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ToxicFrog
Apr 26, 2008




Olaf the Stout posted:

I'm interested primarily in good writing and solid mechanics. Planescape and Arcanum in particular have a reputation as being way ahead of their time, writing wise, while Balders Gate sounds like a really dense and refined D&D game.

I haven't played BG2, so I can't say anything about that, but concerning PS:T and Arcanum...

PS:T has great plot, writing and characters, but the combat is typical Infinity Engine (ie, not that good). Fortunately, it's also fairly easy. If you're looking for a nice meaty block of D&D combat, PS:T is unlikely to satisfy, but if you want to sink your teeth into a great story you won't be disappointed.

Arcanum is a bit more balanced. Writing doesn't measure up to PS:T but is still good, combat takes a larger role and is actually fun - it has some balance issues but the unofficial patches largely address this. My biggest complaint about it is that you can't take direct control of other party members, they run on AI all the time. (Bear in mind that this is based on playing it turn-based all the time, though - I've never tried the realtime combat mode.)

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A Real Happy Camper
Dec 11, 2007

These children have taught me how to believe.


Palleon posted:

Since I can't find the thread for it, and other people have posted about the game here, I have a question about The Last Remnant. I'm playing the PC version, and one of the things I don't get is that a lot of stores sell weapons and equipment that I can't use, and I'm wondering why, because from my understanding, you can't affect your other characters weapons, although they will occasionally ask for accessories you have. Are they only buyable so you can disassemble them into parts?

Sometimes characters will ask for weapons. I think you can also change what weapon you use at some point, but I don't know for sure since I'm an idiot and overleveled and got stuck. I think you can also change the weapons for hired mercs, but I don't know for sure.

Gwyrgyn Blood
Dec 17, 2002



Palleon posted:

Since I can't find the thread for it, and other people have posted about the game here, I have a question about The Last Remnant. I'm playing the PC version, and one of the things I don't get is that a lot of stores sell weapons and equipment that I can't use, and I'm wondering why, because from my understanding, you can't affect your other characters weapons, although they will occasionally ask for accessories you have. Are they only buyable so you can disassemble them into parts?

The way it works is that if you have a weapon in a character's upgrade chain that is better than what they have, they'll ask you for it. So you can skip ahead in upgrades if you know what kinds of weapons the character uses. It's kind of sketchy though, unless you know exactly what equipment they want.

You can also set the game to allow you to manually equip the rest of your party. But that also gets sketchy with upgrades.

Unsmart
Oct 6, 2006



CaptainRat posted:

Risen

Having just finished this game, I will add something. No matter what faction you choose if you're going to train melee talents/strength, go swords. They pretty clearly did not make the weapons equal and there are tons of different swords with different damage and strength requirements.

For staff? There are literally 6 (3 that aren't worth using, the one you'll be using almost the entire game and then two others you get right at the end and barely get to use). The difference between these last two and the best one otherwise is huge as well while sword progression is nice and steady. You'll be using the best of the remaining four from chapter 1 right till a couple fights before the end.

Axes are marginally better but still no where near swords, maybe the talents are nicer than staff, I don't know.

Ed: Oh right, there are also dex based swords.

Unsmart fucked around with this message at 23:39 on Jan 16, 2011

CaptainRat
Apr 18, 2003

Smooth




Megaflare posted:

Having just finished this game, I will add something. No matter what faction you choose if you're going to train melee talents/strength, go swords. They pretty clearly did not make the weapons equal and there are tons of different swords with different damage and strength requirements.

For staff? There are literally 6 (3 that aren't worth using, the one you'll be using almost the entire game and then two others you get right at the end and barely get to use). The difference between these last two and the best one otherwise is huge as well while sword progression is nice and steady. You'll be using the best of the remaining four from chapter 1 right till a couple fights before the end.

Axes are marginally better but still no where near swords, maybe the talents are nicer than staff, I don't know.

Ed: Oh right, there are also dex based swords.

Good to know, I've just been using swords exclusively except if I need to pull something with a crossbow. I do know that the very first axe talent is the one where you can charge up to break through an enemy block, whereas sword doesn't get that one until the 5th or 6th level.

Something I forgot in the other post that I'll add here since it's a new page; locks are symmetrical, meaning that there are an equal number of left and right inputs for every lock. This can make figuring out the combination easier.

Wronkos
Jan 1, 2011



I've been awfully tempted to buy Blood Bowl: LE as of recently. Do a good amount of people play online (goon or not)? Is it easy to pick up? Lastly, is it something I'll actually enjoy playing a few months down the road?

BreakTargets
Apr 5, 2009

Just a random Spiral Knight...


So, I bought BlazBlue: Continuum Shift out of impulse. Is there anything I should know?

Random Hajile
Aug 25, 2003



chitinid posted:

I've been awfully tempted to buy Blood Bowl: LE as of recently. Do a good amount of people play online (goon or not)? Is it easy to pick up? Lastly, is it something I'll actually enjoy playing a few months down the road?

Yes, there are plenty of players online, goon and non. If you prefer to go against goons, it's easy to find a match if you join our BB IRC channel (#tgbloodbowl at irc.synirc.net). We're also more than willing to give new players pointers and critiques as we play as well as advice on starting lineups and what skills to grab as your guys level up.

And if you like the game at all, the teams should be varied enough to hold your interest for quite a while. If you get sick of one playstyle, you can just switch to another team and have to completely rethink your gameplan.

As far as pointers for the actual game go, one of the most important things to remember is to make any moves that don't require dodges before you do anything else in your turn. This includes standing up players that have been knocked down. That way, even if you fail on the first block or dodge you try, you didn't completely waste your turn.

The exception is if you need a free player to wait for you to pull something else off as part of your plan, like if you needed to punch a hole for a receiver to run through, or if you wanted to keep a guy free to grab the ball after you attack your opponent's carrier.

Random Hajile fucked around with this message at 16:54 on Jan 17, 2011

Beeswax
Dec 29, 2005



Grimey Drawer

chitinid posted:

I've been awfully tempted to buy Blood Bowl: LE as of recently. Do a good amount of people play online (goon or not)? Is it easy to pick up? Lastly, is it something I'll actually enjoy playing a few months down the road?

There's a whole bunch of blood bowl goons on irc - #tgbloodbowl on irc.synirc.net
Some of us (like me) play the free java Blood Bowl (aka fumbbl) but most play LE as well. The game itself is certainly fun in the long run. Whether or not you will enjoy the Cyanide Blood Bowl's interface/packaging is another matter.

Anyway, drop by if you have questions. We're more than happy to help.

edit: how did I get beaten by two hours and not notice?

Morpheus
Apr 18, 2008

My favourite little monsters


My roommate just got Infinite Undiscovery. I'm sure he'd want to know if there's any missable stuff, as he is a huge achievement whore. Huuuuge. Any gameplay tips (though not how to break the game over the knee) would be appreciated as well.

Gerblyn
Apr 4, 2007

"TO BATTLE!"


Fun Shoe

Morpheus posted:

My roommate just got Infinite Undiscovery. I'm sure he'd want to know if there's any missable stuff, as he is a huge achievement whore. Huuuuge. Any gameplay tips (though not how to break the game over the knee) would be appreciated as well.

I didn't get very far in the game because I discovered after a few hours that I hated it, but I do remember that a lot of the achievements were gained from doing plot related things very well (e.g. Do this escort thing without the caravan taking any damage). If he really cares about achievements he may want to check them all up online, I remember I missed 2 or 3 achievements without even realizing.

Brian Fellows
May 29, 2003
I'm Brian Fellows

Three specific Mass Effect 1 questions:

1. Is there an equivalent armor to the Spectre gear, or is Spectre gear weapon-only?

2. Is there any time that I can buy duplicates of the Spectre weapons for my teammates, or is there just one of each?

3. I'm using two squadmates the whole game, one has assault rifle and shotgun skills, the other has assault rifle and sniper rifle skills. Should I remove their other weapons so they'll only use those specific weapons, or should I just let them do their thing?

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire


Brian Fellows posted:

Three specific Mass Effect 1 questions:

1. Is there an equivalent armor to the Spectre gear, or is Spectre gear weapon-only?

I dont believe so, so go with what armor yoou like.

quote:

2. Is there any time that I can buy duplicates of the Spectre weapons for my teammates, or is there just one of each?
One of each. Only way to get duplicates is a new game+

quote:

3. I'm using two squadmates the whole game, one has assault rifle and shotgun skills, the other has assault rifle and sniper rifle skills. Should I remove their other weapons so they'll only use those specific weapons, or should I just let them do their thing?

Do their thing, they should prioritize guns theyre good at.

ahobday
Apr 19, 2007



Brian Fellows posted:

Three specific Mass Effect 1 questions:

1. Is there an equivalent armor to the Spectre gear, or is Spectre gear weapon-only?

2. Is there any time that I can buy duplicates of the Spectre weapons for my teammates, or is there just one of each?

3. I'm using two squadmates the whole game, one has assault rifle and shotgun skills, the other has assault rifle and sniper rifle skills. Should I remove their other weapons so they'll only use those specific weapons, or should I just let them do their thing?

I just got the "Rich" achievement, so the first two questions interest me as well.

Although I looked up Spectre gear and it's apparently only weapons.

Any information on the best gear other than Spectre gear (Armor, biotics etc.) would be appreciated.

Edit: Of course this was answered while I was replying.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?




Colossus gear in general is great allround, I forgot which license gives you access to it though.
SPECTRE gear does restock, you start out with SPECTRE VII (7) and once you hit level 50 SPECTRE X (10) unlocks; restocking VII in the process.

ahobday
Apr 19, 2007



Zedd posted:

Colossus gear in general is great allround, I forgot which license gives you access to it though.
SPECTRE gear does restock, you start out with SPECTRE VII (7) and once you hit level 50 SPECTRE X (10) unlocks; restocking VII in the process.

So that's only one more set of Spectre VII, plus the set I'd remove from Shepard when I switch him over to Spectre X? Making two sets of VII and one set of X total in the game?

Or does it restock and remain in stock?

Kliff
Feb 6, 2009

Forgotten by everyone? Kanako's fault.


There's also a chance every time you visit the Citadel, Feros, or Noveria, that the Spectre arms will restock, too, I believe.

Gerblyn
Apr 4, 2007

"TO BATTLE!"


Fun Shoe

Centipeed posted:

I just got the "Rich" achievement, so the first two questions interest me as well.

Although I looked up Spectre gear and it's apparently only weapons.

Any information on the best gear other than Spectre gear (Armor, biotics etc.) would be appreciated.

Edit: Of course this was answered while I was replying.

If you have the Bring Down The Sky DLC and complete it, you can spend vast amounts of cash on weapons that are even more powerful than the Spectre ones, though it's kind of a crap shoot since I don't think it tells you what you're buying until you get it.

Bedurndurn
Dec 4, 2008


I found that the shop guy in your ship and the shop guy in CSec both seemed to have their own separate stocks of the Specter weapons. I know I've got 2 of the Specter assault rifles and I'm less than halfway through the game.

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?




Gerblyn posted:

If you have the Bring Down The Sky DLC and complete it, you can spend vast amounts of cash on weapons that are even more powerful than the Spectre ones, though it's kind of a crap shoot since I don't think it tells you what you're buying until you get it.
Pinnacle station unlocks a roulette indeed, don't get pinnacle station. It's bad.
And its weird; Sometimes they randomly restock after a storyline mission and randomly show up on the normandy vendor.

You are more or less guaranteed 2xVII and 1x X in one playthrough though.

Gerblyn
Apr 4, 2007

"TO BATTLE!"


Fun Shoe

Zedd posted:

Pinnacle station unlocks a roulette indeed, don't get pinnacle station. It's bad.
And its weird; Sometimes they randomly restock after a storyline mission and randomly show up on the normandy vendor.

You are more or less guaranteed 2xVII and 1x X in one playthrough though.

Oops, yeah I meant Pinnacle Station.

Edit: I actually kind of enjoyed Pinnacle Station in a way, it was pretty low content, but some of the fights were quite challenging and it was nice to go on a rampage without having to stop to explore or chat every once in a while. gently caress the final mission though, I had to do that poo poo 8 times before I managed it by hiding in a corner.

Gerblyn fucked around with this message at 22:58 on Jan 17, 2011

Zedd
Jul 6, 2009

I mean, who would have noticed another madman around here?




Gerblyn posted:

Oops, yeah I meant Pinnacle Station.

Edit: I actually kind of enjoyed Pinnacle Station in a way, it was pretty low content, but some of the fights were quite challenging and it was nice to go on a rampage without having to stop to explore or chat every once in a while. gently caress the final mission though, I had to do that poo poo 8 times before I managed it by hiding in a corner.
I also enjoyed it; but objectively speaking its pretty drat bad, any ME2 DLC is better, even the costume ones.

ahobday
Apr 19, 2007



Bedurndurn posted:

I found that the shop guy in your ship and the shop guy in CSec both seemed to have their own separate stocks of the Specter weapons. I know I've got 2 of the Specter assault rifles and I'm less than halfway through the game.

I played some more after I posted, and I went to the Normandy requisitions officer and he had a set of Spectre VII gear, so now I have two.

Is this not always the case, then? It's random whether or not he has them?

Jokymi
Jan 31, 2003

Sweet Sassy Molassy


The C-sec requisitions officer on the Citadel sells Spectre gear when you unlock it as well, so that's at least two guaranteed sets.

LordCockula
Dec 8, 2010


I've seen a lot of help for Digital Devil Saga sprinkled through the thread and the wiki, but I had a few others:

- They explain it in the manual, but the game doesn't use speed to determine turns. Your characters perform their actions in order from left to right. Keep this in mind and set your three characters up accordingly.

- Have someone learn Void Holy as fast as possible, you'll need it when you reach the end of the Citadel (Anahata). Have it equipped, preferably on whoever is first in the lineup, and use it every round without fail against the boss (not Turdak). You are not supposed to lose.

- Fighting in human form is dangerous except for the handful of monsters that are weak to gun. Avoid it unless you're fairly sure the enemy is weak to gun, and transform as soon as possible if you're surprised.

-You may want to use a guide to know when characters will be leaving your party. This is because, when they return, they will have mastered the mantra they had equipped when they left. Make use of this.

- Don't buy ammo from vendors. You'll rarely use your guns and it's a waste of money.

- The price the vendor gives you for cells varies. Sell them only when solar noise is at MAX.

- As spoiler-free as possible: It's not until later in the game, but there are two situations where Heat gives you conversation options. Always pick the choice where you emphasize that you are friends and that you could never hurt him. If you decide to play DDS2, you will see the benefit of this.

-After the first dungeon, tell Gale you plan to help the Maribel without betrayal. This is very early in the game and there is no reason you would think to say this. If you plan to play DDS2 with an endgame save from DDS1, this is very important.

Barudak
May 7, 2007



BreakTargets posted:

So, I bought BlazBlue: Continuum Shift out of impulse. Is there anything I should know?

Are you new to fighting games? You're in luck. The tutorial is absolutely fantastic, if a bit longwinded. It will take you from babies first movements all the way to cancel combos. Other than that, everyone is unique and has a character specific gimmick. Play with everyone until you find a character whose playstyle matches what you want to do in a fight. Chances are high that their is a character who does exactly what you want.

Overwhelmed? Pick Ragna or Jin. Ragna is the simplest character in terms of drive and he deals solid damage, has good range, and is all around a good beginner character. Jin on the other hand has pretty much one of every type of move in addition to having a simple but interesting gimmick.

Story mode is boring as gently caress, and to unlock Mu you have to beat Mu's chapter. This doesn't require you to 100 percent story mode, and with a guide you should be able to unlock mu in less than 30 minutes. That said, every character's story has a dumb, off tangent comedy variation some of which are legitimately funny and some of which are Japan.

Nate RFB
Jan 17, 2005



Clapping Larry

Next up in my queue are Ys 7 for the PSP and Dragon Quest VIII for the PS2. What should I know?

I assume there's probably a good amount I should know beforehand about the latter at least.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire


DQ8 was a long way back but if I remember correctly there's 2 weapons per person you should focus on and the other 2 are crap. I do not recall what they are sadly.

pseudorandom name
May 6, 2007
INSOLENT


Don't sell any of your starting weapons in DQ8, they're unique and required for crafting recipes later.

Gwyrgyn Blood
Dec 17, 2002



Nate RFB posted:

Next up in my queue are Ys 7 for the PSP and Dragon Quest VIII for the PS2. What should I know?

I assume there's probably a good amount I should know beforehand about the latter at least.

In Ys7, you can parry by holding R and pressing L. It doesn't tell you this anywhere in the tutorials for some reason. You have to time it correctly, but it prevents all damage and builds a little SP meter when you do it right.

Special moves level up faster if you have the weapon with that skill equipped. Leveling them up generally improves their speed, area of effect, or number of effects, but only subtly most of the time.

There are a few miss-able quests along the way, try to talk to everyone around town after every event if you're really worried about missing anything. I wouldn't stress it though.

That's pretty much it, it's not a very hard game (though it has some challenging bosses on Hard mode) and it's pretty straight forward.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


Talk to your party in Dragon Quest 8 all the time. Talk to them in towns. Talk to them after every loading screen in dungeons. Talk to them on the world map. They almost always have something new to say. By doing this you get some respite from the somewhat repetitive fights and also get to know the characters much better than if you'd only watch the story scenes. The game has two endings, one normal and another that you get by doing some optional quests after you've beaten the game once.

Also tension boosting is completely useless and not worth wasting turns on, at least from my experience.

Dr Snofeld
Apr 30, 2009


The first boss is a kick in the nuts unless you level up a few times before going into the dungeon. But the only penalty for wiping is you lose half your gold.

Each character has three weapon skills, Fisticuffs, and a unique skill. Focus on one weapon skill and the unique skill. Note that Yangus should take Axes (the others' abilities are rubbish) and Jessica should probably take Staves (for the useful spells).

al-azad
May 28, 2009





Renoistic posted:

Talk to your party in Dragon Quest 8 all the time. Talk to them in towns. Talk to them after every loading screen in dungeons. Talk to them on the world map. They almost always have something new to say. By doing this you get some respite from the somewhat repetitive fights and also get to know the characters much better than if you'd only watch the story scenes. The game has two endings, one normal and another that you get by doing some optional quests after you've beaten the game once.

Also tension boosting is completely useless and not worth wasting turns on, at least from my experience.

Tension increases exponentially. The first boost is a useless double damage but every subsequent boost is likewise doubled. It's pretty invaluable against later bosses and once you get special attacks or weapons (whip, boomerang) that hit multiple enemies or multiple times. It also applies to spells meaning your magic is that much more effective which is compounded if the enemy has a weakness or you're using area magic. If you tension break (or whatever it's called when you tension past 100 and go super saiyan) then it lasts several turns and you do mad damage.

It's pretty much the only way to defeat later bosses when they can deal more damage/debuff you faster than you can counter it.

Kuros
Sep 13, 2010

Oh look, the consequences of my prior actions are finally catching up to me.


Just a note about DQ8 tension:

Level 1: 1.7x base damage
Level 2: 3x base damage
Level 3: 5x base damage
Level 4(max): 7.5x base damage

So it is worth it if you have the time and you know you won't die from attacks. With some of the later bosses, it's better to have a single huge attack then smaller numerous attacks.

A small note, even if you don't invest any points into it, keep a boomerang on hand on the Hero at all times. Boomerangs are great for dealing with your run of the mill monster encounters as boomerangs attack all enemies. Plus boomerangs will be the only all-enemy attack that you will have for a while.

Al Baron
Nov 12, 2007
They were all out of Marquess.

I got a bunch of Star Trek games (including one of the Ship Creators) and I was wondering if anyone had any tips for:

Star Trek: Bridge Commander
Star Trek: Away Team
Star Trek: Hidden Evil

Captain Scandinaiva
Mar 29, 2010


Al Baron posted:

I got a bunch of Star Trek games (including one of the Ship Creators) and I was wondering if anyone had any tips for:

Star Trek: Bridge Commander
Star Trek: Away Team
Star Trek: Hidden Evil


You should hand Bridge Commander straight over to me.

Vander
Aug 16, 2004

I am my own hero.


What should I know about Legend of Zelda: Spirit Tracks? I'm about to head into the lost woods, for what it's worth.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.


Kuros posted:

Just a note about DQ8 tension:

Level 1: 1.7x base damage
Level 2: 3x base damage
Level 3: 5x base damage
Level 4(max): 7.5x base damage

So it is worth it if you have the time and you know you won't die from attacks. With some of the later bosses, it's better to have a single huge attack then smaller numerous attacks.


Huh, I didn't know that. I still managed to get both endings, though, perhaps I was over-leveled

Artix
Apr 26, 2010

He's finally back,
to kick some tail!
And this time,
he's goin' to jail!


Vander posted:

What should I know about Legend of Zelda: Spirit Tracks? I'm about to head into the lost woods, for what it's worth.

Spirit Tracks is pretty straightforward, the only thing really of note is that sidequests will give you more force gems, which will unlock more sections of track, letting you go to new stations and getting more sidequests, heart containers, etc.

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opaopa13
Jul 25, 2007

EB: i'm in a rocket pack and i am about to blast off into space. it should be sweet.


Spirit Tracks: The better ways of making rupees come later, in the form of minigames. I remember the target-shooting one in particular to be profitable. After you play, always choose the small chest, which contains a treasure that's guaranteed to be more valuable than the big chest's rupees.

Make notes on your map as to what teleporters go where. You'll be doing a lot of traveling. In fact, make notes for everything. See a crack you can't bomb yet? Draw a bomb or a crack on both the area map and the world map to remind you to come back.

The "Rules of the Rails" only matter when you have a passenger. You can safely ignore the signs otherwise. Also, you're told not to use reverse as an emergency brake when you're carrying a passenger, but it's fine as long as you don't do it from full speed. Using it after you've slowed down a bit, especially to make sure you don't overshoot their stop at all, is a good idea.

I never bothered with it, but I'm comfortable telling you that the rabbit-catching mini-game is not worth it after the first five, which nets you a heart container. On the other hand, you might want to bother finding the stamp station at every major location. You can't get every stamp station on your first visit to a location, so it's worth keeping track on your map where you have and haven't found them.

opaopa13 fucked around with this message at 15:01 on Jan 20, 2011

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