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Agean90
Jun 28, 2008


Surviving the aftermath is about halfway to being actually worth getting, the issue is that its a city builder with a map for interacting with outside powers, but then doesn't do anything with it. So the actual building is more or less driven entirely by a desire to work your way through the tech tree and then at the end when you have this big city you don't really do anything with it.

Imo if it has the option to start nation building by setting up new settlements that require a lot of support or other organized faction to war with requiring a lot of war material it would be actually really interesting but as it stands your left wondering "why should I keep play this" when you run out of needs to fulfill for your city

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explosivo
May 23, 2004

Fueled by Satan

Sipher posted:

In COI, can I recover from running entirely out of diesel? The one village I've discovered doesn't have it available for trade, and now my pump jacks are out of power, so I can't make diesel, so I can't run the generators to power the pump jacks...

If the problem is you have crude oil but not enough diesel to power the generators to power the refinery to make diesel, there's a coal power option that opens up not far after that. I think you can also run buildings in Unity mode and bypass the energy requirement? I haven't done this but saw it in a tooltip or something. Maybe unity-ify your refinery to get enough diesel out to jumpstart the whole thing?

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

Jack Trades posted:

Is Surviving the Aftermath any decent?

it is decent at best. think of it as a less involved, less difficult tropico with more limited diplomatic/trading options and a map layer to explore. the main gameplay has two loops, a simple enough city builder and a more unique but less-deep-than-it-seems global layer. you have faceless rando colonists and then 'specialists' who are named hero units with stats, specialists help in combat and are necessary to explore the global layer

it may be improved by DLC, i'd say its worth $20 or less if you really like the concept and are willing to deal with its many limitations

CuddleCryptid
Jan 11, 2013

Things could be going better

explosivo posted:

If the problem is you have crude oil but not enough diesel to power the generators to power the refinery to make diesel, there's a coal power option that opens up not far after that. I think you can also run buildings in Unity mode and bypass the energy requirement? I haven't done this but saw it in a tooltip or something. Maybe unity-ify your refinery to get enough diesel out to jumpstart the whole thing?

Yeah just hitting it with the unity boost should be enough to get it moving since it's supposed to ignore power requirements.

If you're bleeding unity too much then the second best option at mid tier tech would be

Coal (mined) + water (rainwater collector) -> Boiler -> Steam turbine -> refinery and pumpjack

Sipher
Jan 14, 2008
Cryptic
You need Tier2 research labs for the next power generators I think - ran out of rubber when I ran out of diesel, so couldn't make parts.

My backup plan after reloading an earlier save is a bank of diesel generators on pause, with their own diesel storage tank.

Qubee
May 31, 2013




I might be incredibly dumb, but how do I build T2 research labs? The construction materials consist of 10 microscopes? I figured it was research, but how the heck do I actually build T2 labs.

Sipher
Jan 14, 2008
Cryptic
An electric assembler building can build the microscopes. You can then upgrade your T1 labs.

explosivo
May 23, 2004

Fueled by Satan

Qubee posted:

I might be incredibly dumb, but how do I build T2 research labs? The construction materials consist of 10 microscopes? I figured it was research, but how the heck do I actually build T2 labs.

You actually need to produce microscopes, there should be a new recipe for it in your assemblers. It's electronics and something else to craft

Krataar
Sep 13, 2011

Drums in the deep

Any recommendations for airport CEO? I just picked it up so far and I don't know any good layouts or pathfinding pitfalls to avoid, but I needed a new ant farm because prison architect is just an increasingly bad taste in my mouth.

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
Really nice article on the Two Point Studios Team. I'm looking forward to Campus.

Grimson
Dec 16, 2004



Kibbles n Shits posted:

You can get rock quickly and easily by digging into a cliff face.

late edit for example:



quoting this for a new page cause ive been struggling trying to find out where to get rock from

WithoutTheFezOn
Aug 28, 2005
Oh no

Qubee posted:

I might be incredibly dumb, but how do I build T2 research labs? The construction materials consist of 10 microscopes? I figured it was research, but how the heck do I actually build T2 labs.

People have already explained it but for the future, note the little recipe icon (whisk over a bowl) on the right edge of your screen. Click that, then click an item on the left, and it’ll show you every way to make that item, and all recipes that consume it. It’ll also tell you what building makes it, and holy crap WHICH BUILD MENU THAT BUILDING IS IN. What a great detail.

apseudonym
Feb 25, 2011

I've been really enjoying CoI, I played it some during the Alpha and a bunch since the steam release. My only gripe is I wish I could get the first belts a bit faster.

It's not the best, and doesn't compare to the crap I've built in factorio, but I like my first little factory



Grimson posted:

quoting this for a new page cause ive been struggling trying to find out where to get rock from

What are y'all using rock for? I've never used anything but crushed slag for concrete because I have so much, rock has just been going straight into the ocean to make more land.

explosivo
May 23, 2004

Fueled by Satan

I pretty much only use rock for making new land too, but there are some early recipes that use gravel as an alternative to slag so I can see it being useful to turn into gravel if you aren't processing enough slag.

Gadzuko
Feb 14, 2005
At the start of the game on easy settings you get a bunch of free copper and can refine a lot of iron from scrap, which means you might not be producing any slag for a while. That was my experience in my first try anyway.

apseudonym
Feb 25, 2011

Gadzuko posted:

At the start of the game on easy settings you get a bunch of free copper and can refine a lot of iron from scrap, which means you might not be producing any slag for a while. That was my experience in my first try anyway.

I always run out of the free scrap iron before I run out of the free concrete, but I think I've just been starting on normal.

Slickdrac
Oct 5, 2007

Not allowed to have nice things

Krataar posted:

Any recommendations for airport CEO? I just picked it up so far and I don't know any good layouts or pathfinding pitfalls to avoid, but I needed a new ant farm because prison architect is just an increasingly bad taste in my mouth.

Generally, for airplanes, keep the flow one direction from landing to terminal to takeoff. You can spur off and put multiple parking spots off the same spur that planes can go both ways on, but only about 6-8 max. Also, service roads can be placed on/across the taxiways.

For passenger flow, that's where the pathfinding can go bonkers if you make large areas/walkable paths between locations. So you can make a spacious checkin area, but fill it with benches so they can sit and just enough walkway space for them to shuffle past each other, basically just look at all the various "point a to b" routes they want to take and minimize their options to 2 or 3 wide pathways.

Also, for getting pax in and out, subways, just subways. You can fiddle with buses, taxis and garages if you want, but if want lots of ants the only thing that scales is subways. It's not made clear except by observation, but subways are limited to I think 100-150/hr of pax coming in, and no limit for those exiting.

Qubee
May 31, 2013




As soon as I got my rock quarry set up, I started flowing in crushed slag as it was about the same time my copper industry took off as I was running low on the stuff. So now everything is backed up from slag lol

CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

Jack Trades posted:

Is Surviving the Aftermath any decent?

Its almost there, I tend to give up a ways in since the later part of the game is a giant slog waiting on the specialists to get across the map.
I'm not sure having the world map be turn based while the strategy layer being real time works, there is a bunch of time just sitting there waiting for something important to happen on the map.
It also has the issue common in these games where you want people near their jobs, but have no way to make that happen.

I've also been noodling around Endzone, and that game is a bit more interesting, but has some huge swings where things are great, and then suddenly everyone is dying of hunger without a lot of information why.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.

apseudonym posted:

I've never used anything but crushed slag for concrete because I have so much, rock has just been going straight into the ocean to make more land.

This game teaches us so much about the majesty of nature and how we have to respect it.

I dump rock and waste into the ocean. I dont think i disturb any sealife by that.

Wipfmetz
Oct 12, 2007

Sitzen ein oder mehrere Wipfe in einer Lore, so kann man sie ueber den Rand der Lore hinausschauen sehen.
Because its right next to the liquid dump belching waste water and sour water from the refinery into the ocean.

Theres no sealife in the vicinity left, i guess.

Qubee
May 31, 2013




Your avatar makes me miss the good old simple days of playing Clonk Rage.

apseudonym
Feb 25, 2011

Wipfmetz posted:

This game teaches us so much about the majesty of nature and how we have to respect it.

I dump rock and waste into the ocean. I dont think i disturb any sealife by that.

I just appreciate the majesty of land so much I want to make more.

explosivo
May 23, 2004

Fueled by Satan

I don't really like the implementation of the pollution mechanic in CoI; it hasn't really been something I had to pay attention to at all up to this point but afaik there's no way around burning stuff or dumping waste in the ocean and it just kinda feels like a number that exists somewhere to bring down your Unity score that will gradually increase over time. I guess over time you unlock newer technologies that let you use the waste you're dumping to turn into other things, so you will have more opportunities to not be polluting later on but for a while it doesn't feel like there's an option. Give me big fart gas clouds that hang over polluting factories or start turning the water brown or something, idk. if they're going to have a pollution mechanic I'd like it to be more than a number that is subtracted from another number.

Macichne Leainig
Jul 26, 2012

by VG
Cities Skylines has its share of problems but at least the pollution stuff makes a lot of sense to me. Road planning and traffic management though...

explosivo
May 23, 2004

Fueled by Satan

Protocol7 posted:

Cities Skylines has its share of problems but at least the pollution stuff makes a lot of sense to me. Road planning and traffic management though...

The pollution in C:S was actually exactly what i was thinking of as what felt off about CoI. Turn the water all around my island poo poo brown so I feel more wary about sucking it right back up and sending it back through the system.

err
Apr 11, 2005

I carry my own weight no matter how heavy this shit gets...
Cities Skylines shines when you replace the game files with 680 mod and asset packs and begin placing individual slabs of USSR styled concrete

Macichne Leainig
Jul 26, 2012

by VG
Probably easier to just install W&R to be honest :v:

Krataar
Sep 13, 2011

Drums in the deep

That’s a completely different modlist though.

OwlFancier
Aug 22, 2013

Qubee posted:

Your avatar makes me miss the good old simple days of playing Clonk Rage.

It was good fun and I think of it every time I see the wipf avatar.

sloppy portmanteau
Feb 4, 2019
In CoI can trucks not transport vegetables, or is there any reason why they're not picking them up here. They're picking up the potatoes next to it and the logistics was mostly at stable. Do I need to activate the import in the food market somehow?

WithoutTheFezOn
Aug 28, 2005
Oh no
You do have to tell the food markets beyond the first one what product to stock, yes.

Edit: but also I think I heard someone say humans can’t eat vegetables?

sloppy portmanteau
Feb 4, 2019
Oh so a food market can only stock a single type of food at a time?

explosivo
May 23, 2004

Fueled by Satan

Yeah food markets have to have the active food selected, and the standard market only has 1 slot. So if you're already getting potatoes and only have the one market you'll need a second. There's upgraded markets later on that let you supply more than one item at a time.

sloppy portmanteau
Feb 4, 2019
Thanks, my people are now getting fed again. I wish it had thrown up some sort of warning that there was no place to export to.

The game is still good though despite small things like this. The comparisons to W&R sold me on it, but it's really much more like another factorio/dyson sphere, which I didn't enjoy. Here though I like the aesthetic better, and the fact you're not controlling an avatar appeals more. My main gripe is the limited resources make me feel like I'm on a timer and it sort of stresses me out, it feels like I have to constantly be advancing while my coal supply is dwindling. The terraforming that happens when mining is awesome though and I guess that's not really possible without limited resources.

Still wish mountains would just.. grow back. Maybe have some volcanic eruptions create new ones.

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?
Anyone playing Oxygen Not Included or any of the other thread favourites on the Deck? How's it playing? I just got mine and I'm having choice paralysis figuring out what to install.

smarxist
Jul 26, 2018

by Fluffdaddy
i'm slowly getting more into Captain of Industry

i had a torrid love affair with ONI for about a month, but it turns into such a crazy fart and piss manager

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

smarxist posted:

such a crazy fart and piss manager

Mods

WithoutTheFezOn
Aug 28, 2005
Oh no

sloppy portmanteau posted:

. My main gripe is the limited resources make me feel like I'm on a timer and it sort of stresses me out, it feels like I have to constantly be advancing while my coal supply is dwindling.
I feel that, and you’re most definitely on a timer. Two thoughts, though.

1) There’s a lot more coal than a person might think, but the problem I see with coal is that nearly every drat important thing needs coal to run. So that either means a ton of truck-hours just dropping off coal to many locations or miles of conveyor. The fact that coal deposits tend to be long doesn’t help because even if you just shuttle from the excavators to a storage bin by the mining tower it takes noticeable truck time. So you end up with either idle excavators or more trucks than you can support. Mainly because …

2) There isn’t enough crude oil on your island, imo. While I could be playing it wrong, through multiple (Captain level) games I’ve found it’s pretty important to basically rush to Advanced Diesel (edit: including naphtha processing and whatever’s right after that) or I run out, even with importing via cargo ship. I’ve never had more than 35% of my island's crude left before I could shut off the pumps, and that’s with rushing, importing, and running lean on trucks. Plus, importing crude before advanced refining just feels wrong for some reason. Personally I think upping the size of the crude deposit by 50-100% would take off a lot of the pressure.

For the first thing, I dunno, but I feel like it should maybe be easier/quicker to get larger trucks.

WithoutTheFezOn fucked around with this message at 21:52 on Jun 7, 2022

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Megasabin
Sep 9, 2003

I get half!!

smarxist posted:

i'm slowly getting more into Captain of Industry

i had a torrid love affair with ONI for about a month, but it turns into such a crazy fart and piss manager

This is pretty apt. I put 65 hours into ONI. I think it’s an incredibly cool game, but the idea of restarting a new colony does not sound fun at all to me. There’s just a lot of intricacy to manage.

With Factorio I just went and did my own thing almost the entire game, looking up small things here and there. With ONI I had to look up how to make even a basic bathroom correctly.

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