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Legit Businessman
Sep 2, 2007


SuperKlaus posted:

Considering you can chop up any movement symbol into 1" increments, can anyone think of a good reason it is important to express a Kill Team operative's movement characteristic as 3 Circle instead of 6 Triangle or simply the number 6? (Ignoring temporarily, of course, those operatives who don't have 6 inches movement.)

It's so they can use their widget ("combat gauge"), which to be honest is quite handy in a skirmish game such as KT.

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Professor Shark
May 22, 2012

Yeah it’s actually pretty useful, like a measurement monkey wrench

Bug Squash
Mar 18, 2009

I find a tape measure more useful for actual movement, but the guages are incredible for determining if something is within a certain range. Can I fit the pentagon between two bases? Then they're out of short range shooting. Models are in engagement if I can't fit the triangle in between them. Setting up against a team with an obnoxious grenade alpha strike? Better make sure I can fit the circle between key models.

Professor Shark
May 22, 2012

It looks gimmicky but it’s just so handy. I printed my own combi, but I would pay fir a good metal one

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Cease to Hope posted:

. (However, you can still occasionally find the original Blackpowder box, since he's notoriously bad.)
.

Oh man is he ever

Safety Factor
Oct 31, 2009




Grimey Drawer
I bought that box for the monkey with a knife and I have no regrets.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Professor Shark posted:

Yeah it’s actually pretty useful, like a measurement monkey wrench

Isn't it something copied over from FFG's games eg X-Wing except GW's actually map to a round number rather than the somewhat arbitrary values FFG loves to use - most famously that range rule which looks like it should be 30cm but its actually 28/29 (variable due to it being cardboard).

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Y'all remember the uproar about how terrible it was that Kill Team had those measuring tools? People here were MAD and then went and played Star Wars Legion which had uh...proprietary measuring tools.

HidaO-Win
Jun 5, 2013

"And I did it, because I was a man who had exhausted reason and thus turned to magicks"
My main issue with the Kill Team measuring tools is that the symbols number of sides don’t match the inches they are in real money.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



My main issue with the measuring tool (and really this is an indictment of the shitass broken rules in general) is it doesn’t let me arbitrarily calvinball my movement and shooting every turn.

Tibalt
May 14, 2017

What, drawn, and talk of peace! I hate the word, As I hate hell, all Montagues, and thee

HidaO-Win posted:

My main issue with the Kill Team measuring tools is that the symbols number of sides don’t match the inches they are in real money.
Yeah, it's annoying. I get why they did it, and it probably works better, but circle should be 1 inch, triangle should be 3, etc etc

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
What's also great is that Mollog is heavily played unit for Gitz to take in AoS. Enough so that his price has been jumping up really high over the last year.

Legit Businessman
Sep 2, 2007


HidaO-Win posted:

My main issue with the Kill Team measuring tools is that the symbols number of sides don’t match the inches they are in real money.

That's a hell of a Freudian slip.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Tibalt posted:

Yeah, it's annoying. I get why they did it, and it probably works better, but circle should be 1 inch, triangle should be 3, etc etc

That's my main thing too

SuperKlaus
Oct 20, 2005


Fun Shoe
But you can use the widget if you think of the movement characteristic as 6 Triangle also. 3 Circle as the method of expression seems unnecessarily confusing.

For performing moves mid-game I think you can't beat these bad boys https://www.etsy.com/listing/708198..._search_click=1

Folding rulers with joints at the 1" marks. Basically perfect ways to chart paths for your dudes.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Reposting from the 40k thread

Triskelli posted:

Is this the space to ask about getting into Killteam? I've bought a box of Hearthkyn Salvagers and looking around to find that it's a team that needs a particular build to function. Looks like my options are to buy a second box of the killteam, a box of the regular squat warriors, or to magnetize my models. Which do you reccomend?

Context is my boardgame group picking up the hobby. So I don’t plan on bringing a tournament-level team but we’re still all competitive.

Cease to Hope
Dec 12, 2011

Vulpes Vulpes posted:


Oh man is he ever


I've been trying to make Blackpowder's Buccaneers work in Nemesis lately. The change to the Light-Fingered reaction helps: you can just have Blackpowder blast away and the little guys can then pick the enemy's pockets for a swag and an inspire. On the other hand, the little guys have mediocre to terrible attacks, they have two health each in a ping meta, one shield isn't enough to keep Blackpowder alive, there are only four surges (and one is unplayable), and to top it all off the team has poo poo for a power deck.

Man that is an Ephilim's worth of other hands. Did I mention that Pandaemonium is pretty much an auto-fold?

First off I looked at Beastbound Assault. That is just not a good deck. Plus, its surges need support tech or free move actions to work well. There's stuff I like about this deck, but it has such a narrow application yet can't really outperform generically-good decks like FF, FOF, or TT. Maybe if I owned Exiled Dead?

Speaking of, Force of Frost doesn't have enough good surges, and Toxic Terrors can't protect Blackpowder or help with damage. I didn't take either of those past the drawing board.

Right now I'm experimenting with Fearsome Fortress. The objectives feel good, the upgrades are well-suited, and the guard sub-theme really helps keep high-dodge characters alive. There's just absolutely poo poo-all to keep Blackpowder alive, unfortunately.

If that doesn't work, my next idea was Breakneck Speed. That's a deck for a bunch of self-sufficient high-stat fighters on the slow side, and that's not BPB's. But it does have good objectives, weapon upgrades, and a two-shield upgrade for Blackpowder himself, so maybe?

I should stop fiddling with this and focus on mastering Soulraid/TT or Gnarlspirit/T&C, but everyone has a mediocre warband they want to make work. And I got tired of trying to get Khagra's or Velmorn to work on Nemesis. (Velmorn is shockingly decent in rivals though!)

Cease to Hope
Dec 12, 2011

Triskelli posted:

Reposting from the 40k thread

[Hearthkyn advice request]

CYRAC just made a Hearthkyn guide! Unfortunately he's a bit of a stream of consciousness podcaster, but he's a top competitive player who's been trying to make Salvagers work.

He's also very bullish on them in a Bheta-Decima, but the rules for that are still a little half-baked, so it hasn't been particularly popular competitively.

https://www.youtube.com/watch?v=BH5TVQHe-08

Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"

Cease to Hope posted:

I've been trying to make Blackpowder's Buccaneers work in Nemesis lately. The change to the Light-Fingered reaction helps: you can just have Blackpowder blast away and the little guys can then pick the enemy's pockets for a swag and an inspire. On the other hand, the little guys have mediocre to terrible attacks, they have two health each in a ping meta, one shield isn't enough to keep Blackpowder alive, there are only four surges (and one is unplayable), and to top it all off the team has poo poo for a power deck.

Man that is an Ephilim's worth of other hands. Did I mention that Pandaemonium is pretty much an auto-fold?

First off I looked at Beastbound Assault. That is just not a good deck. Plus, its surges need support tech or free move actions to work well. There's stuff I like about this deck, but it has such a narrow application yet can't really outperform generically-good decks like FF, FOF, or TT. Maybe if I owned Exiled Dead?

Speaking of, Force of Frost doesn't have enough good surges, and Toxic Terrors can't protect Blackpowder or help with damage. I didn't take either of those past the drawing board.

Right now I'm experimenting with Fearsome Fortress. The objectives feel good, the upgrades are well-suited, and the guard sub-theme really helps keep high-dodge characters alive. There's just absolutely poo poo-all to keep Blackpowder alive, unfortunately.

If that doesn't work, my next idea was Breakneck Speed. That's a deck for a bunch of self-sufficient high-stat fighters on the slow side, and that's not BPB's. But it does have good objectives, weapon upgrades, and a two-shield upgrade for Blackpowder himself, so maybe?

I should stop fiddling with this and focus on mastering Soulraid/TT or Gnarlspirit/T&C, but everyone has a mediocre warband they want to make work. And I got tired of trying to get Khagra's or Velmorn to work on Nemesis. (Velmorn is shockingly decent in rivals though!)

I was so excited when he was announced. A pirate ogre and a monkey with a knife? It's like GW wanted to do something nice just for me. After getting trounced several times, the excitement wore off, haha. He was fun to paint though!

Cease to Hope
Dec 12, 2011

Vulpes Vulpes posted:

I was so excited when he was announced. A pirate ogre and a monkey with a knife? It's like GW wanted to do something nice just for me. After getting trounced several times, the excitement wore off, haha. He was fun to paint though!

Apparently he's really good in Warcry!

You have three solid characters who each have one glaring hole that could be patched up, and I can imagine a world where that's workable. A deck with 3-4 good surges, anti-ping tech (which is weirdly absent in general), good upgrades, and some defensive upgrades that can go on large fighters could get Blackpowder's past the midway point I think. But I'm not sure why you wouldn't just run that deck on Mollog or Gorechosen instead.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Cease to Hope posted:

CYRAC just made a Hearthkyn guide! Unfortunately he's a bit of a stream of consciousness podcaster, but he's a top competitive player who's been trying to make Salvagers work.

Yeah he seems to strongly recommend two boxes and swapping between agents

Bug Squash
Mar 18, 2009

I'm pretty sure you can build a perfectly solid takes-all-comers Hearthkin team from one box. It may not be tournament optimized, but you'd be well set for the local casual scene.

Make sure you build the jet-pack guy though.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Yeah tbc unless you need the extra bodies (like Vet Guard basically do) not having the second box just means you're less flexible and can't change up your toys depending on the matchups or just your mood

SuperKlaus
Oct 20, 2005


Fun Shoe
Here's what I would do if I played Hearthkin. Magnetize the leader to swap all weapons. Magnetize 3 Gunner bodies to be able to swap between all the possible weapons (be mindful of poses - hope this works out). Magnetize the guys who can take bolter or ion rifle, or maybe just don't bother and proxy. This should get you to needing 12 distinct bodies, excluding Regular Idiot Warrior, who I assume is never desired anyway and can be proxied if it comes down to it. Buy the 2 bodies needed off of eBay. When I needed exactly 1 more body to have a feature-complete Novitiates lineup I was able to find extra Novitiate bodies on eBay at good rates, like $5 a pop.

Probably save a lot of money and waste compared to a whole second box this way.

smug jeebus
Oct 26, 2008
GH crunched the numbers on Ceaseless v. P!, and the former is better against everything but 2+ saves, so I wouldn't worry about skipping the Ion Rifles

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


smug jeebus posted:

GH crunched the numbers on Ceaseless v. P!, and the former is better against everything but 2+ saves, so I wouldn't worry about skipping the Ion Rifles

Is that with or without Ion Expediters? For 2 EP you get 4/5 Damage on your Ion Weapon

smug jeebus
Oct 26, 2008

Triskelli posted:

Is that with or without Ion Expediters? For 2 EP you get 4/5 Damage on your Ion Weapon

I didn't even think of that; I've never done a spec ops campaign. Yeah that would change things.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Oh still learning things, all I know is that one of the Votann specialists lets you get 5 EP, presumably even if you're not playing spec-ops

Legit Businessman
Sep 2, 2007


smug jeebus posted:

I didn't even think of that; I've never done a spec ops campaign. Yeah that would change things.

https://jmegner.github.io/KT21Calculator/

Is very helpful for math hammering what is better than the other when given an option.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Triskelli posted:

Oh still learning things, all I know is that one of the Votann specialists lets you get 5 EP, presumably even if you're not playing spec-ops

"Rare equipment" including the ion expediter is for spec ops (ie campaign) only

Bug Squash
Mar 18, 2009

Triskelli posted:

Oh still learning things, all I know is that one of the Votann specialists lets you get 5 EP, presumably even if you're not playing spec-ops

That's the lugger, great for kitting out pretty much everyone with climbing gear and excavation tools. Also has a niche ability to let you swap out weapons loadouts but I've never seen anyone take advantage of that irl.

grobbo
May 29, 2014


More-dheim! That's an Assassin Adept built from a Tarantulos Brood dude, a jolly Carnival Master and his Plaguebearer buds jousting upon their noble steeds, two angry Sisters and four spooky Sisters Superior.

When am I actually going to play this game? Well, you see, I, uh

Crackbone
May 23, 2003

Vlaada is my co-pilot.

grobbo posted:



More-dheim! That's an Assassin Adept built from a Tarantulos Brood dude, a jolly Carnival Master and his Plaguebearer buds jousting upon their noble steeds, two angry Sisters and four spooky Sisters Superior.

When am I actually going to play this game? Well, you see, I, uh

Very cool. Also, no excuses needed. You just like painting sword Barbies, it’s all good.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


wait.. we're expected to play with our miniatures?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

grobbo posted:

When am I actually going to play this game? Well, you see, I, uh

I doesn't matter, you're already winning

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Gravitas Shortfall posted:

wait.. we're expected to play with our miniatures?

I'm just surprised there are people that put them together.

Muir
Sep 27, 2005

that's Doctor Brain to you
I focus my painting around things that are playable (reasonably loaded out kill teams, squads that might make a reasonable army), but yeah the last time I played was...?

Marmaduke!
May 19, 2009

Why would it do that!?
GNOMES are coming

Hihohe
Oct 4, 2008

Fuck you and the sun you live under


Youve been GNOMED



https://youtu.be/5WEKhq3F1M8?si=kAyXgAMN1iy8mdcY

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Vulpes Vulpes
Apr 28, 2013

"...for you, it is all over...!"
Are gnomes some super old bit of WHFB history or something? I don't remember ever seeing them before!

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