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blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
Edit: we're doing a bit of a pokemon parody! Click here to try it (password yob) https://blaise-rascal.itch.io/byobemon

Hello everyone! You may remember the time we made a cloud game together and the time we made an egg game together. Let's do it again!

The way this works is that everyone here will have the opportunity to submit art, music, and writing. I'll shove as much of this into a video game as possible. You can post your assets in this thread, or email them to me at blaze.rascal.sa@gmail.com. Our deadline for the entire game will be February 5th at 8:00PM EST. When the game's finished, I'll credit you, and put it onto itch.io, available to play for free. (Also, we'll have the option to submit our game to the narrative driven jam if we want - we'll cross that bridge when we get there.)

This time around, our game will have an emphasis on dialog interactions! And, I've made a decision: The player will control a character who will walk around and interact with a game world!


WRITER'S STYLE GUIDE
So you want to contribute writing to this game? Great! The dialogues in this game will use the SayWhat engine which I discovered yesterday. Link: https://nathanhoad.itch.io/saywhat
A dialog might look like this:

Some instructions:
- A line starting with a pound sign is a NODE TITLE. (In this case the nodes are BookEncounter, BeginReading, ToughMonsters, StrangeMonsters, MedicineMonsters, CuteMonsters, and END.) Nodes are where conversations can start, as well as where conversations can jump to.
- A line with a colon in the middle is a line of dialogue. The name of the speaker goes before the colon.
- A line starting with a hyphen is a response option, for when you have branching dialogue. Not every dialogue needs to be branching! It is totally great if a conversation is just a simple string of dialogue lines.
- Besides what I've shown in my example, there are A LOT more things this dialogue engine is capable of doing; you can set variables, check variables, and even trigger functions like animations! I'll try to implement as many of these features as I have time for.

If you want to write dialogues for the game, feel free to use your favorite text editor, or the official SayWhat text editor, which offers syntax highlighting - get it by clicking the link above and scrolling down until you see SayWhat-<your os>-4.3.0.zip . Or, you can just give me the text as a big unorganized blob, and I'll put it into the correct format!


ARTISTS' STYLE GUIDE
So you want to contribute art to this game? Great! I want this game to feel full of fun things to discover and fun characters to meet. Feel free to draw whatever art you want, and I'll do my best to shove it into the game. But if you want to make things easier for me, try to do the following things:
-Submit character & object art with the background already transparent so I don't have to bother lassoing your art
-Submit art that is useful. Things like environments for the player to walk around may be boring to draw but they are needed! Also, we'll need a main character with walking animations in different directions. (All art is appreciated, but this kind of art is extra appreciated.)
-For the sake of consistency, please draw environmental art with the light source from the top left. Here is a size reference guide. (The game will be the same dimensions as this image: 960x540)

The person is 120px tall, the tree is 180px tall, and the 3-story tower is 520px tall.
(If you prefer drawing side-view instead of this isometric style that's cool too, all art is welcome)


MUSICIANS' STYLE GUIDE
So you want to contribute music to this game? Great! I don't have a lot of instructions. Just do your thing I guess


PROGRAMMERS' STYLE GUIDE
I'll be the main programmer but maybe you want to be let into the github project? Send me a message if so, i'll be happy to let you code some godot scenes


OVERALL IDEA OF OUR GAME
I don't know exactly what I want the gameplay to be like, but I do think it'd be cool if we have a world that the main character can walk around. And there should be people & things that you can interact with - very standard rpg. Maybe... Maybe there will be MONSTERS like POKEMON???? Time will tell.

blaise rascal fucked around with this message at 17:08 on Jan 30, 2022

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selan dyin

this sounds cool! maybe I should dust off godot and see what contributions i can make

your friend sk

(ヤイケス!)


oh baby


Join the BYOB Army


thank you again Saoshyant!!

deep dish peat moss

I have way too many art and music assets that I have spent the last year making explicitly for a game like this to even post them all

deep dish peat moss

I have large character portraits for visual novel style dialog scenes:


deep dish peat moss

I have a bunch of one-off RPGmaker style sprites but they're mostly static/only one angle













deep dish peat moss

heres a bunch of half finished scrapped maps









selan dyin

low fantasy pizza delivery game

deep dish peat moss

Here's if you wanted to do like a tron-mixed-with-vice-city zone or something






deep dish peat moss

BALLS DILDO posted:

low fantasy pizza delivery game

you are a wizard who has to learn low-fantasy spells like 'warm palm' to keep the pizza hot and ready

deep dish peat moss

Here's a bunch of scenery of various sizes that I just cut and paste from mostly

















deep dish peat moss

Here's a bunch of planets: https://imgur.com/a/kkfj30H
like this:


here's over 250 monsters/creatures/weird ppl:
https://imgur.com/a/tNKiXdF

heres various objects like trees, furniture, mountains, eyes:
https://imgur.com/a/LGDhMKI

Heres a bunch of buildings:
https://imgur.com/a/feqZM9p

Heres some vehicles like spaceships and boats:
https://imgur.com/a/avjMkPT

The one you can't see is this:

deep dish peat moss

Here are some free chiptunes:
https://illosophy.itch.io/chiptune-bundle-1

There are some more here, if you want any from here that aren't downloadable on my itch page just let me know:
https://soundcloud.com/moonrisefandango

deep dish peat moss fucked around with this message at 08:17 on Jan 27, 2022

Ass-penny

in a dialogue where maybe the player is asking about potential work, have the npc say "gently caress a job" or "gently caress a dang job"


thank you so much to nesamdoom for the scurry fall sig!

(┛◉Д◉)┛彡┻━┻ #YesNutNovember - add this to your sig if you love and support BYOB's own nut

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

BALLS DILDO posted:

this sounds cool! maybe I should dust off godot and see what contributions i can make
sure thing! i can add you to the github project in like 8 hours when i have a bit of time. maybe, to make it so we're not both working on the same thing at the same time, you could work on a minigame or something? that, or you could create areas of the in-game world. (unfortunately, you'd have to wait a bit in order to do the latter, since I haven't gotten that part of the game's engine working properly yet)
let me know what you think!

BALLS DILDO posted:

low fantasy pizza delivery game

this idea has legs

rear end-penny posted:

in a dialogue where maybe the player is asking about potential work, have the npc say "gently caress a job" or "gently caress a dang job"

will do!


:pusheen: whoa that is a ton of excellent art! Thanks for sharing it! I have noticed you posting about your game, and I keep forgetting to tell you that it seems like an awesome project, and I wish you the best of luck!

My gut feeling is that it will be tough for this project to include drawings that have a horizon & sky, simply because I envision more of a top-down game. But maybe something like this could work?



I'll check later if the buildings & stuff are roughly the correct size as I put forth in the style guide


ty vanisher, ty khanstant

LiddleTeapot

This looks like an awesome project!!

deep dish peat moss

blaise rascal posted:

:pusheen: whoa that is a ton of excellent art! Thanks for sharing it! I have noticed you posting about your game, and I keep forgetting to tell you that it seems like an awesome project, and I wish you the best of luck!

My gut feeling is that it will be tough for this project to include drawings that have a horizon & sky, simply because I envision more of a top-down game. But maybe something like this could work?



I'll check later if the buildings & stuff are roughly the correct size as I put forth in the style guide

Yeah, the style + perspective is all over the place because I have improved so much so quickly as an artist from working on this project that I can't keep a consistent style :kiddo:

The game as I am currently working on it is 640x480 so I have been reworking and resizing a lot of old stuff, like this old thing:


has become this:


And working at that size is very quick and easy, so if there's something specific you need for this game I can do it

I also have versions of everything with no text, some of them had text added in ways that wasn't quick to disable when doing my mass ipad export the other day. If you want anything to be resized to use in this game, or altered or whatever just let me know and I can

A lot of the scenery like this one for example:


Is designed for a roughly 3/4 view top-down RPG style game, I have a diagram I made of a smaller one showing the walkable tiles (in the terrible rpgmaker 48x48 tile size):


The horizon still existing was a stylistic choice because I like to draw attention to cool starscapes, but also because the images are far taller than the screen size would be. So there's still a lot of walkable space (again, with really terrible 48x48 tile sizes in mind) for a 3/4 view game - but yeah this is definitely one lesson I learned; if there's a horizon it should be much higher up on the image.

Heads up though - another lesson I've learned myself is that heavily stylized art like this is very hard to keep consistent with other art, like very little of it would mix well with pixel art. I've had a hard time selling any of this as pre-made assets because it's A) not a complete asset package on its own, B) doesn't mix well with other styles of art.


Here's a 'side-view' map with a super low horizon being used with 3/4 sprites:


And some other in-context screens (From before a major redesign and leaving RPGMaker behind)




deep dish peat moss fucked around with this message at 20:05 on Jan 27, 2022

deep dish peat moss

The aesthetic is sort of meant to be evocative of a diorama featuring little paper cutouts of things. So if it helps think of it in terms of a 3/4 view game, the buildings are largely side-view or lower-to-horizon views because they were the backdrop separating the scene from the horizon. Sort of like the perspective in Animal Crossing:


(Not a stylistic choice I'm trying to convince you to make here, just an explanation for the perspective in the landscapes)

Fredrik1

Gopherslayer
:rock:
cool, gonna try to make some art maybe, could you come up with some more examples for inspiration of what you'd want?

Or maybe anyone could give me some inspiration.

Doctor Dogballs

driving the fuck truck from hand land to pound town without stopping at suction station


the pizza should be a cheese pizza so our vegetarian friends can enjoy it too

----------------
https://thumbs.gfycat.com/HopefulSophisticatedIndianrhinoceros-mobile.webm
"The Bad Boy of Comics"

Fredrik1

Gopherslayer
:rock:
I made a pizza? place, too isometric?

Doctor Dogballs

driving the fuck truck from hand land to pound town without stopping at suction station


that looks beautiful i can smell the pizza from here

----------------
https://thumbs.gfycat.com/HopefulSophisticatedIndianrhinoceros-mobile.webm
"The Bad Boy of Comics"

selan dyin

blaise rascal posted:

sure thing! i can add you to the github project in like 8 hours when i have a bit of time. maybe, to make it so we're not both working on the same thing at the same time, you could work on a minigame or something? that, or you could create areas of the in-game world. (unfortunately, you'd have to wait a bit in order to do the latter, since I haven't gotten that part of the game's engine working properly yet)
let me know what you think!

i can probably do a minigame, ill basically be coming in from scratch but luckily theres a lot of great godot tutorials

pnac attack

by Fluffdaddy
i love byob

----------------
This thread brought to you by a tremendous dickhead!

Ass-penny

What if there's a character that is kind of leaning up against a wall and blowing cigarette smoke into the players face and maybe they conjecture that your mother is a prostitute.

Basically an antagonist is what I'm describing.

nut

I'd like to write some stuff to make rear end-penny's character a reality but i don't totally get how to submit writing, what do i submit?! who does Quinch (the char's name) talk to?

FutonForensic

dialogue

code:
# LimeCreature
 Advice-Giving Creature: Hey, kid. Want some advice?
- Yes
	Advice-Giving Creature: You can "jazz up" any glass of water with just a wedge of lime. Give it a try.
	set lime_knowledge = true
- No
	Advice-Giving Creature: It's your funeral.
if lime_knowledge == true
	- Is it about the limes again?
		Advice-Giving Creature: I know what I know. Take it or leave it, bub.


selan dyin

FutonForensic posted:

dialogue

code:
# LimeCreature
 Advice-Giving Creature: Hey, kid. Want some advice?
- Yes
	Advice-Giving Creature: You can "jazz up" any glass of water with just a wedge of lime. Give it a try.
	set lime_knowledge = true
- No
	Advice-Giving Creature: It's your funeral.
if lime_knowledge == true
	- Is it about the limes again?
		Advice-Giving Creature: I know what I know. Take it or leave it, bub.

its starting to look like a videogame!!!!!!

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

deep dish peat moss posted:

Heads up though - another lesson I've learned myself is that heavily stylized art like this is very hard to keep consistent with other art, like very little of it would mix well with pixel art. I've had a hard time selling any of this as pre-made assets because it's A) not a complete asset package on its own, B) doesn't mix well with other styles of art.

Gotcha. Such a cool project! I'm not too worried about different art styles mixing together. In fact, I think it'd be awesome if this lil 10-day game is a potpourri of different art styles!

Fredrik1 posted:

I made a pizza? place, too isometric?


:dance: This is perfect! going straight in the game. By the way, your ghost book is still proudly displayed on my shelf. So good

BALLS DILDO posted:

i can probably do a minigame, ill basically be coming in from scratch but luckily theres a lot of great godot tutorials
Yeah sounds good! Let's connect on discord


nut posted:

I'd like to write some stuff to make rear end-penny's character a reality but i don't totally get how to submit writing, what do i submit?! who does Quinch (the char's name) talk to?
You guys have some authorial control over these questions, but I think one strong possibility is that the player has a character that walks around with the arrow keys, and then presses E to begin a conversation when near asspenny's character. As far as how to write the dialog, you can either write it in the SayWhat format described in my OP, or you can just informally describe what you want to happen. If you use the SayWhat format, there's a tutorial in the link in my OP.

But if you just want to describe it informally, you can write something like this:

quote:

Okay so the player presses interact next to quinch. Then the following is displayed
Narrator: "This slumped-over figure doesn't react to your presence at first, then suddenly jerks upward, cigarette in hand."
Quinch: "Haven't seen you around before."
Narrator: Quinch blows cigarette smoke into your face, then leans in close.
Quinch: "I got just one question for folks like you."
Quinch: "What's your favorite type of pizza."

then the player has the option to choose between pepperoni, pineapple, and ketchup

if the player selects pepperoni, the following happens
Quinch: "I see you're an individual of culture, like me. Excellent choice."

if the player selects pineapple, the following happens
Quinch: "Hmm. I suppose there's now accounting for taste."
Narrator: Quinch flicks cigarette ashes at you.

if the player selects ketchup, the following happens
Quinch: "Hush! They've murdered people around here for saying less than that."

Oh, and if the player interacts with Quinn more than once, all that happens on the following times is the following
Quinch: "You again? I tire of your presence. Begone."
I just realized I did the entire task of writing Quinch... Well, you are welcome to make a second smoke-blowing character, or modify this or whatever. Oh, and I'd like to reiterate that you don't have to write branching dialog. I want it to be an option, but sometimes a simple sequence of dialog lines is best.

I am currently in the process of getting the dialog engine working in the game. Uh, it's a work in progress.


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

FutonForensic posted:

dialogue

code:
# LimeCreature
 Advice-Giving Creature: Hey, kid. Want some advice?
- Yes
	Advice-Giving Creature: You can "jazz up" any glass of water with just a wedge of lime. Give it a try.
	set lime_knowledge = true
- No
	Advice-Giving Creature: It's your funeral.
if lime_knowledge == true
	- Is it about the limes again?
		Advice-Giving Creature: I know what I know. Take it or leave it, bub.

Excellent, going into the game


ty vanisher, ty khanstant

bad guy

here is some music you can use if you want

a laid back kinda farmin' type song:

https://voca.ro/13MR5aWbVVel

a groovin city song:

https://voca.ro/1dqL4V4oZ0mO

some mines high up in the mountains, peppy and airy

https://voca.ro/1aqq8nZC38Ku

wandering around outside the castle -- 100% inspired by FFIV

https://voca.ro/1mcdw9F1nN7G

el mysterioso

https://voca.ro/1hT3nSNP6ohq

drivin around in your spy car/airship

https://voca.ro/1fOBWnTDlsku

utter mayhem/meltdown/extreme danger

https://voca.ro/1eyOzT4k6Rxr

bad guy fucked around with this message at 03:38 on Jan 28, 2022

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

bad guy posted:

here is some music you can use if you want

a laid back kinda farmin' type song:

https://voca.ro/13MR5aWbVVel

a groovin city song:

https://voca.ro/1dqL4V4oZ0mO

some mines high up in the mountains, peppy and airy

https://voca.ro/1aqq8nZC38Ku

wandering around outside the castle -- 100% inspired by FFIV

https://voca.ro/1mcdw9F1nN7G

el mysterioso

https://voca.ro/1hT3nSNP6ohq

drivin around in your spy car/airship

https://voca.ro/1fOBWnTDlsku

utter mayhem/meltdown/extreme danger

https://voca.ro/1eyOzT4k6Rxr
Hell yea! I'll definitely use one or two of these. Thanks for sharing your talent.


ty vanisher, ty khanstant

Viginti Septem

Oculus Noctuae

blaise rascal posted:



I am currently in the process of getting the dialog engine working in the game. Uh, it's a work in progress.



To be fair, that's my internal dialogue whenever I decide to start reading a book.

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
i'm still working on the dialog engine :cry:
I may have to extend this project past february 5th because by the time I'm done laying the engine groundwork, we'll be out of time

Viginti Septem posted:

To be fair, that's my internal dialogue whenever I decide to start reading a book.
lol


ty vanisher, ty khanstant

blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."
The dialogue engine is mostly working! Now to make a game world, and code the ability to walk up to an NPC and start a conversation. I'd like to get a playable build pushed out soon so that you all can get a sense of how the game looks at the moment.

Also, I've made a creative decision: The game's background will be real-world photographs. I just took a couple photos of my backyard. So there's no need to draw grass or anything like that. I'm still looking for drawings of buildings and NPCs to drop on top of these backgrounds! It'd be especially cool if you supply both an NPC drawing, as well some writing about how that NPC should talk / behave. (A regular-sized NPC would be between 50 pixels and 150 pixels tall.)

e: I have an idea for an overarching story for the game, but I don't want to share it just yet. I'd rather you all feel like you have freedom to design whatever you want, than feel like your stuff has to "fit" into my story... Don't worry, I'll reveal my idea soon.

blaise rascal fucked around with this message at 19:05 on Jan 29, 2022


ty vanisher, ty khanstant

Nosfereefer

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
its insanity op, pure insanity. no mere mortal can make a game in ten days!

(USER WAS PUT ON PROBATION FOR THIS POST)

deep dish peat moss

Nosfereefer posted:

its insanity op, pure insanity. no mere mortal can make a game in ten days!

even God gave up after 7 and now we're left with all this unfinished content in the late-game.

Schweinhund

:derp:   :kayak:                                     
Dialogue

1) character: I have an important mission for you, do you wish to accept it?
a)yes -> go to 2
b)no -> go to 2
c)what is the mission? Go to 1.

2) Thanks for accepting the mission. Your mission is to get me a taco.

(give taco to character)
3) I wanted a soft taco, this is a hard taco.

art assets:

selan dyin

Schweinhund posted:

Dialogue

1) character: I have an important mission for you, do you wish to accept it?
a)yes -> go to 2
b)no -> go to 2
c)what is the mission? Go to 1.

2) Thanks for accepting the mission. Your mission is to get me a taco.

(give taco to character)
3) I wanted a soft taco, this is a hard taco.

art assets:



lol

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blaise rascal

"Duke, Duke, Duke, Duke of Pearl...."

Schweinhund posted:

Dialogue

1) character: I have an important mission for you, do you wish to accept it?
a)yes -> go to 2
b)no -> go to 2
c)what is the mission? Go to 1.

2) Thanks for accepting the mission. Your mission is to get me a taco.

(give taco to character)
3) I wanted a soft taco, this is a hard taco.

art assets:


:haw: excellent! thanks, going into the game


ty vanisher, ty khanstant

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