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Scalding Coffee
Jun 26, 2006

You're already dead


Ex-Air Force. A bratty child who didn't know his place before getting kicked out. I see why he would not grow up. Having a fancy government position also melds with his views. Doesn't produce anything for society, only destroys.

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RocketDarkness
Jun 3, 2008


Heads up, everyone; an RE6 EX3 Costume Event is going on now. Just play Chris 3-3 and earn the "Avenge your fallen comrades" medal. And then you too can have a delightful polygon pal.

Fereydun
May 9, 2008



Scalding Coffee posted:

Ex-Air Force. A bratty child who didn't know his place before getting kicked out. I see why he would not grow up. Having a fancy government position also melds with his views. Doesn't produce anything for society, only destroys.

Are you saying that Chris is actually Tom Cruise from Top Gun?

Sylphid
Aug 3, 2012


RocketDarkness posted:

Heads up, everyone; an RE6 EX3 Costume Event is going on now. Just play Chris 3-3 and earn the "Avenge your fallen comrades" medal. And then you too can have a delightful polygon pal.

There was an EX3 Costume Event a while ago where the goal was 10,000 Deborah kills between all players, and that goal was just barely beaten with less than 6 hours on the clock or something. Meanwhile 100,000 Ogroman kills was beaten black and blue with more than 200,000 kills between all players. I will never understand how some people are able to grind kills for EX3 events.

limited
Dec 10, 2005
Limited Sanity

Sylphid posted:

There was an EX3 Costume Event a while ago where the goal was 10,000 Deborah kills between all players, and that goal was just barely beaten with less than 6 hours on the clock or something. Meanwhile 100,000 Ogroman kills was beaten black and blue with more than 200,000 kills between all players. I will never understand how some people are able to grind kills for EX3 events.

I haven't played RE6 for a while, but my guess would be just hitting the ol' restart button at a checkpoint or something. In Revelations I'm abusing the gently caress out of it in Abyss mode. Clearing stage 1 takes pretty much all I've got, but quitting early means nothing needs replenishing, and you still get the loot.

poptart_fairy
Apr 8, 2009

by R. Guyovich


Man, I'd forgotten how just well done Resident Evil 4 is. The game increases its stranglehold on you at a gradual but manageable pace, you get a controllable influx of new weapons and items without feeling overwhelmed or started, the difficulty jumps up in a predictable but nonetheless challenge manner, etc etc. This is why I spent so many hours on my Gamecube version.

Kind of sad how rough RE5 and RE6 felt around the edges though. Did they shift development teams or was RE4 just a lightning strike?

That Fucking Sned
Oct 28, 2010



poptart_fairy posted:

Man, I'd forgotten how just well done Resident Evil 4 is. The game increases its stranglehold on you at a gradual but manageable pace, you get a controllable influx of new weapons and items without feeling overwhelmed or started, the difficulty jumps up in a predictable but nonetheless challenge manner, etc etc. This is why I spent so many hours on my Gamecube version.

Kind of sad how rough RE5 and RE6 felt around the edges though. Did they shift development teams or was RE4 just a lightning strike?

I just finished my second playthrough a few days ago, and I couldn't agree more. When you look back on your experience, you realise just how varied and fun it was.

Some people complain about escorting Ashley, but I'd guess that about 15-20% of the game is spent with her, most of it in the first half of the game.

I'd love a remake that's just an HD texture pack, a new control scheme and a co-op mode. Sorta like how they added co-op to Ada's story in RE6, where the 2nd character isn't reflected in cutscenes, but you'd be able to choose whatever character you wanted, like Luis or Ada.

RocketDarkness
Jun 3, 2008


poptart_fairy posted:

Man, I'd forgotten how just well done Resident Evil 4 is. The game increases its stranglehold on you at a gradual but manageable pace, you get a controllable influx of new weapons and items without feeling overwhelmed or started, the difficulty jumps up in a predictable but nonetheless challenge manner, etc etc. This is why I spent so many hours on my Gamecube version.

Kind of sad how rough RE5 and RE6 felt around the edges though. Did they shift development teams or was RE4 just a lightning strike?

Yeah, RE5 & 6's campaigns were hot messes. While 6 still has the best mechanics and mobility, 4's campaign was a masterpiece. I'd love to replay 4 with updated graphics & 6's control scheme (minus cover, because cover is stupid). The answer to your question is probably the director, Shinji Mikami. He's making a new horror game now, called "The Evil Within". An evil resident in oneself, if you prefer. It basically looks like RE4 with modern tech.

Actually, I just really want another full-fledged Mercenaries game with 6's control scheme. I want to counter the poo poo out of Garradors.

Sylphid
Aug 3, 2012


That loving Sned posted:

I just finished my second playthrough a few days ago, and I couldn't agree more. When you look back on your experience, you realise just how varied and fun it was.

Just your second playthrough? I've done like 20 runs of the game. If there's one thing about RE4 that will always be true, is that it's endlessly replayable. Challenge runs, super weapon runs for fun, or just a fun playthrough like I completed a few days ago.

Because I was more used to RE6, I had a little trouble controlling for a bit, but once you play RE4, it's like riding a bike. You remember all the great moments, all the best parts. Each part of the game has so many memorable parts, like the cabin shootout, the giant Salazar statue, or the bulldozer. A game that is impossible to tire of.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!



That loving Sned posted:

I'd love a remake that's just an HD texture pack, a new control scheme and a co-op mode. Sorta like how they added co-op to Ada's story in RE6, where the 2nd character isn't reflected in cutscenes, but you'd be able to choose whatever character you wanted, like Luis or Ada.

This would be fun as hell but people would bitch about "forced co-op" just like they did in this thread when they gave Ada the optional co-op guy.

Captain Swing
Dec 30, 2006

You should have a little more faith in your captain.


limited posted:

I haven't played RE6 for a while, but my guess would be just hitting the ol' restart button at a checkpoint or something. In Revelations I'm abusing the gently caress out of it in Abyss mode. Clearing stage 1 takes pretty much all I've got, but quitting early means nothing needs replenishing, and you still get the loot.

It doesn't work for this event - this one's not about kills but medals. You don't get a medal until you finish the chapter.

That Fucking Sned
Oct 28, 2010



Sylphid posted:

Just your second playthrough? I've done like 20 runs of the game. If there's one thing about RE4 that will always be true, is that it's endlessly replayable. Challenge runs, super weapon runs for fun, or just a fun playthrough like I completed a few days ago.

Because I was more used to RE6, I had a little trouble controlling for a bit, but once you play RE4, it's like riding a bike. You remember all the great moments, all the best parts. Each part of the game has so many memorable parts, like the cabin shootout, the giant Salazar statue, or the bulldozer. A game that is impossible to tire of.

My first time was with the Wii version, and I just beat the PS3 one. While I'm trying to soldier through Leon's campaign in RE6 right now, he just doesn't have the charm he used to.

I also played through Separate Ways and Assignment Ada, which were both fun. I'd like to go and do a professional mode run with all the cool stuff I unlocked, too.

Len posted:

This would be fun as hell but people would bitch about "forced co-op" just like they did in this thread when they gave Ada the optional co-op guy.

I haven't tried it myself, but doesn't the agent partner only show up if you're playing co-op? It's not exactly forced, and it means that if you're playing with someone else, you don't have to play separately for a good portion of the game while each of you completes Ada's story.

Damegane
May 7, 2013


That loving Sned posted:

While I'm trying to soldier through Leon's campaign in RE6 right now, he just doesn't have the charm he used to.

Yeah, he was kind of a action hero guy who was incredibly talented at killing monstrous creatures, but still just a dopey guy bumbling about in a foreign country. As of RE6 and the various CG movies, he's been transformed into a much more serious guy who doesn't get chances to tell Bond villains that they're small time anymore.

Still hasn't lost his ability to crash any vehicle he's in though, whether he's driving or not.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!


Say what you will about Leon, I'd pay large sums of cash to have a campaign with him and Jake as the main characters. Instead of combining melee attacks they just take turns sassing the various BOWs.

Vakal
May 11, 2008


poptart_fairy posted:

Did they shift development teams or was RE4 just a lightning strike?

Considering its long development time and the number of radically different versions that were scrapped, I'm thinking RE4 was the result of a lot of experimentation and hard work to make what we got.


RE 5 & 6 on the other hand seem more like Capcom going, "We're not going through all that risk and hassle again. We basically know what people like so let's play it safe and crank out these games as quick as we can while the IP is hot."

Oxxidation
Jul 22, 2007


Vakal posted:

Considering its long development time and the number of radically different versions that were scrapped, I'm thinking RE4 was the result of a lot of experimentation and hard work to make what we got.


RE 5 & 6 on the other hand seem more like Capcom going, "We're not going through all that risk and hassle again. We basically know what people like so let's play it safe and crank out these games as quick as we can while the IP is hot."

"Also let's gently caress a bunch of stuff up along the way for no reason, because we are Capcom and we do not finish a day without making at least one stupid decision."

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!


Having just listened to a couple friends play through RE5, one for the first time, I heard the best summary of RE5 so far: "I feel like I had fun but it felt... wrong."

Like if you needed me to point out all the parts I didn't like I could go on for hours, and then afterwards if you asked me if the game was fun I'd probably shrug and say that it is. I have no idea why, though.

e: set up my RE.net account and then ran through 3-3 with a pal, can't find any indication on the site that it's acknowledging that I did it. Hope it works!

Geight fucked around with this message at 17:48 on Jun 1, 2013

Wanderer
Nov 5, 2006

our every move is the new tradition


poptart_fairy posted:

Kind of sad how rough RE5 and RE6 felt around the edges though. Did they shift development teams or was RE4 just a lightning strike?

Shinji Mikami left Capcom after RE4 was completed, and his manic perfectionism is why RE4 is the game it is. It's basically the end result of him getting really tired of the old RE formula as time went on and just blowing it all up to start over.

RE5 and RE6 aren't exactly "churned out," but I think RE5 suffers more for not being RE4 than for anything else you can throw at it, and RE6 reminds me more of Code Veronica as time goes on; it had way too many chefs in the kitchen, it tried to be a bunch of different things at once (horror plus action plus adventure plus a new-generation cash cow for the worried executives who're watching every other old-guard game company in Japan implode one right after another), and the final product is playable but dysfunctional.

One thing that's handy to remember, though, is that Mikami's absence is pretty glaring in the more recent games, but a lot of the behind-the-scenes guys are still at Capcom and a lot of those guys still have chops. Revelations is a useful example.

SkeletonHero
Sep 7, 2010

Skeleton War 2020


I would consider myself a long time RE fan, but I skipped over 6 because it received poor reviews and I personally wasn't impressed with the demo. I'm seeing a lot of love for it in this thread, so is it really that underrated? It felt pretty clunky to me and I wasn't a fan of the prevalent cover-shooter mechanics. Considering it's dirt cheap I'm thinking of picking it up, but I keep seeing here that the controls are great and combat is fluid, which is the complete opposite of my impressions from the demo. There's obviously something I'm missing, so I guess I'm asking everyone to please sell me on this game by telling me how I should be playing it. I realize that sounds sarcastic but it is not.

SkeletonHero fucked around with this message at 18:21 on Jun 1, 2013

ImpAtom
May 24, 2007



Ximum posted:

I would consider myself a long time RE fan, but I skipped over 6 because it received poor reviews and I personally wasn't impressed with the demo. I'm seeing a lot of love for it in this thread, so is it really that underrated? It felt pretty clunky to me and I wasn't a fan of the prevalent cover-shooter mechanics, but I'm obviously missing something. Considering it's dirt cheap I'm thinking of picking it up, but I keep seeing here that the controls are great and combat is fluid, which is the complete opposite of my impressions from the demo. There's obviously something I'm missing, so I guess I'm asking everyone to please sell me on this game by telling me how I should be playing it. I realize that sounds sarcastic but it is not.

It is poorly explained. Despite the fact that it looks cover-shootery, it plays a lot closer to RE4/RE5 than a cover shooter. If you try to play it like a cover shooter it sucks. If you play it like an evolution of RE4/RE5 then it controls a lot better.

As in RE4/RE5, the game is about melee most of the time. You want to get in close. You want to stun enemies and punch them. You should be treating it like a brawler where you happen to have guns instead of a shooter where you happen to have melee moves. It may feel weird but guns are not actually the biggest threat. They drain your health more slowly than melee attacks and you can actually regenerate if you don't lose a full bar. You don't want to get shot but you don't need to stay behind cover and plunk them down either. (Aside from some sniper areas.)

That's basically the key to success in all the games. They're brawlers. Even when it comes to bosses there are usually context-sensitive melee commands you can do to do more damage than shooting them.

ImpAtom fucked around with this message at 18:24 on Jun 1, 2013

A Bystander
Oct 10, 2012


You need to be up in your enemies' faces by sliding into their legs, shooting their arms, and making their heads explode in various ways.

Also, Jake is the best character in the game.

Wanderer
Nov 5, 2006

our every move is the new tradition


Ximum posted:

I would consider myself a long time RE fan, but I skipped over 6 because it received poor reviews and I personally wasn't impressed with the demo. I'm seeing a lot of love for it in this thread, so is it really that underrated? It felt pretty clunky to me and I wasn't a fan of the prevalent cover-shooter mechanics. Considering it's dirt cheap I'm thinking of picking it up, but I keep seeing here that the controls are great and combat is fluid, which is the complete opposite of my impressions from the demo. There's obviously something I'm missing, so I guess I'm asking everyone to please sell me on this game by telling me how I should be playing it. I realize that sounds sarcastic but it is not.

The thing about RE6 is that it might be the single worst game this generation when it comes to teaching people how to play it. Compared to RE5, you're handed a huge toolbox full of evasion, offense, and melee tools--a slide, counterattacks, a standard melee hit, a backwards leap, a roll, firing while prone, the quick shot--but the game tells you nothing about how or when to use any of it. It's also got some of the most hilarious bullet sponges in the series so far, unless you focus down specific points of weakness and exploit them.

What I'd honestly recommend is tracking down some really high-end runs on RE6 Mercenaries on YouTube and see how they operate. They're going for maximum score potential so most of them involve a lot of countering, one right after another if they can manage it, but you'll get an idea of how the game really controls. The cover system is crap and if you try to play it exactly like RE4/RE5, it leads directly to massive frustration. Once you've got some practice and can use counters, set up melee, and use the slide, quick-shot, and backwards jump, the game improves dramatically.

Damegane
May 7, 2013


Ximum posted:

I would consider myself a long time RE fan, but I skipped over 6 because it received poor reviews and I personally wasn't impressed with the demo. I'm seeing a lot of love for it in this thread, so is it really that underrated? It felt pretty clunky to me and I wasn't a fan of the prevalent cover-shooter mechanics. Considering it's dirt cheap I'm thinking of picking it up, but I keep seeing here that the controls are great and combat is fluid, which is the complete opposite of my impressions from the demo. There's obviously something I'm missing, so I guess I'm asking everyone to please sell me on this game by telling me how I should be playing it. I realize that sounds sarcastic but it is not.

If you're not averse to watching bits of LPs of games before you play them, Lunethex is doing an LP of it here. Just watch episode 1-2 and see the game (and Lunethex's presentation of it) sell itself to you.

EDIT: That's Chris & Piers: Chapter 1 in the thread, sorry.

Marogareh
Feb 23, 2011


I finally got Revelations in the mail today and I like how Chris gives no fucks about the cold.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Ximum posted:

I would consider myself a long time RE fan, but I skipped over 6 because it received poor reviews and I personally wasn't impressed with the demo. I'm seeing a lot of love for it in this thread, so is it really that underrated? It felt pretty clunky to me and I wasn't a fan of the prevalent cover-shooter mechanics. Considering it's dirt cheap I'm thinking of picking it up, but I keep seeing here that the controls are great and combat is fluid, which is the complete opposite of my impressions from the demo. There's obviously something I'm missing, so I guess I'm asking everyone to please sell me on this game by telling me how I should be playing it. I realize that sounds sarcastic but it is not.

I thought it was an ok game. But nowhere near as good as my favorite, RE5 or RE4. It gives you a lot of options when it comes to combat, but there is quite a bit of bullshit in the game, even if you do fully understand how it works. I felt that there were too many QTEs, too many gimmicks, and just a bunch of annoying poo poo in the game when all you want to do is just punch some enemies in the face.

Also, wiggling the joystick needs to loving go away. I know you can use both sticks, but I deliberately don't rotate as fast as I can because I am afraid of breaking my stick.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Damegane posted:

If you're not averse to watching bits of LPs of games before you play them, Lunethex is doing an LP of it here. Just watch episode 1-2 and see the game (and Lunethex's presentation of it) sell itself to you.

EDIT: That's Chris & Piers: Chapter 1 in the thread, sorry.

Wow, I've been mentioned, and just when I thought I was going to shamefully bring it up myself


Ximum posted:

I would consider myself a long time RE fan, but I skipped over 6 because it received poor reviews and I personally wasn't impressed with the demo. I'm seeing a lot of love for it in this thread, so is it really that underrated? It felt pretty clunky to me and I wasn't a fan of the prevalent cover-shooter mechanics. Considering it's dirt cheap I'm thinking of picking it up, but I keep seeing here that the controls are great and combat is fluid, which is the complete opposite of my impressions from the demo. There's obviously something I'm missing, so I guess I'm asking everyone to please sell me on this game by telling me how I should be playing it. I realize that sounds sarcastic but it is not.

Aside from learning the controls early, the Demo can't offer you much of anything outside of practicing movement and counter-attacks on basic enemies. Having the full game means having all the updates that allow you to change your FOV(Even on consoles!) and more. It's all around tightened up and the amount of effort put into the game play alone, much like Dragon's Dogma, speaks volumes about the kind of love they had for the game! As has been said, you are not told how to do anything and are left to find out on your own. If you're the kind of person who loves discovering new stuff (even during the LP I have been discovering new things the whole way, and I've spent 300+ hours at the game!) then you'll dig this game hardcore.

And while the story is trying so hard to be dramatic and ending up stupid 90% of the time for it, they DID still think about the past games, especially in some characterization here and there like with Leon. RE3 comes to mind, and there was an awesome post in my thread by someone that I've been meaning to go back and look for again, because it went into detail on some very minute events from RE3 that really tie in to the characters and events of RE6 as well, and stand out for other games. If I find it I'll go ahead and just edit this post with it since it was insightful.

EDIT: It was actually posted by Wanderer from this thread!

Wanderer posted:

It was heavily implied in RE3 that Umbrella's activities were at least tacitly endorsed by elements within the American government. As far back as the end of that game, when Jill finds a dead U.S. Special Forces team lying in the Dead Factory amongst a couple of dead Tyrants, we've known there was more going on there than we were made privy to; for one thing, there's a file near the end of the game that indicates the missile strike on Raccoon City was the government's idea and Umbrella was trying to stop it. It's one of the quieter plot threads in RE3, and was clearly meant as setup for a future game.

If you're just some dude on the street in the RE universe, you're probably well aware that Umbrella created the T-Virus and that it got loose in Raccoon City, and you've got a pretty good chance of knowing what the T-Virus is. There have been multiple attacks within U.S. borders with the T-Virus or a derivative thereof by 2005 according to the first five minutes of RE: Degeneration, and it's probably only gotten worse in the intervening eight years. What you don't know is that the government had anything to do with Umbrella or the corporation's experiments; as far as you're concerned, Umbrella was a collection of secretive mad scientists who seriously hosed up.

What Benford wants to do is come clean to the American people about the U.S. government's ties to Umbrella and its culpability in the creation of the T-Virus. He's not responsible for much of anything to do with it, and part of his background seems to be that he spent time as Leon's handler. Benford knows that it's going to create havoc and up-end the status quo, but he believes the only way forward is to end the cover-up. Basically, he's too decent a dude to live with the lie.

That much isn't a spoiler, as it's said--albeit unclearly--in parts of the game that are already covered by the LP.


Spoiler for the end of Leon and Jake's campaigns, sort of: One of the big villains of this game is the guy who pushed for the missile strike on Raccoon City. He didn't give the order, but he was an influential enough military officer at the time that he was able to influence the President into ordering the attack.

Lunethex fucked around with this message at 00:29 on Jun 2, 2013

Wanderer
Nov 5, 2006

our every move is the new tradition


Of course it was me. Who else would write that many words about the loving Resident Evil storyline? I am a dude with Issues.

Sylphid
Aug 3, 2012


It surprises me to learn so many people had trouble with RE6's mechanics. I guess if you haven't played 4 or 5 you might be lost on how exactly the game is supposed to be played, but I thought of it more like "Oh, they took this from RE4 / 5 and added some new moves", like how if you run and slide, then hold back on the control stick, your character will hit the ground, then instantly turn around to face their pursuer.

Once you've got the basic idea of using guns to set up melee attacks, and stay away from enemies that are extremely dangerous at close range and use firepower to kill them, you're good to go for the most part.

Alteisen
Jun 4, 2007

by FactsAreUseless


Sylphid posted:

It surprises me to learn so many people had trouble with RE6's mechanics. I guess if you haven't played 4 or 5 you might be lost on how exactly the game is supposed to be played, but I thought of it more like "Oh, they took this from RE4 / 5 and added some new moves", like how if you run and slide, then hold back on the control stick, your character will hit the ground, then instantly turn around to face their pursuer.

Once you've got the basic idea of using guns to set up melee attacks, and stay away from enemies that are extremely dangerous at close range and use firepower to kill them, you're good to go for the most part.

Can't say I agree with you at all, the different of 4/5 to 6 is like night and day.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!


It's definitely different but in a way I find infinitely preferrable - RE6 beats the pants off of RE5 and is a worthy follow-up (though not as good as) RE4.

limited
Dec 10, 2005
Limited Sanity

Alteisen posted:

Can't say I agree with you at all, the different of 4/5 to 6 is like night and day.

Quite possibly the most terrible thing besides the lack of a manual about 6 was the inventory system. So little space, yet carrying around a dozen different guns, and in a few cases more than one type of ammo. The skill system was pretty 'eh' too. Points for trying something new, but I'd much rather be spending pesos, dollars, gold, nuyen, whatever they would've put in as currency on shiny upgrades instead.

On a more positive note, Gutsy achievement. Doing a raid level under 5 levels. It's not hard. The scaling only affects your damage and capacity. As far as I can tell, your mods stay the same too. +30% physical damage means you can daze enemies and one-shot 90% of them with a charged melee attack.

OR you can just run through a level and blast everything with a magnum. Your total ammo/herb capacity doesn't change when you scale downward. First stage on trench at level 14 is just blasting stuff with a magnum and throwing grenades everywhere in the final room. At level 30 overall that's 60 bullets assuming you don't switch to another weapon to chip off the left over health on enemies.

limited fucked around with this message at 08:11 on Jun 2, 2013

RocketDarkness
Jun 3, 2008


Deck Building Game Trip Report!

Man, this game is a lot of fun, but it takes far longer compared to Dominion. Definitely want to set aside at least an hour, probably two if you're playing with a full house of 4 players. It has a nice pace, where everyone starts out kind of hesitant to explore, and then you can acquire better weaponry and get more confident, before running into a real beast of a monster that slaps you back into your place. Characters can unlock new abilities over the course of the game by killing monsters, which is a great feature. And it's fun to see people building decks based on the different strategies their characters can afford them. For example, in our first game, I chose Sheva. The rifles in this set gain a massive power boost when the top card of your deck costs 40+. Sheva's L1 ability lets her swap a card in her hand for the top card of your deck, which allowed me to always ensure I had a fully-powered rifle. Her L2 ability reduces each rifle's ammo cost by 20, which eventually allowed me to dual-wield sniper rifles to take down Uroboros Aheri, securing me the victory.


For game 2 we tried the Alliance set, which lets you use two characters. All sorts of crazy setups can be made, such as my friend, who used Krauser to acquire every knife in the game, and then used Ada to selectively explore the mansion, slaying a ton of weaker enemies with judicious knife usage. Good times! I'd definitely recommend it to anyone that is intrigued.

Marogareh
Feb 23, 2011


I must be completely blind because I can't find the rifle in Revalations for the life of me. I'm stuck at the second boss with next to no ammo since the game decided to shower me with bullets for a gun I don't even have.

Vakal
May 11, 2008


Marogareh posted:

I must be completely blind because I can't find the rifle in Revalations for the life of me. I'm stuck at the second boss with next to no ammo since the game decided to shower me with bullets for a gun I don't even have.

Once you reach the huge multi-tier area with the elevators, just keep going up the stairs. At the top you will reach an area that takes you to the pool. The rifle is in a room right near it.

Wanderer
Nov 5, 2006

our every move is the new tradition


Marogareh posted:

I must be completely blind because I can't find the rifle in Revalations for the life of me. I'm stuck at the second boss with next to no ammo since the game decided to shower me with bullets for a gun I don't even have.

What difficulty are you playing on? On Casual, the rifle's leaning against a bookshelf in a room you have to go through near the entrance to the promenade deck. On Normal, as Vakal said, it's in the solarium, which is a well-hidden area at the top of the opera house, which is the large circular area with exits leading to the promenade, cafeteria, casino, and emergency communications room.

Vakal
May 11, 2008


Wanderer posted:

What difficulty are you playing on? On Casual, the rifle's leaning against a bookshelf in a room you have to go through near the entrance to the promenade deck. On Normal, as Vakal said, it's in the solarium, which is a well-hidden area at the top of the opera house, which is the large circular area with exits leading to the promenade, cafeteria, casino, and emergency communications room.

Interesting. I didn't realize the difficulty level changed the item placement.

That being said, how soon can you get the shotgun? I remember seeing it on the mantle in one of the room right at the start, but I couldn't find a way to unlock it so I just kept going on through the chapters.

SkeletonHero
Sep 7, 2010

Skeleton War 2020


Thanks everyone for the input. After watching some skilled Mercenaries runs and some of Lunethex's LP, drat does RE6 look slick when the player knows what they're doing. I always loved the "stagger and punch" combat style and it's neat to see it expanded on. I went ahead and bought the game, but haven't had a chance to play it yet. I'm excited to jump in later today.

RocketDarkness, it's good to hear you had fun with the card game. Krauser's hilarious in that game. I forget which expansion it requires, but with the right loadout he is entirely capable of taking on Uroboros Aheri with nothing but knives. My favorite Alliance setup is Wesker and Rebecca, for maximum dick potential. Nothing like stuffing someone's deck with +10 ammo and then forcing them to explore the mansion!

Wanderer
Nov 5, 2006

our every move is the new tradition


Vakal posted:

Interesting. I didn't realize the difficulty level changed the item placement.

That being said, how soon can you get the shotgun? I remember seeing it on the mantle in one of the room right at the start, but I couldn't find a way to unlock it so I just kept going on through the chapters.

Only some of it, I think. I went through the campaign on Casual first, because I remembered Normal being a pain in the rear end on the 3DS, and going back through on Normal, some things are clearly reshuffled or easier to find on Casual.

You can find the crest that unlocks the shotgun's mount as early as 3-1, in the study underneath the bridge.

RocketDarkness
Jun 3, 2008


Ximum posted:

Thanks everyone for the input. After watching some skilled Mercenaries runs and some of Lunethex's LP, drat does RE6 look slick when the player knows what they're doing. I always loved the "stagger and punch" combat style and it's neat to see it expanded on. I went ahead and bought the game, but haven't had a chance to play it yet. I'm excited to jump in later today.

RocketDarkness, it's good to hear you had fun with the card game. Krauser's hilarious in that game. I forget which expansion it requires, but with the right loadout he is entirely capable of taking on Uroboros Aheri with nothing but knives. My favorite Alliance setup is Wesker and Rebecca, for maximum dick potential. Nothing like stuffing someone's deck with +10 ammo and then forcing them to explore the mansion!

Which platform did you purchase RE6 on?

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SkeletonHero
Sep 7, 2010

Skeleton War 2020


RocketDarkness posted:

Which platform did you purchase RE6 on?

PC. Might get it for PS3 later if I really like it.

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