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We need a game where a witch manages a cottage factory in space
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# ? Oct 13, 2022 14:13 |
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# ? Jun 1, 2024 19:47 |
Synthbuttrange posted:We need a game where a witch manages a cottage factory in space I'm on board but only if it has tower defense and full frontal nudity.
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# ? Oct 13, 2022 14:26 |
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Splicer posted:I was meh until this bit. Very neat.
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# ? Oct 13, 2022 15:01 |
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Wipfmetz posted:Yeah, it's the songs of syx approach, where you do not only have to produce tech points but you need to maintain them. It's kinda big on the impact, mechanically and lorewise. that's the other game stardeus reminds me of - it isn't as big as song of syx but it is an order of magnitude larger than rimworld. you start off with two humans but the stasis pod array spits out people from time to time, so this is how your pop grows, and in my current game there are over 800 humans still in cybersleep e: i mean, the map is about the same or maybe a third again larger than the largest rimworld maps. but it looks like the number of pawns you're expected to have on the ship could be many, many more than rimworld is designed for. you don't really give a poo poo about your bots or your human crew as individuals, even if they are modeled to a similar degree of needs, wants, and thoughts as rimworld pawns Mr. Fall Down Terror fucked around with this message at 17:22 on Oct 13, 2022 |
# ? Oct 13, 2022 17:10 |
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drat that sounds pretty awesome. I'm definitely going to have to keep an eye on that one.
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# ? Oct 13, 2022 17:12 |
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Need a management game where you start off small and get a ton of support from your customers because they are desperate for any games in the genre you produce, then you realize that you can absolutely fleece those desperate fuckers and live large off of their desperate need for inclusion and product and so the goal of the game is to create a massive machine where you produce slight "enhancements" to the base product over and over with a goal of sucking as much cash out of the customers as possible. Do you dare push so far that you risk finally alienating people who mentally buy into your industry as though they were part of it and you were still some small, cottage industry struggling to survive? Do you dare release an additional half-thought-out DLC per cycle, knowing that with failure comes customers who finally figure it out and walk away, but with success comes even more drugs and strippers?
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# ? Oct 13, 2022 17:31 |
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SlyFrog posted:Need a management game where you start off small and get a ton of support from your customers because they are desperate for any games in the genre you produce, then you realize that you can absolutely fleece those desperate fuckers and live large off of their desperate need for inclusion and product and so the goal of the game is to create a massive machine where you produce slight "enhancements" to the base product over and over with a goal of sucking as much cash out of the customers as possible. Hey no need to be so rude to paradox.
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# ? Oct 13, 2022 17:50 |
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Volmarias posted:Hey no need to be so rude to paradox. Pretty sure that's
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# ? Oct 13, 2022 18:05 |
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https://www.youtube.com/watch?v=fZadAfX4C-s ambiguous amphibian has a quick sponsored Stardeus video if anyone wants more of a look
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# ? Oct 13, 2022 18:33 |
Azhais posted:
It kinda sucks that Paradox seems to have sponsored all the big rimworld youtubers so there are no unbiased reviews from them.
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# ? Oct 13, 2022 18:37 |
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i think that looks pretty typical - OP got themselves into an escalating resource consumption spiral and failed to notice everything had gone to hell until it had become very difficult to fix the damage
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# ? Oct 13, 2022 19:30 |
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lunar detritus posted:It kinda sucks that Paradox seems to have sponsored all the big rimworld youtubers so there are no unbiased reviews from them. My impression after watching a couple of those sponsored videos and playing the demo is that the game doesn’t really have much content yet. As an example, the only entities in the game are humans, dogs, cats, one kind of alien, and a few kinds of drones. The drones only vary by movement type and type of job they’re allowed to do. The hauling drone is an Amazon-delivery style quad rotor thing which makes no sense in space. Combat is extremely simple with no cover mechanics, very few weapons, damage just goes into a simple hp bar instead of a more robust health model like you’ll get in Rimworld or Dwarf Fortress. Atmosphere modeling is extremely simple. The only gas that is tracked is oxygen, which is produced by oxygen pumps. Oxygen pumps just produce forever as long as they have power. They cannot overpressurize a room either, oxygen is either sufficient or insufficient. In my demo run the humans were in a room with a broken airlock that was constantly venting atmo into space but they were just fine because they stayed over on the side of the room with the oxygen pump in it. Temperature is similarly very simple. The game uses the concept of space as just “cold”, it doesn’t model having to radiate heat into a vacuum, you manage temperature by just building heaters in the rooms you want to be warm. Food and corpses don’t rot, you don’t need to build a freezer or anything, and indeed you can’t. Planetary away missions really need content, right now you just send some people or drones down in a shuttle and a they come back with a handful of resources. It’s comical how little you can get from an entire planet before you just have to move on. Even though there’s relatively few items in the game, the inventory screen does not look well designed for adding additional ones. You have to click to scroll to other pages to see everything you have in storage, and it just sorts everything by the number of items you have, so your microchips might be on page 1 this time, but page 2 next time. There’s a search bar which is a very good thing, but doesn’t help if you don’t remember the exact name of something. Was that item called soil or dirt? All in all, it’s a pretty bare framework. You decide how much 30 bucks is worth to you, and maybe the game will be worth it later, or maybe Paradox will sell the experience in the form of 40 DLCs, but I feel fairly confident that it’s not really worth it to me as it is now.
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# ? Oct 13, 2022 20:46 |
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Per Aspera is on a free weekend, for those who were on the fence about it. I'm not sure exactly what to think after an hour and a half played, though my uncertain thoughts are mostly negative so far. Also back on the Rimworld train, though that's more for the dedicated thread.
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# ? Oct 14, 2022 00:59 |
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SkyeAuroline posted:Per Aspera is on a free weekend, for those who were on the fence about it. I'm not sure exactly what to think after an hour and a half played, though my uncertain thoughts are mostly negative so far. it doesn't really get any better, unfortunately. just more complicated
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# ? Oct 14, 2022 01:11 |
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Per Aspera is a very specific type of management game for a very specific group of people that has a major whiplash mid-to-late where it turns into drone warfare on top of the constant search for resources. Personally thought the campaign was meh but if you're into expansion-for-expansion's sake then the free-play is quite good as you sprawl across the planet and slowly terraform it. The resource component isn't terribly complex and it's more about keeping everything ticking along as base resources deplete and supply lines change. Rynoto fucked around with this message at 01:23 on Oct 14, 2022 |
# ? Oct 14, 2022 01:20 |
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SkyeAuroline posted:Per Aspera is on a free weekend, for those who were on the fence about it. I'm not sure exactly what to think after an hour and a half played, though my uncertain thoughts are mostly negative so far. I absolutely adore Per Aspera for its setting (terraforming Mars) and its management system. The mechanics are great. I absolutely loathe PA for its actual story and plot points. Oh and how it sucks Musk's knob at one point. Thankfully you can play it in a story-free mode. Unfortunately that mode also disables/has no achievements.
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# ? Oct 14, 2022 01:23 |
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CuddleCryptid posted:I'm on board but only if it has tower defense and full frontal nudity. okay but only if it's under $5 and is an arena auto shooter.
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# ? Oct 14, 2022 05:03 |
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SkyeAuroline posted:Per Aspera is on a free weekend, for those who were on the fence about it. I'm not sure exactly what to think after an hour and a half played, though my uncertain thoughts are mostly negative so far. And that's just the "incomplete feeling" part of terraforming which can be explained easily. It's a pity, i liked the core gameplay of managing an evergrowing settlement and it's road network, it felt Settlery to me.
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# ? Oct 14, 2022 06:10 |
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Wipfmetz posted:Yeah, it's the songs of syx approach, where you do not only have to produce tech points but you need to maintain them. It's kinda big on the impact, mechanically and lorewise. I haven't played Syx in a while so idk if this has been fixed, but when I last played I found I liked the idea more than how it worked out in practice, ie. my world conquering city was one third library by area
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# ? Oct 14, 2022 09:28 |
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Well, the details may look weird, but it's pretty cool that your settlement's focus shifts from minor gatherer to industry and then to administrative and scientifc center of an empire? You do have tools to improve science efficiency now. Laboratories and libraries can be upgraded, both receive a benefit of education, occupied regions contribute knowledge and there are nobles boosting knowledge production. Does any of this ring a bell, or are they new since you've played?
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# ? Oct 14, 2022 10:06 |
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Has there been any notable games that play similar to Majesty in the last 10 years? A management game of some sort where you don't have direct control over everything.
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# ? Oct 14, 2022 10:09 |
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The soon-to-be-released Victoria 3 replaces the control of individual units with a control focussing around a frontline. This might not be what you're searching for, but it might fit that very specific filter criterion w.r.t controls. Wipfmetz fucked around with this message at 11:37 on Oct 14, 2022 |
# ? Oct 14, 2022 11:35 |
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There basically hasn't been anything besides Majesty 2, which sucks because it's bad and its difficulty was apparently designed by someone who didn't realize that you don't loving manually control your units in that game.
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# ? Oct 14, 2022 17:56 |
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Jack Trades posted:Has there been any notable games that play similar to Majesty in the last 10 years? Driftland: The Magic Revival? edit: ah, there's also the stand-alone free expansion Nomads of Driftland LordSloth fucked around with this message at 18:21 on Oct 14, 2022 |
# ? Oct 14, 2022 18:17 |
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Jack Trades posted:Has there been any notable games that play similar to Majesty in the last 10 years? I haven't played it but A Hero's Rest may occupy that niche. It looks like it leans more toward Sims/Stardew Valley than Majesty though.
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# ? Oct 15, 2022 02:32 |
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Jack Trades posted:Has there been any notable games that play similar to Majesty in the last 10 years? Kairosoft's Dungeon Village. It's mobile only though and pretty dated. The sequel had mixed reception.
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# ? Oct 15, 2022 03:40 |
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LLSix posted:Kairosoft's Dungeon Village. It's mobile only though and pretty dated. The sequel had mixed reception. It's on steam as well
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# ? Oct 15, 2022 03:47 |
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Jack Trades posted:Has there been any notable games that play similar to Majesty in the last 10 years? Wasn't there a Majesty mobile port or something?
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# ? Oct 15, 2022 05:03 |
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The various Dungeon Keeper clones like Dungeons 1-3 would be the closest, I guess.
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# ? Oct 15, 2022 14:30 |
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I played the demo for this one a while back and it was pretty intriguing. Felt like a cross between CK3 and Rimworld. https://www.youtube.com/watch?v=gFwV5PsuIoE
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# ? Oct 16, 2022 01:50 |
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Thanks with the help with Farthest Frontier. I was able to easily get my population into the 120s, with all their needs being met but then my food production basically just cratered. I was doing fine, i had a constant 12-15 months of supply (even though 60% was going to rot), and then suddenly I barely had more than a month. i checked my production and my consumption should have been slightly more than half production but I was getting constantly food shortage warnings. It was extremely annoying because I could look at my bakeries and root cellers and seeing they were almost full but still everyone was starving. I wonder if there was a bug or something. I had 6 max sized fields on 50% or higher fertility and increasing that constantly through plantings and gong farming, which I set up to do the rotation i found on basically every site that "best crop rotations" said was the best.
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# ? Oct 16, 2022 06:12 |
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twistedmentat posted:Thanks with the help with Farthest Frontier. I was able to easily get my population into the 120s, with all their needs being met but then my food production basically just cratered. I was doing fine, i had a constant 12-15 months of supply (even though 60% was going to rot), and then suddenly I barely had more than a month. i checked my production and my consumption should have been slightly more than half production but I was getting constantly food shortage warnings. It was extremely annoying because I could look at my bakeries and root cellers and seeing they were almost full but still everyone was starving. I wonder if there was a bug or something. I had 6 max sized fields on 50% or higher fertility and increasing that constantly through plantings and gong farming, which I set up to do the rotation i found on basically every site that "best crop rotations" said was the best. Food stocking and consumption in the game is something they are reworking in the next big update because right now it is just waaaay off. I’ve had settlers with pockets full of fruit develop and die of scurvy without ever trying to eat their fruit. I’ve had houses stock tons of dried meat and nothing else despite having a thriving veggie economy and never be able to upgrade. I’ve had all my clay pots stock to a single house. I’ve had a market place only ever stock 3 houses and the employee turns around half-way on the trip to the other houses repeatedly.
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# ? Oct 16, 2022 17:32 |
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PerniciousKnid posted:Wasn't there a Majesty mobile port or something? There was, but iirc it's just a straight port of the game with a minimal amount of change for a mobile interface. E: might have misremembered but here it is. Volmarias fucked around with this message at 18:03 on Oct 16, 2022 |
# ? Oct 16, 2022 18:01 |
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It's a good port, I just reinstalled it thanks to this recent discussion.
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# ? Oct 16, 2022 18:17 |
My dream management game right now is a historical city builder paired with a fluid simulation to simulate terrace farming, in the Andes or Himalayas
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# ? Oct 16, 2022 18:28 |
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there's probably a timberborn map for that on steam workshop
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# ? Oct 16, 2022 18:43 |
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Mine is a village builder where you start with 1 or 2 unique people and work your way from "what am fire?" to a space program so Kittens game if it was rimworld maybe? Idk
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# ? Oct 16, 2022 20:33 |
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I want factorio with less logistic optimizing but more base defense. I know there's mods that go in that direction but they're all way too involved, I just wanna strip mine the earth and use it to ever more effectively blow up stuff that hates me. Dwarf Fortress kinda does that too, but I'm not sure I could get back into it at this point. Just too many hours spend staring at it.
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# ? Oct 16, 2022 20:43 |
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xzzy posted:I want factorio with less logistic optimizing but more base defense. I know there's mods that go in that direction but they're all way too involved, I just wanna strip mine the earth and use it to ever more effectively blow up stuff that hates me. Sounds like Mindustry to me
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# ? Oct 16, 2022 20:44 |
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# ? Jun 1, 2024 19:47 |
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I find Mindustry to have a bad UI and be finnicky to build, but it may be the best version of what you're looking for. You may also want to consider The Riftbreaker.
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# ? Oct 16, 2022 20:46 |