viable. It was really cool how many units were in RD but the meta meant only 30-40% of them were ever seriously used outside of gimmick strategies like T-34-85M spam. This is where Steel Division 2 really nailed it. The narrow focus eliminated a lot of units and cool types of weapons, but it really allowed a proper balance efforts. Focusing into a narrow time frame is a great boon for the game.
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# ? Jan 20, 2022 20:57 |
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I didn't realize they were releasing this in EA... tempting
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# ? Jan 20, 2022 21:30 |
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I miss playing with wargame goons back in the EE and ALB days, getting this.
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# ? Jan 20, 2022 21:37 |
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I don't know about that. They are marketing to have over 600 different units. I think it's quite possible unit roster will be as messy as before, it's just that we are only seeing 2 class A divisions right now. Some reserve West German division may still feature 3 different types of M48 and Leopard 1 A1 to 5.
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# ? Jan 20, 2022 21:58 |
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I'm excited. Love Airland Battle, Red Dragon was aight, skipped the Steel Divisions but I heard the second one was decent I hope the soundtrack is all terrible 80s synth like the trailer
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# ? Jan 20, 2022 23:36 |
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Psycho Landlord posted:I hope the soundtrack is all terrible 80s synth like the trailer It is. The trailer song is one of the game battle themes too
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# ? Jan 20, 2022 23:37 |
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Perfection.
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# ? Jan 20, 2022 23:53 |
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Hmm on the one hand I have employees and a second kid on the way… On the second hand, ALB was one of my best gaming experiences ever. How’s the AI?
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# ? Jan 20, 2022 23:59 |
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Koesj posted:Hmm on the one hand I have employees and a second kid on the way… Seemed OK, seems less spammy/frustrating than RD. But I would wait until army general mode comes out and theres more feedback on ai. Speaking of which, Warno will have greatly superior singleplayer to any of the wargames series. It will be using the Army General system like in steel division 2 (basically a strategic wargame layer where you then play the tactical battles) with up to 5 players able to play campaign in coop or versus.
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# ? Jan 21, 2022 00:28 |
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Played about an hour, and coming from being a basically 100% SD2 player I don't really like the capture zone mechanic? Like it feels awkward that you have to have a guy sitting in a square 100% of the time to get an income boost. That along with the fast units bug, ranges that feel way shorter than SD2, and low unit count makes it seem way more constrained and gamey. Like they could add in base building and it wouldn't feel totally out of place. The cities are also kindof weird, like huge sections are just considered one building, and vehicles just kinda phase through everything. Can't really tell how much is just early access troubles that'll get ironed out vs core gameplay elements that will persist. Of course I don't really care about cold war stuff that much and am a big ww2 dork so I'm probably just not the target market. Will play another 45 minutes and then probably refund and maybe buy it when it's on final release in like a year or so.
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# ? Jan 21, 2022 00:49 |
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Had a lot of good games with goons tonight. It was awesome getting some of the old wargang back together!
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# ? Jan 21, 2022 06:45 |
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drat, same old EA dilemma where I want to be part of the initial excitement and fun but if it's buggy and barebones I also want to wait.
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# ? Jan 21, 2022 11:26 |
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Update from Eugen on whats coming in the next builds: Next build should correct these - Fix smart order when using ‘seize order’ on transports. - Fix concerning the impossibility to change nickname. - Fix crash when disconnecting during a lobby join. - Fix when selecting decks in the armory after opening the battlegroup list in the lobby. - Starting money corrected from 750 to 1500 in ranked games. - Various fixes on German and Chinese localization. - Fix a crash that was happening when the target was resupplying and entering a transport. - Flare panel deactivation during replay. - Fix a bug of command zone loss of control when CV dies. - Fix crash when changing key binding in the options menu. Next week build - Mig 23 P renamed to MiG 23 MLA -> equiped with R60M missile instead of R60 & R24R instead of R37R - improvement of the power of the flak: better precision and increase of the tunguska rate - added a 10 second arrival time for ground vehicles and helicopters only - correction of ACAV turrets - increased availability of motostrelki BTR in 79th - corrected the UAZ transport model and its icon - corrected su 25 nose gun - reduced the time to get conquest points => 2s instead of 1s - check speed of all units, especially the T 80 tanks - correction of A-10 nose cannon - increase of the range of anti-aircraft ground weapons units against aircraft - infantry speed redutction - reduction of maximum cohesion bonus 25%-> 10% - update of the user guide - AP gain fixed from 350m -> 175m - correction of the victory levels - F15 Aim9M missiles fix In design / progress (not related to content) - Legacy labels from WEE/WRD - Options for hidding/displaying elements on smart cursor - Option for WRD music playlist - design and improvement of the deck building menu - add deck overview - adding aiming percentage in the unit selection panel - adding amphibious units - ... more to come Bugs we are fixing - ROE short movement doesn't work - ammont of supply bug in unit selection panel - ... more to come
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# ? Jan 21, 2022 16:03 |
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AA buffs are def good in particular
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# ? Jan 21, 2022 16:53 |
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Yeah it wont feel like a Eugen game if you dont have OP US air going against OP soviet AA
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# ? Jan 22, 2022 17:02 |
I played a fair amount of WG:EE single player, bounced off of RD because there was just. so. much., and never even bothered trying out Steel Division 1 or 2. Picked up WARNO hoping for something I could get into. I'm having a really good time with it. After you've played a couple skirmish matches it's clear that it's pretty barebones, but it feels weirdly good to be in on the ground floor of a game like this. The smaller scale versus RD feels good. I don't feel really overwhelmed with anything beside the movement speed of units (which is apparently being addressed in an upcoming patch?) and the game is just kind of clicking really well for me? tl;dr non-Wargame vet thinks this game is gonna be good.
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# ? Jan 22, 2022 19:13 |
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Goddamn it I'm torn. I'm definitely going to pick it up at some point but I am so over EA stuff at this point.
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# ? Jan 22, 2022 19:27 |
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Deptfordx posted:Goddamn it I'm torn. I'm definitely going to pick it up at some point but I am so over EA stuff at this point. But games in a niche like this work better with EA imho, because it's sort of a massage process where the fanbase screams during alterations, and it gets better. I really don't want Eugen to make their own vision and just drive by release it.
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# ? Jan 22, 2022 19:56 |
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There is still "platoons" in a way I discovered. If you put units into a CTRL group (Control + #), then it gives each of those units a little number next to their icon depending on what control group they're in. if you then click any unit of that group, then it will select all the units of the group. So you can quickly platoon up infantry or tanks. it's not perfect but it may help. Anyways so far the game has been really vibing with me and I'm excited to see the rest of the divisions. Supposedly one of the divisions will be VDV division with lots of forward deployable troops and light mechanized -- per MadMat himself, and we can also look forwards to the U.S. 11th Armored Cavalry Regiment, West German 5. Panzerdivision, Soviet 27th Guards Motor Rifle Division, and East German 7. Panzerdivision. Since those are mentioned in the store I bet they are the closest to being added to Early Access. OctaMurk fucked around with this message at 00:44 on Jan 23, 2022 |
# ? Jan 23, 2022 00:36 |
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Is there matchmaking yet? Is the map sizes too big still? 2v2 map appropriate for a 4v4 game and all the larger maps too big? They remove boats yet?
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# ? Jan 23, 2022 01:07 |
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Wooper posted:Is there matchmaking yet? Boats are gone. They will add back amphibious functionality to BMPs etc but there will be no boats. Matchmaking will come back but it's not in yet. I think map sizes are ok.
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# ? Jan 23, 2022 01:13 |
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Another question. Can you resize text at all? It all looks pretty tiny on Youtube and my eyes aren't great these days.
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# ? Jan 23, 2022 10:14 |
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dunno re: resize text, but i'm a big fan of the look despite the jank https://i.imgur.com/lGsnbpi.mp4
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# ? Jan 24, 2022 05:19 |
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Hi tacticians, Here are the corrections we made to the version that is just available! Many other corrections are in progress and should be delivered to you in the next week or so. If you want to be informed about what is in progress, feel free to join here: https://discord.gg/Xkr74kUzdn At the same time, we are preparing to add two new divisions and we're a cooking the 1st 10v10 map. We will tell you more in the blog post - corrected "short" movement stance in RoE - corrected several crashes - fix tactical group with transport - add some German texts - Mig 23 P renamed to MiG 23 MLA (it should be MLD, it's a mistake)-> equiped with R60M missile instead of R60 & R24R instead of R37R - improvement of the power of the flak: better precision and increase of the tunguska rate - increase of the range of anti-aircraft ground weapons units against aircraft - correction of ACAV turrets - increased availability of motostrelki BTR in 79th - corrected the UAZ transport model and its icon - corrected su 25 nose gun - reduced the time to get conquest points => 2s instead of 1s - check speed of all units, especially the T 80 tanks - infantry speed redutction - reduction of maximum cohesion bonus 25%-> 10% - added a 10 second arrival time for ground vehicles and helicopters only - correction of A-10 nose cannon - update of the user guide - AP gain fixed from 350m -> 175m - correction of the victory levels - F15 Aim9M missiles fix - changed the term 'damage' to HE - the size of the order panel has been increased - rearranged the buttons on the order panel - added the name of the Bradley gun - changed the flares panel - removed obsolete flags
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# ? Jan 25, 2022 17:34 |
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Played my first MP game last night. Game is rough, and very EA in that there is just skirmish and limited multiplayer, and only the single unit per side, but this plays like a modernized ALB, which is about the best compliment I can think of. Lots of little issues, LoS between units can still be a nightmare, and units will close range instead of maneuvering laterally to maintain LoS, SAMs and AAA still have range issues vs aircraft, some other stuff, but the core gameplay is there. Super excited for this.
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# ? Jan 25, 2022 20:40 |
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AI is actually pretty decent, is pretty fun overall.
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# ? Feb 1, 2022 02:03 |
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Hey Commanders, Here's the fourth patch "Puma". Improvements Finalization of the interface for displaying the scores by player in the in-game interface Correction and improvement of weapon icons Some corrections concerning ammunition supplies for American units Improved Russian translation In-game manual is now translated into Spanish Adjustments Improved and better tuning of the flak cannons Improved and better tuning of aircraft nose cannons Increased the speed of victory point gains from every 2 seconds to every 1.5 seconds Minimum accuracy of missiles against ECM 5% -> 10%. Correction of the number of missiles of the MTLB strela 10 Reduced damage from cluster bombs Reduction of the damage of the MLRS cluster rockets = 125kg per rocket and not 250kg Correction of the reloading time of HE bombs Correction of the reloading time of cluster bombs Better adjustment of missile ammunition cost Correction of the ammunition hit of cluster rockets Correction and increase of the range of SAM missiles Reduction of the cost of ground transportation Fixes Changed the font used for some texts in the endgame screen. Increase of the scrollable area of the endgame screen. The missile RoE applies to all guided missiles, not only to AP. Saved outrange RoE in the options. Autosettings added. RoE Idle: Fix Hold Position was not disabled when switching to "Nothing" or "Cover". In the unit selection panel, hides useless weapon hints for supply units. Fixed color of arrows for quick move. Various UI adjustments so that texts appear correctly in different languages. The smart cursor only appears for enemy units. Ruins block the line of sight like buildings. Fix crash when you put a german flag in the name of a deck. Fix loss of captured zones when loading a savegame. We would like to thank you very much for your feedback on the game. Please continue, we are reading your feedback carefully and we are working on further improvements. Of course, we are also working on the "NEY" release and we are eager to deliver it as soon as possible Enjoy
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# ? Feb 1, 2022 03:46 |
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They're also going to add a 10v10 map and two new divisions this month -- the USA 8th Infantry Division and the Soviet 39th Motorized Rifle Division, each bringing to the table a lot more infantry and probably some second-line MBTs like M60s and T-62s. Then they will follow by adding two tranches of East German & West German divisions. Be warned that in the latest patch they buffed the ammo of T-80Bs to 19AP so they slap pretty hard now. And M1A1HAs accidentally got nerfed to 16 AP (!). Right now Tunguskas are plane slaughtering machines and OSAs are pretty good too; also the cluster bombs got nerfed back to reasonableness.
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# ? Feb 1, 2022 04:34 |
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the discord is Warchat as gently caress too lol
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# ? Feb 1, 2022 05:33 |
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Dandywalken posted:the discord is Warchat as gently caress too lol Warchat, but with people who don't own the game and won't ever buy it, yet wish to weigh in on game balance
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# ? Feb 1, 2022 16:36 |
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Can you derail the Discord for 6 hours with "Rommel was an incompetent War Criminal" Asking for a friend.
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# ? Feb 1, 2022 19:21 |
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They disabled ASCII in the in-game Warchat so people can’t just spam dumb memes and swastikas anymore
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# ? Feb 2, 2022 02:24 |
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# ? Apr 19, 2024 03:50 |
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I just wish they would either moderate the constant endorsement of genocide or delete it entirely.
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# ? Feb 2, 2022 03:39 |