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ApplesandOranges
Jun 22, 2012

Thankee kindly.

Van Dine posted:

Spoilers for The Worst Day in the Life of Naegi Makoto: That's some amazing bad luck he had there! If that was something he'd see as the worst day ever, he can't have been having that sort of luck constantly. So maybe what he had regularly was smaller scale things? Either that, or the bad luck only really set in after he got to Hope's Peak. But he probably had it before then. Or is it really good luck, given that in the end it allowed him to save the Dangan Ronpa students in his class from Junko, and in turn, perhaps saving some of the people watching the game on TV? Naegi has had things that looked like bad luck turn out to really be good luck in the end, like the bathroom door that got stuck. There is the implication that the luck thing is just a cycle in some ways.

At any rate, what I really want to know after reading that is: was Naegi being chosen a result of his bad luck, or because of the good luck of the student whose place he took at the school? (Or I suppose it could be a combo...) Because if it's her good luck, that's some pretty amazing luck for her. Luckiest person in the series, probably living a charmed life somewhere. Maybe Naegi is just her proxy. Nameless Lucky Girl could have the luck needed to save the class and have a world with Junko dead and so on, but eh, there's no need for her to do it personally.

It's interesting how there might possibly be a component of intent to the bad luck talent. Naegi would like to win a game of chance? He loses. He wants to no longer be connected to the incident with the thief? Not if this pile of total coincidences has anything to say about it. But if that sort of thing happened all the time, Naegi simply wouldn't have tried that game of rock paper scissors in the first place.


Well, it might have been Good Luck for the world that Naegi was chosen; if he hadn't, nobody might have been able to beat Junko. Plus Good Luck doesn't mean being able to win; Nagito had genuine Luck but he was pretty off the rocker before even entering Hope's Peak, and he got corrupted by Junko anyway despite being a fervent believer of Hope. Plus the actual girl, if she is still alive, is in Despair World now.

Naegi does tend to have this infectious effect of his talents (either one). The Hope talent is obvious given his last trial, but similarly for his Lucky/Unlucky one. His broken doorknob was the lynchpin against Leon. He was (un)lucky enough to forced to be the witness in Mondo and Ishimaru's duel that caused Mondo to find out the sauna breaks the ID cards (which could be considered either Lucky for Chihiro or Unlucky for Mondo).

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Bloody Emissary
Mar 30, 2014

Powawa~n
More DR:AE info from Famitsu! It seems to be mostly character bios, plus a page about all the works in the series so far, including DR0 and Dangan Ronpa: Kirigiri.
We've got a first name for the Fujisaki relative, too. I think it's pronounced Taichi?

Spike Chunsoft has also posted a new page on the official site, and a fifteen-second commercial.

Heroic Yoshimitsu
Jan 15, 2008

Is there any place to legally get all this non-game DR stuff, or has none of it come over to the US?

Bloody Emissary
Mar 30, 2014

Powawa~n
Oh, also, there's some kind of Monokuma Factory page that can be only viewed on smartphones. There's one page without much there and then one with a huge wall of text. I took screenshots of the pages for anyone who wants to see them.
Or you could just scan the QR code yourself but pfff who even does that

Heroic Yoshimitsu posted:

Is there any place to legally get all this non-game DR stuff, or has none of it come over to the US?

Not in English, no.

lotus circle
Dec 25, 2012

Jushure Iburu
So don't worry

Heroic Yoshimitsu posted:

Is there any place to legally get all this non-game DR stuff, or has none of it come over to the US?
If you're talking about merchandise, some sellers have stuff on ebay.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Van Dine posted:

Anyway, it seems to be the case that Junko's ability is actually as a SHSL Analyst. Ryouko being Junko does explain why Ryouko could be sort of random and annoying, but I still feel sort of bad for Junko-as-Ryouko. She didn't seem like total scum. And maybe the nature of Ryouko's memory loss meant that her inherent despair was squished in some ways. She's naturally someone who gets bored easily and feels she has to change her personality, but that can't happen if she she's so forgetful.


Actually about this Junko does seem to legitly be fashionista. She is also an amazing prodigy. Her talent is pretty much she can completely reinvent herself on a whim near perfectly. She erased her memory and had the notebook say what she wanted herself to be. Her natural talent and genius took over and she reinvented herself according to the notebook. She probably could have written any talent in that book and she would have been amazing at it.

Slur
Mar 6, 2013

It's the Final Countdown.

Terper posted:

Aaand finished the game. Two thoughts:

Nagito was really the shining star in this game. What an incredible character from start to finish.
Teruteru's motivation and death becomes even more horrifying when you realize that he himself probably killed his mother. The group being Ultimate Despair is so hosed up and something I hadn't even considered until it was revealed.



So Mikan's behavior didn't tip you off? Though it wasn't the earliest instance of foreshadowing, this was the one which definitely stuck out the most.

orenronen
Nov 7, 2008

MonsterEnvy posted:

Actually about this Junko does seem to legitly be fashionista. She is also an amazing prodigy. Her talent is pretty much she can completely reinvent herself on a whim near perfectly. She erased her memory and had the notebook say what she wanted herself to be. Her natural talent and genius took over and she reinvented herself according to the notebook. She probably could have written any talent in that book and she would have been amazing at it.

I don't think that's right at all. First, her talent definitely *is* and always was the analytic stuff, with Gyaru as an added bonus (she probably used the first to obtain status as the latter in life before Hope's Peak). Matsuda mentions it a few times and she definitely used it to manipulate the student council when running her killing game experiment before the memory loss, and to manipulate Matsuda into doing exactly what she wanted. She even worked it on *herself* to set things up so her memoryless self gets to where she ended up at. It also makes sense in retrospect, when you think about Monobear's motives and how they always work on some of the players.

As for the memory loss itself, I don't remember the details (I'll try to read the relevant section of the book later), but I think I remember she convinced Matsuda to induce it in her? He definitely kept it going with the treatment he gave her later.

Slur
Mar 6, 2013

It's the Final Countdown.
So someone's going to have to remind me why there's so many line-breaks and typos in the free-time events in the second game. I think I caught 5 unnecessary line-breaks in Byakuya's events alone.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.
I'd wager it's also why there's a bunch of untranslated Japanese text left in the game: It was rushed, while the first game wasn't. At least that's my personal theory. After Souda's VA hosed up and posted he was voicing Souda just before the first game came out they probably felt they had to push the release date up a bit, resulting in a bunch of untranslated flashback images and screwed up linebreaks.

Slur
Mar 6, 2013

It's the Final Countdown.

curiousTerminal posted:

I'd wager it's also why there's a bunch of untranslated Japanese text left in the game

Wait, untranslated Japanese text? Where at?

ImpAtom
May 24, 2007

MAV Tactics
I think they mean how certain flashbacks use the original pictures instead of the edited one with English text. It's an oversight if a minor one.

Bloody Emissary
Mar 30, 2014

Powawa~n
Oh, hey, does anybody know what the Spectre Ring is a reference to? It's one of the few ones that I haven't been able to recognize.

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


curiousTerminal posted:

I'd wager it's also why there's a bunch of untranslated Japanese text left in the game: It was rushed, while the first game wasn't. At least that's my personal theory. After Souda's VA hosed up and posted he was voicing Souda just before the first game came out they probably felt they had to push the release date up a bit, resulting in a bunch of untranslated flashback images and screwed up linebreaks.

I dunno about untranslated Japanese text, but I did notice there's about 10 more typos in Chapter 4 than any other chapter of the game.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.

Slur posted:

Wait, untranslated Japanese text? Where at?

ImpAtom posted:

I think they mean how certain flashbacks use the original pictures instead of the edited one with English text. It's an oversight if a minor one.

Exactly that, but also when it flashes back to Twilight Syndrome screens during the trial. The text boxes are in Japanese.

Slur
Mar 6, 2013

It's the Final Countdown.

curiousTerminal posted:

Exactly that, but also when it flashes back to Twilight Syndrome screens during the trial. The text boxes are in Japanese.

Really? Never noticed.

Then again, that segment was my least favourite in the game, so I probably skipped past it.

curiousTerminal
Sep 2, 2011

what a humorous anecdote.

Slur posted:

Really? Never noticed.

Then again, that segment was my least favourite in the game, so I probably skipped past it.

This is a video of the entirety of trial 2, so uh. Spoilers.
Apparently it was fixed later on? Because my copy DEFINITELY had Japanese text in it.

Terper
Jun 26, 2012


Slur posted:

So Mikan's behavior didn't tip you off? Though it wasn't the earliest instance of foreshadowing, this was the one which definitely stuck out the most.

Nope, it didn't. It was pretty obvious that Junko was her beloved, for sure, but I just chalked that up to Mikan being Mikan - the years of abuse and attention-seeking would make anyone a bit loony.

There's also the fact that, unlike the first game, I really do like the majority of the characters in this one. Kazuichi and Akane weren't endearing enough for me to like them all the way to the finish, and Mikan was pretty forgettable and has the worst execution in the series, but everyone else I range from ok to really like. So I just couldn't imagine someone like Nekomaru or Ibuki or Sonia doing all that crazy poo poo. Still have trouble imagining it.

Terper fucked around with this message at 03:06 on Sep 17, 2014

mateo360
Mar 20, 2012

TOO MANY PEOPLE MERLOCK!
ONLY ONE DIJON!

ImpAtom posted:

I think they mean how certain flashbacks use the original pictures instead of the edited one with English text. It's an oversight if a minor one.


Slur posted:

So someone's going to have to remind me why there's so many line-breaks and typos in the free-time events in the second game. I think I caught 5 unnecessary line-breaks in Byakuya's events alone.

curiousTerminal posted:

Exactly that, but also when it flashes back to Twilight Syndrome screens during the trial. The text boxes are in Japanese.

I don't remember seeing Japanese text. I was looking on NISA's forum since a google search about this lead me to their site, it seems it might be a bug with using the Japanese audio over the English. Can anyone confirm they saw it playing the English audio?

ImpAtom
May 24, 2007

MAV Tactics

mateo360 posted:

I don't remember seeing Japanese text. I was looking on NISA's forum since a google search about this lead me to their site, it seems it might be a bug with using the Japanese audio over the English. Can anyone confirm they saw it playing the English audio?

I did but with the caveat that I was playing a review build sent from NISA not the retail release so it's possible it is something they fixed before the official release.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

mateo360 posted:

I don't remember seeing Japanese text. I was looking on NISA's forum since a google search about this lead me to their site, it seems it might be a bug with using the Japanese audio over the English. Can anyone confirm they saw it playing the English audio?

I was switching back and forth between English and Japanese audio every chapter, and I only ever saw Japanese text on Japanese audio. I guess it might have been a coincidence, but I was very sure while playing that it came from being on Japanese audio.

Bifauxnen
Aug 11, 2010

Chrono Cross Rules
Continuing the endgame spoilers:

Terper posted:

So I just couldn't imagine someone like Nekomaru or Ibuki or Sonia doing all that crazy poo poo. Still have trouble imagining it.

Nidai I still have a hard time with, too. Ibuki I can sort of see, maybe she thought Junko's worldview was so death metal awesome, and wrote songs of despair in that unique solo style of hers.

But Sonia, now her I can see joining SHSL Despair for sure. Mostly because of that part in chapter 2 where she has sympathy for the alternative views of serial killers. She probably ended up having the same appreciation for Junko's views. It makes me think she could have used her fame and position to spread the ideals of despair in a more political way, rather than a hands-on murdering kind of way.

Terper
Jun 26, 2012


Sure, I can imagine pretty easily some reasons for Sonia to fall to Despair, most of the cast even. But when I try to imagine them doing something even close to all the horrible poo poo they did, my brain just shuts off. One of the big things about Nagito's death was that it was made to look cruel as all hell, which was one of the big reasons things felt off for me going into that case; I just couldn't believe anyone still left in the cast could be so awful, and turns out, they all (except the actual killer, ironically enough) did things far, far worse than that.

Terper fucked around with this message at 04:10 on Sep 17, 2014

Nep-Nep
May 15, 2004

Just one more thing!
Endgame spoilers I agree with a lot of that. I wish that the endgame had been able to be longer and spend time to explore the real backstories of the cast. We don't need to know all the gritty details of awful things they did, of course, but it would have been nice to know how they all came to that point. In particular, I wonder about Komaeda. My opinion on that one is that he probably hated Ultimate Despair but possibly had some twisted idea that they would all be defeated in the end, leading to the rise of an even greater hope. He probably would have both liked and been immensely envious of Naegi.

ImpAtom
May 24, 2007

MAV Tactics
Nagito said that he hated Junko so I assume his role with Ultimate Despair was basically the same as it was with the regular cast but more depressed.

Captain Baal
Oct 22, 2010

I Failed At Anime 2022
Nagito also sliced off his own arm to reattach hers. I think a big part of that scene was saying that Junko was influential enough to even make someone like Nagito who has belief in nothing but hope to go even crazier and listen to her. Nagito's a weird character in general though, so who the gently caress honestly knows. He's like the game's Kyoko if she were absolutely insane.

On another subject I like the idea of Ultimate Lucky Student being a talent multiple people can have. It creates an interesting idea for how certain characters can get away with what. Makoto's is fairly harmless keeping him safe and out of danger for the most part while Nagito's is a sort of equivalent exchange thing.

Bloody Emissary
Mar 30, 2014

Powawa~n

13/f/cali posted:

Endgame spoilers I agree with a lot of that. I wish that the endgame had been able to be longer and spend time to explore the real backstories of the cast. We don't need to know all the gritty details of awful things they did, of course, but it would have been nice to know how they all came to that point. In particular, I wonder about Komaeda. My opinion on that one is that he probably hated Ultimate Despair but possibly had some twisted idea that they would all be defeated in the end, leading to the rise of an even greater hope. He probably would have both liked and been immensely envious of Naegi.

This is actually one of the big reasons I'm looking forward to DR:AE, to be honest. The SDR2 cast's time in Ultimate Despair is something I'd really love to know more about, and I think it's pretty likely that they'll be mentioned at least in passing at some point.

Beef Waifu posted:

On another subject I like the idea of Ultimate Lucky Student being a talent multiple people can have. It creates an interesting idea for how certain characters can get away with what. Makoto's is fairly harmless keeping him safe and out of danger for the most part while Nagito's is a sort of equivalent exchange thing.

What's also interesting is that Komaeda's luck seems to give him his most-desired outcome in "fixed-probability" things (like lotteries, random draws, mahjong, etc.) 100% of the time, while Naegi's luck is more "things always turn out okay for him in the end" and he actually loses at luck games more often than not. Komaeda's luck also "bleeds out" into other people somewhat, since the bad things that happen to counterbalance his good luck seem to happen to people he cares about some of the time. Harder to make a call on Naegi's; I dunno if you could really call DR1's ending "things turning out okay in the end" for his friends.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

Bloody Emissary posted:

What's also interesting is that Komaeda's luck seems to give him his most-desired outcome in "fixed-probability" things (like lotteries, random draws, mahjong, etc.) 100% of the time, while Naegi's luck is more "things always turn out okay for him in the end" and he actually loses at luck games more often than not. Komaeda's luck also "bleeds out" into other people somewhat, since the bad things that happen to counterbalance his good luck seem to happen to people he cares about some of the time. Harder to make a call on Naegi's; I dunno if you could really call DR1's ending "things turning out okay in the end" for his friends.

Naegi's seems to be much more long-run kind of luck. It's possible that if he hadn't been unlucky enough to get the jiggly doorknob, Sakura would eventually have been forced to kill someone (maybe Kirigiri or Togami?) and things would have gotten even worse than they did in DR1.

Agreed that Nidai is the hardest in my head to be part of Ultimate Despair. I could see him being affected by it, considering how much he cares for his students; having someone like Akane fall could trigger it in him as well. Still, I can see several members of the DR1 cast (Hagakure, Fukawa, even Chihiro) who would more easily fit into the group, considering Nidai's mental fortitude.

orenronen
Nov 7, 2008

All this endgame talk can be explained by what's revealed in DR0. Spoilers, obviously.

Junko basically has a superpower - if she knows enough about a person she can predict with high accuracy how they're going to act in any given situation, and so can manipulate them into anything she wants. Most of SHSL Despair were the Hope's Peak Prep Schoolers, who she manipulated and brainwashed into starting the protest that led into the despair apocalypse. I guess she picked the students that became the DR2 cast at random and worked her analytic magic to do to them exactly what would drive each of them mad. She needed her own classmates for the part of her plan depicted in DR1, so she didn't even try to get them. Her downfall is with the wildcards - Naegi in DR1 managed to subvert her analysis by maintaining hope when everyone else was about to give up.

Yeah, it's not that satisfying, but I'm guessing that was Kodaka's intended explanation.

Hunt11
Jul 24, 2013

Grimey Drawer

orenronen posted:

All this endgame talk can be explained by what's revealed in DR0. Spoilers, obviously.

Junko basically has a superpower - if she knows enough about a person she can predict with high accuracy how they're going to act in any given situation, and so can manipulate them into anything she wants. Most of SHSL Despair were the Hope's Peak Prep Schoolers, who she manipulated and brainwashed into starting the protest that led into the despair apocalypse. I guess she picked the students that became the DR2 cast at random and worked her analytic magic to do to them exactly what would drive each of them mad. She needed her own classmates for the part of her plan depicted in DR1, so she didn't even try to get them. Her downfall is with the wildcards - Naegi in DR1 managed to subvert her analysis by maintaining hope when everyone else was about to give up.

Yeah, it's not that satisfying, but I'm guessing that was Kodaka's intended explanation.


Though it is not outright stated, it is hinted she has that ability in the second game. During the last trial she does say as much when she is talking to the survivors about how even though she would be controlling their bodies, she could still make them act as though they were themselves.

Bloody Emissary
Mar 30, 2014

Powawa~n
I'm playing the Monobear Factory game right now and it, uh. Seems to be a lot like Cookie Clicker? Tap the screen to make Monobears, which you can trade in for items and things that will make more Monobears.

ImpAtom
May 24, 2007

MAV Tactics

Bloody Emissary posted:

I'm playing the Monobear Factory game right now and it, uh. Seems to be a lot like Cookie Clicker? Tap the screen to make Monobears, which you can trade in for items and things that will make more Monobears.

The most despairing of video games. Makes sense.

Bloody Emissary
Mar 30, 2014

Powawa~n
Ffffffffffffuck, I quit out of it because it had bugged so that one of the pop-ups wouldn't go away and I lost all my progress. :negative:
That was a complete waste of time.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
I've done it. I'm free. I can Read The Spoilers.

Playing this game was extremely surreal. I mean, I'm playing through scenes I know, but all the words are different. I don't know what to think. It's wrong.

...Seriously though. I thought the translation was a bit scattershot but perfectly serviceable and only really worse than mine in ways that basically only I really care about. RIP rhyming Ibuki, off-British Souda, awesome Gundam. I will miss you. I will forever be bitter about the Doctor Doom thing.

Okay, well, gently caress all that, I want to talk about Danganronpa 2.

Before spoilery stuff, I'll say that I agree with the sometimes expressed sentiment that Danganronpa is now in an Ace Attorney situation (which is fitting, I guess): I am kinda past caring about the world and the setting and the lives and times of the surviving cast members but I will continue to buy any and all Danganronpa games that are released because god drat the chapter-to-chapter murder mysteries are solid gold.

I don't doubt Spike Chunsoft will want to spin this out because we all know that brands = sales, but I really really hope that at some point someone at SC just calls up Kodaka and Komatsuzaki, gives them a budget and a team and tells them to come back with something. I want to play Danganronpa's Ghost Trick.

Okay, here's where I talk about the endgame.

I thought it was really good, actually.

I mean, don't get me wrong. That poo poo was ridiculous. It was dumb, even. It was so dumb I think it might actually have been a bit ballsy. I don't care though; I'm just here for the ride. Mostly people don't like VR "reveals" because they're a cop-out at worst and an asspull at best (or maybe the other way around?). This was neither of those things, though. They took this idea and they ran with it. And they didn't cheat. They set it up, they foreshadowed it, they made it all fit thematically. And they weren't afraid to laugh at themselves the whole way through. So I kinda get the sense that to be all critical of giant-hulking-AI-Junko is to miss the point a bit.

Here's what I'll criticize instead:

1) The last chapter is not a murder case.

This is kinda weird, don't you think? The first game at least tied everything to Mukuro Ikusaba's murder. That's the whole premise of the chapter: you're redoing the last trial, but now you've got Monobear in a corner. By uncovering the truth behind Mukuro you shine the light on Junko and begin undoing her scheme.

In 2, however, it's not so tidy. After what has got to be one of the tensest murder cases ever written, a case that masterfully ties together all of the story's own "mechanics" (seriously, I am right here ranking the prompt to "guess" the traitor right up alongside pulling the trigger on The Boss) and hitting you with the VR "reveal" and then... basically makes you walk around some rooms clicking on things that were left spread out across various rooms because of reasons, while dumping exposition on you. You're not even superficially aware of what the mystery you're supposed to be solving is until a bit into the trial; the start of the trial is literally rehashing things you've just learned for the benefit of Hinata's dumb friends.

Not entirely unrelated:


2) No-one other than Hinata, Junko and Naegi does anything of much importance.

The game up until now had been so good about this! Non-protagonist characters would be piping up in trials all the time, either revealing their own evidence or making you work to prove your point. The Rebuttal Showdown exists solely to underline this fact. And yet.

The second you enter the Ruin, Sonia, Souda, Kuzuryuu and Owari all basically stop mattering. You can find them hanging around the corridors but never saying much of note. In the trial, they are there solely to not know thing that Hinata and only Hinata has just had exposited to him at length, so you have to "prove" a bunch of things to them. And then Junko shows up and at that point it's basically her, Hinata, and Naegi with everyone else just there to occasionally react to things.

Now don't get me wrong, the progression of reveals is still awesome and a hell of a ride and the final sequence of "debates" were some serious poo poo in both a plot way and a videogame way. It's, just, like... in DR1 everyone had their moments in the last case. They all had their designated area during the investigation where they hung out and continued to actually be themselves and chat while investigating. Monobear was fighting them as a group and trying to turn them against eachother. The only people who were only there as filler in the trial were Asahina and Hagakure - Kirigiri, Togami and Fukawa/Syo all got focus time, and in the last debate you had to go around Hoping at each of them in turn. The DR2 cast, on the other hand, were basically only there because someone had to provide yellow words for Hinata and it couldn't always be Monobear or Junko.


3) They seriously named a character "I'm Makoto Naegi" and cast Megumi Ogata/Bryce Papenbrook in the role for no reason other than to gently caress with the player.

I mean, come on. Every other time DR2 called attention to its own status as a piece of fiction it was at least as part of a reference to the New World Project being a VR product. But this. This was needless.

It's not a problem that there's a SHSL Good Luck who talks about hope a lot and uses Naegi's objection of who Monobear keeps "subtly" noting "You remind me of ~him~". So far it's still just some misdirection. Humans do love detecting patterns, and murder mysteries already play with this idea a ton. But then they named him that, and cast Naegi's voice to play him, and nope, that's now past the point where you basically have to have it mean something.

At least in the case of Impostogami, they bothered to make a token effort to address the issue in-game; first by having the characters comment on that one file, and then by revealing the SHSL Impostor. Okay, so the whole thing leaves a bitter aftertaste but for god's sake at least they made it something, anything, more than just a gently caress you to the player.

The worst part of all this is that Nagito is an incredible character. He gets your attention right away and keeps it up to and long after his death. He starts out charming, and then becomes repulsive, and then sort of morbidly fascinating, and then slowly, astoundingly, sympathetic. Somehow, you just can't help but respect him. In a way, he adds some credibility to Junko; we can get behind the idea of someone so utterly hosed up being able to influence people to that extent because we've felt it. But did he really have to actually be called "I'm Makoto Naegi"?!

I complain because I don't think the incoherent praise I have for this game would really be news to anyone at this point. As I said, despite all this, it's a hell of a ride, it's hella dumb but it sells it. It believes in itself so hard it just makes itself work despite every indication that it shouldn't.

...Hey, isn't that what the story says its moral is? Ain't that neat.

Bloody Emissary
Mar 30, 2014

Powawa~n
One of the best parts of the Dangan Ronpa series is that the ending twists are always really stupid rear end-pull-ish cliches, but they're sold so well that you end up not caring.

To be fair, they have stated that Komaeda's name was not intended to be an anagram. It was supposed to sound similar to Naegi's name, yeah, but "Naegi Makoto da" was entirely unintentional.
My personal theory is that while they were batting around possible names, someone suggested Komaeda Nagito for kicks and nobody else caught on that it was an anagram.

Some people have noted that the "him" Monobear is referring to could also apply to Kirigiri's dad. I think it makes more sense to read it like that, actually.

Captain Baal
Oct 22, 2010

I Failed At Anime 2022
The last case is a ton of fun especially with all of the tricks they pull with gameplay and story integration. For about a year now I had been wondering what Orenronen meant when he said "The game certainly has a climax that only works if it's a video game." I didn't know what he meant because even the spoilers I read didn't actually mention the gameplay mechanics, but it was all handled really well. I didn't really like any of the twists, but the gamelpay integration, plus Hajime's dive into a mental breakdown was fantastic. Junko coming back was dumb, but she's a great character I can let it slide since she made me laugh again. It's all really stupid and terrible and dumb, but it's so much fun that I can barely qualify it as a low point. I dunno, I have a lot of feelings about this game that conflict with one another, which I can at least give DR2 over DR1.

Fedule
Mar 27, 2010


No one left uncured.
I got you.
Also I checked the LP thread and, as I could have sworn, someone did indeed almost immediately suggest that the password was 11037.

I grinned like an idiot for about a full minute when that particular reveal went down.

orenronen
Nov 7, 2008

Bloody Emissary posted:

More DR:AE info from Famitsu! It seems to be mostly character bios, plus a page about all the works in the series so far, including DR0 and Dangan Ronpa: Kirigiri.
We've got a first name for the Fujisaki relative, too. I think it's pronounced Taichi?

I didn't look at the site because, as always, I wanted to wait until I have the actual magazine, but you didn't mention that the Fujisaki character is voiced by Kouki Miata (who did Chihiro in DR1).

Meowywitch
Jan 14, 2010

Fight for all that is beautiful in the world


Beef Waifu posted:

The last case is a ton of fun especially with all of the tricks they pull with gameplay and story integration. For about a year now I had been wondering what Orenronen meant when he said "The game certainly has a climax that only works if it's a video game."
This is a good point, how will the anime handle it? (Or maybe I'm wrong and they never actually greenlit an anime adaption of 2)

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Cuntellectual
Aug 6, 2010
I'm thinking I might get an English copy of DR2; Did the CE have anything actually good in it or was it as bad as the first games? I doubt I'll be able to find a copy of it this long after release, but I figure it's worth a shot.

Bloody Emissary posted:

This is actually one of the big reasons I'm looking forward to DR:AE, to be honest. The SDR2 cast's time in Ultimate Despair is something I'd really love to know more about, and I think it's pretty likely that they'll be mentioned at least in passing at some point.


What's also interesting is that Komaeda's luck seems to give him his most-desired outcome in "fixed-probability" things (like lotteries, random draws, mahjong, etc.) 100% of the time, while Naegi's luck is more "things always turn out okay for him in the end" and he actually loses at luck games more often than not. Komaeda's luck also "bleeds out" into other people somewhat, since the bad things that happen to counterbalance his good luck seem to happen to people he cares about some of the time. Harder to make a call on Naegi's; I dunno if you could really call DR1's ending "things turning out okay in the end" for his friends.

Incidently about Nagito, Dude has cancer and his parents died in a plane crash, so yeah.


Fedule posted:

I've done it. I'm free. I can Read The Spoilers.


I feel like an outlier because the murder mystery part was never what interested me about Dangan Ronpa.

As an aside, when I was reading the first Dangan Ronpa thread and Orenonen was doing the last chapter and we find out JUNKOS; Or he might have finished the LP at that point. I don't remember the exact timeline. I was near the end of DR2.

I quit the game until Orenonen started LPing it because of the last chapter revelation of Junko. She is the Batman of this series in that she is central to it but also by far the least interesting part of it and is only interesting insofar as other characters interactions with her are. It was such a letdown for her to show up again.

Cuntellectual fucked around with this message at 00:45 on Sep 18, 2014

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