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Eastbound Spider posted:The anthem thread was real good, rip to a real one It truly was a constant font of comedy just from that one confused dude
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# ? Feb 21, 2022 16:22 |
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# ? Apr 28, 2024 20:57 |
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There's still time for DICE to beat the ole skull gif for comedy "premium" microtransactions
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# ? Feb 21, 2022 17:41 |
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jisforjosh posted:It's me, I'm broken. I somehow made it to endgame Anthem and then immediately fell out of "like" with the game. So I have more hours in Anthem than I do 2042 for sure. Just consider that the turning point. And now anytime a game gives you Anthem vibes, loving run.
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# ? Feb 21, 2022 17:57 |
jisforjosh posted:It's me, I'm broken. I somehow made it to endgame Anthem and then immediately fell out of "like" with the game. So I have more hours in Anthem than I do 2042 for sure. You're not the only one, I really liked Anthem when it came out. Yeah it had some issues but the flying was fun and the combat was challenging, if a bit too friendly with sudden damage spikes out of nowhere. I stopped playing because I got to the point where there was an "add content later" sticker on the gate and then it never really happened.
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# ? Feb 21, 2022 18:09 |
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i'm proud that i can usually spot a lovely game before it comes out (Anthem and Mass Effect: Andromeda being among them) but 2042 definitely slipped my radar. it's me, i paid $100 for this loving stupid game. in my defense, i thought the $100 tier was for map packs, like the old games. e: also I think a lot of the issues i have with 2042 could be fixed with better maps that are actually fun for infantry play, unlike the vast open maps we have now where infantry is just there to get sniped, run over by boltes, and little bird'd
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# ? Feb 21, 2022 19:08 |
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CuddleCryptid posted:You're not the only one, I really liked Anthem when it came out. Yeah it had some issues but the flying was fun and the combat was challenging, if a bit too friendly with sudden damage spikes out of nowhere. Yeah, Anthem at least had good base gameplay and a decent aesthetic, it's just that you ran out of content very quickly. You got the impression that the people working on it knew what they were doing, they just didn't have nearly enough time/resources to actually deliver a complete game. Now, 2042 on the other hand...
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# ? Feb 21, 2022 19:32 |
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But then you read about Anthem and not only did they not know what they were doing they didn’t even know what they wanted to be doing.
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# ? Feb 21, 2022 19:38 |
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Perestroika posted:Yeah, Anthem at least had good base gameplay and a decent aesthetic, it's just that you ran out of content very quickly. You got the impression that the people working on it knew what they were doing, they just didn't have nearly enough time/resources to actually deliver a complete game. Reading what happened to Anthem and Andromeda was really sad. They hosed around so long on those things not able to settle on what kind of game they were gonna make that by the time they figured it out they had less than a year to make them. It was the fault of spectacularly bad and arrogant management, who were sure that Bioware could pull through no matter what. "Bioware magic" was something that fans coined for how the worlds always seemed more fleshed out and real than other developers, how there was this spark in their big franchises that made you want to see more of them. Managers loved that term, but they used it to describe how everything always managed to come together at the end. It became an excuse to not try, to not worry, to not actually make progress, because everything's gonna be fine. They have magic. Everything was not fine. It did not all work out in the end. They killed Mass Effect.
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# ? Feb 21, 2022 19:39 |
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I’ve been having a ton of fun in BFV as a plane gunner. I muted the ingame music, and I rock a spotify playlist in the background of GI Jams (thunderstruck, hendrix, creedance, sabbath) The lighter plane machine gun might as well shoot paper mache, but still incredibly satisfying to strafe ground forces or fend off an enemy fighter
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# ? Feb 21, 2022 20:16 |
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KrunkMcGrunk posted:i'm proud that i can usually spot a lovely game before it comes out (Anthem and Mass Effect: Andromeda being among them) but 2042 definitely slipped my radar. it's me, i paid $100 for this loving stupid game. My rule is, don't preorder and read the SA thread - are most people talking about minutiae of gameplay, or are they talking about stuff adjacent to the actual game like bugs or the lack of patches? If it's the former, then the game is probably actually fun despite issues. Ironically, the last time I broke my rule and preordered was Cyberpunk, and I was in the minority who really enjoyed it at launch
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# ? Feb 21, 2022 20:19 |
JOHN SKELETON posted:Ironically, the last time I broke my rule and preordered was Cyberpunk, and I was in the minority who really enjoyed it at launch That game was an interesting case for me because I originally played it all the way through on a cracked Russian language version of it with very few issues then purchased the game once the first patches dropped and it ran significantly *worse*.
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# ? Feb 21, 2022 20:25 |
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JOHN SKELETON posted:BF2042 with its pre-launch hype was the first multiplayer game to interest me since, I dunno, 2013? But the horrific launch and just incredibly lovely looking gameplay footage made me just skip it. Glad I stuck to my rule to never preorder games. see, i didn't really pay much attention to this game until like a couple weeks before it came out. cyberpunk seemed like an obvious candidate for a poo poo game to me. way too much was promised about what the game could actually be.
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# ? Feb 21, 2022 20:54 |
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Honestly I just don’t buy any AAA games at launch anymore. They’re never finished and always benefit from a year or two of patches and updates. Even the great games of the last decade like Witcher 3 and Dark Souls were janky as hell at launch. I’m sure I’ll enjoy cyberpunk greatly, and am eagerly looking forward to playing it in a couple years or so when it’s ready
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# ? Feb 21, 2022 21:25 |
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what? how was dark souls janky at launch? oh, i guess you mean the PC version.
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# ? Feb 21, 2022 22:12 |
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KrunkMcGrunk posted:what? how was dark souls janky at launch? pc version was so broken they had to release a different version entirely to fix the issues
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# ? Feb 21, 2022 22:25 |
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JOHN SKELETON posted:Ironically, the last time I broke my rule and preordered was Cyberpunk, and I was in the minority who really enjoyed it at launch I did too - I think it really came down to whether your computer had the special sauce that made it run acceptably, and what your expectations were. If you just wanted a pretty good RPG with some guns it was good fun, if you were expecting it to revolutionize open world games or w/e it was obviously going to fall far short of expectations (which, in fairness, CDPR played into heavily). (It did prompt me to overspend a bit upgrading my GPU in preparation for it, but it turns out that getting a 3080 for original pre-tariff MSRP was an extremely good decision) I definitely don't have the self discipline not to get in on pre-orders/EA if it's something that genuinely interests me, but BFV was genuinely bad enough that I wasn't going to drop money on another BF title until it'd been evaluated post-release, and it certainly paid off this time.
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# ? Feb 21, 2022 22:31 |
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CROWZ doing almost as well as bf 2042 thanks to the Steam Next Fest Free Demo https://steamcharts.com/app/1874390 https://store.steampowered.com/app/1692070/CROWZ/ https://www.youtube.com/watch?v=qdA0xau3Efc Assepoester fucked around with this message at 05:17 on Feb 22, 2022 |
# ? Feb 22, 2022 05:15 |
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strangely, I remember playing a lot more BFV than I actually did. Origin claims I've got around 100 hours in BF1 and a paltry 20 in BFV. Was it really that bad that I've blocked out any memory except coordinated fliegerfaust attacks on skygods?
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# ? Feb 22, 2022 06:16 |
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cmdrk posted:strangely, I remember playing a lot more BFV than I actually did. Origin claims I've got around 100 hours in BF1 and a paltry 20 in BFV. Was it really that bad that I've blocked out any memory except coordinated fliegerfaust attacks on skygods? It was pretty stinkin bad. Though I just realize I somehow played more V than 1. I also played Battlefront 2 longer than any BF game, lol
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# ? Feb 22, 2022 07:04 |
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Perestroika posted:Yeah, Anthem at least had good base gameplay and a decent aesthetic, it's just that you ran out of content very quickly. You got the impression that the people working on it knew what they were doing, they just didn't have nearly enough time/resources to actually deliver a complete game. I think the post-mortems have made it very clear that they had no idea what they were doing, and the base gameplay being good (something I don't agree with) was more down to chance than competence.
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# ? Feb 22, 2022 12:54 |
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i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good?
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# ? Feb 22, 2022 16:21 |
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The United States posted:CROWZ doing almost as well as bf 2042 thanks to the Steam Next Fest Free Demo dumb name aside, this looks pretty cool.
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# ? Feb 22, 2022 16:22 |
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KrunkMcGrunk posted:i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good? It’s more bitterness because they made stupid decisions then let the game die. The Pacific sections arrived way too late, they screwed up the TTK in order to attract new players and then changed it yet again. The squad mechanics, the building, the destruction, and the movement was top tier though.
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# ? Feb 22, 2022 16:56 |
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KrunkMcGrunk posted:i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good? Launch BFV was "OK" but had some serious netcode issues, the maps weren't that good, and personally it didn't feel as "polished" art direction wise as BF1. They somewhat fixed the netcode but hosed up the TTK which made the game go from "OK" to "bad". They reverted those TTK changes and then the Pacific came out and that content was really good (Iwo Jima breakthrough is loving amazing) but then down the road they made the TTK/BTK even worse (talking about 8 shots to kill from the FG42). Eventually they kind of fixed the TTK, but it wasn't quite like launch, which is where the game is now. You're playing after years of fixes and changes, missing out on the rollercoaster that lost players with every turn and dip
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# ? Feb 22, 2022 17:06 |
KrunkMcGrunk posted:i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good? It was BF1 2, which isn't bad if you liked the changes between bf4 and bf1. It seemed fine.
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# ? Feb 22, 2022 17:15 |
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Boins
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# ? Feb 22, 2022 17:32 |
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KrunkMcGrunk posted:i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good? It’s a very hot/cold game, mechanically it’s an improvement on BF1 but the maps/unlock system/visual design/vehicles were all big steps back and it took them way too long to get the TTK in a half-decent spot
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# ? Feb 22, 2022 18:05 |
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KrunkMcGrunk posted:i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good? Really rough launch, despite a promising beta. They never finished it and it was massively discounted within a few months in a repeat of the Battlefront II fiasco.
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# ? Feb 22, 2022 18:05 |
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SplitSoul posted:Really rough launch, despite a promising beta. They never finished it and it was massively discounted within a few months in a repeat of the Battlefront II fiasco. The biggest gripe I have with the changes they made from beta to launch was that in the beta tank top gunners (and fixed MGs in general) would absolutely rip through people and I thought that they finally figured out the correct way to balance those guns, and then they completely defanged them for launch and they became sniper bait again
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# ? Feb 22, 2022 18:10 |
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Scrub-Niggurath posted:It’s a very hot/cold game, mechanically it’s an improvement on BF1 but the maps/unlock system/visual design/vehicles were all big steps back and it took them way too long to get the TTK in a half-decent spot I think that hot/cold division also comes a bit more into focus when you specify what the mechanical improvements actually are, and compare it with the list of steps back - i.e. sure it's great that the guns now shoot where they point rather than just having random spread when they're ADS'd, but how much does that matter when the ttk/balance otherwise makes the gunplay feel like poo poo? similarly, while it's unambiguously an improvement, how highly are people going to value the advanced movement (that by its nature covers more marginal/less frequently used ways of movement) when the environment being moved in and infantry gameplay generally are perceived as inferior for a number of reasons? those aren't purely rhetorical questions - if you were someone who was really annoyed by how BF1 gunplay fundamentally worked then you're going to perceive/judge BFV very differently than someone who largely didn't give a poo poo
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# ? Feb 22, 2022 18:54 |
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BFV also put gun emplacements in really bad locations and made them more vulnerable than BF1. Like, AA guns with large obstructive blockers and netting you'd need to blow up before using them. Or useless AT guns that just got you shot, which were also somehow just less satisfying than BF1 had. You were supposed to be able to tow them around which kinda worked at first but then was so buggy you'd wonder if they ever tested it at all (eventually it got fixed). Vehicles in general were in a bad place; for example, the APC felt like crap -- disabled by a single rocket, and even taking damage from rolling over old stone farm fences, on top of the gunner position becoming suicidal as mentioned. Every patch early on broke something new, like making soldiers or vehicles invisible. Still can't forgive them for making that huge steel bridge like five feet too short a drop to open your parachute.
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# ? Feb 22, 2022 20:54 |
Chronojam posted:BFV also put gun emplacements in really bad locations and made them more vulnerable than BF1. Like, AA guns with large obstructive blockers and netting you'd need to blow up before using them. Or useless AT guns that just got you shot, which were also somehow just less satisfying than BF1 had. You were supposed to be able to tow them around which kinda worked at first but then was so buggy you'd wonder if they ever tested it at all (eventually it got fixed). Vehicles in general were in a bad place; for example, the APC felt like crap -- disabled by a single rocket, and even taking damage from rolling over old stone farm fences, on top of the gunner position becoming suicidal as mentioned. Hitting low flying planes with the AA gun was certainly an issue in BFV but putting them in sunken pits wasn't an inherently bad idea. BF1 suffered a lot from all of the AA guns being absurdly vulnerable targets that were a matter of getting on and shooting in the five seconds before a sniper headshots you. The guns on the Gallipoli map that is half of all operations servers now is the most egregious of them all, the AA guns are all at the top of a sloping hill. Man don't even try it.
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# ? Feb 22, 2022 21:03 |
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CuddleCryptid posted:The guns on the Gallipoli map that is half of all operations servers now is the most egregious of them all, the AA guns are all at the top of a sloping hill. Man don't even try it. I think it's half the servers right now because the Operations Campaign (ie special crate rewards with melee pieces) is stuck
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# ? Feb 22, 2022 21:31 |
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Buller posted:https://store.steampowered.com/news/app/1611740/view/3127190691506525421 yo this owns, how had I missed that this game existed?
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# ? Feb 22, 2022 22:30 |
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Bfv is an okay Bf game that has some really awful game design decisions. Planes ruin a match the second anyone good gets in them. AA tanks are completely worthless and still take up a tank slot if anyone is dumb enough to pull one.. The vehicles have extremely good unlocks that can only be unlocked by using the vehicle. The maps are pretty bland. Entire Breakthrough maps are designed so that one team steamrolls the other. There's a massive enemy visibility problem with all the hero skins running around. It's certainly better than 2042 but it's still pretty meh
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# ? Feb 22, 2022 23:16 |
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disclaimers aside: lol, lmao
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# ? Feb 22, 2022 23:25 |
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LGD posted:disclaimers aside: lol, lmao It reached 1,534 today I dunno if we’re gonna make it to June
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# ? Feb 23, 2022 00:20 |
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KrunkMcGrunk posted:i don't understand why people think BFV is terrible. I didn't pick it up until a couple weeks ago and it seems pretty good? I tried to like BFV, but eve short sessions (30 minutes) made me really angry and wanted to uninstall. I can't say what is about it, maybe I forgot. I do remember that was a game putting graphics over gameplay, with elements like destroyed tank props.
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# ? Feb 23, 2022 00:50 |
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BFV has one of the dumbest additions to the franchise: back prone. Combine that with low visibility for character models and corner camping got really really bad.
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# ? Feb 23, 2022 01:24 |
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# ? Apr 28, 2024 20:57 |
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I hated backprone so much which made the melee take-down against them so insanely satisfying. Your character would just headbutt them to death and the animation would still go off even if you instigate the take-down with a bayonet charge. The things dice took from us for 2042
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# ? Feb 23, 2022 01:37 |