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SoggyGravy
Jul 14, 2008

MAXIMUM
OVERGOON

Butt Ghost posted:

Branching story? The story is almost completely linear, with the exception of a decision in a trial near the very end. Dangan Ronpa's prototype, on the other hand, was very non-linear. Maybe you're thinking of that?

Oh okay cool, I'm used to the zero games...and expected something similar but if that is the case then as long as I pass the first trial there is no concern about how many of the minor details I skip right?

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The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!
A nonlinear DR would be pretty drat awesome, but setting the possibilities for almost every student to kill almost every student would make programming in class trials and detailed motives really, really hard.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
Post game spoilers:

Trial 3's ending, with Mikan going nuts because she "remembered", had my suspicions up, and then when its revealed in Chapter 5 that Nagito wanted everyone EXCEPT Chiaki to die, I was very suspicious of the survivor's past. It's good to see that some of the better twists have some foreshadowing. Hinata being the one who caused the Tragedy still caught me out of nowhere, though. In my defense, I never read DR0. I did enjoy the Mukuro alternate reality story they included in the game, it was pretty interesting.

I'm curious to see how they can advance the story of DR after this.

Gyre
Feb 25, 2007

I'm just about to do trial 4 and I guess I just got spoiled on DR0, if that's what Nagito's referencing. Now I'm wondering how the hell Ryoko went about murdering people, anyway.

Gyre fucked around with this message at 02:12 on Sep 8, 2014

Rena
Aug 21, 2012

"Things are...disasterrific."
Maybe reword that pre spoiler text Gyre, was not expecting a DR0 spoiler as vague as it is.

Meowywitch
Jan 14, 2010

I only know that deep down... the world means nothing to me... without you.


The Bee posted:

A nonlinear DR would be pretty drat awesome, but setting the possibilities for almost every student to kill almost every student would make programming in class trials and detailed motives really, really hard.

I wonder how far DISTRUST (that is, the original concept for Dangan Ronpa) was as a game before they decided to can the branching story. Probably not very far.

Bifauxnen
Aug 11, 2010

HOPE RIDES ALONE

Seyser Koze posted:

DR2 ending impressions:

After the awesomeness of Case 4 followed by the emotional kick in the balls that was Case 5, I guess I'm not really sure how to feel at the end. I guess it should be more optimistic compared to the ending to DR1, given that the game acknowledges the possibility of everybody who died being able to come back - but then again, they also spend the entire final trial taunting you with that possibility and then pulling it away. It also doesn't seem consistent given what happens - supposedly the issue with the shutdown is that everything inside gets deleted, so the people on the outside will revert back to their pre-killing-game selves. But then, the reason the dead people get turned into vegetables is also that their data was deleted. And if they were deleted, what's going on at the beginning of chapter 6 when you see them all again? Argh.

Also I didn't really expect Fuyuhiko to end up as my favorite character. The guy's a total bro.



More ending spoilers:

For the dead people, I don't think it's that their data was deleted, cause it wouldn't have been deleted yet, in any case. I thought it was more that the traumatic experience of "death" they went through was what put them in that state. But they did still have the data, which was why they could appear in the glitchy parts. In fact, Junko goes on about having so much data on them she could impersonate them, so those bits might have been Junko using them as NPC's to guide them to the last bit. Just like she impersonated Naegi for a while.

The very end disappointed me a bit at first too. Cause after they set up that horrible choice it felt like a big deus ex machina for them to get any halfway satisfying ending out of it. But then I figured, if the "dead" kids are still affected and in a coma because of the trauma they went through in the game, despite their conscious memories of it being deleted, why couldn't the good effects be retained as well? I think that's what they were getting at with how the survivors had changed, wanting to stay and watch over the others. They might not consciously retain the memories of what exactly happened, but they've still been affected and had subconsciously changed their attitudes.

But chapter 5 is still the absolute best.

Gyre
Feb 25, 2007

Bifauxnen posted:

More ending spoilers:

For the dead people, I don't think it's that their data was deleted, cause it wouldn't have been deleted yet, in any case. I thought it was more that the traumatic experience of "death" they went through was what put them in that state. But they did still have the data, which was why they could appear in the glitchy parts. In fact, Junko goes on about having so much data on them she could impersonate them, so those bits might have been Junko using them as NPC's to guide them to the last bit. Just like she impersonated Naegi for a while.

The very end disappointed me a bit at first too. Cause after they set up that horrible choice it felt like a big deus ex machina for them to get any halfway satisfying ending out of it. But then I figured, if the "dead" kids are still affected and in a coma because of the trauma they went through in the game, despite their conscious memories of it being deleted, why couldn't the good effects be retained as well? I think that's what they were getting at with how the survivors had changed, wanting to stay and watch over the others. They might not consciously retain the memories of what exactly happened, but they've still been affected and had subconsciously changed their attitudes.

But chapter 5 is still the absolute best.


I accidentally got spoiled on Chiaki being executed while the LP was still going, so Chapter 5 was a bit humdrum for me.

Honestly I feel the hope isn't tempered by enough acknowledgement that hope is NOT easy and lovely things still happen even when you follow it. Naegi and co were just going "you have to shut this down" without acknowledging that Hajime is right to be absolutely terrified because he thinks going to die. Disappear is such a lovely word for it, because isn't losing your entire personality, thoughts, and memories functionally equivalent? I wanted to yell at them for a while when they showed up.

Regardless of the fact that it didn't quite go down that way, I still wish it had been addressed.

Bean
Sep 9, 2001
Where is the monomono machine in SDR2?

Also, I seem to remember something about being able to go back and do free time events with people by replaying chapters. How does that work?

In the SDR2 Let's Play, I thought orenronen said that there was something that you could get only by doing one of Komaeda's free times at a certain time. What was going on with that, exactly?

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Bean posted:

Where is the monomono machine in SDR2?

Also, I seem to remember something about being able to go back and do free time events with people by replaying chapters. How does that work?
The monomachine is at the beach on the first island, but you can also use the 'Extras' button on the main menu to get there and to the vending machine.

As for your second question after you beat the game you'll unlock a special "island" mode, which is where you can go through everyone's free times.

jellycat
Nov 4, 2012

it's a nice day

Bean posted:

In the SDR2 Let's Play, I thought orenronen said that there was something that you could get only by doing one of Komaeda's free times at a certain time. What was going on with that, exactly?

This might not be what you're talking about, but apparently you need to do his first free time event in the first chapter or you're locked out of doing them for the rest of the game?

orenronen
Nov 7, 2008

Now that people are finishing, can someone let me know about my two main curiosities about how they handled certain stuff in the translation?

First, in chapter 3, how is Mikan's post-trial speech handled in regard to gender? Do they straight out use "she"? Do they use the loathsome "that person" direct translation? Or did they actually put some thought into making a non-gendered reference sound natural?.

Then in chapter 4 you can find and look at a portrait of Hope's Peak founder. What does Hinata say the name plate reads?

The Lord of Hats
Aug 22, 2010

Hello, yes! Is being very good day for posting, no?

jellycat posted:

This might not be what you're talking about, but apparently you need to do his first free time event in the first chapter or you're locked out of doing them for the rest of the game?

Yeah. After that , he's... well, Komaeda. If Hinata doesn't already have an in, he's not about to go trying to find out what the crazy guy's deal is.

Meowywitch
Jan 14, 2010

I only know that deep down... the world means nothing to me... without you.


orenronen posted:


First, in chapter 3, how is ------'s post-trial speech handled in regard to gender? Do they straight out use "she"? Do they use the loathsome "that person" direct translation? Or did they actually put some thought into making a non-gendered reference sound natural?.



Chapter 3 spoilers!!!

She says "My Beloved." Stuff like, "I did it all for the sake of my beloved. They will surely be proud of me" or something like that.

orenronen
Nov 7, 2008

Volt Catfish posted:

Chapter 3 spoilers!!!

She says "My Beloved." Stuff like, "I did it all for the sake of my beloved. They will surely be proud of me" or something like that.

"My beloved" is smart. "They" is lazy and I hate it in this particular case. Mikan isn't trying to hide the gender or something, she just happens to not mention it, which is natural in Japanese. "They" just draws attention to itself.

Gyre
Feb 25, 2007

orenronen posted:

Now that people are finishing, can someone let me know about my two main curiosities about how they handled certain stuff in the translation?

First, in chapter 3, how is Mikan's post-trial speech handled in regard to gender? Do they straight out use "she"? Do they use the loathsome "that person" direct translation? Or did they actually put some thought into making a non-gendered reference sound natural?.

Then in chapter 4 you can find and look at a portrait of Hope's Peak founder. What does Hinata say the name plate reads?

Spoilers for the entire game:

Looking back on it now that you mentioned it could've been "she" I just realized that Mikan was referring to Junko.

As for Chapter 4, the portrait says something like "Hope's Peak Academy Founder Izuru Kamukura".


Same as above + DR0: When Nagito is talking about a book he read where the killer was a teenage girl who was the killer all along but the book was written cleverly to hide it, I assumed that was the twist in DR0. Is that right?

orenronen
Nov 7, 2008

Gyre posted:

Spoilers for the entire game:

Looking back on it now that you mentioned it could've been "she" I just realized that Mikan was referring to Junko.

As for Chapter 4, the portrait says something like "Hope's Peak Academy Founder Izuru Kamukura".


Chapter 4 Well, I couldn't hope for more, especially since they probably don't expect English players to have read DR0. In the original, the name isn't given straight like that because it's in kanji which Hinata doesn't know how to read (Japanese kanji used in names can have many different pronunciations). Izuru's name was never given in kanji in DR0, but Japanese readers who have read the novel can put one and one together and realise the kanji given on the plaque can be read that way.

I did have a planned solution to get roughly the same effect in the LP -- I was going to have the plaque faded out so Hinata can't just quite make what is written there, with the graphics just clear enough so people who know what they're looking for can make out Izuru's name.


Edit: DR0 question: I'll have to look at the original lines to be sure (can you tell me where they are in the game?) This is kinda like the DR0 twist, but not exactly, so who knows.

orenronen fucked around with this message at 04:41 on Sep 8, 2014

Butt Ghost
Nov 23, 2013

I like Nagito. Nagito did nothing wrong.

Gyre
Feb 25, 2007

orenronen posted:

Edit: DR0 question: I'll have to look at the original lines to be sure (can you tell me where they are in the game?) This is kinda like the DR0 twist, but not exactly, so who knows.

It's right before you enter the Monobear head that pops up in Strawberry Tower. Nagito mentions the story to you, probably as a hint that the you and everyone else are actually the bad guys.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.
Gonna speed through most of the discussion from the last few days since this is the first time I've even dared to click this thread. I managed to be entirely unspoiled past where the LP was once it got past chapter 2.

ApplesandOranges posted:

And Chapter 3's breakdown gets even better in context after you finish Chapter 6.

I hadn't even thought about that until just now and I am blown away.

I managed to marathon Chapters 5 and 6 of DR2 today, after taking about a week to get through 1-4. Maybe it's because of how fast I did it, but DR2 seems to have more of a problem with spilling EVERYTHING to you in the last 30 minutes of the game than even 1 did.

mateo360 posted:

I really don't like the "Improved" Hangman's Gambit (Why do I have to spell out all of Under The Floor on Kind) or the PTA battles in this as much as I like the original HG and Machine Gun Battles in the first

With the Improved Gambit I eventually just decided "gently caress it" and focused entirely on finding the proper letters, letting all the others slam into each other. Too much too fast. I managed to cheese most of the PTA battles with the focus gauge extension skill when I hosed up after a while, but before that I was using a steady rhythm of press on one, release on next alternating between X and □. The lock on to 2 statements at once skill helped there. They were a lot more frantic than the old ones, I'll give them that.

Also, with that chapter 4 spoiler: I thought that the way they handled it wasn't a DR0 thing (given I haven't read it yet) and was more a symbolic thing. Hope's Peak was founded for/by hope, Izuru is a synthesized Ultimate Hope, therefore if he is the embodiment of hope, he technically founded it? It makes sense in my head.

Also a couple translation choices I really liked, which are under a spoiler just in case.

Prologue when Usami does her "the sea is wide! the sea is large!" bit in Japanese was changed to quote the Little Mermaid. I am thankful Gundam still talks like a supervillain, but "The Four Dark Devas of Destruction" is weird because I associate the word Diva with an entirely different thing, I both like and dislike the Twilight Syndrome Murder Case game over screen (which is "Down five")

Oh, and a word of advice for people who have seen the whole motive for case 2, but haven't gotten to the trial yet: The text boxes are a part of TSMC and therefore are treated as a graphic during flashbacks. All of them are untranslated. Be wary of this when you're doing the trial because they like to lead into a line in English, show it to you in Japanese, then continue as though you've read and understood it.

Rena
Aug 21, 2012

"Things are...disasterrific."
About to start third trial of DR2, having lots of fun playing myself and it's been long enough since I read the assorted translations that I'm not remembering everything. :) Even for the trials I did remember, it's been fun to relive it and just have a go at playing it myself.

The Monami mini game can go gently caress itself though, all waves but the last one have been boring and simple, but the boss waves have been tedious and difficult. Meaning the three or so tries it takes me for each Beast the first time, also mean I get to replay those snooze fest waves. I'm not touching it again unless I decide to be really masochistic and try to Platinum the game. Any advice on playing this dumb thing?

On a happier note, I've noticed the posters for Time Travelers have been swapped for Despair Girl ones. I'll be saving up money now NISA to toss your way. :woop:

Rena fucked around with this message at 08:33 on Sep 8, 2014

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Rena posted:

The Monami mini game can go gently caress itself though, all waves but the last one have been boring and simple, but the boss waves have been tedious and difficult. Meaning the three or so tries it takes me for each Beast the first time, also mean I get to replay those snooze fest waves. I'm not touching it again unless I decide to be really masochistic and try to Platinum the game. Any advice on playing this dumb thing?
My suggestion is to keep replaying for presents, since you can get a lot of good upgrades through there. It can be a drag, but even if you lose you'll retain any presents you get in the game during that play. Also reserve your Usami transformation for when you really need it, especially when it comes to boss battles. I assume you're talking about the first level monobeast, since the second monobeast is significantly easier to fight. It can be tricky because it moves around a lot. I suggest jumping on it after it pounces on you, since there's a short recovery time it takes before trying again. Also avoid it when it's flashing red since it'll be ready to launch an attack after.

ImpAtom
May 24, 2007

MAV Tactics

Rena posted:

On a happier note, I've noticed the posters for Time Travelers have been swapped for Despair Girl ones. I'll be saving up money now NISA to toss your way. :woop:

Oh, that was a swap? I figured it was something they did for the Vita release or something.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

curiousTerminal posted:

Prologue when Usami does her "the sea is wide! the sea is large!" bit in Japanese was changed to quote the Little Mermaid. I am thankful Gundam still talks like a supervillain, but "The Four Dark Devas of Destruction" is weird because I associate the word Diva with an entirely different thing, I both like and dislike the Twilight Syndrome Murder Case game over screen (which is "Down five")

The two words ("Deva" and "Diva") have different pronunciations as well. I think they mostly picked that word for the alliteration effect.

I think the one constant most people I know that have played the game is is with one particular problem in Case 2 - the gravel in the swimsuit. It's such an out of the box answer most people just end up asking for help on it or brute forcing their way through it. Nobody I know has thought it was a clever solution.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.

ApplesandOranges posted:

The two words ("Deva" and "Diva") have different pronunciations as well. I think they mostly picked that word for the alliteration effect.
Ah, it didn't register that Deva was a different word for some reason, my mind was replacing the E. I think a better one would have been "Diety/ies" though. It's more obviously godlike to the layman like myself.

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!
Okay, I need some help. I am on the PTA in Chapter 3 and I swear I have tried everything and nothing seems to be the right combination

List I have tried:

Bonus Prize Theater
Bonus Theater Prize
Prize Theater Bonus
Prize Bonus Theater
Theater Bonus Prize
Theater Prize Bonus

selection is Prize, Bonus, Thea, ter


Can someone tell what it is please? I have been playing Chap 3 since 8 this morning and I have to go to work for a while and don't have time to try anything else right now.

Krinkle
Feb 9, 2003

Ah do believe Ah've got the vapors...
Ah mean the farts


mateo360 posted:

Okay, I need some help.

Well if you look at what you've said, you have literally tried everything so you should just give up because it's not possible! Or you made a mistake and never actually tried theater bonus pize/ prize bonus. I mean I don't know which it was but you can't have tried all six combinations. The only things left are splitting that word in half and that can't be the answer.

I beat the game the other night. The ending felt weird. Like , the same reveal (am I supposed to be wowed?) she doesn't seem into it. When she dies she's basically like "sigh whatever who cares". You're made invincible and given infinite bullets and everything you do infinitely cuts through her words and you're only given one choice anyway and it's "win" so there's no satisfaction gameplay wise, and the plot drops had literally no impact for me.

I had guessed that "we were the despair remnants" back in chapter one when I noticed that like half the people here had skills that junko needed. Who made all her murder smash machines if not Soda? Who could take just the perfect picture of a murdered family to gently caress up the entire world but michiru? I don't know what saionji did but it probably involved dancing on eyeballs with the glee of a child. I definitely had the idea "this is a rehabilitation and we are not meant to escape yet" very early on so for me the plot was completely tipped once komaeda saw the book and said "oh, everyone sucks."


On a side note I tried to finger Soda for every crime after orenonen stopped translating. Firstly because I really didn't want mikan to be the murderess for no reason. Honestly I could see him walking up to mioda's first floor open window and telling her to go outside and he made the cameras so camera fuckery was in his wheelhouse. After that I was just baffled about who they wanted to finger for the murders so I just always tried him first because of his pointy teeth and spite for mikan. When I was begged to point out the traitor I tried myself and then him and then the right one. Cripes. All my favorite characters became murderers.

Now I'm looking up the DR0 chapters one by one. I enjoyed the game. I don't regret it. But that ending i'm still processing and I don't think I'll ever like it very much. I don't even dislike it I just felt like the literal bare minimum for an ending. I even feel like they spent so much time describing the bad end you're wiggling out of just to pad for time since none of it mattered.

One thing that surprised me is you never really had to steal a clue from the dialog and use it as a bullet point. I tried. I'd get stuck and try, and I'd go into slow time, and I'd clear the white noise, and I'd miss. The stolen bullet would miss, and I'd say "gently caress wait no" and fire again, and the not-stolen bullet, the default answer bullet, would hit the word and it would accidentally, coincidentally, by pure loving serendipity, turn out to be correct. This happened to me three times.

I made up for it when trying to do in chapter 4 everyone is guessing what killed nidia and I want to say "they tied him with wires to the chains". I know that's wrong but I was confused as to which door was on the bottom. If the chains are on the top then the chains were what he was wired to. So I told everyone wires and I told everyone chains. Then I stole the first disagree point and threw it at everyone's agree point. Then I went through every goddamn item and threw it at every goddamn disagree/agree point brute force style until I got to the end of the end and had died and continued four loving times to tell kuzuryu I agree with the wire and I couldn't loving believe it. I know I tried that. I tried that first. There's no way I didn't try that first. What is this?

Same problem Mateo is having really. I empathize.

e: I fist pumped when I found (way late spoiler)ultimate imposter's student ID. Thought togami ate himself fat in self defense from Fukawa and that was a funny idea I was only slightly sad to let go.

Krinkle fucked around with this message at 20:30 on Sep 8, 2014

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

Krinkle posted:

Well if you look at what you've said, you have literally tried everything so you should just give up because it's not possible! Or you made a mistake and never actually tried theater bonus pize/ prize bonus. I mean I don't know which it was but you can't have tried all six combinations. The only things left are splitting that word in half and that can't be the answer.

It was Theater Bonus Prize. I did try all 6 combination and actually wrote them down as I tried them (it was actually second on my written list). What I think might have happen was I was just a second too slow on it and it must have counted as a miss even though the shot animation started. If this was the original Machine gun battle I have a truth bullet that covers it Monokuma's Account: A Monomi bag that was sold at the movie theater. It's a limited item because only one person can buy it. Apparently, you get another bag for free when you purchase it.

Captain Baal
Oct 22, 2010

I Failed At Anime 2022
Todd Haberkorn's cajun accent is loving hilarious.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost

ApplesandOranges posted:

The two words ("Deva" and "Diva") have different pronunciations as well. I think they mostly picked that word for the alliteration effect.

I think the one constant most people I know that have played the game is is with one particular problem in Case 2 - the gravel in the swimsuit. It's such an out of the box answer most people just end up asking for help on it or brute forcing their way through it. Nobody I know has thought it was a clever solution.


I actually figured that one out right away, but then had to spend a while flailing around trying to figure out what to shoot and where in order to make it count.

A much bigger problem for me was one of the last segments in Case 3, where the killer's taunting you with all kinds of things that aren't evidence against them, and you're supposed to pick out the one that is, and it really seems like you should be able to use the bag against them since it's a one-of-a-kind item and all. The comment about the camera angle was so vague that I didn't even consider it incriminating. It was the one time I dared look at the Internet during my first playthrough.

Cuntellectual
Aug 6, 2010

ApplesandOranges posted:

If you did Chiaki's Free Time event, as soon as Alter Ego pops up and you remember that she mentioned her father was a programmer (though she had never seen him), your brain freezes for a second as the gears click into place. It's amazing.

And Chapter 3's breakdown gets even better in context after you finish Chapter 6.


On that topic there's actually a bunch of "Wow that makes so much sense in retrospect" moments.

Chiaki is the only one who likes Monomi's things, in official art she's facing the opposite way of everyone else, etc.

Dj Meow Mix posted:

Finished the game today. Build up to the ending with all the interface screwing and stuff was cool but just like the first game the post climax feels pretty flat. Guess I just have to wait for a sequel.

Lots of people seemed to feel that way.

Cuntellectual fucked around with this message at 00:43 on Sep 9, 2014

Meowywitch
Jan 14, 2010

I only know that deep down... the world means nothing to me... without you.


Dj Meow Mix posted:


Finished the game today. Build up to the ending with all the interface screwing and stuff was cool but just like the first game the post climax feels pretty flat. Guess I just have to wait for a sequel.

In regards to Dangan Ronpa 3 (whole series spoilers I guess)

Is there any way they can actually proceed with the story? I doubt they'll revisit the characters from the second game, it seems a lot like a "did they come out of their comas or stay in them? It's for you and fanfiction to decide!" situation. The characters from the first game are in the Future Foundation, and it sounds like they're slowly but surely returning the world to how it used to be. Not to mention the major figure of Despair and her lackeys are all gone now.

I'm trying to think of a way another Life Of Mutual Killing incident could happen, but I really can't. Unless it takes place before all existing canon, I suppose.

Cuntellectual
Aug 6, 2010
This thread is turning into a CIA document.


It's too bad Orenonen had to drop the LP, because chapter 4 would've been great for a callback joke.

Volt Catfish posted:

In regards to Dangan Ronpa 3 (whole series spoilers I guess)

Is there any way they can actually proceed with the story? I doubt they'll revisit the characters from the second game, it seems a lot like a "did they come out of their comas or stay in them? It's for you and fanfiction to decide!" situation. The characters from the first game are in the Future Foundation, and it sounds like they're slowly but surely returning the world to how it used to be. Not to mention the major figure of Despair and her lackeys are all gone now.

I'm trying to think of a way another Life Of Mutual Killing incident could happen, but I really can't. Unless it takes place before all existing canon, I suppose.


Or it can just be a different scenario. Who knows.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Despair will always find a way.

orenronen
Nov 7, 2008

Anatharon posted:

It's too bad Orenonen had to drop the LP, because chapter 4 would've been great for a callback joke.

I guess I can tell this story now. Spoilers for DR2's ending ahead.

I played DR2 the day it first came out, which was during the second half of DR1's LP, when the dreadful JUNKOS meme was at its peak in the thread. When the CG near the end of the game with a street full of Junko clones came up, I had to put down the PSP for 20 minutes because I couldn't take it.

kidcoelacanth
Sep 23, 2009

orenronen posted:

I guess I can tell this story now. Spoilers for DR2's ending ahead.

I played DR2 the day it first came out, which was during the second half of DR1's LP, when the dreadful JUNKOS meme was at its peak in the thread. When the CG near the end of the game with a street full of Junko clones came up, I had to put down the PSP for 20 minutes because I couldn't take it.

And on that day orenronen carried the weight of the world upon his shoulders, and sighed.

ImpAtom
May 24, 2007

MAV Tactics

orenronen posted:

I guess I can tell this story now. Spoilers for DR2's ending ahead.

I played DR2 the day it first came out, which was during the second half of DR1's LP, when the dreadful JUNKOS meme was at its peak in the thread. When the CG near the end of the game with a street full of Junko clones came up, I had to put down the PSP for 20 minutes because I couldn't take it.

Ahaha. You poor bastard.

Bloody Emissary
Mar 30, 2014

Powawa~n

Volt Catfish posted:

In regards to Dangan Ronpa 3 (whole series spoilers I guess)

Is there any way they can actually proceed with the story? I doubt they'll revisit the characters from the second game, it seems a lot like a "did they come out of their comas or stay in them? It's for you and fanfiction to decide!" situation. The characters from the first game are in the Future Foundation, and it sounds like they're slowly but surely returning the world to how it used to be. Not to mention the major figure of Despair and her lackeys are all gone now.

I'm trying to think of a way another Life Of Mutual Killing incident could happen, but I really can't. Unless it takes place before all existing canon, I suppose.


There's still The Worst, Most Despair-Inducing Incident in the History of Hope's Peak Academy. Dunno how interesting it'd be since we already know the outcome, but that's the only thing I can think of.

orenronen posted:

I guess I can tell this story now. Spoilers for DR2's ending ahead.

I played DR2 the day it first came out, which was during the second half of DR1's LP, when the dreadful JUNKOS meme was at its peak in the thread. When the CG near the end of the game with a street full of Junko clones came up, I had to put down the PSP for 20 minutes because I couldn't take it.

That is amazing.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

Beef Waifu posted:

Todd Haberkorn's cajun accent is loving hilarious.

AVRIL LAVIGNE

Anyways, did anyone else have a ton of trouble with the Final Dead (or whatever its called) game? I got most of the riddles, but the upside down 9 was annoying, and the flashing lights made literally 0 sense, not to mention the answer I came to was not even close to the one Nagito says straight out.

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StarkRavingMad
Sep 27, 2001


Yams Fan

Seyser Koze posted:

I actually figured that one out right away, but then had to spend a while flailing around trying to figure out what to shoot and where in order to make it count.

A much bigger problem for me was one of the last segments in Case 3, where the killer's taunting you with all kinds of things that aren't evidence against them, and you're supposed to pick out the one that is, and it really seems like you should be able to use the bag against them since it's a one-of-a-kind item and all. The comment about the camera angle was so vague that I didn't even consider it incriminating. It was the one time I dared look at the Internet during my first playthrough.

I felt like that one was kind of bullshit too -- not because of the bag, I already knew the buy-one-get-one deal from talking to Monokuma but it just didn't seem there was any reason to think camera angle was weird. I mean, if it looked like the theater because of the curtain in the back then we basically all already knew that the video was taken from that front-facing angle. That just seemed really an obscure thing to pick up on. It would have been different if they made the video footage look like some crazy angle or something in the graphics. I got it purely by trial-and-error but it was tough.

I thought there was another really rough one in that same section, I forget the exact statement but they wanted you to use the rope as evidence that Mikan should have known the cause of death wasn't hanging. I kept trying to pick up and use "strangulation" or "marks on neck" as truth bullets from the dialog and use them since they were more direct statements of what she should have seen was wrong. Felt it was one of those situations where allowing for multiple answers would have been better.

Still, really enjoyed the game overall.

Hazdoc posted:

AVRIL LAVIGNE

Anyways, did anyone else have a ton of trouble with the Final Dead (or whatever its called) game? I got most of the riddles, but the upside down 9 was annoying, and the flashing lights made literally 0 sense, not to mention the answer I came to was not even close to the one Nagito says straight out.


Re: Final Dead - It took me awhile. I liked the upside down 9, that was an ah-hah moment for me. I understand the flashing lights now, they are one by one which I should have gotten from seeing the only way the two-and-two lights could line up with the answer key. But I did have to cheat an answer for that one. They do give you the option to skip that part though.

StarkRavingMad fucked around with this message at 05:43 on Sep 12, 2014

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