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MikeCrotch posted:If you want a shortcut to making people like you, donate captured lords to dungeons at their garrisons. You'll earn a bunch of charm and influence Yeah, if not for the fact that most of the dungeons are at capacity most of the time. At least, it's been like that in most of my recent playthroughs
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# ? May 22, 2022 16:00 |
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# ? Jun 7, 2024 05:04 |
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Breaking people out of dungeons is also very effective. Just, only do this if you're willing to savescum... a lot
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# ? May 22, 2022 18:11 |
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Shalebridge Cradle posted:Executing nobility is its own reward Additionally, executing lords is a great way to get rid of those pesky un-landed kingdoms that are habitually harassing your villages. I still don't understand where their income comes from to constantly field decent armies.
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# ? May 24, 2022 05:42 |
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fennesz posted:
It's called "cheating"! (AI lords get a huge boost to their armies even if they get absolutely pantsed, because otherwise it's trivial for the player to just conquer the entire world)
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# ? May 24, 2022 12:49 |
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I married Ira but she didn't inherit after her mother fell down the stairs several times. BOOOOOOOO!
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# ? May 25, 2022 00:05 |
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Chef Boyardeez Nuts posted:I married Ira but she didn't inherit after her mother fell down the stairs several times. There’s more stairs all over the place
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# ? May 25, 2022 05:58 |
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Khaos Tweaks is the current best way to make the game less grind-y last time I played
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# ? May 25, 2022 13:46 |
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MikeCrotch posted:It's called "cheating"! Yeah I figured. Just a little bit disappointed there isn't a "natural" mechanic to weed out factions that clearly no longer serve a function. Though, I do think it's actually pretty realistic that a lord occupying ancestral lands would probably wanna roam the countryside and execute all of the former nobility. It's just tedious most of the time though.
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# ? May 25, 2022 13:57 |
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Yeah, the easily regenning armies does serve a purpose in allowing for semi-perpetual wars in Bannerlord, which are kind of important for the fun, but it's not that fun to actually have to fight these wars with the intention of winning them. They do make for a good backdrop, though.
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# ? May 25, 2022 14:00 |
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Bannerlord is just making it kinda hard to like it. Patches are incremental enough to gently caress with my favorite mods, but offer basically no new features or cool additions. Is the inventor of Early Access dying by its curse?
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# ? May 25, 2022 14:25 |
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Taleworlds has always been this way and always will be. They're very slow and their focus seems almost entirely random. It's just how it is, unfortunately. Have the fun you can have, and when it gets old, stop and give it a couple years in the oven.
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# ? May 25, 2022 14:56 |
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Ardent Communist posted:Really looking forward to this mod update, artillery always makes battles more dynamic. Looks like this is coming out in a couple days https://twitter.com/TheOldWorldMod/status/1529510038892646400 it will require version 1.7.1 of Bannerlord (the newest non beta release, I think?)
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# ? May 25, 2022 19:07 |
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Flavahbeast posted:Looks like this is coming out in a couple days The beta is pretty cool, although the initial load time is godawful for some reason, and the stability isn't great. If they get those two issues ironed out, this should be fantastic. litany of gulps fucked around with this message at 12:56 on May 27, 2022 |
# ? May 25, 2022 23:04 |
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I've lately been having lots of fun with the Roman mod, CA_EagleRising. The main issue is that it massively overpowers all Roman troops. I guess that's less of a problem once I start doing a civil war thing rather than just take on barbarians. I'm combining it with True Battle Loot, because I'd rather take all of a city's money after every battle and never worry about salary than grinding smithing to be able to pay my ridiculously overpowered troops
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# ? May 26, 2022 00:11 |
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litany of gulps posted:The beta is pretty cool, although the initial time is godawful for some reason, and the stability isn't great. If they get those two issues ironed out, this should be fantastic. Is the beta available anywhere? E. Nevermind. Found it. Chef Boyardeez Nuts fucked around with this message at 02:20 on May 27, 2022 |
# ? May 26, 2022 18:31 |
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man im kinda dismayed how little the bannerlord experience has changed for me since purchasing it at launch. the weakest part of this game has been the late game/independent kingdom stage and im still having the same problems with it now in 2022. On the whole, this game is still miles better than Warband and i'll likely never launch it again, but I have to wonder if this game is ever going to get an enjoyable end game experience.
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# ? May 31, 2022 04:58 |
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It seemed they were adding features at a pretty good clip for a while but the pace has been absolutely glacial for what, a year? What the hell are they working on?
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# ? May 31, 2022 06:59 |
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I know I'm in the minority, but the things I enjoy most in Bannerlord is lancing the absolute poo poo out of enemy armies and taking castles. Bannerlord does that great and all of the other new poo poo surrounding those activities are nice additions. I feel like I've gotten my moneys worth. Sure, more features would be great but I still occasionally boot up and smash enemy armies for a little while.
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# ? May 31, 2022 15:27 |
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buglord posted:man im kinda dismayed how little the bannerlord experience has changed for me since purchasing it at launch. the weakest part of this game has been the late game/independent kingdom stage and im still having the same problems with it now in 2022. On the whole, this game is still miles better than Warband and i'll likely never launch it again, but I have to wonder if this game is ever going to get an enjoyable end game experience. it's crazy how incompetent taleworlds seems, and yet, no one has attempted to do their own game better than them. they literally have no direct competition in the space
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# ? May 31, 2022 15:32 |
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fennesz posted:I know I'm in the minority, but the things I enjoy most in Bannerlord is lancing the absolute poo poo out of enemy armies and taking castles. Bannerlord does that great and all of the other new poo poo surrounding those activities are nice additions. I feel like I've gotten my moneys worth. I can't stand the lance mechanics this time around. They felt great in Warband though. It's basically the biggest step back for me in terms of overall feel.
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# ? May 31, 2022 16:23 |
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Ravenfood posted:I can't stand the lance mechanics this time around. They felt great in Warband though. It's basically the biggest step back for me in terms of overall feel. That's fair. I haven't noticed a huge difference in terms of feel, but with that said, I am using lances not couched and strictly poking fools at high speeds this time around. It's extremely fun to just chain hits over and over at high speeds in big battles.
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# ? May 31, 2022 16:25 |
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fennesz posted:That's fair. I haven't noticed a huge difference in terms of feel, but with that said, I am using lances not couched and strictly poking fools at high speeds this time around. It's extremely fun to just chain hits over and over at high speeds in big battles. Oh yeah, that feels great. Literally just couching that feels worse to do, harder to do, and for struggling through it there is no appreciable benefit.
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# ? May 31, 2022 16:30 |
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Huh? I assume you're hitting X at high enough speed to couch the lance, then making sure to aim it when you charge at your enemies? Because while the addition of having to push X is an extra step, couching is still almost always a one hit kill and can basically win a battle in the first stroke if you manage to get their commander.
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# ? May 31, 2022 16:37 |
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It super frustrates me that they still have the NPCs doing the same generic dialogues after all this time. This even infected the mods for warband, they'd just slap the stock Slightly Rude personality on The Mountain and call it a day
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# ? May 31, 2022 16:41 |
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Tired: couching Wired: Big choppy polearms
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# ? May 31, 2022 16:47 |
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Ardent Communist posted:Huh? I assume you're hitting X at high enough speed to couch the lance, then making sure to aim it when you charge at your enemies? Because while the addition of having to push X is an extra step, couching is still almost always a one hit kill and can basically win a battle in the first stroke if you manage to get their commander. It took me a long time to get used to Bannerlord lancing because the aiming is subtly different to Warband, so I was being betrayed by muscle memory Once I got used to it it's still very fun to demolish people for 500 damage just like the good old days
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# ? May 31, 2022 16:53 |
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Ardent Communist posted:Huh? I assume you're hitting X at high enough speed to couch the lance, then making sure to aim it when you charge at your enemies? Because while the addition of having to push X is an extra step, couching is still almost always a one hit kill and can basically win a battle in the first stroke if you manage to get their commander. Yeah but I honestly find the timing and aim easier holding an attack and releasing it instead of couching, like fennesz described too. Of course compared to a swung polearm it is outclassed in every way anyway so.
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# ? May 31, 2022 16:54 |
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Ravenfood posted:Yeah but I honestly find the timing and aim easier holding an attack and releasing it instead of couching, like fennesz described too. yeah, i think the biggest difference is that you need to aim it a bit better, whereas when you had high skill with polearms in warband it would basically hit anything anywhere near the end of the spear. but it was pretty overpowered before, so it makes sense to be a bit more difficult. Swinging a long polearm on a horse should unbalance you or something though, since i can't think of historical examples of people swinging something so long on horseback.
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# ? May 31, 2022 17:31 |
I feel like couched lance was nerfed pretty hard in bannerlord. In warband it felt like even the shittiest couchable lance you could find just destroyed everyone. In bannerlord, a lovely one is kinda meh, especially shorter and/or poor handling ones. Early on I found myself ignoring the handling stats of weapons, but then I realized that I missed like crazy with poor handling ones and higher handling ones were much more forgiving at least on horseback. Even with those, you need to be fairly precise to use them effectively. Couched lances now basically only work situationally instead of just being my go to usage on horseback. Even with a couchable lance I find myself using the trust most of the time. On the other hand, basically all other mounted combat seems much better than it was in warband. Big swingy weapons like glaives or menavlions are insanely powerful, but any decent reach weapon is pretty easy to learn to use on horseback.
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# ? May 31, 2022 17:45 |
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Ardent Communist posted:yeah, i think the biggest difference is that you need to aim it a bit better, whereas when you had high skill with polearms in warband it would basically hit anything anywhere near the end of the spear. but it was pretty overpowered before, so it makes sense to be a bit more difficult. Swinging a long polearm on a horse should unbalance you or something though, since i can't think of historical examples of people swinging something so long on horseback.
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# ? May 31, 2022 17:48 |
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I will say the feeling of thrusting your lance to hit an enemy horseman trying to couch you so you get the better reach and hit him first is one of the greatest feelings. i still say there ought to be an upper limit for how long a weapon can be and still be swingable on horseback...but i guess i can just be happy the AI doesn't do it too much.
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# ? May 31, 2022 17:49 |
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Its basically a perfect game already so anything they do that makes it better is just cake.
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# ? May 31, 2022 17:50 |
I dunno if it still works, but early on you could smith insane glaives that just looked impossible on horseback. Slowly swinging my 20 ft long glaive on horseback lol.
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# ? May 31, 2022 17:52 |
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wilderthanmild posted:I dunno if it still works, but early on you could smith insane glaives that just looked impossible on horseback. Slowly swinging my 20 ft long glaive on horseback lol. lol this was so good
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# ? May 31, 2022 17:53 |
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buglord posted:man im kinda dismayed how little the bannerlord experience has changed for me since purchasing it at launch. the weakest part of this game has been the late game/independent kingdom stage and im still having the same problems with it now in 2022. On the whole, this game is still miles better than Warband and i'll likely never launch it again, but I have to wonder if this game is ever going to get an enjoyable end game experience. It's Sid Meier's Pirates on horseback. Was there an endgame in Pirates? I couldn't tell you, I never got that far, and I spent a lot of hours replaying Pirates.
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# ? May 31, 2022 17:57 |
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Yes, you danced
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# ? May 31, 2022 17:59 |
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Dandywalken posted:Yes, you danced a grand fukken game
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# ? May 31, 2022 18:07 |
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i wonder if they'll ever incorporate the serve as a soldier mod into the base game. it really livens up the early game, since you can get into the huge battles right off the bat. i also like the using the same gear as the regular soldiers, it makes going up the troop tree more rewarding and gives you a better understanding of the different types of troops for your faction for when you eventually command.
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# ? May 31, 2022 19:20 |
Yeah it’s a great system and I think it works really well as a way of onboarding players. You could offer a chance to throw in with a kingdom at the end of the tutorial or something.
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# ? May 31, 2022 19:48 |
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# ? Jun 7, 2024 05:04 |
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Ardent Communist posted:i wonder if they'll ever incorporate the serve as a soldier mod into the base game. it really livens up the early game, since you can get into the huge battles right off the bat. i also like the using the same gear as the regular soldiers, it makes going up the troop tree more rewarding and gives you a better understanding of the different types of troops for your faction for when you eventually command. I was going to try a mod for this recently, but then they patched the game and every single mod broke and I was too lazy to rollback the game in Steam because there's no easy one-click method for doing so (and I was too dumb to have auto-updates disabled), so I got grumpy and stopped playing, again. Does anyone know if they fixed smithing so that it doesn't break the economy? I haven't played the most recent patch of course, but on my last couple of games I specifically avoided doing any sort of smithing because it's way too easy to go down the "make the biggest weapon possible with the most cut damage and then sell it for 10,000 gold" rabbit hole like two days into the game.
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# ? May 31, 2022 21:30 |