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datglasstho
Nov 28, 2005

Evil Red Wings Owner Wario Lemieux Steals Stanley Cup

Rollersnake posted:

FYI, signed NesterJ seems to work flawlessly on OFW. I have no idea if this applies to any other emulators (haven't tried them yet), but NesterJ at least seems to work as well as any NES emulator I've used.
I didn't have any issues running signed NES emulators, but as far as SNES goes, I'd say forget about it.

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J3anyus
Feb 13, 2003
I'm yet another person with an older PSP (Pandora-able PSP-2000) still on 5.00M33-6. I'd like to upgrade to something newer for better game support but there's one thing I'm confused about. Looking on the Pro CFW site, they have 6.20, 6.35, 6.39, and 6.60 versions. The OP in this thread says "If you're on a M33 or GEN CFW, you should switch to 6.20 Pro-B." Why do I want 6.20 instead of one of the other versions? I just genuinely don't understand why I would pick one over another - logically I would think I'd want the newest version (6.60) but I just really don't know the differences. I know 6.20 has the permanent patch, but I was under the impression 6.60 could also accomplish this with the CIPL Flasher.

Thanks! :)

datglasstho
Nov 28, 2005

Evil Red Wings Owner Wario Lemieux Steals Stanley Cup

J3anyus posted:

I'm yet another person with an older PSP (Pandora-able PSP-2000) still on 5.00M33-6. I'd like to upgrade to something newer for better game support but there's one thing I'm confused about. Looking on the Pro CFW site, they have 6.20, 6.35, 6.39, and 6.60 versions. The OP in this thread says "If you're on a M33 or GEN CFW, you should switch to 6.20 Pro-B." Why do I want 6.20 instead of one of the other versions? I just genuinely don't understand why I would pick one over another - logically I would think I'd want the newest version (6.60) but I just really don't know the differences. I know 6.20 has the permanent patch, but I was under the impression 6.60 could also accomplish this with the CIPL Flasher.

Thanks! :)
From what I understand, it's just due to the permanent patch.

vkeios
May 7, 2007




J3anyus posted:

I know 6.20 has the permanent patch, but I was under the impression 6.60 could also accomplish this with the CIPL Flasher.

Thanks! :)
You're right. I just haven't updated that part of the OP in a really long time. There's not much difference between 6.20 & 6.60, but since you can use the CIPL Flasher, you might as well go for the bigger number.

J3anyus
Feb 13, 2003
Awesome, I just updated to 6.60 OFW then to 6.60 Pro-B9 and ran the CIPL Flasher. Everything went smoothly and works great. Thanks for the fast response - much appreciated!

ugh its Troika
May 2, 2009

by FactsAreUseless
Pro is the best CFW anyways. I don't know why people still use that M-33 stuff, it hasn't been updated in forever.

Mithaldu
Sep 25, 2007

Let's cuddle. :3:

-Troika- posted:

Pro is the best CFW anyways. I don't know why people still use that M-33 stuff, it hasn't been updated in forever.

Because M33 works for most people and even the PRO cfw comes with a massive lack of documentation on what it does and how it's different from M33, so for the average person it's entirely impossible to judge whether they'll lose capabilities permanently or maybe brick their poo poo or what.

Heck, even within the PRO there's no explanation whatsoever what the differences between the firmware versions are.

In short:

CFW on PSP is a risky business where only source-reading sperglords can have confidence and one wrong step means having to buy a new PSP.

(As opposed to NDS modding where it's a matter of: Read changelog, put file on flash cart, update without ever touching the DS' flash.)

Duet
Aug 18, 2007

you stupid bitch, fred flinstone's hee-home
Speaking of PSPs being finnicky.

I'm trying to play some games I bought on PSN but keep getting the "Game could not be started. (80010087)" message. I have no clue how the version.txt thing works, but even then probably an easier question to answer. What exactly is the process for updating from 620-Pro B8 to 620-Pro B9? Do I just run the PROUPDATE or so I need to do something else?

Also if there's any other fix to this I wouldn't mind help with that either. I'm guessing I just need to reactivate them on PSN or something, but.

Pierson
Oct 31, 2004



College Slice
Another finicky PSP: Since upgrading my OFC to 6.60 and installing the temp version of PRO-B9 I seem to have developed a problem. I can run PSX games fine but any downloaded games or ISO images hang on the white 'PSP' screen forever. Anyone else run into this?

vkeios
May 7, 2007




In case, anyone's in the same boat as me (Thinking about buying PSP2i). I gave the good old PSN License Manager a try, and found it still works after two years.

What it does is allow you to save your different PSN account activations. So you can import them quickly without needing internet access. Very handy if you own downloadable games from various PSN regions

Duet posted:

I'm trying to play some games I bought on PSN but keep getting the "Game could not be started. (80010087)" message. I have no clue how the version.txt thing works, but even then probably an easier question to answer. What exactly is the process for updating from 620-Pro B8 to 620-Pro B9? Do I just run the PROUPDATE or so I need to do something else?
In the PSN Account Management setting, there should be an option called "Activate this System" or something similar. Do that.

Also, you got the second part right. Just run that Pro Update app.

I AM CARVALLO
Apr 19, 2007

Head Kicker GOTY
Is there any way to use a gamepad on a 64 bit OS? I know there is remotejoylite but that doesn't work for 64 bit, or am I missing something?

XionPi
May 8, 2006

I AM CARVALLO posted:

Is there any way to use a gamepad on a 64 bit OS? I know there is remotejoylite but that doesn't work for 64 bit, or am I missing something?

A 360 controller with the wireless gaming receiver works just fine for me on Windows 7 64-bit. Before buying it, I had read that getting it to work required weird work-arounds, but I just plugged it in, Windows identified it, I synced the controller, and everything worked.

Lowclock
Oct 26, 2005

Mister Roboto posted:

Anyone tried to emulate DRAGON QUEST III for the SNES? It got translated recently.

I hear s9xTYL is the program of choice.
Works fine with 0 frameskip on the latest Snes9x Euphoria (R5.1 or some poo poo). I would play the poo poo out of it if there was a SNES emulator that supported standby. I absolutely hate having to restart the emulator and game and load state every drat time I want to start playing again.

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

Lowclock posted:

Works fine with 0 frameskip on the latest Snes9x Euphoria (R5.1 or some poo poo). I would play the poo poo out of it if there was a SNES emulator that supported standby. I absolutely hate having to restart the emulator and game and load state every drat time I want to start playing again.

That's a bit annoying, but survivable. Why do you have to restart it?

Lowclock
Oct 26, 2005

Mister Roboto posted:

That's a bit annoying, but survivable. Why do you have to restart it?
The good SNES emulators that can play full speed by using the MediaEngine or some poo poo to help with the emulation. I think the person who originally wrote the implementation for that never really fixed/finished it, and the people who are working from that same old busted code base don't know how to or something. You can't go into standby when using the fast mediaengine mode, and the slow modes are either too slow or also break the home button as well as power somehow. So unless you want it sitting there draining battery, you have to actually exit the emulator to turn the PSP off.

Mister Roboto
Jun 15, 2009

I SWING BY AUNT MAY's
FOR A SHOWER AND A
BITE, MOST NATURAL
THING IN THE WORLD,
ASSUMING SHE'S
NOT HOME...

...AND I
FIND HER IN BED
WITH MY
FATHER, AND THE
TWO OF THEM
ARE...ARE...

...AAAAAAAAUUUUGH!

Lowclock posted:

The good SNES emulators that can play full speed by using the MediaEngine or some poo poo to help with the emulation. I think the person who originally wrote the implementation for that never really fixed/finished it, and the people who are working from that same old busted code base don't know how to or something. You can't go into standby when using the fast mediaengine mode, and the slow modes are either too slow or also break the home button as well as power somehow. So unless you want it sitting there draining battery, you have to actually exit the emulator to turn the PSP off.

Ah, thanks for that.

Maybe I'll try Dq3 in a while after I get my oldschool fix from Final Fantasy 4: The After Years.

dont skimp on the shrimp
Apr 23, 2008

:coffee:

Lowclock posted:

The good SNES emulators that can play full speed by using the MediaEngine or some poo poo to help with the emulation. I think the person who originally wrote the implementation for that never really fixed/finished it, and the people who are working from that same old busted code base don't know how to or something. You can't go into standby when using the fast mediaengine mode, and the slow modes are either too slow or also break the home button as well as power somehow. So unless you want it sitting there draining battery, you have to actually exit the emulator to turn the PSP off.
For what it's worth, this is the reason I keep two SNES emulators on my PSP. One older version that support standby which I use most of the time, and one newer that has better performance which I use whenever a game doesn't run at a decent speed in the other.

Not perfect, but better than nothing.

ugh its Troika
May 2, 2009

by FactsAreUseless
Apparently someone is porting Desmume, a DS emulator, to the PSP. :aaa:

Pierson
Oct 31, 2004



College Slice

-Troika- posted:

Apparently someone is porting Desmume, a DS emulator, to the PSP. :aaa:
That would be awesome for the RPGs on the system. Less so for anything requiring quick stylus movement.

Also quoting this again:

Pierson posted:

Another finicky PSP: Since upgrading my OFC to 6.60 and installing the temp version of PRO-B9 I seem to have developed a problem. I can run PSX games fine but any downloaded games or ISO images hang on the white 'PSP' screen forever. Anyone else run into this?

Mithaldu
Sep 25, 2007

Let's cuddle. :3:

-Troika- posted:

Apparently someone is porting Desmume, a DS emulator, to the PSP. :aaa:

Hahaha, what. It's a bitch to get to run smooth even on powerful PCs, it'll be useless on the PSP.

Nintendo Kid
Aug 4, 2011

by Smythe

Mithaldu posted:

Hahaha, what. It's a bitch to get to run smooth even on powerful PCs, it'll be useless on the PSP.

And you'd have to play it rotated on it's side to fit 512x192 (the two screens on the ds stacked). And then you have to deal with lack of touch...

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

I guess it's something to do just to say: "It can be done."

Healbot
Jul 7, 2006

very very very fucjable
very vywr very


I can poop on my PSP but don't do it just because it's possible.

Jetsetlemming
Dec 31, 2007

i'Am also a buetifule redd panda

I think it would take more effort to petition really super hard at the publishers to port games to the PSP (assuming you have a time machine back to when either the DS or PSP were relevant).

I wish Rune Factory were on the PSP :( The Harvest Moon games that are available all blow.

Neito
Feb 18, 2009

😌Finally, an avatar the describes my love of tech❤️‍💻, my love of anime💖🎎, and why I'll never see a real girl 🙆‍♀️naked😭.

Does anyone know if lme (or any other light cfws) work fine on the go? I'm looking to replace my aging 1000, but only if I can do homebrew.

frogg
May 20, 2006

walrus bottle

Neito posted:

Does anyone know if lme (or any other light cfws) work fine on the go? I'm looking to replace my aging 1000, but only if I can do homebrew.

Yeah. I put that 6.20 stuff from the OP on my Go and now it's pretty much the greatest device I own. Homebrew on the Go totally makes up for not having a UMD drive and I would definitely recommend it for replacing your 1000.

e: also there is a thing that makes it auto-load the firmware and basically turns the LCFW into CFW (I think I am using these terms correctly I am not sure)

Neito
Feb 18, 2009

😌Finally, an avatar the describes my love of tech❤️‍💻, my love of anime💖🎎, and why I'll never see a real girl 🙆‍♀️naked😭.

frogg posted:

Yeah. I put that 6.20 stuff from the OP on my Go and now it's pretty much the greatest device I own. Homebrew on the Go totally makes up for not having a UMD drive and I would definitely recommend it for replacing your 1000.

e: also there is a thing that makes it auto-load the firmware and basically turns the LCFW into CFW (I think I am using these terms correctly I am not sure)

Sweet. From what I can see, LME is now based on 6.60. I figured it would work, but handheld homebrew is a somewhat seedy underside of the internet that I'm not quite used to yet, so I wanted some confirmation.

Nintendo Kid
Aug 4, 2011

by Smythe
I currently stick with 6.20 on the PSP GO just because I'm exclusively running homebrew and older PSP games I ripped from UMD on my PSP-1000. None of them require anything higher andI'm glad to not deal with the quick reload stuff when I shut off all the way.

vkeios
May 7, 2007




You can throw Neur0n's LCFW (LME) on a Go, but there's no way to permanently install it. So you might want to consider using 6.20 Pro-B instead. As far as I know, it can handle any game out; and since its the popular choice right now, all the new homebrews should work on it.

Neito
Feb 18, 2009

😌Finally, an avatar the describes my love of tech❤️‍💻, my love of anime💖🎎, and why I'll never see a real girl 🙆‍♀️naked😭.

vkeios posted:

You can throw Neur0n's LCFW (LME) on a Go, but there's no way to permanently install it. So you might want to consider using 6.20 Pro-B instead. As far as I know, it can handle any game out; and since its the popular choice right now, all the new homebrews should work on it.

What do you mean by "No way to permanently install it"? That there's no way to have it auto-launch or flash to flash0? Because I don't care about that too much.

vkeios
May 7, 2007




Yeah, there's no way to auto-launch it. If that doesn't bother you, go ahead and use LME. And if there's a plugin that doesn't work, check Neur0n's site. He's updated quite a few plugins to work on his LCFW.

There's also a 6.60 Pro-B, if using OFW 6.60 is what you mainly care about. Pro-B's got some features that LME lacks, mostly for running isos, but there's some odd things like UMD movie support on the Go.

Gyoru
Jul 13, 2004



There's no GKH thread on SA so I figure I would post this here.

I just released v1.0 of my Grand Knights History English Translation.
https://www.youtube.com/watch?v=Wfgnt4eORv0
http://www.youtube.com/watch?v=Wfgnt4eORv0
(Patch links are in description)

v1.0 is considered playable in every game mode.

Estimated Progress
-------------------------
* Prologue Dialogue: 1%
* Main Story Dialogue: 0%
* Events: 0%
* War Mode: 90%
* Community Mode: 90%
* Character Creation: 85%
* Battle Tutorial: 100%
* Hints: 0%
* Quest Titles: 80%
* Quest Descriptions: 1%
* Bounty Names: 1%
* Bounty Descriptions: 1%
* Formation Names: 100%
* Formation Descriptions: 5%
* Enemy Names: 100%
* Shop Menus: 100%
* Shop Dialogue: 75%
* Status Menu: 100%
* Training Menu: 100%
* Training Descriptions: 95%
* Town Menu: 100%
* Town Menu Descriptions: 95%
* Item Names: 95%
* Item Descriptions: 90%
* Item Descriptions (in battle): 95%
* Skill Names: 100%
* Skill Descriptions: 99%
* System Messages: 99%
* Growth Mode UI: 99%
* War Mode UI: 80%
* Community UI: 99%

homeless snail
Mar 14, 2007

Gyoru posted:

There's no GKH thread on SA so I figure I would post this here.

I just released v1.0 of my Grand Knights History English Translation.
https://www.youtube.com/watch?v=Wfgnt4eORv0
http://www.youtube.com/watch?v=Wfgnt4eORv0
(Patch links are in description)
This is a Vanillaware game, right? Looks pretty cool. Good work!

vkeios
May 7, 2007




Gyoru posted:

There's no GKH thread on SA so I figure I would post this here.
Yeah I'm totally cool with people linking their psp translations here (I might make a section in the OP, if I can think of some more). And good job, thats a lot done for a game that came out this month.

RichterIX
Apr 11, 2003

Sorrowful be the heart
I'm on a PSP 1000 with 6.60 Pro-B9 and when I try to load Symphony of the Night from inside Dracula X Chronicles the system hard locks and then turns off. Has anyone had any experience with this?

Edit: Fixed. I had compressed my dump so I redumped it for good measure and left it uncompressed.

RichterIX fucked around with this message at 03:30 on Sep 13, 2011

Nick Biped
May 22, 2004

In the wrong hands, the stapler is a deadly weapon.

I just got a used PSP-3000 (3001, actually) in order to fiddle around with this homebrew stuff. It came with OFW 6.31, and the module is 04g. Looking at the OP, that apparently means I can go back to 6.20 as well as go forward to 6.60 if I want. If I want to get the Pro-B9, is there any real reason to downgrade to 6.20? I know 6.20 Pro has the permanent patch, but it looks like the 6.60 Pro's CIPL flasher is pretty much the same thing, and it'd seem easier for me to just do the OFW upgrade to 6.60 and go from there.

vkeios
May 7, 2007




the CIPL Flasher only works on PSP-1000 & 2000s. And there's hardly any difference between OFW 6.20 & 6.60 anyways.

Largepotato
Jan 18, 2007

Spurd.

Nick Biped posted:

:words:

You can just keep it in sleep mode whenever you're not using it.

It also doesn't take very long to run the fast recovery to boot into CFW either.

Nick Biped
May 22, 2004

In the wrong hands, the stapler is a deadly weapon.

Okay, thanks, I think I'll try the 6.60 Pro-B9 first (since it looks like you have to upgrade to that first anyways before you can downgrade) and see how it goes.

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JesustheDarkLord
May 22, 2006

#VolsDeep
Lipstick Apathy
Sorry to ask what is essentially the same question, but I haven't touched my PSP in a while and I just pulled it back out. I am running 5.50 Prometheus on a PSP1000. Is that still an M33 CFW?

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