|
Reinstalled this on a lark and decided to do a human-ability-only run. Beelined for wrench upgrades at first as a joke, but it ended up being surprisingly effective. The combo of wrench and stun/gloo is way more powerful than I thought. Thanks to liberal wrenching, I have none of the ammo problems I had during my first playthrough. I only really shoot stuff that flies (plus Nightmares,) and since I'm not spending all my materials on ammo, my guns are all super well upgraded. Maxing the stun gun early was a good choice. Neuromods are also plentiful. I'm only just in Deep Storage, but I've nearly maxed out all the human trees minus the psi pool upgrades. It helps that I recycle every psi hypo I get over a count of 10 and railroad them into neuromods, I guess.
|
# ? Apr 26, 2022 04:24 |
|
|
# ? Apr 19, 2024 23:52 |
|
D2 is less narratively interesting than D1, but its core gameplay and level design is top notch.
|
# ? Apr 26, 2022 18:48 |
|
If anyone hasn't yet played BX, CX, & DX, I recommend them. They're heavier on story than the other missions, and they all fit right in the sweet spot for difficulty imo. The high number D levels are so ball-bustingly hard that I don't find them fun to repeatedly run, but they've got enough to them to take a bit of challenge. Plus the reward makes you look so tacky.
|
# ? Apr 26, 2022 23:54 |
|
aniviron posted:If anyone hasn't yet played BX, CX, & DX, I recommend them. I... what? This post in the right thread?
|
# ? Apr 27, 2022 00:02 |
|
It was not. Disregard that, wow.
|
# ? Apr 27, 2022 04:24 |
|
Prey CX... Prey Center CX. Arino has the neuromods that teach him how to play the game removed over and over to find out what level of drift makes him funniest.
|
# ? Apr 27, 2022 08:19 |
|
boy these moon sharks really make me rage quit
|
# ? Aug 6, 2022 23:18 |
|
Just jump over them with the jetpack thingie? Also later in the run you're big enough to just blow them up. Or use a plot device to erase them, etc etc. I'd really love it if they'd release a balance tweak and randomizer for Mooncrash, it has a lot more legs than its already-substantial playthrough gives you.
|
# ? Aug 7, 2022 02:43 |
|
I like moonsharks. I find them very satisfying to kill.
|
# ? Aug 7, 2022 05:50 |
|
aaaaaannnnd mooncrash crashed in the middle of a very good run where I had managed to find a ton of neuromods to power up an underpowered character. Good, great, wonderful! I love nothing to show for an hour of exploring!
|
# ? Aug 7, 2022 16:14 |
|
aniviron posted:I like moonsharks. I find them very satisfying to kill. There are no satisfying to kill enemies in Prey.
|
# ? Aug 7, 2022 16:57 |
|
Do you seriously not love the splatter of whacking mimics with the wrench? Pearls before swine, I swear.
|
# ? Aug 7, 2022 17:05 |
|
Mimics were the best. But everything felt too abstract and ethereal to feel satisfying. Like fighting smoke.
|
# ? Aug 7, 2022 20:18 |
|
Come on, torching poltergeists with that flame attack was extremely satisfying. Edit: also I just today finished Alien: Isolation, and holy gently caress I will never complain about late game Prey ever again. A:I is a really good game for the first 50%, then it is insanely dull, repetitive, predictable and stupid Pookah fucked around with this message at 20:59 on Aug 7, 2022 |
# ? Aug 7, 2022 20:56 |
|
Being able to knock Phantoms on their asses did a lot for me, but the shine wore off of that too.
|
# ? Aug 7, 2022 22:06 |
|
Came across this game by chance a couple months ago and played it for the first time. Absolutely amazing. What a great time.
|
# ? Aug 8, 2022 09:29 |
|
Old Doggy Bastard posted:Came across this game by chance a couple months ago and played it for the first time. Absolutely amazing. What a great time. Agreed... I got it on sale years ago and it's been Sitting there waiting. My family went on a trip and I was home alone and binged it in about 4 days. Couldn't get enough
|
# ? Aug 10, 2022 02:58 |
|
Its definitely one of the best fps games ever
|
# ? Aug 10, 2022 03:30 |
The yellow post it "not a mimic" room was amazing.
|
|
# ? Aug 10, 2022 17:46 |
|
RE: Prey - I am still in awe of how coherent the layout of the space station is. It's a surprisingly unusual thing I find. I just played Alien: Isolation for the first time, and while the overall aesthetic is amazingly good at capturing the look and feel of the Nostromo, I never knew where the hell I was relative to anywhere else in the station. I could barely tell if I was in a new area or revisiting somewhere I'd been 5 times before. In Prey, I can still visualize how to get from one area to another without reference to a map, (except in the extremely confusing GUTS), and it's been months since my last playthrough. It just feels like a real place.
|
# ? Aug 10, 2022 18:01 |
|
Pookah posted:RE: Prey - I am still in awe of how coherent the layout of the space station is. I saw a dev interview where they said there's only one part of the interior that wouldn't fit inside the exterior and they only did it because it would be impractical to do, but the rest of the station fits together correctly.
|
# ? Aug 10, 2022 19:14 |
Talos is one of my fave settings honestly. i've always wanted to see more games set in a singular, well modeled space and Prey is about as close as i've ever seen attempting that. like, think of how Die Hard is almost entirely in and around Nakatomi Plaza, i want games like that and Prey is it.
|
|
# ? Aug 10, 2022 19:23 |
|
KillHour posted:I saw a dev interview where they said there's only one part of the interior that wouldn't fit inside the exterior and they only did it because it would be impractical to do, but the rest of the station fits together correctly. It's weird how we can apparently intuitively know if a linked set of spaces make sense or not. I mean, you'd think that because you have to load between areas, the natural connection between one room and another would be lost, but apparently it's not.
|
# ? Aug 10, 2022 19:42 |
|
See, it really is a Shock-like: Though I think Talos' interior makes a lot more sense than Citadel station, even if in that image Citadel technically fits the boundaries and Talos doesn't quite manage. Arkane has maybe the best level designers in the business. Dishonored was similarly great.
|
# ? Aug 10, 2022 21:11 |
|
I mean it's a little bit wild how much walking is necessary to get from crew quarters to the more far-flung parts of the ship but I suppose you could wave it away with "everybody is obligated to visit the arboretum twice a day so they don't go insane"
|
# ? Aug 10, 2022 23:55 |
|
uber_stoat posted:Talos is one of my fave settings honestly. i've always wanted to see more games set in a singular, well modeled space and Prey is about as close as i've ever seen attempting that. like, think of how Die Hard is almost entirely in and around Nakatomi Plaza, i want games like that and Prey is it. It’s not a shooter, but Disco Elysium is set entirely in one small, very well fleshed-out neighbourhood
|
# ? Aug 11, 2022 00:16 |
|
Prey is the best! One of the few I got 100%
|
# ? Aug 16, 2022 03:18 |
|
Loved the game, absolutely delighted to have played it. About to try out this "Mooncrash" thing.
|
# ? Aug 30, 2022 20:11 |
|
It’s also good. My only hot tips are that the stun gun can disable the anti typhon gates, neuromods carry over when installed, and you should probably always buy Artix systems once you’ve taken the free one.
|
# ? Aug 30, 2022 20:23 |
|
uber_stoat posted:Talos is one of my fave settings honestly. i've always wanted to see more games set in a singular, well modeled space and Prey is about as close as i've ever seen attempting that. like, think of how Die Hard is almost entirely in and around Nakatomi Plaza, i want games like that and Prey is it. *Screams in Outer Wilds* Which is, somehow, a singular, incredibly well modeled space, that just happens to be a boutique, chibi sized solar system.
|
# ? Aug 31, 2022 04:40 |
aniviron posted:I like moonsharks. I find them very satisfying to kill. I also enjoyed the "floor is lava" type gameplay they enabled if you just wanted to avoid em.
|
|
# ? Aug 31, 2022 05:08 |
|
Old Doggy Bastard posted:Loved the game, absolutely delighted to have played it. About to try out this "Mooncrash" thing. gently caress this is good.
|
# ? Aug 31, 2022 06:27 |
|
Old Doggy Bastard posted:gently caress this is good. Standard issue warning: You eventually get the ability to craft the time-rewind thingies. Doing so trivializes the entire game, so try to avoid that. The ones found naturally are fine, of course. Someone warned me of this, and I just dipped my toes in for a rewind or two. Ended up making the entire back half of the game boring, huge mistake. Don't be me.
|
# ? Aug 31, 2022 06:47 |
|
Serephina posted:Standard issue warning: You eventually get the ability to craft the time-rewind thingies. Doing so trivializes the entire game, so try to avoid that. The ones found naturally are fine, of course. A handful of hours before reading this post, I began to spend a lot of time breaking stuff down to make time-rewind thingies and also learned that taking a bunch of pistol ammo and dart ammo at the character point buy screen is the key to having loads of synthetic and metal. That's some good advice and I'm going to do it as a self-imposed rule. Thankfully, as amazing as this game has been, I'm pretty close to being all done. I've gotten everyone out once and now only need to finish two story quests. It's going to suck once this is done because much like after Divinity Original Sin 2 was over few other games will measure up in comparison.
|
# ? Sep 2, 2022 15:01 |
|
I found it both fun and effective to simply start out as the escaped test subject guy, explode everything with my mind, and pile everything I didn't need (medkits, most ammo, most weapons, spare materials, etc) in one of a few convenient stash containers for other characters to raid later on. It feels a bit meta, but it's a lot less meta than crafting a million glitch hourglasses, and there's something kinda satisfying about the narrative of all these different people finding caches left to help them and deciding to pay it forward.
|
# ? Sep 2, 2022 15:31 |
|
I'm 100% on board with leaving caches. Maybe not the cheaty-operator. I kinda suspect that the game was designed or intended around not having any grindy/purchasable progression, where you complete each run stark naked with all neuromods unlocked and try to make it work from there - leaving stuff like the jetpack behind to those who need it most. Probably very honorable, and maybe got fudged a bit halfway through development as they found it too steep of a hill to climb without being able to gift yourself some pistol ammo and such. All speculation of course, but it's an excellent take on the popular-at-the-time faux-roguelike fad and I'm glad Mooncrash exists.
|
# ? Sep 2, 2022 15:45 |
|
I like a lot about Deathloop but wish it was closer to Mooncrash in a lot of ways. It was disappointing how much of Deathloop's solutions end up being as ordained, whereas Mooncrash allowed a lot of inventiveness
|
# ? Sep 2, 2022 16:13 |
Serephina posted:I'm 100% on board with leaving caches. Maybe not the cheaty-operator. I want to play or there to be a more hardcore mode without the buying yourself stuff, I'm constitutionally incapable of not using advantages available to me, need the game to dangle them out of reach. Rev. Melchisedech Howler posted:I like a lot about Deathloop but wish it was closer to Mooncrash in a lot of ways. It was disappointing how much of Deathloop's solutions end up being as ordained, whereas Mooncrash allowed a lot of inventiveness It was a lil insulting how they just made a fairly easy puzzle mystery to piece together... but then also denied you the chance to piece anything together, the game tells you in exposition and mission logs exactly what to do, when, and why, like, that'd be great "help me" option for people who somehow got to the end without learning anything, but for anyone else playing it's just a weird way to suck the wind out of its own sails. The game also would've been better as you said if you could achieve the "winning" circumstances through more than one combination of events, especially since one of your timeslots in a final run feels kind of wasted on one specific thing killing egon or whatever the scientist sniper guy was. The existence of that mission always made it feel a bit filler and like there was wiggle room for events to be reshuffled to similar ends.
|
|
# ? Sep 2, 2022 16:37 |
|
For the cost of $20 that was a blast and maybe one of the better dollar per hour of fun purchases in a while. I have no idea what to play now. Hot drat. So good. It really lived up to the name by the end.
|
# ? Sep 2, 2022 18:35 |
|
|
# ? Apr 19, 2024 23:52 |
|
I went kind of backwards with Deathloop being the first Arkane game i’ve finished. I went back and played through both Dishonored games and currently working on Death of the Outsider and am kind of shocked by how good they are since they seem quite underrated. I’ll start up Prey soon enough…
|
# ? Sep 2, 2022 19:06 |