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Bruce Leroy posted:Does anyone know if the DoT of warp and the expose talent still remain if you detonate a warp or use a warp to detonate another biotic power? Or at least will the target take the full damage of warp even though the power was cut short and did not last the duration? All effects disappear when you detonate. I'm not sure if the DoT disappears from all affected targets, though, or only the one that's detonated. The target will only take the damage that's already been dealt (and the damage from the detonation, of course). So, from a damage point of view, it'd be best to let warp work for a while and detonate it just before it expires. Bruce Leroy posted:Similarly, the tier 6 singularity talent Detonate says it causes damage when "the field dies." Does this only apply to when you let the singularity run its full duration and die out on its own or does it also trigger the damage if you detonate the singularity with something like warp, shockwave or throw? Only when you let it expire, so if you plan on detonating singularity often, it's not very useful. Of course, it still has its uses, as you can double the amount fo explosions by letting singularity expire, and detonating other stuff while it's active.
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# ? Apr 17, 2012 08:43 |
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# ? Apr 26, 2024 23:50 |
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The MSJ posted:Has there been mention of how salarians are actually grey aliens? Their faces resemble the typical description of grey aliens, and they have a habit of going to alien planets and abducting the locals. I'm not saying that the Salarians, in the ME-verse, are gray aliens, but I always kinda assumed that the "gray alien" urban legend served as the inspiration for the appearance of the Salarians. It'd be pretty cool to find out what the inspiration behind the different races were.
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# ? Apr 17, 2012 08:45 |
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dwazegek posted:Neither the expand or detonate evolutions seem well suited for detonations, so if you're taking singularity for that purpose, you could forgo from taking rank 6 at all. Detonation damage and force are both supposed to be based on the rank of the powers involved, so it might be worth picking one even though the upgrades themselves are kinda useless.
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# ? Apr 17, 2012 08:51 |
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Craig Spradlin posted:Easiest choice in the game. Sooooo, I can cure the genophage and have at my disposal troops so tough and savage that they're practically artillery, or a bunch of fragile, nervous lizards who are really good at recon and special ops, both of which are pretty much useless when your enemies are larger than houses? Well, let me think about thi-hahahahaha no but seriously gently caress you Dalatrass. I agree, it is the easiest choice in the game when you completely misunderstand the choices offered.
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# ? Apr 17, 2012 09:13 |
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El Tortuga posted:I'm not saying that the Salarians, in the ME-verse, are gray aliens, but I always kinda assumed that the "gray alien" urban legend served as the inspiration for the appearance of the Salarians. you're 100% right, the salarians were based on the grey aliens. http://www.youtube.com/watch?v=Y-YqK3s7ivM here's the asari http://www.youtube.com/watch?v=L2IcNQktHIs&feature=relmfu garrus and the turians: http://www.youtube.com/watch?v=S3oypQkMsFE&feature=relmfu the krogans: http://www.youtube.com/watch?v=xgB8G5oafIE&feature=relmfu Edit - so there's a bug in this game if you saved Kaidan and not Ashley in ME1. Long story short, if Kaidan is alive and ashley is dead (or has a low friendship score with shepard), various conversations on the normany with javik, tali, gabby & ken and engineer daniels wont activate. after trawling through the bioware social forums, I've found a fix for this on pc (and xbox) that requires gibbed's save editor. What you want to do is load up your save (probably best to do this at the midpoint of the game when kaidan rejoins your crew hit the "plot" tab and in the "int" section type 10314 and set that flag to 8. or this: conditional_863] (((plot.ints[10314] + plot.ints[10330]) >= 8) || (plot.bools[19724] == false)) plot.bools[19724] must = false or you'll activate Ashley's 'true love' romance lock and you wont be able to romance anyone in me3 and it will break your current romances in game. however simply setting 10314 to value 8 for me was more than enough to fix the bug and keep my romance with kaidan active. hope this helps anyone else who wants to circumvent this problem. Banjodark fucked around with this message at 13:01 on Apr 17, 2012 |
# ? Apr 17, 2012 09:29 |
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European goons... Dunno if you guys have seen this or not, but NVIDIA UK have a promo running where you can win the N7 Collector's Edition of Mass Effect 3, graphics card, monitor etc. Check it. (The comp also has a couple copies of the game if you don't have it yet...)
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# ? Apr 17, 2012 12:58 |
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Man, adepts are boss as gently caress. I feel like some kind of super-Jedi. Which is more worthwhile for Biotic Mastery's tier 5 talent, squad bonus or damage and capacity? Squad bonus seems like it would be pretty potent, but more damage is always good and carry capacity would help with recharge rate.
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# ? Apr 17, 2012 14:14 |
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skoolmunkee posted:It is now your duty to look on youtube for the varying versions of that last bit, whether Wrex/Eve are alive, whether Shep is trying to stop Mordin, etc. I want to do a NG+ of ME1 so I can use a higher level character and start with full paragon. Thing is, I want a different face and a different name. Could I just take my save file, load it into the save editor, change the name, face, and background, and then use it? Does anything stay, choice-wise, during a NG+ or is it just starting with a kitted out Shepard?
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# ? Apr 17, 2012 14:23 |
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I went with squad bonus for my vanguard in the hope that it affects Shep as well. Weight capacity is a decent safe bet for adepts though. If you're only carrying 1 (fully upgraded) weapon, you can easily get the full 200% (or close enough) without the added weight capacity, but that might mean switching out your preferred weapons in favor of lighter ones. Just mess around and see what fits with the weapons you want to use.
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# ? Apr 17, 2012 14:25 |
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Elysiume posted:How can Eve die? Is it possible for her to die during the mission where you rescue her first?
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# ? Apr 17, 2012 14:26 |
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Elysiume posted:I want to do a NG+ of ME1 so I can use a higher level character and start with full paragon. Thing is, I want a different face and a different name. Could I just take my save file, load it into the save editor, change the name, face, and background, and then use it? Does anything stay, choice-wise, during a NG+ or is it just starting with a kitted out Shepard? Only equipment and levels carry over in NG+. Paragon/renegade points don't as far as I know. Although, in ME1, you do get to keep the free persuade points you got from having a high paragon/renegade score. I don't think there's an editor to change face in ME1, but you can always just change it at the beginning of ME2 or 3. Choices don't carry over. You're just replaying the same game, so having choices carry over wouldn't make sense.
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# ? Apr 17, 2012 14:32 |
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Elysiume posted:How can Eve die? Either by not saving Maelon's data in ME2, or failing Tuchanka: Bomb (by missing the three mission time limit on it or just doing Priority: Tuchanka before it)
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# ? Apr 17, 2012 14:41 |
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LobsterTick posted:It happens if you don't save Maelon's work in ME2. This is super sad as well as they redo her voice acting if his is the case and she spends most of the time coughing and sounding pretty drat sick, too
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# ? Apr 17, 2012 14:45 |
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dwazegek posted:Only equipment and levels carry over in NG+. Paragon/renegade points don't as far as I know. Although, in ME1, you do get to keep the free persuade points you got from having a high paragon/renegade score.
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# ? Apr 17, 2012 15:33 |
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If you don't play every single permutation of your characters as a straight playthrough from ME1 you're doing it wrong [/magimix]
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# ? Apr 17, 2012 15:50 |
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sassassin posted:If you don't play every single permutation of your characters as a straight playthrough from ME1 you're doing it wrong [/magimix] edit: I wish this had borderless window. Elysiume fucked around with this message at 15:58 on Apr 17, 2012 |
# ? Apr 17, 2012 15:53 |
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Magimix might actually be insane, though.
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# ? Apr 17, 2012 16:05 |
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sassassin posted:If you don't play every single permutation of your characters as a straight playthrough from ME1 you're doing it wrong [/magimix] Thanks for having my back on that one (drat impromptu meetings ) Sniper Party posted:Magimix might actually be insane, though. That's a vile accuracy
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# ? Apr 17, 2012 16:18 |
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Mark my words. Once Magimix finishes his final Insanity playthrough, he will be the one and only person to unlock the TRUE ending. "There's no other way, Shepard.... Unless you were some sorta Weaponless Insanity Engineer or something." "Well have I got news for you "
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# ? Apr 17, 2012 16:21 |
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I have been known to be pretty spergy about my own canon playthroughs, too. Didn't ask Executor Palin about Garrus before finding him in the wards? Welp, back to Eden Prime!
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# ? Apr 17, 2012 16:27 |
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Is there a way to change the way my Shepard looks after the character creation? I made mine with way too bright eyebrows, and it looks really weird. Also, is there a way to change classes after the initial playthrough? What do you get from doing subsequent playthroughs? Does the difficulty increase?
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# ? Apr 17, 2012 16:27 |
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Baibai Kuaikuai posted:Is there a way to change the way my Shepard looks after the character creation? I made mine with way too bright eyebrows, and it looks really weird. New Game+ ? ME1 & 3 get easier, ME2 is harder.
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# ? Apr 17, 2012 16:29 |
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That DICK! posted:Mark my words. Once Magimix finishes his final Insanity playthrough, he will be the one and only person to unlock the TRUE ending. According to the Bioware stats, there is another.
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# ? Apr 17, 2012 16:31 |
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That DICK! posted:Mark my words. Once Magimix finishes his final Insanity playthrough, he will be the one and only person to unlock the TRUE ending. I have faith that there is *some combination of factors* wherein a cool ending is available. Its there. I know it - and I'm going to find it, even if it takes me the rest of my life sassassin posted:I have been known to be pretty spergy about my own canon playthroughs, too. I can be a pain when things aren't 'just so' certainly. I restarted my Soldier run after 4 or 5 hours because the Shepard's eyebrow colour was one setting too light. Or back in the day, I was 20 hours into a Vanguard run and wasn't really feeling it, so deleted the career and restarted. That said, housekeeping can go wrong too. Like the time I deleted a fully built L30 Insanity Sentinel[1] It was at that point I started doing an ME1 run every couple of ME2 runs, to make sure I had more unique Shepards in my set. Edit: [1] That said, the Assault Sentinel I did to replace it wound up being one of my most favourite playthroughs, so it all worked out in the end. Edit: And that Assault Sentinel's NG+ Insanity run was pretty loving boss too. Assault Armour Supremacy! magimix fucked around with this message at 16:37 on Apr 17, 2012 |
# ? Apr 17, 2012 16:34 |
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That DICK! posted:Mark my words. Once Magimix finishes his final Insanity playthrough, he will be the one and only person to unlock the TRUE ending. The secret ending is unlocked by Weaponless Insanity Soldier, silly. Concussive Shot all day every day.
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# ? Apr 17, 2012 16:35 |
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In my defence most of my craziness was pre-ME2, when we had no idea to what extent decisions would play their part. Plus I really love Eden Prime.
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# ? Apr 17, 2012 16:38 |
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magimix posted:That's a vile accuracy
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# ? Apr 17, 2012 16:52 |
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Sniper Party posted:An ingenuous assertion? I doubt I'll get as much ME time as I might otherwise like this week, what with Trials Evolution coming out on Wednesday. Normally when I leave the Citadel the first time [1] I don't hit any of the main missions until I've *at least* got my L20 specialism, but I wanted to run with Kaidan and Liara for the majority of this one, so did Therum right away, for the first time in years. At the least, I hope to polish off most of the available assignments, before heading to Noveria (where I'll cheat my alignment to quickly unlock the last two ranks of Charm). Normally Feros is the first mission I do, but this time it'll be the last (for the first time ever). See, I can play the game differently! [1] At L12, having finished my patent-pending 'Citadel Circuit' that enables me to do every completable thing in good time, with no backtracking or repetition.
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# ? Apr 17, 2012 16:59 |
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Do you do every quest every time? I've not done more than 'what my shepard would do' since my first couples of play through back when it came out. Main mission planets, armstrong cluster geth incursion & Bring Down the Sky pretty much. 25hrs tops.
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# ? Apr 17, 2012 17:04 |
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Banjodark posted:Edit - so there's a bug in this game if you saved Kaidan and not Ashley in ME1. Long story short, if Kaidan is alive and ashley is dead (or has a low friendship score with shepard), various conversations on the normany with javik, tali, gabby & ken and engineer daniels wont activate. This worked like a charm. Just discovered an argument between Daniels and Adams that I've never heard before (and an interesting one, at that, too!). Thanks for posting this!
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# ? Apr 17, 2012 17:08 |
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sassassin posted:Do you do every quest every time? Oh boy
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# ? Apr 17, 2012 17:19 |
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sassassin posted:Do you do every quest every time? Commence reopening old wounds... All my ME1 runs are sufficiently complete that you'd get 'completionist' if you didn't already have it. I like all the small callbacks in ME2, and if I *am* doing all the optional stuff, might as well do some scanning and mineral-collection while I am there, right. Also, I want that sweet XP and vendor-trash. So far as it goes for ME2, all available missions get done of course, but not all assignments. All the DLC stuff gets done, as do the little 50-point ones, but most of the base-game assignments don't get done, as I don't need those to complete the build in a timely manner, and so far as I am aware, they don't result in any callbacks either (though if I'm *wrong* on that point, I'd certainly do any assignments that had callbacks).
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# ? Apr 17, 2012 17:26 |
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N7: Javelin Missiles Launched might give a couple of war assets, but maybe you get those regardless of whether you did it.
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# ? Apr 17, 2012 17:35 |
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I was telling people how Mass Effect was probably my favorite RPG, up there with Final Fantasy VI and Chrono Trigger, and it kind of just struck me that the game doesn't really have a good/memorable soundtrack. It would be a lot better if it had an orchestra behind it, something Star Warsy. That said, it really does have some awesome characters. James and Garrus were in the lounge, just shooting the poo poo at each other, trying to one up each other with their war stories. James: "What, are you chicken?" Garrus: "I don't even know what a chicken is, but I hear everything tastes like it." Also, earlier they found a yahg, they were like: Shepard: There goes the next Shadow Broker. Garrus: I think I heard him whisper T'Soni. Liara: Not funny. He also had some pretty funny dialogue making fun of Joker on the bridge. Garrus really is my favorite character, followed by Wrex, and with Liara in third. In my eyes, he's Shepard's best bud. I think Garrus deserves his own spinoff game or something. Either him or Wrex. I really feel that if Bioware had chosen to make TOR a Mass Effect MMO instead of a Star Wars one, I'd be playing it right now, probably as a Turian or Krogan.
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# ? Apr 17, 2012 17:59 |
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Fight Club Sandwich posted:According to the Bioware stats, there is another. Considering that I rarely post on this thread, I can happily say that one of those is me. edit: how bizarre, I do things the exact opposite way to magimix - do minimum ME1 and absolutely every single thing in ME2 lenoon fucked around with this message at 18:07 on Apr 17, 2012 |
# ? Apr 17, 2012 18:01 |
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Gammatron 64 posted:I was telling people how Mass Effect was probably my favorite RPG, up there with Final Fantasy VI and Chrono Trigger, and it kind of just struck me that the game doesn't really have a good/memorable soundtrack. It would be a lot better if it had an orchestra behind it, something Star Warsy. magimix posted:Commence reopening old wounds... But seriously, I wish I could get over my completionism and enjoy the parts of ME1 I like without feeling the need to complete every goddamn repetitive sidequest. It just feels wrong not to do absolutely everything and as a result I've only finished the game three times.
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# ? Apr 17, 2012 18:06 |
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magimix posted:Commence reopening old wounds... I guess I'm pretty lucky that my particular illness requires me to avoid getting involved in half the stupid quests ME1 throws at you. I'll go out of my way to hunt down more geth, and avenge the hell out of Kahoku, but scanning keepers and giving my opinions on couples' unborn children is never part of the job description. Garrus is lucky if I hunt down that doctor for him (I figure he can do it himself when I'm dead).
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# ? Apr 17, 2012 18:07 |
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Gammatron 64 posted:I was telling people how Mass Effect was probably my favorite RPG, up there with Final Fantasy VI and Chrono Trigger, and it kind of just struck me that the game doesn't really have a good/memorable soundtrack. I don't know, I just can't see where you're coming from with this at all. I think that the various themes that were used throughout the series (the main theme, Vigil's theme, Sovereign's theme, Collector theme, etc.) were pretty memorable and really, really good. Moreover, ME3 did some really neat things, especially with Vigil's theme (in the main menu screen, or subtly in the War Room on the Normandy) and the main theme (specifically, the guddamn awesome piano version of it with the creepy Reaper honks laid on top of that during the credits) and with many other pieces from the previous titles. Also, ME2 basically did have an orchestra soundtrack throughout most of the main missions, and specifically the suicide mission. Then there's the Overlord and LotSB soundtrack. Honestly, the more I think about it, the less I can agree with that statement
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# ? Apr 17, 2012 18:25 |
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magimix posted:Commence reopening old wounds... I just tweak the Mako jets and ignore the umpteen ammo mods then ME1 is pretty much perfect. Running around on the Citadel is really the worst part if you're replaying. It's got a great antagonist, the plot is simple but has enough going on to dig into, the non-generic sidequest/main quest stuff is memorable and it has a good cast without being absurd like ME2. I don't know, I find ME2 to be a bit of a slog in many ways as well. The sheer amount of enemies with armor/etc on higher difficulties is pretty tedious for an Adept. I think they really went overboard with those mechanics in an effort to flesh out the combat system. I like most of the loyalty missions but didn't really care for the N7 stuff. The lack of a real antagonist hurt the story, I never quite took the collector threat very seriously either. A lot of the callbacks were pretty minor too. quote:I think that the various themes that were used throughout the series (the main theme, Vigil's theme, Sovereign's theme, Collector theme, etc.) were pretty memorable and really, really good. I really liked the synth heavy songs in ME1, a lot of that stuff was fantastic. ME2 had a few decent ones as well. I can only recall a few from ME3 that I cared for, it wasn't bad but a lot of that stuff was very forgettable. Also the cabin music sucked The Gunslinger fucked around with this message at 18:29 on Apr 17, 2012 |
# ? Apr 17, 2012 18:27 |
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# ? Apr 26, 2024 23:50 |
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All three games have some awesome, stand out tracks.
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# ? Apr 17, 2012 18:28 |