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Rollersnake posted:FYI, signed NesterJ seems to work flawlessly on OFW. I have no idea if this applies to any other emulators (haven't tried them yet), but NesterJ at least seems to work as well as any NES emulator I've used.
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| # ? Nov 9, 2025 10:59 |
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I'm yet another person with an older PSP (Pandora-able PSP-2000) still on 5.00M33-6. I'd like to upgrade to something newer for better game support but there's one thing I'm confused about. Looking on the Pro CFW site, they have 6.20, 6.35, 6.39, and 6.60 versions. The OP in this thread says "If you're on a M33 or GEN CFW, you should switch to 6.20 Pro-B." Why do I want 6.20 instead of one of the other versions? I just genuinely don't understand why I would pick one over another - logically I would think I'd want the newest version (6.60) but I just really don't know the differences. I know 6.20 has the permanent patch, but I was under the impression 6.60 could also accomplish this with the CIPL Flasher. Thanks!
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J3anyus posted:I'm yet another person with an older PSP (Pandora-able PSP-2000) still on 5.00M33-6. I'd like to upgrade to something newer for better game support but there's one thing I'm confused about. Looking on the Pro CFW site, they have 6.20, 6.35, 6.39, and 6.60 versions. The OP in this thread says "If you're on a M33 or GEN CFW, you should switch to 6.20 Pro-B." Why do I want 6.20 instead of one of the other versions? I just genuinely don't understand why I would pick one over another - logically I would think I'd want the newest version (6.60) but I just really don't know the differences. I know 6.20 has the permanent patch, but I was under the impression 6.60 could also accomplish this with the CIPL Flasher.
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J3anyus posted:I know 6.20 has the permanent patch, but I was under the impression 6.60 could also accomplish this with the CIPL Flasher.
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Awesome, I just updated to 6.60 OFW then to 6.60 Pro-B9 and ran the CIPL Flasher. Everything went smoothly and works great. Thanks for the fast response - much appreciated!
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Pro is the best CFW anyways. I don't know why people still use that M-33 stuff, it hasn't been updated in forever.
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-Troika- posted:Pro is the best CFW anyways. I don't know why people still use that M-33 stuff, it hasn't been updated in forever. Because M33 works for most people and even the PRO cfw comes with a massive lack of documentation on what it does and how it's different from M33, so for the average person it's entirely impossible to judge whether they'll lose capabilities permanently or maybe brick their poo poo or what. Heck, even within the PRO there's no explanation whatsoever what the differences between the firmware versions are. In short: CFW on PSP is a risky business where only source-reading sperglords can have confidence and one wrong step means having to buy a new PSP. (As opposed to NDS modding where it's a matter of: Read changelog, put file on flash cart, update without ever touching the DS' flash.)
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Speaking of PSPs being finnicky. I'm trying to play some games I bought on PSN but keep getting the "Game could not be started. (80010087)" message. I have no clue how the version.txt thing works, but even then probably an easier question to answer. What exactly is the process for updating from 620-Pro B8 to 620-Pro B9? Do I just run the PROUPDATE or so I need to do something else? Also if there's any other fix to this I wouldn't mind help with that either. I'm guessing I just need to reactivate them on PSN or something, but.
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Another finicky PSP: Since upgrading my OFC to 6.60 and installing the temp version of PRO-B9 I seem to have developed a problem. I can run PSX games fine but any downloaded games or ISO images hang on the white 'PSP' screen forever. Anyone else run into this?
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In case, anyone's in the same boat as me (Thinking about buying PSP2i). I gave the good old PSN License Manager a try, and found it still works after two years. What it does is allow you to save your different PSN account activations. So you can import them quickly without needing internet access. Very handy if you own downloadable games from various PSN regions Duet posted:I'm trying to play some games I bought on PSN but keep getting the "Game could not be started. (80010087)" message. I have no clue how the version.txt thing works, but even then probably an easier question to answer. What exactly is the process for updating from 620-Pro B8 to 620-Pro B9? Do I just run the PROUPDATE or so I need to do something else? Also, you got the second part right. Just run that Pro Update app.
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Is there any way to use a gamepad on a 64 bit OS? I know there is remotejoylite but that doesn't work for 64 bit, or am I missing something?
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I AM CARVALLO posted:Is there any way to use a gamepad on a 64 bit OS? I know there is remotejoylite but that doesn't work for 64 bit, or am I missing something? A 360 controller with the wireless gaming receiver works just fine for me on Windows 7 64-bit. Before buying it, I had read that getting it to work required weird work-arounds, but I just plugged it in, Windows identified it, I synced the controller, and everything worked.
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Mister Roboto posted:Anyone tried to emulate DRAGON QUEST III for the SNES? It got translated recently.
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Lowclock posted:Works fine with 0 frameskip on the latest Snes9x Euphoria (R5.1 or some poo poo). I would play the poo poo out of it if there was a SNES emulator that supported standby. I absolutely hate having to restart the emulator and game and load state every drat time I want to start playing again. That's a bit annoying, but survivable. Why do you have to restart it?
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Mister Roboto posted:That's a bit annoying, but survivable. Why do you have to restart it?
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Lowclock posted:The good SNES emulators that can play full speed by using the MediaEngine or some poo poo to help with the emulation. I think the person who originally wrote the implementation for that never really fixed/finished it, and the people who are working from that same old busted code base don't know how to or something. You can't go into standby when using the fast mediaengine mode, and the slow modes are either too slow or also break the home button as well as power somehow. So unless you want it sitting there draining battery, you have to actually exit the emulator to turn the PSP off. Ah, thanks for that. Maybe I'll try Dq3 in a while after I get my oldschool fix from Final Fantasy 4: The After Years.
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Lowclock posted:The good SNES emulators that can play full speed by using the MediaEngine or some poo poo to help with the emulation. I think the person who originally wrote the implementation for that never really fixed/finished it, and the people who are working from that same old busted code base don't know how to or something. You can't go into standby when using the fast mediaengine mode, and the slow modes are either too slow or also break the home button as well as power somehow. So unless you want it sitting there draining battery, you have to actually exit the emulator to turn the PSP off. Not perfect, but better than nothing.
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Apparently someone is porting Desmume, a DS emulator, to the PSP.
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-Troika- posted:Apparently someone is porting Desmume, a DS emulator, to the PSP. Also quoting this again: Pierson posted:Another finicky PSP: Since upgrading my OFC to 6.60 and installing the temp version of PRO-B9 I seem to have developed a problem. I can run PSX games fine but any downloaded games or ISO images hang on the white 'PSP' screen forever. Anyone else run into this?
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-Troika- posted:Apparently someone is porting Desmume, a DS emulator, to the PSP. Hahaha, what. It's a bitch to get to run smooth even on powerful PCs, it'll be useless on the PSP.
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Mithaldu posted:Hahaha, what. It's a bitch to get to run smooth even on powerful PCs, it'll be useless on the PSP. And you'd have to play it rotated on it's side to fit 512x192 (the two screens on the ds stacked). And then you have to deal with lack of touch...
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I guess it's something to do just to say: "It can be done."
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I can poop on my PSP but don't do it just because it's possible.
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I think it would take more effort to petition really super hard at the publishers to port games to the PSP (assuming you have a time machine back to when either the DS or PSP were relevant). I wish Rune Factory were on the PSP The Harvest Moon games that are available all blow.
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Does anyone know if lme (or any other light cfws) work fine on the go? I'm looking to replace my aging 1000, but only if I can do homebrew.
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Neito posted:Does anyone know if lme (or any other light cfws) work fine on the go? I'm looking to replace my aging 1000, but only if I can do homebrew. Yeah. I put that 6.20 stuff from the OP on my Go and now it's pretty much the greatest device I own. Homebrew on the Go totally makes up for not having a UMD drive and I would definitely recommend it for replacing your 1000. e: also there is a thing that makes it auto-load the firmware and basically turns the LCFW into CFW (I think I am using these terms correctly I am not sure)
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frogg posted:Yeah. I put that 6.20 stuff from the OP on my Go and now it's pretty much the greatest device I own. Homebrew on the Go totally makes up for not having a UMD drive and I would definitely recommend it for replacing your 1000. Sweet. From what I can see, LME is now based on 6.60. I figured it would work, but handheld homebrew is a somewhat seedy underside of the internet that I'm not quite used to yet, so I wanted some confirmation.
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I currently stick with 6.20 on the PSP GO just because I'm exclusively running homebrew and older PSP games I ripped from UMD on my PSP-1000. None of them require anything higher andI'm glad to not deal with the quick reload stuff when I shut off all the way.
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You can throw Neur0n's LCFW (LME) on a Go, but there's no way to permanently install it. So you might want to consider using 6.20 Pro-B instead. As far as I know, it can handle any game out; and since its the popular choice right now, all the new homebrews should work on it.
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vkeios posted:You can throw Neur0n's LCFW (LME) on a Go, but there's no way to permanently install it. So you might want to consider using 6.20 Pro-B instead. As far as I know, it can handle any game out; and since its the popular choice right now, all the new homebrews should work on it. What do you mean by "No way to permanently install it"? That there's no way to have it auto-launch or flash to flash0? Because I don't care about that too much.
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Yeah, there's no way to auto-launch it. If that doesn't bother you, go ahead and use LME. And if there's a plugin that doesn't work, check Neur0n's site. He's updated quite a few plugins to work on his LCFW. There's also a 6.60 Pro-B, if using OFW 6.60 is what you mainly care about. Pro-B's got some features that LME lacks, mostly for running isos, but there's some odd things like UMD movie support on the Go.
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There's no GKH thread on SA so I figure I would post this here. I just released v1.0 of my Grand Knights History English Translation. https://www.youtube.com/watch?v=Wfgnt4eORv0 http://www.youtube.com/watch?v=Wfgnt4eORv0 (Patch links are in description) v1.0 is considered playable in every game mode. Estimated Progress ------------------------- * Prologue Dialogue: 1% * Main Story Dialogue: 0% * Events: 0% * War Mode: 90% * Community Mode: 90% * Character Creation: 85% * Battle Tutorial: 100% * Hints: 0% * Quest Titles: 80% * Quest Descriptions: 1% * Bounty Names: 1% * Bounty Descriptions: 1% * Formation Names: 100% * Formation Descriptions: 5% * Enemy Names: 100% * Shop Menus: 100% * Shop Dialogue: 75% * Status Menu: 100% * Training Menu: 100% * Training Descriptions: 95% * Town Menu: 100% * Town Menu Descriptions: 95% * Item Names: 95% * Item Descriptions: 90% * Item Descriptions (in battle): 95% * Skill Names: 100% * Skill Descriptions: 99% * System Messages: 99% * Growth Mode UI: 99% * War Mode UI: 80% * Community UI: 99%
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Gyoru posted:There's no GKH thread on SA so I figure I would post this here.
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Gyoru posted:There's no GKH thread on SA so I figure I would post this here.
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I'm on a PSP 1000 with 6.60 Pro-B9 and when I try to load Symphony of the Night from inside Dracula X Chronicles the system hard locks and then turns off. Has anyone had any experience with this? Edit: Fixed. I had compressed my dump so I redumped it for good measure and left it uncompressed. RichterIX fucked around with this message at 03:30 on Sep 13, 2011 |
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I just got a used PSP-3000 (3001, actually) in order to fiddle around with this homebrew stuff. It came with OFW 6.31, and the module is 04g. Looking at the OP, that apparently means I can go back to 6.20 as well as go forward to 6.60 if I want. If I want to get the Pro-B9, is there any real reason to downgrade to 6.20? I know 6.20 Pro has the permanent patch, but it looks like the 6.60 Pro's CIPL flasher is pretty much the same thing, and it'd seem easier for me to just do the OFW upgrade to 6.60 and go from there.
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the CIPL Flasher only works on PSP-1000 & 2000s. And there's hardly any difference between OFW 6.20 & 6.60 anyways.
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Nick Biped posted:You can just keep it in sleep mode whenever you're not using it. It also doesn't take very long to run the fast recovery to boot into CFW either.
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Okay, thanks, I think I'll try the 6.60 Pro-B9 first (since it looks like you have to upgrade to that first anyways before you can downgrade) and see how it goes.
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| # ? Nov 9, 2025 10:59 |
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Sorry to ask what is essentially the same question, but I haven't touched my PSP in a while and I just pulled it back out. I am running 5.50 Prometheus on a PSP1000. Is that still an M33 CFW?
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The Harvest Moon games that are available all blow.










