One thing I kinda liked as a sort of meta joke (V3 ending spoilers) is that all the characters are so immediately ~wacky~ compared to the cast of the first two games, the first especially. Then the thing with the spinoff babies for Monobear. That's exactly the sort of thing that happens to bad shows that go on too long. ![]() KildarX posted:This game was really awesome and well done. So they're not doing sequels after that right? I feel it'd cheapen the hell outta that twist. I've never seen anywhere other than SA where people were into it for the murders and stuff as opposed to the characters, so it felt kinda weird. Like the writers were screaming at a room as the camera pans to reveal it's empty. ![]() Tales of Woe posted:fyi for those who finished the game and might have missed it somehow, there's an epilogue scene after the credits that changes the tone of the ending quite a bit. What do you mean? I might have missed that. orenronen posted:Kodaka has publicly said he's taking an unlimited break from the franchise. He also vaguely suggested that there's DR-related stuff in development at Spike-Chunsoft (which he's not involved with), which would make sense since it *is* their most successful franchise in years. I doubt we'll see an actual numbered sequel anytime soon - my guess is they're going to do a Persona and use the characters in other genres. Kodaka himself said several times he'd like to see a fighting game with the DR cast. Is that really a spoiler? I want a spinoff to Danganronpa IF where Mukuro slices up hordes of Monobears to a kicking soundtrack. Platinum can develop it. Disproportionate Orphan posted:So I've finished V3. I'm not one of the people that's like, UPSET about it or anything (considering how hard my opinion of DR as a series nosedived after DR3) but I think I can sympathize with the people who felt (v3 ending) a little insulted by it. Like the writers were acting a bit too cool for school, making fun of the NERDS that got emotionally invested haha what a bunch of losers!! Then again if I was obligated to deal with a fanbase like that, maybe I'd be poorly disposed towards the people playing my newest game too. Cuntellectual fucked around with this message at 05:23 on Oct 3, 2017 |
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| # ? Nov 8, 2025 01:10 |
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Cuntellectual posted:What do you mean? I might have missed that. I assume they're referring to the scene at the end where Shuichi, Himiko, and Maki emerge from the rubble to leave, and Shuichi mentions that some stuff didn't add up and Tsumugi could have been lying.
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Closed-Down Pizza Parlor posted:I assume they're referring to the scene at the end where Shuichi, Himiko, and Maki emerge from the rubble to leave, and Shuichi mentions that some stuff didn't add up and Tsumugi could have been lying. Oh yeah. I feel like that was grudgingly added at the behest of corporate so they could make sequels. It seemed like a weird thing to add, though I guess DR1 had something kinda like that too. It's weird, but if Spike-Chunsoft feels the need to make more DR games I actually kinda hope they'd do one with the original setting because of how little sense of closure it had. V3 wraps itself up nicely, for the most part.
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Yeah I would not be surprised if "that was a lie" becomes the go-to way to retcon anything that contradicts this game moving forward.
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Finished ch3. Was good, but I felt the murderer was too easily identified. the moment the second murder happened, it was basically decided it was Kiyo. The only reason I wasn't immediately 100% on it was because of the ch1 and 2 cases. Nothing indicated that others were aware of the specifics of the seance(unlike ch2 where initially multiple people appeared to have a shot at checking out the gym.) His behavior and mannerisms were too altered as well. He was sweating bullets left and right even before the trial, in a way that just wasn't like him. Very similar to a case in DR1 in that regard; Celes made the same mistake. A shame. He was a weird but written in a way that would've been a cool to have around longer. As for tenko I genuinely don't have an opinion on. I may use chapter select and go back to check her events. Not sure if that is considered cheating since you always carry your current status with you.
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Ending spoilers: So we all agree that DR25 is a loving masterpiece, right?
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More ending spoilers: I replayed the first part of the prologue before the redo and something doesn't make sense. In the fake story, the characters lost their memories of their talents to avoid the ultimate hunt, but that's just part of the backstory. When they pop out of the lockers, they've been provided their characters, but not their talents. The backstory also states they remembered their talents and chose to join the Gofer Project, so by the time they're at Ultimate Academy story-wise they all should have their talents. So why were they ever able to pop out of the lockers without talents? In the gym Monophanie appears to have forgotten to do it, but it's kind of strange that they wouldn't bundle that as part of the whole identity. Something is just off about that story. Kaede and Shuichi also remember being kidnapped at this point, which isn't consistent with the idea that they submitted to the Gofer Project willingly, so where did that memory come from and why? My theory is that Team Danganronpa lied that their identities are made up. I think the real flow could be something like this: -Team Danganronpa kidnaps a group of normal people to be participants in the game. -They backup their memories for the most part to a flashback light. -They erase their memories and provide false ones with different identities that then audition for the game and let them record footage of them being excited, willing participants. -They use the flashback lights to restore the original memories, and then a different set to give them ultimate talents. After the redo, the characters don't seem to have the same memories of being kidnapped. So some partial memory erasure may have happened because memories of the kidnapping would lead to inconsistency in the story. Two other odd notes: -Korekiyo's mask is not part of his ultimate costume. He already was wearing it before the transformation. -Rantaro says he "knows what this is." But if he knows he's personally in round 2 there's no advantage to him hinting at that. Before his memory of the previous game was erased, he wouldn't have trusted anyone to blurt out something like that. He shouldn't have had access to his survivor's perk yet either, and after the redo he doesn't say the same things. Who is this weird Rantaro who knows what the killing game is but doesn't seem to understand his own position? I think that while most of what is revealed in the endgame is true, there's a lie meant to deceive the in-universe audience- they are lead to believe that Danganronpa's participants assume false identities and enter the game of their own free will, but they were actually kidnapped and brainwashed to make fake audition tapes. edit: Something else I noticed is that Kaede notes that she has a skill that she's passionate about but isn't an ultimate. If we assume this the piano, it might be that their passions and skills are just ramped up to "ultimate" level of confidence. So Kokichi probably was a "supreme leader" of a group of friends who do harmless pranks, Kaito probably wanted to be an astronaut, etc. and the flashback light just slapped an Ultimate label on their memories. I did realize it was very unlikely that Kirumi was secretly the prime minister of any country so the degree of their backstories may have been fabricated. Nep-Nep fucked around with this message at 21:12 on Oct 3, 2017 |
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grand theft grotto posted:More ending spoilers: I replayed the first part of the prologue before the redo and something doesn't make sense. In the fake story, the characters lost their memories of their talents to avoid the ultimate hunt, but that's just part of the backstory. When they pop out of the lockers, they've been provided their characters, but not their talents. The backstory also states they remembered their talents and chose to join the Gofer Project, so by the time they're at Ultimate Academy story-wise they all should have their talents. So why were they ever able to pop out of the lockers without talents? In the gym Monophanie appears to have forgotten to do it, but it's kind of strange that they wouldn't bundle that as part of the whole identity. Something is just off about that story. Kaede and Shuichi also remember being kidnapped at this point, which isn't consistent with the idea that they submitted to the Gofer Project willingly, so where did that memory come from and why? Rantaro also says somethng like "Who's behind all this and why the ridiculous theatrics?" about the situation and that is weird when he should know he was gonna be in another killing game and who is behind it There are many theories and opinions on what is true or not true but many people think that at least the fact that the characters participated in the game of their own free will is a lie and the audition videos might have been faked
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Just completed the game. Loved it all, even the ending. Full-game: I accidentally mindlessly tapped a spoiler a couple of days ago that stated the mastermind's identity, I was kinda annoyed at myself for that but pleasantly surprised when the identity of the mastermind turned out to be basically irrelevant. Actually, I'm kinda sad that we didn't get a balls-to-the-wall Junko this time. I fuckin love her character. Went to check a couple of sections again on Youtube and stumbled upon a game using the English dub. I don't mind it overall but man, Himiko's lazy voice reigns supreme in the JP dub.
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IceBorg posted:It's not just not Rantaro, Kaede also reacts to the Monokubs name, something like "If you're called Monokubs then..." before being interrupted implying that she knows about Monokuma. Actually, a lot of this comes down to poor translation on the localization side and to some Japanese cultural stuff. In Japanese, it's heavily implied by the way the characters' lines are phrased that not only Kaede, but also Kirumi and Ryoma know what the name "Monokumaz" (which is even closer to Monokuma than the English Monokubs is) implies. Kaito is the only character who speaks in this scene whose line implies nothing. When the Monokubs ask the group if they have any talents, the Japanese line very carefully avoids using the "Choukoukoukyuu/SHSL/Ultimate" term explicitly. The English line, however, directly uses "Ultimate talent". Since Japanese has no explicit plurals, Kaede's line is ambiguous, but my first reading of it is that she's saying she has *several* hobbies she likes, not just one. Korekiyo's mask in the pre-light intro is clearly a standard surgical mask which Japanese people do very often wear when they have a cold, or even just because they're introverts.
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Enallyniv posted:Went to check a couple of sections again on Youtube and stumbled upon a game using the English dub. I don't mind it overall but man, Himiko's lazy voice reigns supreme in the JP dub. I think in the dub Himiko is actually pretty damm, good her "Nyeeeh" and "I'm a mage" voice clips always makes me laugh. Same with Miu every single line of hers is hilarious. "gently caress Y'ALL!!" Angie, Tenko, Ryoma, Kirumi, Korekiyo and Keebo are pretty good too I will say.
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Considering how audiovisual the trials are I couldn't imagine myself playing the game with Japanese voices. I need to be able to hear the words being spoken in debates, not just read the text. Even more so once the text starts spinning around and flying off screen.
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Yeah I probably wouldn't do Japanese voices with zero understanding of the language. There's a couple of things that don't seem to be subtitled too like the voicelines for characters interrupting you.
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FPzero posted:Considering how audiovisual the trials are I couldn't imagine myself playing the game with Japanese voices. I need to be able to hear the words being spoken in debates, not just read the text. Even more so once the text starts spinning around and flying off screen. I never had any problems myself, only the rebuttal showdowns I had issues because you coudn't really read the text because in that mini-game yeah the text gets all a mess in later trials in DR2 and V3 and it damages you if you aren't quick to cut the words. Well I also played the games in english dub first so maybe I got used to all the flying text it when I replayed DR1 and 2 in japanese later and could read it easier.
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The voiceacting seems really good to me so I don't get why you'd go with the Japanese voices. I'd say Miu and Kokichi's characters are carried entirely by their voice actors.
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IceBorg posted:I never had any problems myself, only the rebuttal showdowns I had issues because you coudn't really read the text because in that mini-game yeah the text gets all a mess in later trials in DR2 and V3 and it damages you if you aren't quick to cut the words. That's fair but I was mostly thinking of the first playthrough. Once you've beaten the game you can kind of remember how you're supposed to beat each one but there's no way I'd have done it without the english and blind. Internet Kraken posted:The voiceacting seems really good to me so I don't get why you'd go with the Japanese voices. I'd say Miu and Kokichi's characters are carried entirely by their voice actors. I discovered yesterday that Kokichi is also voiced by the guy who played Fuyuhiko. In fact, there's a ton of duplicates such as Hifumi and Keebo sharing the same English VA. That one in particular shocked me.
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oh my gooooooood Enormous wholegame hellaspoilers all over this post. On the final trial: Good god, they don't do things by half here, do they? A direct comparison to Metal Gear Solid 4 seems warranted. That game, like this one, was the endeavour of a franchise to drag itself kicking and screaming into the future, voice its own resentment at its own continued existence, burn itself to the ground and dance on its own grave. But while MGS4 was a fine attempt at expressing seething rage at its fans, it also forgot to really be about anything. It also spent its entire runtime forgetting to ever really directly address its own purpose, and somehow still managed to mostly bang the same drum for all 5 (6, really) of its chapters. If anything, DRv3 shows us that MGS4's central failure was not taking its resentment far enough. The end of Danganronpa is about the end of Danganronpa. It spent 5 of its chapters (and retroactively 2 games, a spinoff, some anime and some light novels) building its funeral pyre before jumping gleefully onto it. DRv3 invites us to join it on its journey of self-examination, and lets us realise, together, that this thing has gone on long enough, and it's time to let it go. I really hope there isn't a Danganronpa v4. I hope we can now play Kaz Kodaka's Ghost Trick. I hope Spunsoft just give him a budget and a deadline and wait to see what he does. On mechanics: Panic Debate and Scrum Debate are excellent additions to trials, because they flow naturally into the existing mechanics and expand Danganronpa's mechanical bread and butter; matching arguments to refutations. I like to think of Scrum Debates as the spiritual successor to the memory bullet mechanic from the first two games, which I didn't really like very much because it just seemed like too much of a mindset shift from trying to match truth bullets and basically required signposting to work. They made Hangman's Gambit a lot more bearable. Unfortunately, Hangman's Gambit is still in the game. I don't know if it's somehow less bullshit in Japanese or something, but it is entirely too prone to the classic problem in which you know exactly what the game is driving at but are stuck on how it needs to be phrased. Not a single Hangman's Gambit would not work better as either a Psyche Taxi, Mind Mine, Spot Select or just Multiple Choice. Many narrative ways exist to introduce a concept, phrase or idea into discussion for the player to pinpoint; just go to some effort and Hangman's Gambit becomes redundant. I don't really have many thoughts on Psyche Taxi or Mind Mine. I guess I think they take too long. I'd say Spunsoft should keep working on ways to turn these concepts into snappier minigames, but, uh, I think that ship has sailed. In 20/20 hindsight, I think Danganronpa needed to replace about half of the minigames with more debates, maybe. I love the idea of Lie Bullets, but I don't think their implementation was satisfactory. I hate that you have to expend health to even see what the lie is for any given bullet, and I hate that you can't revert out of lying without firing a bullet. Why couldn't this have just been put on L2 or something? I also think that Lie Bullets end up in the same pitfall as Memory Bullets, in that they broadly just don't work as a thing you need to realize yourself without a lot of blatant signposting. I love that back routes exist, but I didn't find a single one because it doesn't occur to me to just try lying to whatever when health is scarce and a bullshit section might be around the corner. I get the sense that back routes are all a bit easter-eggy, though I haven't seen many of them yet. I would have hoped if they were going to try and have multi-route trials, to just embrace that and write some more routes. I'm sure hay could have been made with that idea. ...I did like the integration of Lie Bullets into the final trial though. On the final chapter generally: Why did they bother with the time limit? Why did it need to be realtime? I swear it even counts down during conversations and menus. I ran out of time investigating the hidden room, and had to replay a bunch of dialogue. Every other investigation has done just fine being on an implicit timer! I just don't get it. On the murder mysteries, generally: In my opinion, there wasn't a single bad case in v3. I'm broadly even more forgiving of the earlier games than a lot of people; sure, Ch1 of 1 was a freebie on the whodunnit but was really more about the drama and making a point about how anyone can die. Ch3 of 2, while broadly being predictable, was great for being a delivery for Mikan's breakdown, which I thought was fun. I think the only really bad chapter was 3 of 1, because Celes was pretty much the opposite of convincing once the chips were down, and while that kinda sorta fits her character in retrospect, it kinda feels like a failure of the game, unlike a great many things in v3, which seemed on a lot of levels to be actively trying to cram itself full of details that in retrospect of the final revelations are totally fitting. Totally related; I was pretty mad about chapter 1. Not really because of the protagonist switch, much as I was looking forward to having a female protagonist - I have nothing but respect for a well-executed Ackroyd Gambit - but because I thought the actual murder plan was stupid. The concept I liked, but as presented it just seemed like a complete crapshoot to actually kill someone with a shotput ball rolled down a vent and a pile of books. The timing and the physics of it are highly implausible! And while at the time I was happy to let that slide and focus on the point of the chapter - once again driving the point that anyone can die and shocking Shuichi out of his funk - in retrospect, of course it was a stupid plan; it failed! All of the chapters fulfilled the basic requirement of sending me to the trial with no particularly good idea whodunnit. Chapter 2 came the closest to dropping that ball; I went in very suspicious of Kirumi for a lot of circumstantial reasons, though I never felt sure enough to bring the theory home before Shuichi did. In what I guess is a grand tradition, 3 flew a bit close to the sun, but was saved by its pacing (including the (somehow) unprecedented mid-investigation body reveal (and the subsequent fake one)) and by the fact that Korekiyo had been going on about his seance for the whole chapter. 5 was exactly the ride I hoped it would be, and almost draws close to 5 of 2 in my opinion, even though not one of Danganronpa's trademark gutpunches since has ever come close to the raw soul-clenchingness of The Guess. I still think 5 of 2 was overall the best single case but I have got to give 3 the nod for keeping such a consistent level of quality to both its mysteries and its resolutions throughout. On one character, specifically: I guess we've reached the part where I have to compare Kokichi Omo and Nagito Komaeda, the intentionally destabilising, inscrutable wildcards who die spectacularly in the fifth chapter in the service of magnificent gambits that left us cursing their names long after the credits rolled. Komaeda's thing was that he developed the terrifying self-awareness of his good luck, which underscored his insane plan, and that combined with his inscrutability to make his influence formidable, but ultimately, Komaeda was just plain entertaining as a character. When all is said and done you just have to kind of step back and consider everything he did and just say "god drat". Everyone loves Komaeda after the fact! Kokichi, on the other hand, managed to do something possibly even more remarkable; he makes us, the player, loving hate his guts - itself not particularly remarkable in the murder mystery genre, but for the fact that the whole thing was a lie. Kokichi really was the Ultimate Liar. His real personality - insofar as he had a "real" personality - was kind and he despised the Killing Game, and yet in the service of his goals he was willing to become so hated that multiple people might have no qualms about murdering him in plain sight and become blackened just to be rid of him, and in the process completely fool everyone, including to an extent the mastermind. On the cast, generally: Arguably the central tension in v3 is between the initial impression, maintained for most of the game length, that the cast is loving ridiculous, even by Danganronpa standards, and the final revelation that this impression is basically a part of the plot. It's a dangerous game to play, to be deliberately bad. These people are gimmicky. This is true of the ones who, despite going through arcs, are really basically exactly what they appear to be, such as Angie, Gonta, and Ryoma, and characters with semblances of depth to them, like Tenko, Miu, and Kaede. And... this is basically intentional, because these people's personalities are 100% constructed and authored according to the relentless min-maxing whims of reality television. After enough exposure, it starts being questionable whether or not the irritation of some of these characters is excusable in light of the fact that it's all in service of a reveal. DR2 was already starting to push its luck with characters like Sonia, Gundam and Nekomaru. But even these characters ultimately came across as earnest, they had things to say to interest you, and they seemed to have experiences. V3 gives us characters like Himiko, who is basically a mid-game Fire Emblem character to whom some sad things happen, Kaito, who for all the fuss seems like something out of Tales Of, and Tenko, who is basically what redpill types think feminists are. NISA throws a lot of fuel of their own on this fire. On the localisation: I don't like NISA, and not just because I put a hell of a lot of time into Also Localising Danganronpa. I contend that they are bad at their jobs. For a lot of the time, by volume, they are serviceable. Their Danganronpa localisations are serviceable. To be sure that is a hell of a lot better than non-existent. But that volume is, if you'll permit me some corniness, missing the love. No, I do not think that I can to your satisfaction account for what exactly I think is missing from the bulk of their dialogue that I would add. Fortunately I've got more concrete criticism too. The Keyword Problem is back in full force. "Ultimate" rears its head a few more times, along with old chestnuts like "blackened". The writers are cornered into having to use the phrase "Ultimate Hunt", though there are a couple of spectacular unforced errors too, such as Tenko's constant verbatim repetition of "degenerate males". I also have not a great deal of love for NISA's handling of weak points in Debate sections. I recall one particularly troubling segment in Chapter 2 in which all of the weak points seemed to be expressing the same idea, but the context around them was different, and obviously only one was the correct one to shoot. This is a very basic but easily overlooked technical aspect of writing this kind of content. It's very English Teacher-y stuff, but it's important; every weak point needs to concisely present exactly one atomic proposition for the player to refute or corroborate, and NISA continually allows surrounding context to either bleed in or be left out. (Also, after three years, I am confirmed still angry that they use "Consent" and not "Concur" to denote agreement.) Casting seems wrong too, and this time there's no hiding behind the final reveal. NISA has always been not great at voice direction. I'm generally reluctant to blame actors for performances I don't like, because a lot of it comes down to direction choices. They seem to want to lean into the exaggerated, stylized, dare I say anime aspect of the thing, and on the whole I think that's a mistake. There are some good performances, like Kirumi, Kokichi and Rantaro (for the like two entire scenes he gets) but as a whole this kind of direction results mostly in performances like Himiko and Miu, and Hifumi and Yasuhiro and Hiyoko and Akane for that matter. I guess it's worth pointing out that DR2 actually did manage to sell a lot of very exaggerated performances, such as Sonia, Gundam, Nekomaru and Ibuki and mostly made them work, but all those characters were, like I said in the last section, just really earnest about what they were, unlike Himiko, who is a single vocal bit stretched out for fifty hours. Just... take this game, as a whole, and compare it to, say, Virtue's Last Reward and Zero Time Dilemma, which, for all the ridiculous poo poo that happens in those games, has on the whole extremely grounded voice performances. To be sure I think this is a slightly subjective aspect of localisation, but, these exaggerated voice types just seem to play better in Japanese than they do in English, and I think NISA thinks that the slightly zany dimension ought to be preserved, while Aksys evidently think it is better to adapt it. I'm not prepared to generally rule one way or the other, but I do think that Zero Escape has good dubs and Danganronpa has bad ones. Two further casting transgression warrant specific admonishment. First, for not casting either David Hayter or a good enough soundalike and having them do the Snake Voice for Ryoma. Don't get me wrong, Ryoma's voice was solid, but you're literally dubbing for Akio Otsuka, who literally is doing the Snake Voice; this is just throwing out a perfectly good opportunity to tidily adapt some material. Second, while the Japanese version bought back literally every single previous cast member to record two or three lines for Tsumugi's spectacular 32-way cosplay show, the English dub used a handful of actors to do broadly very pale imitations, some okay, many unbearable. This kind of stuff sticks out. Conclusion: S+++, please do not make any more.
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Regarding your comment re: the Ch6 investigation segment I'm pretty sure time only advances whenever you examine something in the environment or initiate a conversation. And even if you run out of time it just starts you out in the same room with the bar only half full.
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Kay Kessler posted:Regarding your comment re: the Ch6 investigation segment I'm pretty sure time only advances whenever you examine something in the environment or initiate a conversation. And even if you run out of time it just starts you out in the same room with the bar only half full. Time definitely passes while you're in a menu; I had to step away from the computer for a little bit and I thought being in the Monopad would pause it but nope.
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Super Danganronpa V3-Level Spoilers: I think at this point I would be fine with this being the last Danganronpa (until the inevitable revival ten years from now). But I sure hope they keep making crazy murder mysteries one way or the other, because I've really enjoyed the ride and even though I'm getting worn out on the specific formula, I'd love to see what they could do with some fresh material. Speaking of, are there any other good mystery-based visual novels the thread would recommend along the same lines? Finishing V3 made me want some more. (Already finished the Zero Escape games, thanks.)
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They lean a lot harder on the murder/trial stuff but if you haven't played the Phoenix Wright games you really should. They're almost all available on 3DS now.
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Sakurazuka posted:They lean a lot harder on the murder/trial stuff but if you haven't played the Phoenix Wright games you really should. They're almost all available on 3DS now. Played all of them, including the Layton crossover (which was surprisingly good). Except the Japan-only one. I'm still mad they aren't localizing Dai Gyakuten Saiban and the fan patch seems far off still.
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Okay, umm, there's Hotel Dusk and it's sequel The Last Window, though they're much slower paced 'laconic detective investigates quirky characters' type things though. E: honestly there's not many other things that capture the style and general craziness of the DR games, the closest is probably the later Persona games or Catherine tbh Sakurazuka fucked around with this message at 06:47 on Oct 4, 2017 |
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Umineko is pretty good with a official steam release of the first 4 episodes. But since it doesn't really have gameplay you can check the lp of the first 4 episodes over on the lp archive and then the ongoing lp of the last 4 episodes over in the lp forum by ProfessorProf(it's on the final episode right now so you have plenty to catch up). It might not appear to be crazy at first but boy it does pick up in craziness.
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Since that post mentioned localization a bunch, might as well mention the French text option, which is actually rather different from English. I'm guessing it was outsourced and I'm assuming it's a lot more straight (and flavorless) as a result, but it is pretty interesting to study the differences.
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Fedule posted:
Big V3 Spoilers: I was so sure he would be officially revealed at this by, like, Chapter 3. Even being a SUPREME LEADER sounds like something a liar would say! Speaking of which, I am sad that in the already-fictional world of the video-game I just played, D.I.C.E. is double-fictional. Also, not really related, but I like how (still big spoilers) in retrospect, all of the flashbacks were clearly completely unrelated bullshit cobbled together after the fact. Oh no, everyone's chasing us! Oh no, there's meteors! Oh no, OUR OWN FUNERAL! Less a prepared false history and more "lets throw things onto the pile to gently caress with these people". I suspected they may have been false or edited, but I didn't realize until the end just how haphazard they were What I didn't like was (still ending spoilers!) how little the game did to persuade me why the hell anyone would want to be on The Danganronpa Show. I mean, EVEN IF you were a total psychopath who was FULLY CONFIDENT in your ability to win, winning just means you have to play again, it's not like you can retire with your winnings. And you lose your whole personality in the process, so it wouldn't even be YOU participating. You can't even claim it's to be famous since again, it's not really YOU participating! Like, does that make ANY more sense in the Japanese version? It honestly feels like the most far-fetched thing in the entire series, and kind of ruins the ending for me.
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FPzero posted:Considering how audiovisual the trials are I couldn't imagine myself playing the game with Japanese voices. I need to be able to hear the words being spoken in debates, not just read the text. Even more so once the text starts spinning around and flying off screen. It's weird, I'm not sure why I prefer the JP dub. I've played all three games that way. I don't think there's anything wrong with the English voices, there's just something that I prefer about the Japanese ones. It was a little jarring when I realised how dynamic the debate text is in V3, but there was never a point in the game where it caused me any kind of trouble.
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I tried the English dub for V3 since I got my Vita copy a day before the Japanese language pack went up and it just sounded weird and wrong after playing all the other games in the original language. Monokuma especially sounded far too high pitched.
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Fedule posted:
CuddlyZombie posted:Big V3 Spoilers: That said, a lot of the last chapter revelations could've also just been Tsumugi lying to them further to keep raising the stakes and spicing up the game. Tbf based on how very few bits of info can be trusted about the outside world, it could be that the whole thing was basically Hunger Games and voluntary aspect of it was just another level of brainwashing. It also could be that everything was as she said, and volunteers were a combination of thrill-seekers and kids who didn't quite grasp what they were getting into, which is not a new idea for a dystopian fiction (King's Long Walk was similar in that regard). Finally, for all we know it could also be that the whole thing is a very elaborate constructed reality where everyone did volunteer because they knew it is, ultimately, a game show and no-one really dies, kinda like DR2. Obviously the latter would change the ending tone quite a bit, but eh. I'm into these games for the fun trials and mystery solving rather than despair and killings, so I'd be perfectly satisfied even if they were just game shows in-fiction, where everyone assumes a character, tries to win the game by staging most complicated Rube Goldberg-like traps or outsmarting the game hosts, and at the end reunites backstage happy and alive. tl,dr: my interpretation is, the only thing real is brainwashing and unreliable memories, but what that actually entails is what you make of it.
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Perhaps a hamster posted:I had the impression that all of the DR1 and DR2 cast was reused, and thus all the voices actually were previous cast members, seeing as they were already on set. Any specific examples of what stood out to you as pale imitations? This is just my personal opinion but, nearly all of them. Kuzuryu, Mikan, Komaeda and Ishimaru sounded fine, while it seems like the va's for Hinata, Naegi, and Kazuichi in particular didn't even try to sound close. Even Monokuma sounded off from how he usually sounded to me. He'd occasionally lapse into some kind of phony Mickey Mouse impression.
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Yeah, now that I look at it, seems like Kazuichi's actor wasn't in this game. Naegi/Nagito were voiced by the same guy in DR1 and DR2 though, but not sure if he was back for this one. Monokuma does sound more high-pitched, but is actually the same VO for all three games, and Hajime's actor was supposedly voicing Rantaro in this one, so would've been available. I guess it might be a combination of them not getting the same actors for all roles as well as some returning actors being a bit off?
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A lot of them were eh but Sakura and Hifumi were absolutely awful.
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Cool, thanks for the recommendations gang. I'll check some of them out. V3 Ending Spoilers: The thing about Tsumugi is that the more she lies, the less the plot matters. It's plausible that she lied about everything, including the application videos, the "peaceful" society outside, etc. But the more she lies about that, the more cohesion the setting loses. If everything is made up on the spot then there is literally no cohesion at all and everything the characters get up to lacks significance. It's not a hero's journey where the hero brings back a blessing and changes the familiar world if we lack any understanding of what the familiar world is like. It's not even an introspective kind of journey where it's about character growth, because character growth always has to make sense in light of the greater society the character exists in and if everything is a lie then there is literally nothing for the character to relate to. The game doesn't say either way about how much Tsumugi lied, but it gets dangerously close to the point of no cohesion...
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Fedule posted:A lot of them were eh but Sakura and Hifumi were absolutely awful. looking it up Hifumi's actor was playing K1-B0 so ![]() https://twitter.com/LucienDodge/status/881636875189878784
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Perhaps a hamster posted:Yeah, now that I look at it, seems like Kazuichi's actor wasn't in this game. Naegi/Nagito were voiced by the same guy in DR1 and DR2 though, but not sure if he was back for this one. Monokuma does sound more high-pitched, but is actually the same VO for all three games, and Hajime's actor was supposedly voicing Rantaro in this one, so would've been available. I guess it might be a combination of them not getting the same actors for all roles as well as some returning actors being a bit off? (More ending spoilers) Actually Kyle Hebert played Kazuichi in 2 and Kaito in V3. I felt like his voice was correct. Some of them are hard to judge though since they only had a few lines. But it is surprising that some of the VAs were there playing other characters and they didn't record lines for the characters they played previously.
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Perhaps a hamster posted:Monokuma does sound more high-pitched, but is actually the same VO for all three games, Are you serious? He sounded AWFUL this time.
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^^Brian Beacock said so himself^^
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He sounded more Mickey Mouse this time
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Yeah it was super bad
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| # ? Nov 8, 2025 01:10 |
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It's really weird because couldn't they have just reused the voice clips from the last two games for some of the lines? Instead they had him rerecord them but much worse.
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