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Soonmot posted:Oh no, I didn't realize that. I guess I'll use the earthquake/quicksand combo instead of tossing out the aoe immob Aoe immobilizes are generally pretty questionable but earth control's is especially bad precisely because it partly disables earthquake and quicksand. Mobs that would spend all of their time either falling on their rear end or running towards you at 5% speed will once rooted instead throw very large boulders at your head and kill you. Or, best case, throw giant boulders at someone else. I ended up just dropping Stone Cages entirely on my earth/cold controller because the times when it was a good idea were vanishingly rare. This is not to say that there are no situations where a large immobilize is a good idea. It helps versus things that are more dangerous in melee, or when want to root some dangerous mobs out of range or sight, or if you or a friend have big knockbacks attached to a damaging aoe and want to disable the knocking back part. Just be aware that 95% of the time immobs make the mobs you afflict more dangerous, not less. Xerophyte fucked around with this message at 02:20 on May 18, 2019 |
# ? May 18, 2019 02:12 |
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# ? May 23, 2024 04:39 |
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Hakarne posted:That's probably my favorite part of playing my SS Brute. Between Footstomp and Handclap (with the I25 knockback->knockdown IO) he plays like a pissed-off melee knockdown controller. I'm also getting the Energy AoE from the patron pool so I can keep things on their rear end for most of the fight. As someone relatively new to CoX (I played a little years ago but not seriously), learning how to deal with enemy alpha strikes has been a fun challenge for me. It's something you don't really need to think about in a lot of newer MMOs, where encounters seem more "controlled" and don't usually have specific enemy types who can totally gently caress up your party if they aren't neutralized ASAP. I enjoy how the concept of "tanking" in CoX is as much about being able to soak up or nullify that initial burst of "holy poo poo" from an enemy pack as it is about holding aggro.
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# ? May 18, 2019 02:16 |
Xerophyte posted:Aoe immobilizes are generally pretty questionable but earth control's is especially bad precisely because it partly disables earthquake and quicksand. Mobs that would spend all of their time either falling on their rear end or running towards you at 5% speed will once rooted instead throw very large boulders at your head and kill you. Or, best case, throw giant boulders at someone else. I ended up just dropping Stone Cages entirely on my earth/cold controller because the times when it was a good idea were vanishingly rare. With earth it seems a huge waste now that I know about the knockback/down stuff. I have stalgtites, which don't refresh fast enough to be an every mob type of thing. I can also take salt crystals for an extra OH poo poo button and maybe just use the single target immon for damage.
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# ? May 18, 2019 02:38 |
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i realise im just unoriginally copying an enemy type, but I really like my Praetorian dude, Big Fix: he even has a bio and alternate resistance costume now!
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# ? May 18, 2019 02:55 |
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Basing characters on in-game stuff is still miles ahead of lazily rolling up xXtEhWolferineXx (and probably not even going Claws/Regen for some goddamn reason), IMO.
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# ? May 18, 2019 03:01 |
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I usually try to go for some thematic character, but there are times where sometimes I’ll just make a more generic hero/villain. There’s a certain allure to making a vanilla character and having their whole story be what you do in the game.
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# ? May 18, 2019 03:27 |
Harrow posted:We're gonna have to get all our characters together for some good old-fashioned solidarity (and also adventure) I guess the real question is, are they heroes or villains? The argument for heroes is they're the only ones who can save anyone, but the argument for villains is then they get to rob banks.
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# ? May 18, 2019 03:37 |
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I made big fix cause originally I wanted to make a troll character, fighting them in the hollows is probably one of my earliest memories of playing CoH (i skipped over atlas park cause my buddies were ahead in level). But there arent any good customisation options for making a troll, so I decided to make an alternate reality troll, one of the destroyers.
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# ? May 18, 2019 03:45 |
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Mystic Mongol posted:I guess the real question is, are they heroes or villains? The argument for heroes is they're the only ones who can save anyone, but the argument for villains is then they get to rob banks. When it's time to crush the houses of capitalism, all you have to do is talk to a little seagull.
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# ? May 18, 2019 04:31 |
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Thundarr posted:When it's time to crush the houses of capitalism, all you have to do is talk to a little seagull. Just like Stalin did before Tiflis. E: Now I had to check if "The Man of Steel" was taken for a Stalin lookalike and, unsurprisingly, it's long gone. Too bad, it would've been both an accurate translation and made a lot of nerds very angry. Xerophyte fucked around with this message at 04:55 on May 18, 2019 |
# ? May 18, 2019 04:43 |
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Alternately the Soviet heroes could just be vigilantes, either way.
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# ? May 18, 2019 04:50 |
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This was asked about in the Discord so I sat down and figured it out. This is to cycle Ninja Run - Hover and Fly. Because while Hover and Fly cancel each other out, its silly to still have Ninja Run still on, and this does it all with one key. FYI I use the 'a' key for travel powers, you use whatever key you want If you dont have one already create a data folder in your CoH folder. For me thats C:\games\coh_tequila\data Make 3 text files named fly1-3 and put the below lines into each text file fly1.txt code:
code:
code:
code:
This of course should work with Combat Jumping and Superjump w/ Ninja Run if you so need it. Of course if you dont use Ninja Run you can just type into your chat line code:
I recently found (30mins ago) a recently updated list of commands for CoX referred to as the Technical Reference Guide updated May 2019 http://www.dgath.com/coh/CoH-CoV-Technical-Guide-v255.pdf Edit: almost forgot, when you hit your key it will be shown that you are loading the new txt file in your tab that shows system messages. If you do not want to see this message spam, replace 'bindloadfile' with 'bindloadfilesilent'. OgNar fucked around with this message at 05:07 on May 18, 2019 |
# ? May 18, 2019 05:03 |
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Speaking of slash commands, were the pet commands changed at some point to prevent you from making them emote? No matter what syntax I tried last night I couldn't get them to work with emotes that I'd verified I was able to do myself. But what I'd really like to know is if there's a way to toggle both Ninja Run and Sprint together with a single button, since they are not mutually exclusive.
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# ? May 18, 2019 05:25 |
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Thundarr posted:Speaking of slash commands, were the pet commands changed at some point to prevent you from making them emote? No matter what syntax I tried last night I couldn't get them to work with emotes that I'd verified I was able to do myself. /petsayall <em [emote]>
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# ? May 18, 2019 06:04 |
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The new and improved Arr Kelly. Still a piss corrupter, but I changed out Time for Storm.
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# ? May 18, 2019 06:51 |
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FutonForensic posted:/petsayall <em [emote]> Also, if you were just using the /petsay command it's only valid if you're controlling 1 henchman or actively targeting the one you want to say/do whatever. It also only works on Mastermind henchmen, not pets. (Maybe Incarnate Lore summons?) I really don't know where this came from (well okay, I sort of do) but multiple people this week have tried to insist to me that there's a badge for defeating both Hydra heads at the end of DFB within 15 seconds of each other. There isn't. There never was. That's a badge for Drowning in Blood where you need to defeat the two big Shivans in sync. But people continue to claim otherwise...
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# ? May 18, 2019 06:53 |
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Thundarr posted:
I'm not on right now to test, but you could try code:
Using $$ with no space on either side lets you do multiple commands.
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# ? May 18, 2019 07:02 |
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Also I'm having way too much fun designing costumes and then bind keys to swap between them. You used to have to make macros, but now they costume costume changes! For example, let's say Rogue Arachnos here wants to put on his Crab Armor. Your costume slots go from 0-9 so my bind would be something like: quote:/bind p "cce 1 CCEnergyMorph$$local It's time to put on my asskicking suit!" That would shift my active costume to slot 1 using the Energy Morph costume change, while in Local my character says something. Now he changes into his suit. When I want to go back I just set up a second bind. quote:/bind o "cce 0 CCPressureRelease$$local I need to get out of this suit." Which makes him go back to his much shorter self in a burst of steam. You can do similar binds with pets as well. quote:/bind q "petcom_all attack$$e point$$local Attack that $target, my minions!" That would make all of your pets attack whatever you are targeting, make your character point, and then name the target in a local message. It's oddly fun.
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# ? May 18, 2019 07:03 |
How do you take a screenshot that includes UI elements and dialogue? I want a shot of my character with his bio open, while saying a line, but none of the latter stuff shows up...
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# ? May 18, 2019 08:04 |
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To enable UI in screenshotscode:
code:
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# ? May 18, 2019 08:08 |
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John Murdoch posted:
I will probably never, ever let this go, but if they'd taken the storyline in a cosmic direction right off the bat, so many of those issues could have been sidestepped. The incarnate system wasn't necessarily bad for storytelling per se, it just didn't work with the sort of stories they clearly wanted to tell, regardless of how well it worked or how sick people were of the (by that point) mundane setting. Hell, they held a poll some time after CoV and before Going Rogue which basically turned out like: quote:DEVS: What sort of zones would you most like to see? While the low-level Praetorian content turned out to be some of the most well-written and thought-out content of the entire game, the incarnate content it led to was basically just a lot of running around and farming the same batch of assholes everyone had been farming for the Accolade since Issue 1, when in fact people had been drooling for a proper showdown with Rularuu or a comparable cosmic threat ever since Issue 2. usenet celeb 1992 fucked around with this message at 08:14 on May 18, 2019 |
# ? May 18, 2019 08:11 |
Thank you! Behold, The Dread Yomomma: I can't believe I'm the first to think of this. I am going to make macros and keybinds, so I can fire off terrible CoH themed Yo Momma jokes while playing, until no one will team with me! SimonChris fucked around with this message at 10:41 on May 18, 2019 |
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# ? May 18, 2019 08:14 |
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I really want to steal Freon Trotsky, that rules. Is there a way to get the save/load options from file in the options menu work? It's getting real old having to set up and change all my keybindings and settings on every new character i make. I remember it working on live, but here it says it successfully saves or loads, but... it doesn't actually do anything.
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# ? May 18, 2019 09:56 |
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Made a ditzy alien invader girl who forgot her mission and is now just fighting crime and what not. Earth is pretty cool anyhow. A spooky possessed suit of armor! Was surprised it let you make a name that long. Ended up switching to mace from sword though since it's apparently much better. Started with inspiration from one of the costumes posted, really happy with where I ended up. Reactor Leak was the only good rad themed name I could think of that wasn't taken. Catsworth fucked around with this message at 12:14 on May 18, 2019 |
# ? May 18, 2019 12:12 |
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Is it possible to make a human only form Peacebringer that's actually good now? I tried this years ago and it didn't seem bery good. Also seemed like you were overextending yourself to take/slot the human form powers cause the alien form powers were pretty much the same thing but better.
Mercury_Storm fucked around with this message at 12:41 on May 18, 2019 |
# ? May 18, 2019 12:37 |
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Mercury_Storm posted:Is it possible to make a human only form Peacebringer that's actually good now? I tried this years ago and it didn't seem bery good. Also seemed like you were overextending yourself to take/slot the human form powers cause the alien form powers were pretty much the same thing but better. It's not really any better than playing a Brute/Scrapper, and is harder to make workable. You're angling to make Light Form permanent, which requires also making Hasten permanent. You're looking for something in the range of about 105% bonus recharge from IO sets to hit that, which is ridiculously expensive, especially given PB's relative lack of enhancement set diversity. It's something I'd only do if you've already gotten another character established and can afford to kit them out. If you're looking for something similar to PB, Radiation Armor's got a lot of fiery glows and a teamwide healing power that's pretty good.
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# ? May 18, 2019 14:39 |
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Does the Leadership set work on Mastermind minions?
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# ? May 18, 2019 14:56 |
head58 posted:Does the Leadership set work on Mastermind minions? Absolutely. Also you can see the little buff icons next to your pets health bars to check that.
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# ? May 18, 2019 14:57 |
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head58 posted:Does the Leadership set work on Mastermind minions? Yes. Pets are considered to be the same thing as allied heroes/villains for all intents and purposes (aside from revival powers), unless stated otherwise.
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# ? May 18, 2019 15:07 |
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Sometimes small isn't small enough. Did you know you can be more small? Just edit the Scale value in your costume file and load it up in the editor. -36 is the furthest the game will let you push the value, which gets you about an extra half a foot shorter in height. Note that if you go back to one of the costume NPCs who can affect your height after doing this, you'll need to load the costume from the file again or it'll force you back to the slider rules instead of the secret real rules. But other costume NPCs won't force the size to revert.
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# ? May 18, 2019 16:18 |
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Sea Lily posted:Sometimes small isn't small enough. Did you know you can be more small? what about even bigger!
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# ? May 18, 2019 16:23 |
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Sea Lily posted:Sometimes small isn't small enough. Did you know you can be more small? Are there any other values that can be edited out of slider range like this? Edit: I get an error whenever I increase WaistScale beyond 0.0999. However, it does appear to me that I was able to decrease ChestScale very slightly beyond the minimum. Large negative values didn't have a visually significant effect but they didn't break anything: -255 ChestScale is not that much smaller than the slider min, but it is smaller. No giant fat blobs yet Udelar fucked around with this message at 17:14 on May 18, 2019 |
# ? May 18, 2019 16:36 |
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Tsurupettan posted:what about even bigger! Udelar posted:Are there any other values that can be edited out of slider range like this? These might be possible! I didn't have enough time to also test other sliders before work this morning though, so someone else is welcome to check if they want to, or I'll do it myself when I get home from work later
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# ? May 18, 2019 16:57 |
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Anyone good with binds? I am trying to follow this guide to make binds for my robots: http://guidescroll.com/2011/07/city-of-heroes-mastermind-numeric-keypad-pet-controls/. I am doing the text version because I thought it would be easier, but it is being a pain in the rear end. So the folder I put them in is: C:\CoH\covbinds. But every time I try to load it, it says "unable to read in keybind file: C:/CoH/covbinds/covbindsRobot.txt So I tried to just copy and paste the lines in the first section in the game, and it sort of works. I keep getting the error: Unkown command: 'bind
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# ? May 18, 2019 17:16 |
Is your file in that directory named covbindsRobot.txt and not covbindsRobot.txt.txt ?
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# ? May 18, 2019 17:38 |
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Mesadoram posted:Anyone good with binds? I ran into the same thing, and another helpful goon pointed out that my issue was I'd actually created zombies.txt.txt instead of zombies.txt. I got the exact error you did until I fixed the file name.
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# ? May 18, 2019 17:40 |
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Mercury_Storm posted:Is it possible to make a human only form Peacebringer that's actually good now? I tried this years ago and it didn't seem bery good. Also seemed like you were overextending yourself to take/slot the human form powers cause the alien form powers were pretty much the same thing but better. Were they considered bad before? I remember liking mine and not thinking it was horrible Then again, all I played was stalkers and people said they were the worst class, so maybe I'm dumb
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# ? May 18, 2019 17:56 |
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Peacebringers are strictly inferior to scrappers/brutes. That said, triform is very strong while levelling and at level cap human form does good work with proper IO investment. With the way i25 allows you to buy purples with reward merits, it isn't that hard to get a tricked out human form build with perma-Light Form and all that jazz. At the end of the day "strictly inferior to scrappers/brutes" applies to a lot of things and doesn't actually matter that much in real gameplay terms.
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# ? May 18, 2019 17:58 |
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Mystic Mongol posted:Is your file in that directory named covbindsRobot.txt and not covbindsRobot.txt.txt ? Thundarr posted:I ran into the same thing, and another helpful goon pointed out that my issue was I'd actually created zombies.txt.txt instead of zombies.txt. I got the exact error you did until I fixed the file name. I have this burning feeling that is it. I will check it out when I get home. Ty Goons Edit: Yup that was it. Ty guys! Mesadoram fucked around with this message at 18:56 on May 18, 2019 |
# ? May 18, 2019 18:32 |
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# ? May 23, 2024 04:39 |
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Sea Lily posted:These might be possible! I didn't have enough time to also test other sliders before work this morning though, so someone else is welcome to check if they want to, or I'll do it myself when I get home from work later Looks like the tallest setting slider in game already hits 36, can't get any taller. I did try tooling around with the other sliders (head and such) and wasn't able to find any noticeable difference. On a different note: there was a new command added that works wonders with MM binds/macros/popmenus, powexec_location. This removes the 'click' portion of powers that need to be manually placed, like summoning pets and dropping AoE's. i25 Patch Notes posted:i25 Patchnotes
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# ? May 18, 2019 18:48 |