|
orenronen posted:I guess I can tell this story now. Spoilers for DR2's ending ahead. Ahahahaahaha, this is the best. Also, the loving Rick Astley joke in Chapter 2, wow.
|
|
|
|
|
| # ? Nov 10, 2025 02:16 |
|
Speaking of ridiculously hard things for no good reason, the Improved Hangman on harder difficulties is basically a lesson in influence tanking until you get all the letters. I had to save and restart twice when redoing Trial 1 for the "take no influence damage in a trial" achievement, because I had letters hit each other by spawning on top of each other. The argument minigame, however, is INCREDIBLY fun. I wish there were more of them.
|
|
|
|
Yeah new Hangman is really bad, but the argument mini-game is super fun. Dunno how I feel about the new Machine Gun Talk Battles, but after I figured out I had to hold it it just sort of felt the same. I guess combining four words is more clever than just shooting with evidence.
|
|
|
|
I had so much fun with Logic Dive. I wish I could have replaced every Hangman with more Logic Dive.
|
|
|
|
Beef Waifu posted:Yeah new Hangman is really bad, but the argument mini-game is super fun. Dunno how I feel about the new Machine Gun Talk Battles, but after I figured out I had to hold it it just sort of felt the same. I guess combining four words is more clever than just shooting with evidence. I hate Panic Talk Action. I can't figure it out even though I KNOW what I have to do. And then the game just makes it pointless because you can use Fever Time 90% of the time because the bar recharges too quickly
|
|
|
orenronen posted:I guess I can tell this story now. Spoilers for DR2's ending ahead. As an observer, you have no idea how happy I was. If Slowbeef was still mod at the time he'd have had a stroke.
|
|
|
|
|
Hazdoc posted:Speaking of ridiculously hard things for no good reason, the Improved Hangman on harder difficulties is basically a lesson in influence tanking until you get all the letters. I had to save and restart twice when redoing Trial 1 for the "take no influence damage in a trial" achievement, because I had letters hit each other by spawning on top of each other. The argument minigame, however, is INCREDIBLY fun. I wish there were more of them. About halfway through the Chapter 5 trial, I saved right before a Hangman game after taking a bunch of hits to my Influence. It was loving brutal; I must have died right before I was about to get the last letter at least three times. I also had no idea that you were supposed to hold and release for PTA until after I finished the game, so I had to bullshit my way through every trial using Fever Time.
|
|
|
|
Someone send Slowbeef a Vita and a copy of the game with a gift note saying "THE TIME HAS COME."
|
|
|
|
Hazdoc posted:AVRIL LAVIGNE The thing about the final dead room puzzles is if you talk to monomi twice you'll tell her the answer condescendingly so yeah I got stuck as hell but then after I got the answer I thought about it and got it. For the flashing lights: I wrote down on an envelope all four sets of four. I wrote them all one way, as if the left most dot is the "top". Then I wrote them all the other way as if the right most dot was the top. The numbers I got were all like 10 and 13 8 and 5 going one way and 14 6 8 15 going the other. I can't fit that into a 4 digit lock thing! I got a 999 vibe from the whole area so I did the nonary game to all the digits and that didn't work either. Then monomi got told the answer and I said "what the gently caress, literally none of those numbers are the ones I got." Then I rotated my envelope 90 degrees and it made senes. It's showing you the tops of all four numbers at once, then the 2nd digit of all four numbers at once, then the 3rd of all four at once, then the last of all four at once. Then it blinks to let you know to start over.
|
|
|
|
Bloody Emissary posted:About halfway through the Chapter 5 trial, I saved right before a Hangman game after taking a bunch of hits to my Influence. It was loving brutal; I must have died right before I was about to get the last letter at least three times. The Hangman minigame isn't that hard even on Mean if you equip the skill that heals you when you're in Concentration mode. Though that skill kinda cheeses all the minigames except PTA and Closing Argument. I'm having some trouble with a hidden Monobear. It's the one on the ceiling in the hospital conference room. Can that one only be found when you're investigating that chapter's murder?
|
|
|
|
Beef Waifu posted:Someone send Slowbeef a Vita and a copy of the game with a gift note saying "THE TIME HAS COME." I am pretty sure slowbeef unironically hates Dangan Ronpa and its fanbase now. He probably wouldn't play it.
|
|
|
|
Kay Kessler posted:The Hangman minigame isn't that hard even on Mean if you equip the skill that heals you when you're in Concentration mode. Though that skill kinda cheeses all the minigames except PTA and Closing Argument. Haha christ that skill, I took one look at it and realized that it'd be super cheesy to use (and opted not to). How quick does it heal you during focus?
|
|
|
|
Kay Kessler posted:The Hangman minigame isn't that hard even on Mean if you equip the skill that heals you when you're in Concentration mode. Though that skill kinda cheeses all the minigames except PTA and Closing Argument. I think I was able to get it before the investigation, but it's the last one out of the five in that chapter, so I could be misremembering. Which reminds me: I took down the locations of all the monobear figures down while I was playing, so if anyone needs them, I can post the list.
|
|
|
|
Volt Catfish posted:I am pretty sure slowbeef unironically hates Dangan Ronpa and its fanbase now. He probably wouldn't play it. Pretty sure I remember him posting in oren's LP of the second game that he was disappointed in it, but I may be misremembering.
|
|
|
|
Kay Kessler posted:I'm having some trouble with a hidden Monobear. It's the one on the ceiling in the hospital conference room. Can that one only be found when you're investigating that chapter's murder?
|
|
|
|
I just finished goodbye despair a little while ago and I really enjoyed it. Not as much as I did with trigger happy havoc though. I found the characters in DR1 a lot more interesting than the ones in DR2. However I vastly prefer Hajime over Makoto as a main character. Makoto sounds like a huge weenie and I have trouble taking him seriously.
|
|
|
|
Kay Kessler posted:I'm having some trouble with a hidden Monobear. It's the one on the ceiling in the hospital conference room. Can that one only be found when you're investigating that chapter's murder? There is a brief span of time before the murder where you can get access to the conference room. Since you don't have a real reason to go up to the second floor it might never occur to you to do so. Off the top of my head it's probably a day or two before the murder. And I'm sorry but as someone who was always bad at those kind of games the less Logic Dive I have to do the better. That final one in Chapter 6 was brutal for me.
|
|
|
|
Regarding Chatper 2's title, I found it kind of strange that they swapped around the words compared to the original Japanese, for seemingly no reason. The original title is "Sea and Sin, Punishment and Coconuts" and in Japanese, each pair of words sound really similar together, for a little bit of wordplay.
|
|
|
|
I won't lie, during the ending of Ch 5 I teared up a little. More for Monomi then Chiaki, too. Adorable little bunny thing spent all game getting kicked around and hated on only to resolutely stand up to Monokuma all chapter only to get her and all her spawns killed at the end. These games are so cruel.
|
|
|
|
Krinkle posted:The thing about the final dead room puzzles is if you talk to monomi twice you'll tell her the answer condescendingly so yeah I got stuck as hell but then after I got the answer I thought about it and got it. The dots are the binary representation for the numbers above them (blank is 0, dot is 1), so I didn't find the puzzle hard at all. I was actually really surprised anyone did! Also looking back on the whole game holy poo poo Makoto and co. did something really morally suspect. Erasing someone's memories of their school life, with the expected outcome that they be gone forever, all without their permission? And how would you even consider that "restoring" their hope if they're not even confronting what led them to lose it in the first place? If the simulation had gone the way they wanted, the Remnants wouldn't have any coping strategies to stave off despair if everything went to poo poo again. Writers really like avoiding moral implications, don't they?
|
|
|
|
Gyre posted:The dots are the binary representation for the numbers above them (blank is 0, dot is 1), so I didn't find the puzzle hard at all. I was actually really surprised anyone did! We don't have any idea the amount of consent Ultimate Despair had going into the NWP. Remember that they pretty much volunteered to be found so Izuru could upload Junko 2.0. Also, Junko seriously messed them up, as could be seen by the extents they went to after she died. Manual rehabilitation in the real world with an ample amount of despair all around them in the world that's currently fighting off a crisis would have taken way longer. Considering how crazy Mikan was, a hard reset was likely the best option for them to rebuild the inner strength they would have gotten if Junko didn't get her hooks into them. Remember that pretty much everyone was starting to actually get into the flow of the program before Monokuma showed up, even Hajime. My guess is that Usami and Chiaki would have eventually filled them in on the state of the world before they woke up so it wouldn't be such a shock, and at that point they would theoretically be strong enough to fend off Despair themselves.
|
|
|
|
Gyre posted:The dots are the binary representation for the numbers above them (blank is 0, dot is 1), so I didn't find the puzzle hard at all. I was actually really surprised anyone did! Yeah obviously the final dead room dots were binary I'm saying if you have a matrix of 4x4 dots you can read those as four binary numbers four different ways and I was reading it sideways assuming they were showing me a complete number on the 4 visible dots every time it blinked so I was getting digits larger than 9. [. 0 . .] is (1 + 4 + 8) and can't fit on a 1-9 dial for the password entry but if you rotate the matrix 90 degrees suddenly everything is a 1 digit number. Like the most dangerous thing is to say "I get this, I know what this is" and to just plow ahead with a logic puzzle without thinking there's a twist to it, which is what I did. I instantly recognized what they were trying to do, I whipped out some scratch paper and "solved it" and then banged my head against a wall for 20 more minutes because I missed the twist.
|
|
|
|
Hahaha, so what's on the poster in the movie theater for the Japanese version? That's a funny little promotional thing though.
|
|
|
|
Beef Waifu posted:Hahaha, so what's on the poster in the movie theater for the Japanese version? That's a funny little promotional thing though. orenronen posted:
I think it was changed to the Another Episode poster when it was rereleased as part of Danganronpa 1.2 Reload.
|
|
|
|
Ah right, I forgot that Reload was released after Another Episode's announcement.
|
|
|
|
Not even Dangan Ronpa 2 could save Time Travellers from being a flop, huh? Or at least I recall hearing it was a flop.
|
|
|
|
Volt Catfish posted:Not even Dangan Ronpa 2 could save Time Travellers from being a flop, huh? Probably Level 5's biggest flop ever in terms of how much money they invested in it, despite being an interesting game. The poster in DR2 was a cross-promotional thing. On the Time Travellers side, one of the characters had a Monobear plush in their room, if I remember correctly.
|
|
|
|
I'm really stuck in Chapter 4's Evil Dead Room. Specifically, The puzzle at the end(?) with the glowing lights and the computer screen giving clues to the combination. I don't understand it at all..
|
|
|
Ometeotl posted:Pretty sure I remember him posting in oren's LP of the second game that he was disappointed in it, but I may be misremembering. He said he didn't like how the characters were all way more exaggerated in DR2, kinda like VLR compared to 999. (Incidently he mentioned in a retsutalk he didn't like VLR as much for that very reason) I also think part of it was missing out on some of the symbolism. I recall talking about that awhile back, but I might be misremembering if it was with slowbeef.
|
|
|
|
|
Heroic Yoshimitsu posted:I'm really stuck in Chapter 4's Evil Dead Room. Specifically, The puzzle at the end(?) with the glowing lights and the computer screen giving clues to the combination. I don't understand it at all.. If you keep talking to Monomi, Nagito will flat out say what the answer is.
|
|
|
|
Heroic Yoshimitsu posted:I'm really stuck in Chapter 4's Evil Dead Room. Specifically, The puzzle at the end(?) with the glowing lights and the computer screen giving clues to the combination. I don't understand it at all.. Look at one light at a time, instead of all four at once.
|
|
|
|
So I have now finished DR2. Some thoughts starting from the chapter the LP left off on mostly: gently caress "Improved" Hangman's Gambit and PTA battles. I feel the originals of those from 1 were better. I did like Logic Dive and would have loved to do that more, minus some of the jumping from track to track over pits. CH. 3: I was spoiled accidentally on Mikan being the killer as much as I didn't want it to be her. Though drat I never expect her to go that bat poo poo off the deep end after finding her out. I loved the voice work JYB had during the sleeping Mikan scenes. I can only imagine that Mikan was happy to kill Hiyoko considering how much Hiyoko kept insulting her. I felt the execution for Mikan was not thought out very well, and arm rocket with syringe starter? Not very impressive to me. CH. 4: I loved Mechamaru and I wish they kept him around longer just so we could keep finding new features that Monokuma put into him. Was it ever explained why there was a Statue of Sakura in Grape House? I can see the connection to the big muscled characters both being killed in Chapter 4 of both games but that is about it. Not much else to say, it was a pretty ok chapter. CH. 5: Ok this chapter I very harsh criticism for. Chiaki should not have been executed under previously established rules. Monokuma has said in both games that in the case of an accomplice, only the mastermind need to be found and executed. Chiaki may have thrown the grenade that killed him, but it was all still part of Nagito's plan that he set up. And before anyone says it Yes I know it is Monokuma and he will do what he wants but the next chapter even points out that he has to follow the rules set by world. I still call bullshit... and I really liked Chiaki End Game: Giant Junko out of nowhere... yep I done. I didn't think Junko could be any crazier then she was but they proved me wrong. Also Necrophilia, even for Japan that has to be loving sick and creep as hell. I found that collecting Monocoins was a lot easier this time around then it was in the last game mostly through the pets. I got the "Collect 999 Monocoins" trophy by the end of Chapter 5, I bought all the presents in the Monomono Yachine (Using the method of 1 coin at a time going down to the closest 100th until I got to around 95% repeat rate), by the end of chapter 5 I had also bought all available, events, movies and sounds and still had about 140 monocoins left I then raised two Monokumas and got back up to around 700 coins before I went to the ruins. It was also a lot easier to get both the white noise trophies in this one. It felt as if the difficulty of the trials was raised a bit in this as I remember there being a lot less white noise and bullet choice for kind mode in DR1 where as I could have something like 9 bullets in a trial in this one. Now I need to go back and play Island mode to get those endings and collect the rest of the hope shards, read IF, and finish the Monomi mini game.
|
|
|
|
mateo360 posted:So I have now finished DR2. Some thoughts starting from the chapter the LP left off on mostly: With respect to what you said about the tamogachi: you can get a monokuma? I got monomi. Monomi barely poops at all. 200 gold for flushing twice. What does a monokuma require maxed despair but somehow not dead going into the evolution?
|
|
|
|
Chapter 4 trial conclusion spoilers: gently caress this gay earth and everything on it.
Terper fucked around with this message at 19:09 on Sep 10, 2014 |
|
|
|
Krinkle posted:With respect to what you said about the tamogachi: you can get a monokuma? I got monomi. Monomi barely poops at all. 200 gold for flushing twice. What does a monokuma require maxed despair but somehow not dead going into the evolution? Get the hope meter up pretty high (like 8-10 i think?) and have despair as close to 10 as possible. I really do not like the Monomi minigame, I think I'll probably shelf this game now.
|
|
|
|
Krinkle posted:With respect to what you said about the tamogachi: you can get a monokuma? I got monomi. Monomi barely poops at all. 200 gold for flushing twice. What does a monokuma require maxed despair but somehow not dead going into the evolution? from the danganronpa2084.wiki Monokuma Hope:9-10 Despair: 6-9 Note: Will not die even if despair is 10 Prizes: 300 moncoins, Memory Notebook(?) (I think that is what was called in english), and a skill (Sorry I wasn't paying attention to what skill it was) EDIT: I also forgot to mention, did anyone else have trouble with Vertical white noise using the Vita's rear touchpad? I could barely ever hit them no matter where or how hard I tapped the read pad. mateo360 fucked around with this message at 19:19 on Sep 10, 2014 |
|
|
|
Another DR:AE trailer was put up on Spike Chunsoft's youtube yesterday, though it's still unlisted. It seems expand upon the footage shown at the SCEJA Press Conference.Krinkle posted:With respect to what you said about the tamogachi: you can get a monokuma? I got monomi. Monomi barely poops at all. 200 gold for flushing twice. What does a monokuma require maxed despair but somehow not dead going into the evolution? Oh yeah, how do you get Monomi? I've managed to get every pet but her so far.
|
|
|
|
Volt Catfish posted:I am pretty sure slowbeef unironically hates Dangan Ronpa and its fanbase now. He probably wouldn't play it. For the record, modding the thread made me dislike both games for a time. I actually had trouble remembering why I had previously liked the first one so much. But to be fair, there was real negative reinforcement going on - every time a DR2 update was posted, I'd get like 8-10 reports to deal with. It was weird how I gradually went "hey cool, new SDR2 update!" to "ah gently caress... new SDR2 update..." You had tons of people posting weird poo poo and at one point, the admins were threatening to gas/delete the thread (to be fair, though, I complained a lot which did not help) and Zorak and I kinda had to say "no no, we got this under control, it's fine" and then people would bug me outside the forums about it. You also had people begging me to let them post spoilers behind the scenes, and I did what I could to keep that from happening, so... it wasn't fun. Basically, I got to look like an rear end in a top hat on an anime witch hunt to spare spoilers for some people who were sharing accounts and idiotically posting that they were. It's weird, I remember distinctly liking DR1 a ton and recommending it to everyone, but I don't feel that way anymore? I don't know. It was definitely an awesome game, and I think orenronen did an amazing job LPing it I played DR1 on my iPhone, but I don't really feel like doing it for SDR2 should that opportunity become available and I don't know that I care about DR:AE or DR3 or whatever. I never had that happen before. (Then again, I did happen to click on this thread so...) It's hard to give an unbiased criticism, but I felt like SDR2 went a little too far in its cartooniness - the first game felt like a horrific cartoonish world, the second like a cartoony world. That said, trials look way way better.
|
|
|
|
Bloody Emissary posted:Another DR:AE trailer was put up on Spike Chunsoft's youtube yesterday, though it's still unlisted. It seems expand upon the footage shown at the SCEJA Press Conference. mateo360 posted:CH. 4: I loved Mechamaru and I wish they kept him around longer just so we could keep finding new features that Monokuma put into him. Was it ever explained why there was a Statue of Sakura in Grape House? I can see the connection to the big muscled characters both being killed in Chapter 4 of both games but that is about it. Not much else to say, it was a pretty ok chapter. Spoilers for the whole game in these comments. RE Chapter 4: I'm assuming the Sakura statue was placed there by the Future Foundation in their designs. It's also significant to mention that the Chapter 4 in DR1 was where Sakura sacrificed herself to stop the fighting, while Gundam sacrificed himself so no one would starve to death. RE Chapter 5: I feel like the way the game framed it, Chiaki wasn't an accomplice but the straight up killer. Komaeda did all that crazy poo poo, but he didn't collaborate with anyone on it and while he injured himself he only died from the poison - the spike dropped on him was part of his plan to obfuscate the crime. He relied solely on his luck that the traitor would throw the poisoned bottle and thus be the murderer on sheer coincidence. It's an incredibly cruel trial because Chiaki is only the murderer on a planned technicality on Komaeda's part.
|
|
|
|
|
| # ? Nov 10, 2025 02:16 |
|
lotus circle posted:RE Chapter 4: I'm assuming the Sakura statue was placed there by the Future Foundation in their designs. It's also significant to mention that the Chapter 4 in DR1 was where Sakura sacrificed herself to stop the fighting, while Gundam sacrificed himself so no one would starve to death. I didn't like Chapter 4 for a bunch of reasons, and the motive is one of them. If Gunham really wanted to sacrifice himself, he wouldn't have made them go through the entire trial figuring out who it was. He went through the Final Dead Room, set up the complicated murder scene, all before confronting Nidai. For all his magnanimity in defeat, let's face it, he was planning on graduating. If Nidai had successfully defended himself, he would have likely immediately confessed to get everyone out.
|
|
|





























