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Rirse
May 7, 2006

by R. Guyovich
Oh that was armor? That's cool, even through I was hoping it would be a similar mod to the old mannequin mod for Fallout 3. Which was that ever ported to NV?

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Naky
May 30, 2001

Resident Crackhead

Rirse posted:

Oh that was armor? That's cool, even through I was hoping it would be a similar mod to the old mannequin mod for Fallout 3. Which was that ever ported to NV?

Yup, though sometimes I think I'd prefer to see an armor stand like the one in Oblivion ported too.

SheepNameKiller
Jun 19, 2004

Rirse posted:

Oh that was armor? That's cool, even through I was hoping it would be a similar mod to the old mannequin mod for Fallout 3. Which was that ever ported to NV?

I could make a skeleton mannequin mod for you pretty easily I think when I get home, don't quote me on it but I'll give it a shot.

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

Rirse posted:

old mannequin mod for Fallout 3. Which was that ever ported to NV?

Yes, it was.

Terpfen
Jul 27, 2006
Objection!

:dukedog:

Police Automaton posted:

Too bad it neither makes sense in the Fallout world…

Not every mod needs to comply with lore.

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Terpfen posted:

Not every mod needs to comply with lore.

If you played with Wild Wasteland (which you drat well should've done) then parts of the base game don't comply with the lore.

Mr. Crow
May 22, 2008

Snap City mayor for life

SheepNameKiller posted:

I could make a skeleton mannequin mod for you pretty easily I think when I get home, don't quote me on it but I'll give it a shot.

This would own so hard.

Also the skeleton armor thing is awesome, I remember playing as a skeleton in Morrowind frequently and it owns. Makes less sense in New Vegas but who cares :shepface:

Terpfen
Jul 27, 2006
Objection!

:dukedog:

ReV VAdAUL posted:

If you played with Wild Wasteland (which you drat well should've done) then parts of the base game don't comply with the lore.

Which is perfectly fine with me.

ugh its Troika
May 2, 2009

by FactsAreUseless

SnafuAl posted:

Please don't use this exact phrasing anywhere near the Nexus. Unless reptilian porn rocks your boat, in which case go ahead. Weirdo.

How complete are the retextures for New Vegas? I had several HD texture packs installed for FO3 on my old PC, but it only covered certain locations, leaving others looking fuzzy by comparison.

ugh Nexus. Why must this website make innocent word choices awful :argh:

ugh its Troika
May 2, 2009

by FactsAreUseless

vandalism posted:

This is the mod we've all been waiting for. Time to do some skeleton role-playing.

http://newvegasnexus.com/downloads/file.php?id=40702 skeleton time.



Now they just need to replace the model of the Fat Man with a trumpet :toot:

ReV VAdAUL
Oct 3, 2004

I'm WILD about
WILDMAN

Terpfen posted:

Which is perfectly fine with me.

Oh, didn't mean to sound confrontational, just meant to back your point up.

Hamburger Test
Jul 2, 2007

Sure hope this works!
How do you check if a certain weapon is added to a perk list? Specifically I want to know if an addon weapon works with the Shotgun Surgeon perk.

Naky
May 30, 2001

Resident Crackhead

Hamburger Test posted:

How do you check if a certain weapon is added to a perk list? Specifically I want to know if an addon weapon works with the Shotgun Surgeon perk.

That reminds me - I need to add my shotguns to that form list. In GECK, it's called ShotgunSurgeonWeaponsList. Basically a formlist that has a list of all the shotguns that qualify. None of my shotguns do, but that will change. Thanks! Any other perks I should look into?

Hamburger Test
Jul 2, 2007

Sure hope this works!

Naky posted:

That reminds me - I need to add my shotguns to that form list. In GECK, it's called ShotgunSurgeonWeaponsList. Basically a formlist that has a list of all the shotguns that qualify. None of my shotguns do, but that will change. Thanks! Any other perks I should look into?

Heh, I just found it. That explains why the trenchgun was not performing at all. And Stay Back from Dead Money should probably be included as well, altho I haven't found it yet to see how it works. Never mind it just uses the Shotgun Surgeon list.

By the way. The orientation on the antique gun seems to be off by about 45 degrees, when aiming.

Hamburger Test fucked around with this message at 00:08 on Mar 5, 2011

Zenephant
Dec 31, 2009

I picked up Shotgun surgeon 5 levels ago so I could use it with your shotguns :(

Naky
May 30, 2001

Resident Crackhead

Hamburger Test posted:

Heh, I just found it. That explains why the trenchgun was not performing at all. And Stay Back from Dead Money should probably be included as well, altho I haven't found it yet to see how it works. Never mind it just uses the Shotgun Surgeon list.

By the way. The orientation on the antique gun seems to be off by about 45 degrees, when aiming.

The orientation?

Hamburger Test
Jul 2, 2007

Sure hope this works!

Naky posted:

The orientation?

Sorry, I'm not too familiar with the terms. I guess it could be because of the animation options I chose in WAR but as it doesn't happen for any of the other short shotguns (or any other guns I have tried, and I have tried most of them) I don't think it's my end. Basically the character holds the gun in an upwards angle at about 75 degrees to his right instead of straight ahead in 3rd person, and off to the right in 1st person. I can upload a screen shot somewhere if it helps.

Naky
May 30, 2001

Resident Crackhead

Hamburger Test posted:

Sorry, I'm not too familiar with the terms. I guess it could be because of the animation options I chose in WAR but as it doesn't happen for any of the other short shotguns (or any other guns I have tried, and I have tried most of them) I don't think it's my end. Basically the character holds the gun in an upwards angle at about 75 degrees to his right instead of straight ahead in 3rd person, and off to the right in 1st person. I can upload a screen shot somewhere if it helps.

Hmm. You can, though I will say that this is the only report I got of this and in my experience so far glitches like that are often conflicts or incorrectly installed mods like WAR. I can certainly check into it though.

Hamburger Test
Jul 2, 2007

Sure hope this works!

Naky posted:

Hmm. You can, though I will say that this is the only report I got of this and in my experience so far glitches like that are often conflicts or incorrectly installed mods like WAR. I can certainly check into it though.

I can't see what I'd have done wrong when the rest work, but I haven't really gotten into the details of modding before. Anyway, i found that the antique gun was set to use "Handgrip4" while the other similar style guns were set to "DEFAULT". I changed it to default in the tweaks esp and now it works for me.

Naky
May 30, 2001

Resident Crackhead
Oh the realism ESP isn't maintained by me. I fully blame anime schoolgirl for that one. :)

Hamburger Test
Jul 2, 2007

Sure hope this works!

Naky posted:

Oh the realism ESP isn't maintained by me. I fully blame anime schoolgirl for that one. :)

It was the same in the master, but I'd rather just edit the esp since I don't fully understand the concepts yet.

By the way, can you explain how the damage values for shotguns work quickly?

My best guess so far is that Base Damage is divided by Projectile Count to determine the damage per projectile, is that correct?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Yes.

Beeb
Jun 29, 2003

Liberate you from your wild curiosity
Hey kids, dad's home!



WHO THE gently caress BUSTED UP THE FRIDGE?! WHERE'S MY DINNER?! Do you know where I've been today you don't even KNOW



RING A DING DING DONG YOU LAZY SHITS, DINNER BELL GOIN' OFF





Look what you made me do!



GET IN HERE, LOOK AT THIS FUNCTIONAL OVEN. I swear to god if you kids bitch about going back to California I'll smelt your Nuka-Cola trucks down into lead and brass!



Oh SURE. Pretend to be asleep when I'm shouting and throwing grenades at you. Yeah I'll just sleep off this blown off leg no biggie pops!



Do you think I LIKE blowing up my children? Well, maybe I do.



gently caress this, I'm going to Gomorrah and I'm getting your mother and we're leaving this dirt farm. We'll go hang with the Khans and get good and hosed up on sweet drugs and leave this whole wasteland behind. She told me she didn't wanna move to the Mojave but ohhh nooo you brats just had to read some loving book and all ~*Manifest Destiny*~ or some poo poo god I need a drink.

FadedReality
Sep 5, 2007

Okurrrr?

Capn Beeb posted:

gently caress this, I'm going to Gomorrah and I'm getting your mother and we're leaving this dirt farm. We'll go hang with the Khans and get good and hosed up on sweet drugs and leave this whole wasteland behind. She told me she didn't wanna move to the Mojave but ohhh nooo you brats just had to read some loving book and all ~*Manifest Destiny*~ or some poo poo god I need a drink.

Welcome to Gomorrah, stranger. Care to have a browse of the most finely crafted death dealin' hardware you ever laid eyes on?

Naky
May 30, 2001

Resident Crackhead

Hamburger Test posted:

It was the same in the master, but I'd rather just edit the esp since I don't fully understand the concepts yet.

By the way, can you explain how the damage values for shotguns work quickly?

My best guess so far is that Base Damage is divided by Projectile Count to determine the damage per projectile, is that correct?

That's odd, I don't have that in my master version :psyduck: Hey AS, did you change it or is this one of those weird save conversion issues we've run into before?

Flaky
Feb 14, 2011
Probation
Can't post for 3 years!

Anime Schoolgirl
Nov 28, 2002

Naky posted:

That's odd, I don't have that in my master version :psyduck: Hey AS, did you change it or is this one of those weird save conversion issues we've run into before?

I actually changed every icon/animation in the realism ESP to the one in the master; so if there's anything missing from the master file it's actually not on my end.

Naky
May 30, 2001

Resident Crackhead

Anime Schoolgirl posted:

I actually changed every icon/animation in the realism ESP to the one in the master; so if there's anything missing from the master file it's actually not on my end.

Holy hell. Something musta gotten scrambled in our transfers somewhere. Bah, oh well. I'll just double check it for the final release and pray the final conversion between our two works out well? I dunno. I've got a for-sure working version in my 1.5 build folder right now so we'll roll with that one come official release.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Flaky posted:



:golfclap:

That took me a moment.

Naky
May 30, 2001

Resident Crackhead
I've gotten three valid bug reports so far so that's pretty good, that being said we're testing Anime Schoolgirl's leveled lists and I'm integrating the weapons into the appropriate perk lists as well. I think this new official build will be quite a complete one. Hopefully.

with a rebel yell she QQd
Jan 18, 2007

Villain


Capn Beeb posted:



Oh goodie where are those goggles from?

Mr. Crow
May 22, 2008

Snap City mayor for life

FadedReality posted:

Welcome to Gomorrah, stranger. Care to have a browse of the most finely crafted death dealin' hardware you ever laid eyes on?


Are... are those MC Hammer pants :psyduck:

ugh its Troika
May 2, 2009

by FactsAreUseless
There needs to be a custom house mod with a weapon wall that supports all the new guns in Naky's mod :sigh:

FadedReality
Sep 5, 2007

Okurrrr?

Mr. Crow posted:

Are... are those MC Hammer pants :psyduck:

It's the Brotherhood Scribe skirt from Tailor Maid :black101:

-Troika- posted:

There needs to be a custom house mod with a weapon wall that supports all the new guns in Naky's mod :sigh:

It's coming, but I have no idea how to script so once you take a gun from the wall you can only put it back with something like Feng Shui. Nothing automated like Underground Hideout. Not yet, anyway.

Flaky
Feb 14, 2011
Probation
Can't post for 3 years!
The texture on the HK 17xxxxx handgun is not displaying. Sorry I cant be more specific, the name has HK and I think 17 and some other numbers.

Pwnstar
Dec 9, 2007

Who wants some waffles?

I edited ED-E's perk in the Geck so now instead of showing dudes 10 miles away now he gives me the Concentrated Fire perk. (Advanced Targeting Sensors is my justification I suppose) He can't show me invisible dudes on the map anymore either but that doesn't come up too often. It's a small price to pay to only have to worry about seeing people on my compass that I might actually deal with.

Is this too stupid or overpowered of a change, should I make it something more 'sensible' or whatever?

Carecat
Apr 27, 2004

Buglord
Gentlemen, we have reached the next level

http://www.newvegasnexus.com/downloads/file.php?id=39890 :nws:

Also OjoBueno has added some new packs including electrocity streetlights.

Naky
May 30, 2001

Resident Crackhead

Flaky posted:

The texture on the HK 17xxxxx handgun is not displaying. Sorry I cant be more specific, the name has HK and I think 17 and some other numbers.

HK VP70? If so, one of those valid bug reports was the texture on its silenced versions being missing. She's a fixed, good sir.

Naky fucked around with this message at 18:03 on Mar 5, 2011

LashLightning
Feb 20, 2010

You know you didn't have to go post that, right?
But it's fine, I guess...

You just keep being you!

A post-apocalyptic game set in Vegas (Or near it, at least) and I haven't seen one, not even one, katana-with-guitar-sheath like in Six-String Samurai.

Why is this, goons? Why is this? :qq: Sadly, I don't have the skills to fix this error.

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Naky
May 30, 2001

Resident Crackhead

LashLightning posted:

A post-apocalyptic game set in Vegas (Or near it, at least) and I haven't seen one, not even one, katana-with-guitar-sheath like in Six-String Samurai.

Why is this, goons? Why is this? :qq: Sadly, I don't have the skills to fix this error.

Sheathes are pretty hard to pull off with the current engine, but there's a six string samurai separate mod on nexus and the sword + guitar are in the melee portion of the armory.

edit: ATTN: The Armory users: now is seriously the time to speak up and request any mods for weapons you like to use that don't have any. I'm serious when I say this upcoming update is the last one for a while, minus any bug fixes after release.

Naky fucked around with this message at 20:09 on Mar 5, 2011

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