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Kenny Logins
Jan 11, 2011

EVERY MORNING I WAKE UP AND OPEN PALM SLAM A WHITE WHALE INTO THE PEQUOD. IT'S HELL'S HEART AND RIGHT THEN AND THERE I STRIKE AT THEE ALONGSIDE WITH THE MAIN CHARACTER, ISHMAEL.
again it always seemed like a mobile game would be a perfect fit for an EVO type action RPG, you could even concede and allow monetization by doing iap to lessen the grind of EV points ffs

the actual boss fights in EVO were pretty tough for a 2D SNES game on controller, admittedly

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Fart Sandwiches
Apr 4, 2006

i never asked for this

the perfect stoner game doesn’t exis… oh hi this looks excellent

Achmed Jones
Oct 16, 2004



that better come out for ps5 or i will be a SALTY LAD

dioxazine
Oct 14, 2004

i was looking at that one yesterday as well. i sort of enjoyed skatebird too, but i'm weird

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord

PokeJoe
Aug 24, 2004

hail cgatan


Skyrim is a janky piece of poo poo though idk what he's talking about

carry on then
Jul 10, 2010

by VideoGames

(and can't post for 10 years!)

PokeJoe posted:

Skyrim is a janky piece of poo poo though idk what he's talking about

i know, its great and i've sunk hundreds of hours into it

Pythagoras a trois
Feb 19, 2004

I have a lot of points to make and I will make them later.
What was that part of the skyrim engine called where npcs have basic autonomy, and the first tech demo was of a random hunter killing a vital quest giver right as the player walked up into the town

man in the eyeball hat
Dec 23, 2006

Capture the opening of the portal that connects this earth of 3D to one earth of 4D or 5D. Going to the 5D.

wasnt that radiant AI? I think that was an Oblivion Innovation

Mr. Crow
May 22, 2008

Snap City mayor for life

Been saying this for over a decade

ADINSX
Sep 9, 2003

Wanna run with my crew huh? Rule cyberspace and crunch numbers like I do?

RokosCockatrice posted:

What was that part of the skyrim engine called where npcs have basic autonomy, and the first tech demo was of a random hunter killing a vital quest giver right as the player walked up into the town

I loved oblivion and played Skyrim when it came out (but it’s been awhile). Are there any mods that expand on this? It would be really cool to see how far you could take the AI, if cities could grow or contract based on how npcs behaved, new towns could form, an economy could be modeled, it could be really cool but would easily and undoubtedly break the game

pseudorandom name
May 6, 2007

nah, the AI is extremely limited, every NPC has an aggression and bravery stat that controls whether they'll attack or run away when offended and they all belong to one or more factions and the factions in turn have opinions regarding other factions that can lead to offensive behavior between NPCs

in theory it is interesting, in practice it escalates so badly wrong that they went through and nerfed all of it so the game wouldn't depopulate itself within the first 30 minutes

the last vestiges of it can been seen when literally everybody in the village charges over to beat the poo poo out of the one bandit that wandered too close to town

the player character can also get added to these factions, which is how e.g. you're granted access to specific locations or treasure chests or beds, but that in turn means that if you attack another faction, you'll drag all your own personal factions into a feud with whichever faction you pissed off and then they'll merrily kill each other

fallout new vegas didn't make NPCs immortal or use other crutches to keep the various different groups from genociding each other, but what they did do is make the NPCs never leave their designated locations, which meant they'd never encounter different factions, which worked but is kind of lifeless compared to people in Skyrim or Fallout 3 wandering around doing stuff during the day

pseudorandom name fucked around with this message at 03:01 on Jun 11, 2022

TontoCorazon
Aug 18, 2007


Had a thought currently watching Lord of the Ring, there should be a strand like game where you play as Frodo.

SmokaDustbowl
Feb 12, 2001

by vyelkin
Fun Shoe

TontoCorazon posted:

Had a thought currently watching Lord of the Ring, there should be a strand like game where you play as Frodo.

50 hour sam gamgee escort quest

TontoCorazon
Aug 18, 2007


SmokaDustbowl posted:

50 hour sam gamgee escort quest

Your just making me want it more

Action Jacktion
Jun 3, 2003
i remember reading an interview about a LotR game where you played as Sam leading Frodo around and they compared it to Ico. i don't think it ever came out.

TontoCorazon
Aug 18, 2007


poo poo, somebody make that mod for Death Standing

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


TontoCorazon posted:

poo poo, somebody make that mod for Death Standing

one hobbit on sam's back per 50kg cargo

(edit) bridges tho, not gamgee, it'd be funnier imo

Ciaphas fucked around with this message at 03:27 on Jun 11, 2022

TontoCorazon
Aug 18, 2007


As much as I hated Death Stranding the environments looked incredible

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


TontoCorazon posted:

As much as I hated Death Stranding the environments looked incredible

yeah

Jenny Agutter
Mar 18, 2009

MrMoo posted:

I recently saw a YouTube video saying colour depth is not remotely a modern problem with computers, and I’m getting the exact opposite from James Cameron wannabes and their terrible children cartoon animation quality output.

Colour sample size
8-bit is the norm for 24-bit total or 32-bit with an alpha channel.

10-bit is usually for capturing to enable colour grading. Its the minimum for HDR.

16-bit+ floating point is the fancy stuff usually reserved for in GPU representation.

Linux and it’s apps are quite buggy on 10-bit, Windows with nVidia at least has some override facility:



Desktop sample size and output sample size, not confusing at all.

colour space
The range of colours, hasn’t changed in ages. UHD bumps from a thing called Rec.709 to Rec.2020 and HDR changes the name to Rec.2100. 8-bit Rec.2020 looks worse due to the increased gamut though.

OSs have colour profiles, but idk anything above that, like if you are on a UHD resolution will it automatically change?

Gamma function
More stuff no one cares about for a while. HDR has a couple of options because it is not backward compatible to SDR. This is why HDR is nowhere. HLG is a compromise over a thing called PQ to try to be backward compatible.

There are things called LUTs to help SDR renders and it all seems such wonderful fun that I’m glad someone else does it.

https://partnerhelp.netflixstudios.com/hc/en-us/articles/360025502033-What-is-Color-Management-

Chromacity
All modern video is has reduced chroma (colour) resolution compared to luma (brightness) due to our eyeballs. Compositing and editing video needs full resolution otherwise noise and artifacts appear around objects in a scene. The final processing stage can throw it all away though.

So today all presentation video is 8-bit 4:2:0 SDR Rec.709, or 10-bit 4:2:0 HDR Rec.2100. Working content is often Apple’s ProRes 4:4:4:4 (extra 4 for alpha).

I’m having Dunning Krueger designers wanting me to render directly their multiple giggawatt video files or at least transcode to “only” 10-bit 4:4:4. For low resolution LEDs where you can see a pixel this has some logic, but pretty much nothing works like this.



:lol: We have not been permitted to use this content after this week, it's so important, or something.

Windows 11 and HDR is so annoying, I've had 8+ hard locks on a new Razer laptop with HDR display in the first week of usage. Chrome, Zoom, WebEx, etc, all have no clue what is happening and frequently fail in different ways.

wb pagancow

Jenny Agutter
Mar 18, 2009

Fart Sandwiches posted:

the perfect stoner game doesn’t exis… oh hi this looks excellent

Rez came out like 20 years ago dude. you can even play it in vr now

haveblue
Aug 15, 2005



Toilet Rascal
rez is for acid not pot

pseudorandom name
May 6, 2007

rez isn't a chill game, there's things trying to kill you

Jenny Agutter
Mar 18, 2009

pseudorandom name posted:

rez isn't a chill game, there's things trying to kill you

there's a tourist mode too

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

Speaking of chill games, played a few hours of SABLE tonight - its a meandering, slow experience with no combat or even any fail states as far as I can see so far. The aesthetic is lovely to look at, but if you're not big on 'walking sims' this might be a little dull for you.

Jenny Agutter
Mar 18, 2009

i loved sable, got 100% achievements. only annoyance was performance issues on what should by all rights be a very undemanding game

ADINSX
Sep 9, 2003

Wanna run with my crew huh? Rule cyberspace and crunch numbers like I do?

pseudorandom name posted:

nah, the AI is extremely limited, every NPC has an aggression and bravery stat that controls whether they'll attack or run away when offended and they all belong to one or more factions and the factions in turn have opinions regarding other factions that can lead to offensive behavior between NPCs

in theory it is interesting, in practice it escalates so badly wrong that they went through and nerfed all of it so the game wouldn't depopulate itself within the first 30 minutes

the last vestiges of it can been seen when literally everybody in the village charges over to beat the poo poo out of the one bandit that wandered too close to town

the player character can also get added to these factions, which is how e.g. you're granted access to specific locations or treasure chests or beds, but that in turn means that if you attack another faction, you'll drag all your own personal factions into a feud with whichever faction you pissed off and then they'll merrily kill each other

fallout new vegas didn't make NPCs immortal or use other crutches to keep the various different groups from genociding each other, but what they did do is make the NPCs never leave their designated locations, which meant they'd never encounter different factions, which worked but is kind of lifeless compared to people in Skyrim or Fallout 3 wandering around doing stuff during the day

That's not surprising. It would make a really cool phd thesis or something, running a bunch of simulations somehow to tweak parameters just right so that you get some variety in your NPCs and faction sizes without everything blowing up. It's neat to think about a theoretical game that's just window dressing on a very complex simulated society

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


ADINSX posted:

That's not surprising. It would make a really cool phd thesis or something, running a bunch of simulations somehow to tweak parameters just right so that you get some variety in your NPCs and faction sizes without everything blowing up. It's neat to think about a theoretical game that's just window dressing on a very complex simulated society

does dwarf fortress count or is that too heavy on the "blowing up" side

Kazinsal
Dec 13, 2011



Ciaphas posted:

does dwarf fortress count or is that too heavy on the "blowing up" side

considering in dwarf fortress it's suspicious if something *doesn't* have the capacity to blow up...

ADINSX
Sep 9, 2003

Wanna run with my crew huh? Rule cyberspace and crunch numbers like I do?

Ciaphas posted:

does dwarf fortress count or is that too heavy on the "blowing up" side

I was thinking about dwarf fortress as I was typing that. I've heard of it but never played it so I have no idea if it counts, I can't get past the learning curve or the presentation.

But yeah, something like that but you're just some guy in the background, you get to watch and explore this crazy world but you aren't really responsible for it

haveblue
Aug 15, 2005



Toilet Rascal
I thought the entire game loop of dwarf fortress was stopping the simulation from blowing up

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


haveblue posted:

I thought the entire game loop of dwarf fortress was stopping the simulation from blowing up

initially you're just keeping the little fuckers alive despite themselves, otherwise yeah pretty much

i know there was an adventure mode last i looked, you just started at a particular place in the world you'd already generated, and wander around finding cool poo poo before a mammoth tore you to literal pieces in weirdly grim detail

maybe there's an explore mode too, idk, it's been a while

Improbable Lobster
Jan 6, 2012

What is the Matrix 🌐? We just don't know 😎.


Buglord
I love the idea of a highly detailed simulation world that can be explored orbjust watched as it develops but i've never gotten past the dwarf fort learning curve

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


i am nearing the end of La-Mulana 2 and i just might play it again on hard mode right away. so here have a stream of barfed up words about it

taking detailed notes/screenshotting everything (or an eidetic memory) is literally required if you don't want to just follow a guide. that was something i was sure i'd find tedious, but it turned out to be pretty satisfying in and of itself - especially when notes across like six pages of the notebook all came together to solve some particularly obtuse bullshit (eat my rear end, brahma puzzle. and you too, ratatoskr)

that said, probably would not have been as pleasant an experience if onenote didn't OCR all the tablets and what not. that made it easy & fast to cross-reference key words as long as i kept it all organized

across the whole game i was waiting for puzzles that were completely inexplicable when i solved them, but only ran into like two or three out of dozens that i had to look up - and i may simply have missed some tablets. besides that i solved almost every dang puzzle in the game without resorting to a guide; i was expecting much more lucasarts adventure game bullshit puzzles. pretty cool that all the answers are there somewhere, i feel

i'd swear the devs had a fetish for instakill traps. a little frustrating at times, but they're almost all well signposted. no guarantee you'd see the signposts or interpret them right, but still. also a few of them were actually kinda amusing; two in particular were actually laugh-out-loud funny (and if you've played the game you probably know which two). your level of tolerance may differ, so caveat emptor

combat was usually tolerable at best, but there's a few minibosses & a couple of bosses that just suck rear end to fight, and it's never what i'd call particularly fun gameplay. that said most of them have really neat designs & arenas as well as great music, which to me makes up for a lot; and at least you can, with enough cash, just loving shoot the annoying ones indiana jones style

speaking of whom the writing on the crystal skulls was a good laugh - though most of the rest of the writing varied widely from sort-of-witty to dry to extremely cringe


overall i loved the game, despite the iffy combat. now i think about it, a lot of that love was the same sort of enjoyment i got out of outer wilds: discovering over time how the game world works, and being impressed at how internally consistent it all was, from map design to puzzle solutions to the story & lore from reading, the environments, and the stuff you collect


am i at 1000 words yet

Ciaphas fucked around with this message at 07:02 on Jun 11, 2022

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


ok time for shark game

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

Ciaphas posted:

i know there was an adventure mode last i looked, you just started at a particular place in the world you'd already generated, and wander around finding cool poo poo before a mammoth tore you to literal pieces in weirdly grim detail

this was the original dwarf fortress, a cool-rear end roguelike where you explored the ruins of dead civilizations

the "fortress mode" that everyone associates the game with was a cool bonus thing where you could build your own fortress as something to explore the ruins of in adventure mode

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Jabor posted:

this was the original dwarf fortress, a cool-rear end roguelike where you explored the ruins of dead civilizations

the "fortress mode" that everyone associates the game with was a cool bonus thing where you could build your own fortress as something to explore the ruins of in adventure mode

i coulda swore fortress mode came first, but my memory's like a bowl with holes in, so i'll defer to you on that one

Pythagoras a trois
Feb 19, 2004

I have a lot of points to make and I will make them later.
Why isn't it called dwarf adventure then

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bump_fn
Apr 12, 2004

two of them
https://twitter.com/evan__online/status/1535285911054868480

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