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If I ever see him in real life I'll "Pistol Whip" him for his stupid tweets
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# ? Jan 12, 2023 14:57 |
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# ? May 15, 2024 23:12 |
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hot take: pistol whip is a very simple game and that's me being as euphemistic as possible
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# ? Jan 12, 2023 15:42 |
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It is, but it's also one of the better VR games. Particularly in the later DLCs when they mixed up the music selection and got a bit more ambitious with the environments. It's one of my go-tos when I got people over who want to try VR.
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# ? Jan 12, 2023 16:13 |
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Pistol Whip and Synth Riders are the only VR games I'm still playing regularly.
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# ? Jan 12, 2023 16:27 |
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Anyone want RE4 for Quest? Please only redeem it if it's your kind of game. It's one of the best native quest 2 games imo and deserves to be enjoyed from beginning to end. last character is 3. MeatRocket8 fucked around with this message at 20:45 on Jan 12, 2023 |
# ? Jan 12, 2023 19:54 |
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ChocNitty posted:Anyone want RE4 for Quest? Redeemed, thank you ChocNitty!
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# ? Jan 12, 2023 20:04 |
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Collateral Damage posted:Didn't one of the space quest games have a section early on where you need to stop and pick up a small object that's very easy to miss, and said object is then not used for most of the game until it becomes critical to have very close to the end? So if you didn't pick that item up you could spend hours playing through the game without knowing you wouldn't be able to finish it. Space quest 6 had belt part things you needed. Space quest 3 had a manual you needed + some ship part things to get to other worlds/planets or w/e.
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# ? Jan 12, 2023 20:28 |
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Jim Silly-Balls posted:Yeah I dont see why it’s a threat. VR cannot, should not and will not replace 2D gaming. They will just exist side by side like they do now. I mean it’s be super cool if, say, activision would make a call of duty vr game but even if they did, no one should pretend that it’s even take 1% of their normal audience. Threat, lawl
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# ? Jan 12, 2023 20:59 |
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I'm remembering the Space Quest where you need to pick up the little piece of broken glass from the crash at the beginning to finish the game. That one also had the creatures who tell you "just say the word and we'll go!" Solution: literally > say the word
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# ? Jan 12, 2023 21:31 |
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So a while back I got one of those Anker charging docks for the quest 2, and aside from some overly sensitive placement, it's pretty neat. The issue I have is the strap I use has an integrated battery, which uses a wire to connect to the existing charging port. The Anker uses a small magnetic coupling to charge when it's in the dock, and it's getting annoying to unplug the adaptor and store the mini thing and not lose it when gaming I see I can easily grab more, but they all seem to be matched pairs, as in the 'male' side matches to a specific 'female' side and they don't seem to interchange brand to brand. Before I waste time and money trial and erroring it, has anybody found good replacement adaptors that let me keep the magnetic port on and just make all my wires simply use it?
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# ? Jan 12, 2023 21:36 |
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I have bought Grid Legends, will report once I've played. Was only $22.50 with an app referral, here's mine if anyone wants to grab it discounted: https://www.oculus.com/appreferrals/Tip/7252497758125048/?utm_source=4
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# ? Jan 12, 2023 22:11 |
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TIP posted:I have bought Grid Legends, will report once I've played. Report when you can, but man, this seemed ... rough https://www.youtube.com/watch?v=IY-sZO68E8k
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# ? Jan 12, 2023 23:04 |
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First world problems and all that, but Meta still hasn't made a page for their app referral system, it's only on the smartphone app, and even in the app, it kind of sucks, you have to swipe horizontally a ton, it seems designed thinking people were going to do 5 or 6 referrals to their friends and not... *gasp* share links with strangers through Internet.
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# ? Jan 13, 2023 13:25 |
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Minor news, but the DRG devs has bought a minority stake on a VR studio https://www.gamespress.com/Ghost-Ship-Games-invests-in-VR-company I wonder if they plan to do an official VR version of DRG.
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# ? Jan 13, 2023 21:52 |
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Anyone tried Quest and especially hand tracking in the dark using IR lights? I've been wondering about the efficacy of it for a project.
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# ? Jan 14, 2023 11:48 |
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Hand tracking works independent of room lighting as the headset cameras pick up the IR from the controllers. Only the headset and Quest Pro Touch need room lighting. I haven’t tried IR lighting but there’s some Amazon battery straps which include forward-facing IR to light the room and reviews seemed to imply it works?
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# ? Jan 14, 2023 21:12 |
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I picked up an HP Reverb 2 for 50% off and have been playing with it for a few days. So far I've tried Boneworks and Rogue Squadron's VR mode. They're fun, but I can play for about 30 minutes at a time, about five minutes less than games seem to have checkpoints so I'm usually pretty uncomfortable by the time I take the headset off. I don't really get nauseous, I think it has more to do with eye strain. My depth perception is wrecked for about ten minutes afterward and I feel like I've been focusing on the lenses of my eye glasses rather than the light coming through them. Is this addressable in some way or is it just how some people react to VR? I can adjust the focal length but it's more like trying slightly different lense strengths at the eye doctor but none of them are completely right. Things directly in the center of my vision are in sharp focus but everything else is slightly blurry. Overall it's fine, but I'm already starting to avoid playing because of the discomfort and it'd be a bummer if this headset ended up in my "seemed like a good idea at the time" drawer.
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# ? Jan 15, 2023 01:44 |
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Jesus, are those your first VR games? If so then start with something more gentle, Boneworks in particular is notoriously tough for some people, and it takes a little while to get your VR legs as it is; it's completely normal to feel weird afterwards, until your brain understands what it's perceiving. Maybe try something static like Beat Saber or Synth Riders, and games with teleport movement like HL Alyx or Walkabout Mini Golf. Horizon Vanguard and Pistol Whip are decent arcade style games with slow, consistent auto-scrolling in wide open areas, so the sense of motion is heavily reduced. Also perhaps try to position the headset so you can see the outside world under your nose, it can help at first if you have that anchor point to give your senses a rest. Basically you've jumped right into the deep end and tried to swim twenty laps on your first day in the pool; give it a week or two with some gentler games and you'll probably find it getting a lot easier, until you don't have any issues at all. There's an initial learning curve for your brain, which is unfortunately just a part of the current tech!
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# ? Jan 15, 2023 02:15 |
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BrianRx posted:I picked up an HP Reverb 2 for 50% off and have been playing with it for a few days. So far I've tried Boneworks and Rogue Squadron's VR mode. They're fun, but I can play for about 30 minutes at a time, about five minutes less than games seem to have checkpoints so I'm usually pretty uncomfortable by the time I take the headset off. I don't really get nauseous, I think it has more to do with eye strain. My depth perception is wrecked for about ten minutes afterward and I feel like I've been focusing on the lenses of my eye glasses rather than the light coming through them. It takes time to get used to VR. 30 minutes might be too much to start with and Boneworks is especially vomit-inducing. I don't have a Reverb, but did you set the IPD distance on it correctly?
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# ? Jan 15, 2023 02:28 |
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Koramei posted:Anyone tried Quest and especially hand tracking in the dark using IR lights? I've been wondering about the efficacy of it for a project. Not personally but IR light is supposed to be quite effective to allow playing in the dark, yeah.
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# ? Jan 15, 2023 02:40 |
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BrianRx posted:I picked up an HP Reverb 2 for 50% off and have been playing with it for a few days. So far I've tried Boneworks and Rogue Squadron's VR mode. They're fun, but I can play for about 30 minutes at a time, about five minutes less than games seem to have checkpoints so I'm usually pretty uncomfortable by the time I take the headset off. I don't really get nauseous, I think it has more to do with eye strain. My depth perception is wrecked for about ten minutes afterward and I feel like I've been focusing on the lenses of my eye glasses rather than the light coming through them. Basically try games with teleport movement (alyx, skyrim, vader immortal, no mans sky), roomscale (I expect you to die, beat saber, superhot VR) or other hand locomotion (jet Island) first, controller joystick (a.k.a. stick movement) games can be nausea inducing in the beginning and vehicle/cockpit games only slightly less so - though a HOTAS helps with the latter. Some people swear by hand locomotion where you move your hands up and down in an exaggerated sprint motion which is then mapped into stick movement using one of several steam plugins, but I found it worthless and absolutely hated it so YMMV. Sometimes people also recommend taking motion sickness pills since it's the same problem, but they tend to have side effects which make it not worth it for me. Other popular stick-only games you might want to think twice before geting include subnautica, sairento VR, asgards wraths and blade & sorcery. Private Speech fucked around with this message at 05:29 on Jan 15, 2023 |
# ? Jan 15, 2023 04:09 |
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You really have to start by knowing what your IPD actually is. If you ask nicely at an eyeglass store that you wanted to know for VR, they might do it for you; they were happy to help me out. The Reverb G2 has a hardware IPD slider on the bottom from what I’m googling. As for motion sickness pills, you can just eat powdered ginger pills instead, they have no side effects and suppress excess stomach acid. I’m very motion sickness prone and they work for me in VR, car rides etc. Edit: you need to take a better look at focal distance too; the IPD is extremely important but different headsets have their own focal distance to the screen itself. One way to narrow things down would be to try contact lenses instead of glasses in order to get the headset closer to your face and compare the comfort. For me the Pimax 5K is fine for hours and the 8K is unplayable because the hardware focal distance is way too close even though the headsets look physically identical. Zero VGS fucked around with this message at 06:44 on Jan 15, 2023 |
# ? Jan 15, 2023 06:38 |
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Private Speech posted:Basically try games with teleport movement (alyx, skyrim, vader immortal, no mans sky), roomscale (I expect you to die, beat saber, superhot VR) or other hand locomotion (jet Island) first, controller joystick (a.k.a. stick movement) games can be nausea inducing in the beginning and vehicle/cockpit games only slightly less so - though a HOTAS helps with the latter. VRChat is legitimately useful for this, just for sitting in a comfy VR space to acclimatize to stick/trackpad movement and the like. Just poke around some worlds on your own at your own pace.
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# ? Jan 15, 2023 07:08 |
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Jim Silly-Balls posted:The tweet also ignores the fact that VR has significantly enhanced some flat games, not just ruined them or made them weird as he suggests. Like racing and flight sims. What I'd really like to see at this point are sim games with VR support. SimCity/Frostpunk/Civilization/Planet Coaster/whatever would all be significantly cooler with a VR version where you have a draggable world in 3D and floating panels for your 2D UI.
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# ? Jan 15, 2023 07:50 |
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Thanks everybody for the information about making the experience more comfortable. I picked up Pistol Whip and not only is it a blast but I felt a lot better when I put it down. I'm taking the advice to keep sessions shorter seriously and Pistol Whip is perfect for that. I also started playing with the IPD and set it to the max (I think it's 68mm) and didn't have any focal issues so that was obviously an issue. My main use case for the headset is to play something like Valheim VR or Subnautica with a controller, but those are definitely going to have the problems with smooth movement that were mentioned. Oh well, maybe one day. Last question: Pistol Whip has a high-score hotseat mode. I'd love to find something less gun-related that my wife would enjoy. Beat Sabre seems like a good option. Are there any others that would be good to check out? The higher pricing on VR games (I'm looking at you, HL Alyx) makes sense but definitely limits how many games I can try out.
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# ? Jan 15, 2023 19:39 |
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So if I bought a PS5 specifically for PSVR 2, is there anything out there about PSVR 2 that argues against my pre-ordering now? What early reviews I've seen have been pretty positive, so sounds like they might have stuck the landing with foveated rendering.
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# ? Jan 15, 2023 19:42 |
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BrianRx posted:Last question: Pistol Whip has a high-score hotseat mode. I'd love to find something less gun-related that my wife would enjoy. Beat Sabre seems like a good option. Are there any others that would be good to check out? The higher pricing on VR games (I'm looking at you, HL Alyx) makes sense but definitely limits how many games I can try out. Synth Riders and Walkabout Mini Golf are my go-to games, Walkabout has some great DLC courses and Synth Riders has a decent custom song scene as well.
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# ? Jan 15, 2023 19:59 |
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Raskolnikov2089 posted:So if I bought a PS5 specifically for PSVR 2, is there anything out there about PSVR 2 that argues against my pre-ordering now? There aren't any early reviews yet, only impressions from CES where Sony could set up the exact perfect conditions for it.
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# ? Jan 15, 2023 20:01 |
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BrianRx posted:Thanks everybody for the information about making the experience more comfortable. I picked up Pistol Whip and not only is it a blast but I felt a lot better when I put it down. I'm taking the advice to keep sessions shorter seriously and Pistol Whip is perfect for that. I also started playing with the IPD and set it to the max (I think it's 68mm) and didn't have any focal issues so that was obviously an issue. Beat Saber and Synth Riders. If you're going to stick to native and not mod, grab synth riders. Its a better all around game as far as OST goes IMO.
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# ? Jan 15, 2023 21:09 |
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Turin Turambar posted:
ok, so I finally played the game and every bad thing that people say about it is true BUT it's really good anyways because the driving feels great and when you're concentrating on driving everything else melts away I would suggest rebinding the controls though, it's very stupid to have to take your thumb off the steering in order to change gears
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# ? Jan 15, 2023 23:04 |
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njsykora posted:There aren't any early reviews yet, only impressions from CES where Sony could set up the exact perfect conditions for it. IR tracking's been a pretty solid setup for a few years now, and seems pretty hard to gently caress up with LED lights and cameras. HTC had to REALLY try to make the Cosmos controllers suck poo poo by wanting to be different. Beyond that, if there was gonna be drift or blind spots people have used inside-out tracked headsets long enough to know what to expect and look for. (Ie; how far away from being in front before hands go bye-bye). If tech reviewers testing it are calling it solid, it seems fairly reasonable to believe them on this.
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# ? Jan 16, 2023 00:52 |
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I have an old Oculus DK2 in a box. I kept it around for sentimental value but I actually just want to get rid of it. I don't expect these to be collectors items, but I also think it's a waste to give it to a charity shop that doesn't know what to do with it. Best solution is probably to offer it for a token asking price on a second hand website? Haven't booted it up since the CV1 released, so I don't even know if it's working.
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# ? Jan 16, 2023 11:43 |
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Meta has made a free game/showcase of apis for devs https://developer.oculus.com/blog/ultimate-glove-ball-esports-multiplayer-showcase/ https://www.oculus.com/experiences/...player-showcase
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# ? Jan 16, 2023 15:22 |
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Dk2 is 3DOF right?
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# ? Jan 16, 2023 16:57 |
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Nope, it was 6. There was an external camera, just no motion controllers poo poo, wait now I'm not sure. I might be insane Edit: double checked yep it had the camera so you could lean around and stuff, still basically all seated though
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# ? Jan 16, 2023 17:09 |
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Turin Turambar posted:What's your favorite monkee VR game (sighs heavily) I have to add to the "list of shame" Prosbocis https://www.oculus.com/experiences/quest/5620508118045963/ Monkey Land https://www.oculus.com/experiences/quest/5769931693101293/ Monkey Runners https://www.oculus.com/experiences/quest/5716640435116350/ Bunny Runners https://www.oculus.com/experiences/quest/5700473813339535/ actually I was checking an update for vrsort.com In more interesting news, we have an update for hl2 vr https://store.steampowered.com/news/app/658920/view/6266229529372432227 Turin Turambar fucked around with this message at 18:07 on Jan 16, 2023 |
# ? Jan 16, 2023 18:04 |
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Turin Turambar posted:(sighs heavily) Honestly I was initially a little annoyed from there being so many straight up clones instead of people doing more original things with the locomotion, but a lot/most of these are being made by teenagers who just felt really inspired to try to make something, no matter how derivative. I think this is going to be a big part of how the next generation of developers think about vr design For the love of God why aren't more devs paying attention to what is actually engaging players instead of just making more stick locomotion zombie shooters aagagajaggahahagajhahajag
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# ? Jan 16, 2023 18:40 |
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Lemming posted:Honestly I was initially a little annoyed from there being so many straight up clones instead of people doing more original things with the locomotion, but a lot/most of these are being made by teenagers who just felt really inspired to try to make something, no matter how derivative. I think this is going to be a big part of how the next generation of developers think about vr design Because it's the children who are wrong. Duh.
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# ? Jan 16, 2023 20:52 |
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Roberta Williams herself worked on this update of the classic text adventure Colossal Cave to VR and... it's baffling that she jammed point and click adventure mechanics into it like seriously, you have a cursor that you have to switch to an eye icon and click on things to "look" at them https://www.youtube.com/watch?v=Aj3DSf0g1uI
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# ? Jan 16, 2023 22:00 |
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# ? May 15, 2024 23:12 |
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TIP posted:Roberta Williams herself worked on this update of the classic text adventure Colossal Cave to VR and... it's baffling that she jammed point and click adventure mechanics into it I uh don't think a VR text adventure was really the most promising idea to begin with
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# ? Jan 16, 2023 22:25 |