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again it always seemed like a mobile game would be a perfect fit for an EVO type action RPG, you could even concede and allow monetization by doing iap to lessen the grind of EV points ffs the actual boss fights in EVO were pretty tough for a 2D SNES game on controller, admittedly
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# ? Jun 10, 2022 15:03 |
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# ? Apr 24, 2024 15:20 |
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the perfect stoner game doesn’t exis… oh hi this looks excellent
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# ? Jun 10, 2022 16:26 |
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that better come out for ps5 or i will be a SALTY LAD
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# ? Jun 10, 2022 17:39 |
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i was looking at that one yesterday as well. i sort of enjoyed skatebird too, but i'm weird
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# ? Jun 10, 2022 18:42 |
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# ? Jun 10, 2022 23:11 |
Skyrim is a janky piece of poo poo though idk what he's talking about
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# ? Jun 10, 2022 23:21 |
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PokeJoe posted:Skyrim is a janky piece of poo poo though idk what he's talking about i know, its great and i've sunk hundreds of hours into it
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# ? Jun 11, 2022 00:00 |
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What was that part of the skyrim engine called where npcs have basic autonomy, and the first tech demo was of a random hunter killing a vital quest giver right as the player walked up into the town
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# ? Jun 11, 2022 00:08 |
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wasnt that radiant AI? I think that was an Oblivion Innovation
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# ? Jun 11, 2022 00:27 |
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Been saying this for over a decade
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# ? Jun 11, 2022 01:57 |
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RokosCockatrice posted:What was that part of the skyrim engine called where npcs have basic autonomy, and the first tech demo was of a random hunter killing a vital quest giver right as the player walked up into the town I loved oblivion and played Skyrim when it came out (but it’s been awhile). Are there any mods that expand on this? It would be really cool to see how far you could take the AI, if cities could grow or contract based on how npcs behaved, new towns could form, an economy could be modeled, it could be really cool but would easily and undoubtedly break the game
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# ? Jun 11, 2022 02:04 |
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nah, the AI is extremely limited, every NPC has an aggression and bravery stat that controls whether they'll attack or run away when offended and they all belong to one or more factions and the factions in turn have opinions regarding other factions that can lead to offensive behavior between NPCs in theory it is interesting, in practice it escalates so badly wrong that they went through and nerfed all of it so the game wouldn't depopulate itself within the first 30 minutes the last vestiges of it can been seen when literally everybody in the village charges over to beat the poo poo out of the one bandit that wandered too close to town the player character can also get added to these factions, which is how e.g. you're granted access to specific locations or treasure chests or beds, but that in turn means that if you attack another faction, you'll drag all your own personal factions into a feud with whichever faction you pissed off and then they'll merrily kill each other fallout new vegas didn't make NPCs immortal or use other crutches to keep the various different groups from genociding each other, but what they did do is make the NPCs never leave their designated locations, which meant they'd never encounter different factions, which worked but is kind of lifeless compared to people in Skyrim or Fallout 3 wandering around doing stuff during the day pseudorandom name fucked around with this message at 03:01 on Jun 11, 2022 |
# ? Jun 11, 2022 02:56 |
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Had a thought currently watching Lord of the Ring, there should be a strand like game where you play as Frodo.
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# ? Jun 11, 2022 03:04 |
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TontoCorazon posted:Had a thought currently watching Lord of the Ring, there should be a strand like game where you play as Frodo. 50 hour sam gamgee escort quest
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# ? Jun 11, 2022 03:07 |
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SmokaDustbowl posted:50 hour sam gamgee escort quest Your just making me want it more
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# ? Jun 11, 2022 03:10 |
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i remember reading an interview about a LotR game where you played as Sam leading Frodo around and they compared it to Ico. i don't think it ever came out.
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# ? Jun 11, 2022 03:15 |
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poo poo, somebody make that mod for Death Standing
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# ? Jun 11, 2022 03:23 |
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TontoCorazon posted:poo poo, somebody make that mod for Death Standing one hobbit on sam's back per 50kg cargo (edit) bridges tho, not gamgee, it'd be funnier imo Ciaphas fucked around with this message at 03:27 on Jun 11, 2022 |
# ? Jun 11, 2022 03:24 |
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As much as I hated Death Stranding the environments looked incredible
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# ? Jun 11, 2022 03:47 |
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TontoCorazon posted:As much as I hated Death Stranding the environments looked incredible yeah
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# ? Jun 11, 2022 03:52 |
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MrMoo posted:I recently saw a YouTube video saying colour depth is not remotely a modern problem with computers, and I’m getting the exact opposite from James Cameron wannabes and their terrible children cartoon animation quality output. wb pagancow
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# ? Jun 11, 2022 04:53 |
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Fart Sandwiches posted:the perfect stoner game doesn’t exis… oh hi this looks excellent Rez came out like 20 years ago dude. you can even play it in vr now
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# ? Jun 11, 2022 04:54 |
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rez is for acid not pot
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# ? Jun 11, 2022 04:55 |
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rez isn't a chill game, there's things trying to kill you
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# ? Jun 11, 2022 04:59 |
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pseudorandom name posted:rez isn't a chill game, there's things trying to kill you there's a tourist mode too
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# ? Jun 11, 2022 05:01 |
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Speaking of chill games, played a few hours of SABLE tonight - its a meandering, slow experience with no combat or even any fail states as far as I can see so far. The aesthetic is lovely to look at, but if you're not big on 'walking sims' this might be a little dull for you.
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# ? Jun 11, 2022 05:09 |
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i loved sable, got 100% achievements. only annoyance was performance issues on what should by all rights be a very undemanding game
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# ? Jun 11, 2022 05:12 |
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pseudorandom name posted:nah, the AI is extremely limited, every NPC has an aggression and bravery stat that controls whether they'll attack or run away when offended and they all belong to one or more factions and the factions in turn have opinions regarding other factions that can lead to offensive behavior between NPCs That's not surprising. It would make a really cool phd thesis or something, running a bunch of simulations somehow to tweak parameters just right so that you get some variety in your NPCs and faction sizes without everything blowing up. It's neat to think about a theoretical game that's just window dressing on a very complex simulated society
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# ? Jun 11, 2022 05:17 |
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ADINSX posted:That's not surprising. It would make a really cool phd thesis or something, running a bunch of simulations somehow to tweak parameters just right so that you get some variety in your NPCs and faction sizes without everything blowing up. It's neat to think about a theoretical game that's just window dressing on a very complex simulated society does dwarf fortress count or is that too heavy on the "blowing up" side
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# ? Jun 11, 2022 05:18 |
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Ciaphas posted:does dwarf fortress count or is that too heavy on the "blowing up" side considering in dwarf fortress it's suspicious if something *doesn't* have the capacity to blow up...
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# ? Jun 11, 2022 05:19 |
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Ciaphas posted:does dwarf fortress count or is that too heavy on the "blowing up" side I was thinking about dwarf fortress as I was typing that. I've heard of it but never played it so I have no idea if it counts, I can't get past the learning curve or the presentation. But yeah, something like that but you're just some guy in the background, you get to watch and explore this crazy world but you aren't really responsible for it
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# ? Jun 11, 2022 06:05 |
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I thought the entire game loop of dwarf fortress was stopping the simulation from blowing up
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# ? Jun 11, 2022 06:14 |
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haveblue posted:I thought the entire game loop of dwarf fortress was stopping the simulation from blowing up initially you're just keeping the little fuckers alive despite themselves, otherwise yeah pretty much i know there was an adventure mode last i looked, you just started at a particular place in the world you'd already generated, and wander around finding cool poo poo before a mammoth tore you to literal pieces in weirdly grim detail maybe there's an explore mode too, idk, it's been a while
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# ? Jun 11, 2022 06:19 |
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I love the idea of a highly detailed simulation world that can be explored orbjust watched as it develops but i've never gotten past the dwarf fort learning curve
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# ? Jun 11, 2022 06:19 |
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i am nearing the end of La-Mulana 2 and i just might play it again on hard mode right away. so here have a stream of barfed up words about it taking detailed notes/screenshotting everything (or an eidetic memory) is literally required if you don't want to just follow a guide. that was something i was sure i'd find tedious, but it turned out to be pretty satisfying in and of itself - especially when notes across like six pages of the notebook all came together to solve some particularly obtuse bullshit (eat my rear end, brahma puzzle. and you too, ratatoskr) that said, probably would not have been as pleasant an experience if onenote didn't OCR all the tablets and what not. that made it easy & fast to cross-reference key words as long as i kept it all organized across the whole game i was waiting for puzzles that were completely inexplicable when i solved them, but only ran into like two or three out of dozens that i had to look up - and i may simply have missed some tablets. besides that i solved almost every dang puzzle in the game without resorting to a guide; i was expecting much more lucasarts adventure game bullshit puzzles. pretty cool that all the answers are there somewhere, i feel i'd swear the devs had a fetish for instakill traps. a little frustrating at times, but they're almost all well signposted. no guarantee you'd see the signposts or interpret them right, but still. also a few of them were actually kinda amusing; two in particular were actually laugh-out-loud funny (and if you've played the game you probably know which two). your level of tolerance may differ, so caveat emptor combat was usually tolerable at best, but there's a few minibosses & a couple of bosses that just suck rear end to fight, and it's never what i'd call particularly fun gameplay. that said most of them have really neat designs & arenas as well as great music, which to me makes up for a lot; and at least you can, with enough cash, just loving shoot the annoying ones indiana jones style speaking of whom the writing on the crystal skulls was a good laugh - though most of the rest of the writing varied widely from sort-of-witty to dry to extremely cringe overall i loved the game, despite the iffy combat. now i think about it, a lot of that love was the same sort of enjoyment i got out of outer wilds: discovering over time how the game world works, and being impressed at how internally consistent it all was, from map design to puzzle solutions to the story & lore from reading, the environments, and the stuff you collect am i at 1000 words yet Ciaphas fucked around with this message at 07:02 on Jun 11, 2022 |
# ? Jun 11, 2022 06:59 |
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ok time for shark game
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# ? Jun 11, 2022 07:00 |
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Ciaphas posted:i know there was an adventure mode last i looked, you just started at a particular place in the world you'd already generated, and wander around finding cool poo poo before a mammoth tore you to literal pieces in weirdly grim detail this was the original dwarf fortress, a cool-rear end roguelike where you explored the ruins of dead civilizations the "fortress mode" that everyone associates the game with was a cool bonus thing where you could build your own fortress as something to explore the ruins of in adventure mode
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# ? Jun 11, 2022 07:13 |
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Jabor posted:this was the original dwarf fortress, a cool-rear end roguelike where you explored the ruins of dead civilizations i coulda swore fortress mode came first, but my memory's like a bowl with holes in, so i'll defer to you on that one
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# ? Jun 11, 2022 07:38 |
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Why isn't it called dwarf adventure then
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# ? Jun 11, 2022 07:43 |
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# ? Apr 24, 2024 15:20 |
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https://twitter.com/evan__online/status/1535285911054868480
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# ? Jun 11, 2022 12:38 |