|
Cythereal posted:If you were talking to me, I don't think Tomb Kings can build roads. Should be an infrastructure building. quote:Charnel Plaza - rank I - 400 gold - 2 turns
|
# ? Apr 14, 2023 00:58 |
|
|
# ? May 26, 2024 09:26 |
|
Doomykins posted:Should be an infrastructure building. Oh, I never noticed the movement bonus. I've been building those everywhere anyway because I need the gold. Tomb Kings have felt by far the most starved for gold of all the campaigns I've played so far. They don't need to pay upkeep, but buildings are expensive, good techs cost gold, their income is terrible, and my only friends so far are Thorek and the Athel Loren wood elves so my trade, despite having lots of trade goods, is very limited.
|
# ? Apr 14, 2023 01:03 |
|
Pump wagons had their model count increased from 4 to 12 btw
|
# ? Apr 14, 2023 01:05 |
|
Kazzah posted:Pump wagons had their model count increased from 4 to 12 btw THATS A LOT OF SNOTLINGS
|
# ? Apr 14, 2023 01:06 |
|
it's chorfin' time fog removal & GPU saving mod still working for me: https://steamcommunity.com/sharedfiles/filedetails/?id=2859526891 onesixtwo fucked around with this message at 01:17 on Apr 14, 2023 |
# ? Apr 14, 2023 01:12 |
|
Appreciate the effort post.
|
# ? Apr 14, 2023 01:21 |
|
onesixtwo posted:it's chorfin' time Vital mod, thanks for confirming it works! Any other mods we can confirm are working? I booted it up briefly over lunch with a handful of “working” (ie green in the mod loaded) ones, old standby stuff like Better Camera, and the game went berserk, so now I’m cautious.
|
# ? Apr 14, 2023 01:23 |
|
Chorfin is interesting because you don't really wanna paint the map. Yeah you gotta have those mine and factories but Labor doesn't just happen in your borders. You need to a keep a punching bag set up to bop for employees. I haven't decided who that should be yet, though I'm pushing for Karak Kadrin and all manner of umgi are available...
|
# ? Apr 14, 2023 01:24 |
|
jokes posted:THATS A LOT OF SNOTLINGS
|
# ? Apr 14, 2023 01:56 |
|
lol chorfin'
|
# ? Apr 14, 2023 02:01 |
|
The Chorf missile resistance talent gives them an extra big missile-blocking hat I think I'm the only person who still cares about the old RoC campaigns, but I started one up with Kostaltyn so I could see Ulrika. Throgg to your north is coming at your right away with the monster hunt reward RoR dragon and mammoth herd in his army. Did that happen before?
|
# ? Apr 14, 2023 02:05 |
|
Ravenfood posted:Yeah no way is that worth an extra 25g/turn and loss of suppression and ranged fire. Thanks! They loving destroy gates AND walls. Combined with the fact that the AI is somewhat trying to hold walls again, they can actually be VERY clutch. Real good line disruptors as well. They are probably sub-optimal overall, but I think they actually excel at their niche and if you've got some good multi-tasking or pausing skills, I've had some real success with them in siege battles for both busting walls open immediately to pour in your units and also to just go flying into capture points and become chaos agents on the AI. Kazzah posted:Pump wagons had their model count increased from 4 to 12 btw Greenskins got huge buffs in this update, I legit expect the badlands to be Savage Orc lands forever now (until they get tuned back a bit or some other factions in the area get revamped to be more competitive). The great green shaman already has a habit of kicking rear end all over the place in my previous games, and now its going to be even more so. TaintedBalance fucked around with this message at 02:15 on Apr 14, 2023 |
# ? Apr 14, 2023 02:09 |
|
Caidin posted:Chorfin is interesting because you don't really wanna paint the map. Yeah you gotta have those mine and factories but Labor doesn't just happen in your borders. You need to a keep a punching bag set up to bop for employees. I haven't decided who that should be yet, though I'm pushing for Karak Kadrin and all manner of umgi are available... You don't have to hit the enable labour button! You can just have a bunch of outposts with the passive gold building in a province and let them pay for an army and generate conclave points.
|
# ? Apr 14, 2023 02:33 |
|
Theswarms posted:You don't have to hit the enable labour button! You can just have a bunch of outposts with the passive gold building in a province and let them pay for an army and generate conclave points. Mod Hashut?!? This post, right here!
|
# ? Apr 14, 2023 03:02 |
|
DLC is very fun and imo worth the money, but I know that value varies for everyone.
|
# ? Apr 14, 2023 03:17 |
|
Did they really give you 3x the pump wagons now? That seems… strong.
|
# ? Apr 14, 2023 03:22 |
|
They also reduced their other stats by a fair bit - not proportionally, it's still an overall buff, but it's not that crazy: SNOTLING PUMP WAGONS Model Count 4 → 12 Additional Hit Points 1,150 → 400 Charge Bonus 50 → 35 Rank Depth 1 → 2 Base Weapon Damage 15 → 10 Armour Piercing Weapon Damage 25 → 15 SNOTLING PUMP WAGONS (FLAPPAS) Model Count 4 → 12 Hit Points 5,856 → 6,288 Charge Bonus 75 → 60 Rank Depth 1 → 2 Base Weapon Damage 15 → 10 Armour Piercing Weapon Damage 25 → 15 SNOTLING PUMP WAGONS (SPIKY ROLLERS) Model Count 4 → 12 Additional Hit Points 1,440 → 500 Charge Bonus 50 → 35 Rank Depth 1 → 2 Base Weapon Damage 15 → 10 Armour Piercing Weapon Damage 40 → 20 Bonus vs Infantry 20 → 15
|
# ? Apr 14, 2023 03:29 |
|
It feels like it takes forever to upgrade a tower to level 2 if you don't go hard on outposts and mines immediately, oops Also starting as Zhatan as soon as Kholek and Vilitch finished off their first targets they marched into my territory and sat next to my settlements doing nothing, spooky. Sindai fucked around with this message at 03:54 on Apr 14, 2023 |
# ? Apr 14, 2023 03:48 |
|
Sindai posted:It feels like it takes forever to upgrade a tower to level 2 if you don't go hard on outposts and mines immediately, oops
|
# ? Apr 14, 2023 03:57 |
IM FROM ZHARR-NAGGRUND AND I SAY ENSLAVE EM ALL!!!!
|
|
# ? Apr 14, 2023 03:58 |
GRAIL GUARDIANS Melee Attack 36 → 42 Charge Bonus 38 → 50 Armour Piercing Weapon Damage 13 → 20 I mean they were already line holders but they are just gonna be nuts now
|
|
# ? Apr 14, 2023 05:16 |
|
I think I expanded too quickly as Astragoth, I'm having trouble upgrading my poo poo and defending my territory. I loving love the chorf economy, holy poo poo.
|
# ? Apr 14, 2023 05:42 |
|
Patch notes talk about fixing Wide Thorgrim Shoulda kept it, imo
|
# ? Apr 14, 2023 05:43 |
|
Comrade Blyatlov posted:GRAIL GUARDIANS Grail anythings should be nuts. They drank from the Grail!
|
# ? Apr 14, 2023 06:19 |
I still barely use Guardians tbh. The insane charge bonus Knights get and PV means you just keep wheeling and charging until the End Battle splash goes
|
|
# ? Apr 14, 2023 06:30 |
|
gently caress it I'm going to play thorgrim and go to war with these unbaraki hat wearers. Or better yet I'll play Ungrim.
|
# ? Apr 14, 2023 06:57 |
JBP posted:gently caress it I'm going to play thorgrim and go to war with these unbaraki hat wearers. can you report back if you manage to game diplomacy enough to ally and be best dawi buddies
|
|
# ? Apr 14, 2023 06:59 |
|
Cythereal posted:Oh, I never noticed the movement bonus. Yeah, you basically need to sack all the time for every last bit of gold - Once you have a second or third army and have pushed west a bit, you can put one on raiding duty over at the black pyramid of nNagash if you haven't taken it yet, which is around 500 gold per turn and the enemy there never does anything but guard the pyramid - At least never seen them do anything else. Taking a port settlement is mandatory for increased trade but you risk opening yourself to more wars too, which I'm guessing is how Alarielle found and declared war on you last time. You've already learned the other most important lesson, which is to kill all rats near you ASAP, whenever possible at least which admittedly as Khalida isn't the easiest thing thanks to the other large threats nearby - Though having Thorek as a friend does allow you to breathe a bit easier.
|
# ? Apr 14, 2023 07:09 |
|
Gonkish posted:I think I expanded too quickly as Astragoth, I'm having trouble upgrading my poo poo and defending my territory. I loving love the chorf economy, holy poo poo. I'm lovin' figuring out how to play tall. Remember anytime you think about expanding, to look in the mirror and see if your hat can get taller without expanding first. If so, go punch and raid the neighbors you're planning to take over to refine that hat before you bust in. Also, I think that blitzing capitals with at least 125 influence so you can immediately bump them to tier 3, and enough money and labor to instant build the garrison, roads, and dreadquake mortar is the "safe" way to do it? There is probably a more optimal way for people who are really good at the game, but my high rear end is finding pretty good success with this. Tower core settlement building are an excellent source of influence per turn, and they have a couple buildings that will really improve your ability to gently caress around in the province overall (roads, dreadquakes, replenishment, etc). You don't get nearly as much immediate utility out of minor settlements, and you get a lot more out of raiding than most factions, soooo, do that. The rapacious growth actually happens internally to your economy and settlements, not the outward locust the rest of the factions do. You'll get there as things start compounding, but early game in particular seems to specifically reward methodical and considered external actions that maximize your internal growth.
|
# ? Apr 14, 2023 07:25 |
|
Chorf campaign really does not gently caress around. Playing as Astrogoth and I'm getting wardecced by a new faction every two turns, and hit from like four directions at once. Prob gonna have to restart.
|
# ? Apr 14, 2023 07:28 |
|
Eschatos posted:Chorf campaign really does not gently caress around. Playing as Astrogoth and I'm getting wardecced by a new faction every two turns, and hit from like four directions at once. Prob gonna have to restart. It's not that bad. Once all the orcs in the area are dead you're surrounded by chorfs and dwarfs who won't do much. I need to finish this stupid drill though
|
# ? Apr 14, 2023 09:06 |
|
Since some people haven't played in forever, remember, GIANTS can destroy walls too now
|
# ? Apr 14, 2023 09:22 |
|
Eschatos posted:Chorf campaign really does not gently caress around. Playing as Astrogoth and I'm getting wardecced by a new faction every two turns, and hit from like four directions at once. Prob gonna have to restart. If there are factions you don't want to fight, make sure they have someone else to fight. In my chorf campaign Kholek just randomly appeared in my starting province and started raiding. Since he wasn't at war with anyone, it was probably only a matter of time before he war decced me. So I spent a bunch of money to get him to join a few of my wars, and I haven't seen him since.
|
# ? Apr 14, 2023 09:27 |
|
Maintaining good relationships with your fellow Chaos Dwarfs seems pretty easy. But yeah expanding outwards too much will strangle you from my playing. I will probably stay in my current few provinces for a bit building up while raiding and looting for labour to keep it all running.
|
# ? Apr 14, 2023 09:31 |
|
Comrade Blyatlov posted:can you report back if you manage to game diplomacy enough to ally and be best dawi buddies You start right next door to the mechwarrior dude as Ungrim! Didn't expect him up in that northern bit. We're not at war but it's -100 diplomacy and we hate each other. I've cleared out the orcs and poo poo now so it's time to fight the big hats.
|
# ? Apr 14, 2023 10:14 |
|
I got ambitious and jumped Astragoth across the mountains to strangle Azhag in the cradle on like turn 4, and crushed him. My pleasure at this accomplishment was greatly diminished by a wardec from some random fuckin' ogres who stomped in with two full stacks and proceeded to roll my part of the Darklands up like a rug. I strongly suspect the "murder Azhag and take his cool mountain regions" play is viable, but that was clearly not how to do it, at least on higher difficulties.
|
# ? Apr 14, 2023 10:25 |
|
Anyone got opinions on Iron Daemons? As Zhatan I get big discounts so
|
# ? Apr 14, 2023 10:40 |
|
toasterwarrior posted:Anyone got opinions on Iron Daemons? As Zhatan I get big discounts so You should make them op
|
# ? Apr 14, 2023 10:49 |
|
Yeah I'm fighting a hellwar with vampires, ogres, Cathay and orcs right now. Basically beset on all sides of my empire except north. Fortunately some of the dwarf units are so insanely overpowered against the AI so I can keep myself alive against the endless hordes. Astragoth himself is basically unkillable with some gear and you can just run him into the enemy army and then start nuking them with spells
|
# ? Apr 14, 2023 10:51 |
|
|
# ? May 26, 2024 09:26 |
|
Well MY little Astrogoth is doin fine. I killed off those western Skaven. The yellow vamps to the south declared war and then sued for peace once I sacked a town of theirs. Grimgor declared war, then apparently got occupied with other matters because he never showed up; once my army was free I went and killed him completely in two battles. I’m now beating up Greasus, mostly for the labour, and once he’s tapped out I might go give Ungrim a good kicking. I’ve got two built-up provinces, each with two mines and one factory, which I can’t quite keep topped up with slaves. All on VH; just lucky I guess. The council positions that give you free wargear pay off extremely quickly. The half-second delay on all tooltips is really giving me the shits.
|
# ? Apr 14, 2023 11:18 |