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I've hit the point in a game where there's not much more territory to expand in but I got plenty of worlds to manage so I'm just hittin' those meters like a phone game, under this immortal god-emperor the pops will have fuckin INFRASTRUCTURE. Planetary rings for everyone! Resort Worlds I'm not sure how useful they really are, but they are fun flavour, and it's nice to have one planet not needing sector micromanagement so much. Given the habitability bonus it also seems a great idea for a world that's of a climate your main species isn't usually suited for. Also wondering if I'm in a rut with my robots. Especially for playthroughs where I don't intend on upgrading them, I usually go with Efficient Processors, Durable, Bulky and Custom-Made. Seems a sensible way to do it? I cannot anywhere near be assed micromanaging specialties so they're good at whatever they end up doing, and I'm pretty sure lower upkeep saves me big in the long run.
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# ? Jul 20, 2023 14:47 |
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# ? Jun 11, 2024 00:02 |
Ghost Leviathan posted:I've hit the point in a game where there's not much more territory to expand in but I got plenty of worlds to manage so I'm just hittin' those meters like a phone game, under this immortal god-emperor the pops will have fuckin INFRASTRUCTURE. Planetary rings for everyone! I always just modify species to be generically good all-rounders. That's a combo of robot traits I've used many times. I just can't be arsed to do more.
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# ? Jul 20, 2023 14:58 |
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The global Amenity bonus from a resort world is legitimately strong, it's great for a smaller world you hadn't decided to settle earlier. It'd nice if you could do it in the early game when it would be extremely strong though.
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# ? Jul 20, 2023 14:58 |
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Whats the point of sectors anymore now that governers are garbage? Also correct me if I am wrong but does generals even have a point anymore either? I am still playing now and then but the leader system after the patch is absolute garbage, especially if you like me don't own the dlc.
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# ? Jul 20, 2023 15:01 |
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I always try and put my resort world on a gaia world or at least somewhere with the natural beauty modifier, preferably both. Being a few leaders above the cap isn't too bad but I haven't even considered hiring a general ever since that patch.
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# ? Jul 20, 2023 15:33 |
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I never hired Generals before the patch. I always used the bare minimum of armies to take a planet and that's after I leave it pockmarked with craters. Now that planets can surrender to bombardment armies are basically pointless.
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# ? Jul 20, 2023 15:36 |
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Poil posted:I always try and put my resort world on a gaia world or at least somewhere with the natural beauty modifier, preferably both. I agree that this makes the most logical sense, but, amusingly, naming it a resort world gives +100% habitability. Technically, it's most optimal to make your shittiest eligible planet your resort world. "Come see the wonders of the deadly radiation storms!"
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# ? Jul 20, 2023 15:47 |
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Horace Kinch posted:You can keep assigning leaders, going over the cap adds a small upkeep/exp penalty. Society Research has options buried in there to increase the cap. The upkeep penalty is fine but the exp penalty feels crippling, what's the point of hiring leaders if they never advance to the cool abilities? The new leader tradition tree feels almost mandatory now because of the extra leader slots and let's face it, there aren't many options that can compete with it. The buffs from a single high level governor in a new sector is practically equivalent to an entire tree by itself.
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# ? Jul 20, 2023 15:51 |
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I think they did try to make generals more attractive as leaders by giving them the spycraft stuff. Espionage is pretty anemic in this game, but if it's something you're interested in, having like the one general for a council position seems worthwhile at least.
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# ? Jul 20, 2023 16:01 |
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I don't own the spycraft dlc so that's utterly worthless to me. You do get a bunch of extra experience gain to counter the penalty but there's no easy and simple way to find how much the total is. Opening an unrelated window and hovering the mouse cursor over a leader's xp bar and counting it up yourself is not those two things. Stupid third baol digsite refused to spawn. Again.
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# ? Jul 20, 2023 16:40 |
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Or just eat the penalties and staff your government with the people you need. It's manageable.
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# ? Jul 20, 2023 17:50 |
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Zurai posted:I agree that this makes the most logical sense, but, amusingly, naming it a resort world gives +100% habitability. Technically, it's most optimal to make your shittiest eligible planet your resort world. "Come see the wonders of the deadly radiation storms!" I like to think of it as like a ski lodge or even island resort; environments that actually would be pretty deadly and unpleasant without the proper infrastructure, but when you have the entire planetary infrastructure geared around it being accessible and pleasant, that opens up a lot of fun things you can do. I think I'd probably agree with a lot of people that the next big systems overhaul should definitely be Species. Even aside from the interface being a chugging mess there's a lot of potential there that's in practice not worth engaging with because of the micromanagement required. Ghost Leviathan fucked around with this message at 09:57 on Jul 21, 2023 |
# ? Jul 21, 2023 09:54 |
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Ghost Leviathan posted:I like to think of it as like a ski lodge or even island resort; environments that actually would be pretty deadly and unpleasant without the proper infrastructure, but when you have the entire planetary infrastructure geared around it being accessible and pleasant, that opens up a lot of fun things you can do. Please, Custodians, I beg you. As a genetic ascension lover, put an end to my pain.
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# ? Jul 21, 2023 18:22 |
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One of the really nice things about the cybernetic tree is just how quick you can get pop mods done. Seeing projects take 4-6 months instead of 4-6 years is really nice. That said, this round is done. Maxed resources at 275k each energy/min/food/alloys, I opened the L cluster, got grey tempest and don't think the awakened empire even noticed. Contingency crisis took longer to bombard the hubs than finish the fleets. The awakened "won" the game, mostly because while I could probably stack enough to kill off their one of their 700k fleets, the effort to do that and even try and keep up with a dozen fleets popping out of the 50+ gateways at random would be annoying, more so when each of us own 40% of the Galaxy and I'd have to grind through something like 70+ planets to finish them off. Not fun, and not worth it. Declaring war and letting the AIs deal with it maybe. ilkhan fucked around with this message at 19:07 on Jul 21, 2023 |
# ? Jul 21, 2023 18:48 |
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Recent patch upped the All crisis scaling from 1.5x to 2x. Does that mean 25-50-100 progression? How the hell do you beat a 100x crisis. Like at that point you have to throw out all conventional design philosophy for ships, right? Don't bother wasting alloys on defensive modules because even your titans will be insta popping.
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# ? Jul 22, 2023 16:40 |
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Mods.
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# ? Jul 22, 2023 19:18 |
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Deuce posted:Recent patch upped the All crisis scaling from 1.5x to 2x.
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# ? Jul 23, 2023 00:03 |
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Deuce posted:Recent patch upped the All crisis scaling from 1.5x to 2x. Take archaeo- perk, become the crisis, make only menacing destroyers that have full ancient nano missile cloud launchers, afterburners, and your favorite defensive component. (Components on menacing ships don't cost anything.) Also pray that Scourge isn't the last crisis, because this doesn't work all that well against them. You will still lose a lot of ships, but they are very cheap to replace, and other than against the scourge, range + evasion works for defense. ShadowHawk posted:Does extra X on the crisis cause stronger ships, or just more ships? Stronger. Specifically, stronger hull, armor and shields, and more damage per shot.
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# ? Jul 23, 2023 10:37 |
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Sorry to skip all 1700 pages but I was hoping you guys could point me in the direction of a decent lets play of this here game as it looks cool and good
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# ? Jul 23, 2023 11:07 |
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Been feeling like playing Stellaris again, is there any DLC that's a must-pickup or strongly recommended? I have everything up to Federations, but nothing past that. GP looks interesting and I'll probably pick it up.
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# ? Jul 24, 2023 20:02 |
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notaspy posted:Sorry to skip all 1700 pages but I was hoping you guys could point me in the direction of a decent lets play of this here game as it looks cool and good Pylons posted:Been feeling like playing Stellaris again, is there any DLC that's a must-pickup or strongly recommended? I have everything up to Federations, but nothing past that. GP looks interesting and I'll probably pick it up.
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# ? Jul 24, 2023 20:16 |
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CapnAndy posted:It is both cool and good! I can't think of any recent LPs though. Maybe I'll make one and play as the Federation and try to be nice? I've been thinking about doing a tutorial-ish LP for a while. Of this list, Overlord is probably the top pick. Hyper relays let you build space highways before unlocking actual gateway tech, and even with gateways the relays are still amazing defensive advantages since you no longer need to traverse the whole system at sublight to get to a jump point. I've had multiple situations where I couldn't catch a fleet/could run down an enemy fleet because of differences in relay access. (Letting my non-bulwark vassals remain neutral in wars was a huge mistake.)
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# ? Jul 24, 2023 20:21 |
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There's lots of weird stuff in archaeological sites but I'm playing Space Egyptian kitties and feel the need to MAKE weird monuments to vanity and hubris. Megaprojects are one thing but I need resource sinks into massive testaments to my arrogance and tombs for my god-emperors.
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# ? Jul 29, 2023 08:13 |
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Swapping a leader between fleets that are on opposite sides of the galaxy is funny, one Blorg just hogging all the experience.
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# ? Jul 29, 2023 09:04 |
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Relevant Tangent posted:Swapping a leader between fleets that are on opposite sides of the galaxy is funny, one Blorg just hogging all the experience. I imagine the leaders to be like Enders Game where they're all just sitting in some remote location passing the Xbox controller back and forth
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# ? Jul 29, 2023 09:51 |
There was a summer DD talking about experimenting with big habitat changes: https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-306-habitat-experiments.1594678/
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# ? Jul 29, 2023 12:13 |
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Everyone's favourite Montu Plays made a video talking about it: https://www.youtube.com/watch?v=9JYs2ccPipc It could be cool. Not sure how a spread out habitat could work when it takes several days for a ship to travel across a solar system though. Painful commute.
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# ? Jul 29, 2023 12:16 |
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RVWinkle posted:I imagine the leaders to be like Enders Game where they're all just sitting in some remote location passing the Xbox controller back and forth That just makes me think the bit in GotG2 where the drone pilots are all but literally all sitting at arcade booths, and everyone crowds around the last remaining one excitedly.
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# ? Jul 29, 2023 13:43 |
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Except the admiral dies when the fleet gets wiped out. Ritual seppuku I guess.
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# ? Jul 29, 2023 14:11 |
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Thanks. This is exactly what I wanted.
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# ? Jul 29, 2023 15:52 |
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Poil posted:
At least yours has energy weapons. I've never seen a starbase that wasn't all railguns.
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# ? Jul 29, 2023 16:34 |
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ilkhan posted:Except the admiral dies when the fleet gets wiped out. Maybe it's like that one episode of Star Trek where war between two planets was virtual and everyone who "died" had to report to a disintegration chamber. So after the fleet gets destroyed they get a text message that says "Awww dang bro, you died " And then they're all like, "Awwww fiddlesticks" before hoping into a suicide booth.
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# ? Jul 29, 2023 20:02 |
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While I'm certain there's mods for it, it'd be nice if you could make your own custom Fallen Empires and other non-playable powers, even if just picking aesthetics and traits. Or even have a chance for player made empires to show up as them. Really, in general while it'd certainly be a pain in the butt with DLC and everything, the game could maybe use more premade scenarios. I'm fairly sure the Star Trek spinoff will have them, that might be a good place to experiment.
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# ? Jul 31, 2023 15:38 |
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Ghost Leviathan posted:While I'm certain there's mods for it, it'd be nice if you could make your own custom Fallen Empires and other non-playable powers, even if just picking aesthetics and traits. Or even have a chance for player made empires to show up as them. The game sort of does this already. Custom races will sometimes be fallen empires in game. No idea what controls it and you're probably right that there are mods to force it.
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# ? Jul 31, 2023 15:45 |
Ghost Leviathan posted:While I'm certain there's mods for it, it'd be nice if you could make your own custom Fallen Empires and other non-playable powers, even if just picking aesthetics and traits. Or even have a chance for player made empires to show up as them. I'm pretty sure most posts I've made in this thread have been asking for/complaining over the lack of some form of map or scenario editor. It's all well and good to be able to make a bunch of civs and throw em into a galaxy together but I want a bit more fine control like you're talking about.
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# ? Jul 31, 2023 17:58 |
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Poil posted:Everyone's favourite Montu Plays made a video talking about it: https://www.youtube.com/watch?v=9JYs2ccPipc It takes several days for a car to travel around the earth, people in the age of sail took several months to travel between outposts and cities, it can work
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# ? Jul 31, 2023 21:45 |
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So far from what I've read, I like the proposed habitat changes. I like the idea of using habitats to turn an entire star system into whats essentially a mega city.
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# ? Aug 1, 2023 00:10 |
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Honestly a good but also pretty funny evolution, given that Master of Orion 1 basically had you colonizing "systems" as opposed to planets, with each planet basically being an "expansion" of the system. They left this design in MOO2, and part of why I enjoyed Amplitude's work in the 4X genre was that they figured out this was the way to go for their Endless Space series. Really cuts down on the ridiculous micro once you start getting a big empire. And now here we are again, rediscovering old design that was already proven to work. Kinda fitting for a game that does a lot with the concept of archeotech.
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# ? Aug 1, 2023 00:30 |
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toasterwarrior posted:Honestly a good but also pretty funny evolution, given that Master of Orion 1 basically had you colonizing "systems" as opposed to planets, with each planet basically being an "expansion" of the system. And sliders! No choosing individual tiles for production or buildings or whatnot! And you could, if you discovered no eco or planet shield or factory tech, adjust the sliders devoted to that empire-wide with one mouse click! Truly we have strayed from God’s light.
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# ? Aug 1, 2023 00:51 |
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# ? Jun 11, 2024 00:02 |
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ulmont posted:And sliders! No choosing individual tiles for production or buildings or whatnot! And you could, if you discovered no eco or planet shield or factory tech, adjust the sliders devoted to that empire-wide with one mouse click! Truly we have strayed from God’s light. Sliders were always the path of righteousness
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# ? Aug 1, 2023 01:43 |