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King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

SCheeseman posted:

Ask yourself why you would actually want to do that though? What does it add to the game other than novelty and ~immersion~? Is it worth the effort dealing with all the extra work required (by both users and developers) particularly when RTS games barely sell anymore on flatscreen? imo nah

The immersive qualities of VR are cool, but you play enough VR games and you quickly become accustomed to it and it doesn't end up being all that special anymore. In the long term VR needs more than that to make it worth putting the headset on, experiences that aren't possible with a gamepad or keyboard. As much as VR controllers get slighted as a gimmick, the massive increase of input bandwidth they provide is where most of the potential in gameplay innovation lies.

Yeah, but why not both? Why not have both of those experiences, and if you don't want flatscreen-but-with-a-headset... just don't buy it? :shrug:

I want both, like I love unique-to-VR experiences but I'd also like VR upgrades to existing games. Like RE2make or RE3make but official, built-from-the-ground-up updates that aren't mods that kind of make you sick to play. Yeah, modders can pick up the slack but it'd be nice to get flatscreen ports, or even more games designed to be played in third person like Moss or whatever.

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SCheeseman
Apr 23, 2003

King Vidiot posted:

Yeah, but why not both? Why not have both of those experiences, and if you don't want flatscreen-but-with-a-headset... just don't buy it? :shrug:

I want both, like I love unique-to-VR experiences but I'd also like VR upgrades to existing games. Like RE2make or RE3make but official, built-from-the-ground-up updates that aren't mods that kind of make you sick to play. Yeah, modders can pick up the slack but it'd be nice to get flatscreen ports, or even more games designed to be played in third person like Moss or whatever.

Because people don't buy enough copies to make the conversions worth making, particularly as the market has moved to mobile where they can't just take a popular AAA fps and stick bare minimum VR support in without cutting out most of the market.

Conversions aren't easy either. Sticking a VR camera where the player camera is and calling it a day would result in a thoroughly broken game that would make most people throw up. Rendering features may break, performance may tank, requiring a bunch of reworking and testing.

Things might be different with PSVR2 but I think its more likely that motion controls will be a focus now that they're standard.

Doctor_Fruitbat
Jun 2, 2013


All this talk of shooters makes me realise that I haven't substantially played any shooters in VR outside of Alyx and the Resi 2 mod; I tried Onwards and Pavlov and found them too slow and infuriatingly difficult to control respectively, so I should really go try some others.

SCheeseman
Apr 23, 2003

Pavlov is about as simple as it gets. What trips you up?

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
Speaking of VR mod conversions, I’m still amazed by how good the VR mod of Outer Wilds is, it feels more polished than a lot of made for VR games that are popular, even.

Macichne Leainig
Jul 26, 2012

by VG

Butt Discussin posted:

Name them, Boneworks is my favorite (linear, singleplayer story-based) VR game whereas I couldn’t even finish the boring theme park ride Alyx was. Physics puzzles/platforming are extremely my thing. I have missed lots of newer games though.

I did like and really need to finish Lone Echo but losing all progress 3 hours in repeatedly to bugs/computer trouble really killed it for me.

Oh yeah for physics puzzles there's probably not much better, I was thinking more general puzzling, that's my bad. For general puzzling I really like a lot of escape room games, Wanderer/Talos Principle for regular puzzles as well.

If you do like platforming, there's Climbey which is always a fun one and still seems to be getting regular updates, and TO THE TOP is still good and I think there's a sequel coming out soon. But that's not really highly physically accurate like Boneworks either.

imhotep
Nov 16, 2009

REDBAR INTENSIFIES
Paper Beast is great if you like sort of emergent gameplay/physics/sand box puzzles.

CuddleCryptid
Jan 11, 2013

Things could be going better

Imo the biggest issue with Pavlov is the same issue that all two hander gun games have where the guns are too long and the lack of a physical rifle makes looking down sights a pain in the rear end. I've considered getting a piece of wood and putting hand holds in it to mimick a gun with the sensors but other than that I find myself having to lock my left arm just to pull the guns away from my body enough to aim unless I have my right hand buried in my armpit.

When i hold a real rifle I don't hold it by the muzzle, it should be halfway up the barrel. But these shooters like to pin your hand up near the front and its uncomfortable.

CuddleCryptid fucked around with this message at 18:41 on Apr 21, 2022

marumaru
May 20, 2013



the secret to pavlov is not trying to handle it like a real gun, i've found. leave common gun handling sense out the door and you'll reach pavlov nirvana
like 1-handing disposable .50 cal rifles and quickdrawing a desert eagle to finish someone else off within a tenth of a second

SCheeseman
Apr 23, 2003

The trick is that once you grab on to the gun you can move your hands wherever you want, allowing you to brace one arm with the other. A little tougher with shotguns but works with most rifles.

Stocks like Pro/MagTube is the high end option, but dealing with those kinds of accessories can get fiddly.

Macichne Leainig
Jul 26, 2012

by VG
I think Pavlov and Contractors both have a virtual stock option but every virtual stock option I've tried that is not H3VR's virtual stock is hot garbage.

It's like your forehand no longer has any freedom of movement which feels much worse.

I usually just spray, hope I notice the bullet impacts, adjust, and die. :shrug:

Trainee PornStar
Jul 20, 2006

I'm just an inbetweener

Doctor_Fruitbat posted:

All this talk of shooters makes me realise that I haven't substantially played any shooters in VR outside of Alyx and the Resi 2 mod; I tried Onwards and Pavlov and found them too slow and infuriatingly difficult to control respectively, so I should really go try some others.

I keep going back to space pirate trainer, it reminds me of space invaders from when I was a kid.

A mate of mine who has no time for 'computer games' had a loving blast & loved it.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Payday 2 VR is great... if you have a Quest or any headset other than an Index. The controls on the Index suck, although they can be made functional with some alternate control styles and/or the mod for PD2VR.

I don't even know what the mod does, but I'm using it and a different control scheme in Steam and it seems better now so :shrug:

Perestroika
Apr 8, 2010

SCheeseman posted:

The trick is that once you grab on to the gun you can move your hands wherever you want, allowing you to brace one arm with the other. A little tougher with shotguns but works with most rifles.

Stocks like Pro/MagTube is the high end option, but dealing with those kinds of accessories can get fiddly.

Yeah, I went and sprang for one of those tubes, and I gotta say it made all shooters feel way more natural and immersive. Before, it constantly felt like I was fighting the controls more than the opponents, and actually hitting anything was more a matter of accident than design. But with that thing it actually feels like I'm aiming at things with purpose and hitting them intentionally.

But then again, they really are dummy expensive for what's really just a couple of tubes and some 3D-printed holders.

CuddleCryptid
Jan 11, 2013

Things could be going better

Perestroika posted:

Yeah, I went and sprang for one of those tubes, and I gotta say it made all shooters feel way more natural and immersive. Before, it constantly felt like I was fighting the controls more than the opponents, and actually hitting anything was more a matter of accident than design. But with that thing it actually feels like I'm aiming at things with purpose and hitting them intentionally.

But then again, they really are dummy expensive for what's really just a couple of tubes and some 3D-printed holders.

Jesus christ $216 usd for that?

SCheeseman
Apr 23, 2003

https://www.youtube.com/watch?v=fndX-ZqCgpY
Mighty Coconut just can't stop being awesome.

GutBomb
Jun 15, 2005

Dude?

CuddleCryptid posted:

Jesus christ $216 usd for that?

They've really gone up in price. When I got mine (back in the cv1 days) I got it for $80. I still have it although I've replaced the controller cups when I've bought new headsets (and for my latest one I just found a 3d printable set and printed those). I never went for the magnet ones though. It looks like they don't even make the non-magnet versions anymore.

Some people don't like them but for me they are indispensable for games where I'm handling rifles.

marumaru
May 20, 2013



alternatively: https://www.thingiverse.com/search?q=quest+stock&page=1&type=things&sort=relevant

The Walrus
Jul 9, 2002

by Fluffdaddy
Climbey is still one of my fave VR games. The custom level The Well is one of my all time favorite game maps. Truly unique locomotion skills to master. I wish there was more like it.


The Climb was such a disappointment in comparison.

wyoak
Feb 14, 2005

a glass case of emotion

Fallen Rib

Blastinus posted:

VR’s l very fun for games involving swords, guns, bows, throwing stuff, and physics-based puzzles
Is there a game that actually does throwing things well because every game I’ve tried is garbage

It’s one of things that works differently enough with controllers vs real life that it’s never fun in vr (that I’ve found)

Macichne Leainig
Jul 26, 2012

by VG
Throwing things is garbage for me always but I definitely did that to myself buying another WMR headset.

CuddleCryptid
Jan 11, 2013

Things could be going better

Throwing things feels like poo poo in VR but I seem to be weirdly good at it? Maybe it's years of Wii game training but I can probably hit a target with a thrown object with a flick toss 9 times out if 10.

Blastinus
Feb 28, 2010

Time to try my luck
:rolldice:
Crap.

wyoak posted:

Is there a game that actually does throwing things well because every game I’ve tried is garbage

It’s one of things that works differently enough with controllers vs real life that it’s never fun in vr (that I’ve found)

Yeah, had a bit of a learning curve at first, but I got a lot of practice playing Superhot VR and it's a lot more fun to do it now. Basically you have to do an overhead throw like you're pitching a baseball and release it near the top of the curve. That's how I've found to consistently throw stuff where it's supposed to go.

Perestroika
Apr 8, 2010

One time I managed to throw an axe directly into a guy's face in Blade and Sorcery and giggled about it for ten minutes straight. I have never managed to hit anything with a throw on purpose before or since. Without having actual mass in your hand and grip on the object it just doesn't really mirror actual throwing. It's close enough to make it feel like you should be able to do it intuitively, but just off enough that it doesn't really feel right. For each game you basically have to relearn just how exactly it handles throw velocity and gravity, it never really feels natural.

Inzombiac
Mar 19, 2007

PARTY ALL NIGHT

EAT BRAINS ALL DAY


I got okay at throwing daggers but 20% of the time it feels like the calculation goes haywire.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
okay i've played beat saber and Vader immortal. I also bought Blade and SOrcery, but haven't played it yet. This was the first youtube on how add in custom songs for beat saber, am I right in that half of this I'm doing on my laptop with the headset plugged in and then the final steps on the headset itself?

EbolaIvory
Jul 6, 2007

NOM NOM NOM

CuddleCryptid posted:

Jesus christ $216 usd for that?

Yeah protubes prices have gone insane. They want 2/3rd the cost of a quest for a stock for it. Dudes are hella out of touch and I have no idea how any of the companies make enough money to survive. Mamuts the same way now. The new apto or w/e is 230 bucks for the index/non diy with molds versions.

Macichne Leainig
Jul 26, 2012

by VG
poo poo those prices are enough to make me finish building my 3D printer and DIYing one.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Protocol7 posted:

poo poo those prices are enough to make me finish building my 3D printer and DIYing one.

You can buy a printer, pla, and tubes to put it together for about what it costs to ship one with any extra hopups anyways.

I only have a couple stocks because companies gave them to me. My printed ones worked "Just as good" in most cases anyways.


With all that said, They are well made stocks. Its just insane the cost now. They used to be 130-150 all hopped up. And that was like, premium pricing which made sense. But now? lol no.

PringleCreamEgg
Jul 2, 2004

Sleep, rest, do your best.
Just get a cheap pvc pipe or a used psvr aim controller and hack at it with a knife and you’ll get a fine substitute.

Jack Trades
Nov 30, 2010

Throwing in SUPERHOT was always flawless for me but I also played the version with hold hold controls, rather than toggle hold, and that version is not available anymore because the developers inhaled one too many of their own farts.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Throwing with lighthouses: (in exalted Dean Pelton voice) I'm throwing! I'm throoooowing!

throwing with an oculus quest: this is janky

I can't play PCVR blade and sorcery through quest because it just doesn't map nearly as good as some lighthouses

anyone want to expound on climbey vs the climb? the climb 2 trailer was nice lookin but it was like 40 smackers and gently caress that

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Soonmot posted:

okay i've played beat saber and Vader immortal. I also bought Blade and SOrcery, but haven't played it yet. This was the first youtube on how add in custom songs for beat saber, am I right in that half of this I'm doing on my laptop with the headset plugged in and then the final steps on the headset itself?

I imagine just enabling the usb mode within the quest headset would be the first step, and then downloading all of your tracks/playlists from your PC. then if you need more songs I believe you can just do it from the in-game mod menu

TIP
Mar 21, 2006

Your move, creep.



forest spirit posted:

Throwing with lighthouses: (in exalted Dean Pelton voice) I'm throwing! I'm throoooowing!

as someone who had a vive and an index, lol no

the vive wand grab buttons were impossible to use and the capacitive grabbing on the index was unreliable

I will take the touch controllers over those any day

Beve Stuscemi
Jun 6, 2001




Also throwing is down to the game, not whether it’s lighthouse or not

As I’ve said a million times before, the throwing in pokerstars VR is unimpeachable, on any platform

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer

forest spirit posted:

I imagine just enabling the usb mode within the quest headset would be the first step, and then downloading all of your tracks/playlists from your PC. then if you need more songs I believe you can just do it from the in-game mod menu

I ended up having to google a couple things the video assumed I knew already, but I got it work and found about two dozen songs I liked to import.

explosivo
May 23, 2004

Fueled by Satan

Played the candyland level of Walkabout Minigolf tonight with some friends and that was a lot of fun and left me wanting many specific types of candy very badly. The new hub is nice and they've added a shadow ball where previously collected balls are so you can still hunt for em if someone else in the group doesn't have all of them. I can't loving wait for that Myst DLC.

Turin Turambar
Jun 5, 2011



If you had Ultrawings 2 on Quest, you can get the pc version on Oculus pc now for free (crossbuy).

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

explosivo posted:

they've added a shadow ball where previously collected balls are so you can still hunt for em if someone else in the group doesn't have all of them.

To be fair I've had the Quest like just over a month and got Walkabout Golf was one of the first games I got and the ball outline has been there the entire time I've been playing.

I've not tried the new hub out yet though. Might give that a go tonight

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explosivo
May 23, 2004

Fueled by Satan

Kitchner posted:

To be fair I've had the Quest like just over a month and got Walkabout Golf was one of the first games I got and the ball outline has been there the entire time I've been playing.

Ah okay it's been a while since I've played but I also might've just missed that the last time.

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